ApplyNightSleepEnd_AM_Hour | integer | End hour (AM) of the night-sleep time scale application window. |
ApplyNightSleepStart_PM_Hour | integer | Start hour (PM) of the night-sleep time scale application window. |
GameSpeedAccelerationHourBegin | integer | Hour at which game-time acceleration begins (e.g., 0 for midnight). |
GameSpeedAccelerationHourEnd | integer | Hour at which game-time acceleration ends (e.g., 6 for 6 AM). |
ManualControlMaxTimeScale | number | Maximum time scale the player can set through manual controls. |
MaxTimeScale | number | Maximum time scale value for the very-fast speed tier. |
RabbitholeSmoothTimeScaleBoundary | integer | Time remaining (game minutes) before the rabbithole finish at which the timescale smoothly transitions to the reduced value. |
RealTimeSecondToInGameMinuteRatio | number | Ratio of real-time seconds to in-game minutes. |
RealTimeToGameTimeRatio | number | Ratio of real time to game time used as the base conversion factor. |
RelativeTimeScaleByGame48Min | number | Relative time scale multiplier based on the reference of 1 game day per 48 real minutes. A value of 0.5 means 1 game day per 24 real minutes. |
TimeScaleBulletTime | number | Time scale used for slow-motion (bullet time) mode. |
TimeScaleFast | number | Default time scale value for the fast tier and its upper bound. |
TimeScaleLittleFast | number | Time scale value for the slightly-fast tier. |
TimeScaleNightSleep | number | Default time scale value used during the night-sleep acceleration period. |
TimeScaleNormal | number | Normal (1x) time scale value. |
TimeScaleRabbitHole | number | Time scale applied while the character is inside a rabbithole from the start. |
TimeScaleRabbitHoleSmooth | number | Reduced time scale applied near the end of a rabbithole for smooth transition. |
TimeScaleStep | number | Minimum step size for time scale adjustments. |
TimeScaleVeryFast | number | Default time scale value for the very-fast tier. |
TimeScaleVeryFastAndSpecialBehavior | number | Time scale applied during very-fast mode combined with special behaviors (sleep, school, work, etc.). |