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FB1EmotionLevelData

Overview

  • Defines the data for a single level of an emotion, including display text, value thresholds, modifiers, colors, facial expressions, and audio.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (16)

NameTypeDescription
ApplyScriptIdstringScript ID executed when this emotion level is applied.
DescTextIdstringString table key for the description text of this emotion level.
DisableInteractionBagTagsstring[]List of interaction bag tags that are disabled while this emotion level is active.
DisableTooltipTextIdstringString table key for the tooltip text shown when the emotion is disabled.
DisplayTextIdstringString table key for the display text of this emotion level.
EmotionColorId1stringPrimary emotion color mapping ID for UI display.
EmotionColorId2stringSecondary emotion color mapping ID for UI display.
FacialExpressionIdstringFacial expression ID applied to the character at this emotion level.
GrowthStepDescTooltipsFB1EmotionGrowthStepTooltip[]Per-growth-step tooltip overrides. The first entry whose GrowthStepFlags include the queried growth step wins.
LevelintegerThe level number for this emotion tier (minimum 1).
ModifierIdstringModifier ID applied when the character is at this emotion level.
PlayMFXIdstring
PortraitColorId1stringPrimary portrait color mapping ID for character portrait display.
PortraitColorId2stringSecondary portrait color mapping ID for character portrait display.
ReactionAnimsFB1EmotionReactionAnim[]Emotion reaction anim sets; non-empty gates whether this level reacts. One set is chosen at random at play time.
ValueGreaterThanintegerThe minimum value threshold required to reach this emotion level.