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FB1GameObjectMaterialLayerParam

Overview

  • A single material layer entry providing texture maps, a display icon, and parameter usage for a customizable material. Used within material group table rows to represent individual material options.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (11)

NameTypeDescription
AlbedoUTextureSoft reference to the albedo (base color) texture for this material layer.
EmissiveUTextureSoft reference to the emissive texture for this material layer.
IconUObjectSoft reference to the icon displayed in the customization UI for this material layer.
ListKeystringUnique list key identifying this material layer entry within its parent array.
MaterialNamestringString table key referencing the localized display name for this material layer.
NormalUTextureSoft reference to the normal map texture for this material layer.
POMHeightMapUTextureSoft reference to the parallax occlusion mapping (POM) height map texture for this layer.
PackedUTextureSoft reference to the packed (roughness/metallic/AO) texture for this material layer.
ParamUsageIdstringID referencing the parameter usage row defining customizable attribute ranges for this layer.
PhysicalMaterialUObjectSoft reference to the physical material asset used for sound and physics interactions.
SelectedAudioIdstringID referencing the audio resource used when this material is selected.