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FB1EmotionInfo

Overview

  • Runtime snapshot data for a single emotion instance on a character, storing the emotion ID, current level, value, and start time.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (5)

NameTypeDescription
EmotionIdstringThe emotion ID referencing the emotion data table row.
LevelintegerCurrent level of this emotion.
ListKeystringKey used to identify this emotion entry in a list.
StartTimenumberThe in-game time (seconds) when this emotion started.
ValueintegerCurrent value of this emotion.