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FB1DoorTemplateSetting

Overview

  • Defines the animation, sound, and timing settings for a door template. Used to configure how a specific door type opens, closes, and plays effects.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (14)

NameTypeDescription
DoorAnimationTypeEB1DoorAnimationTypeThe type of door animation to use (hinged, sliding, garage, double).
DoorCloseAudioIdstringAudio resource ID played when the door closes.
DoorClosingTimenumberDuration in seconds for the door to fully close.
DoorLocationCurveanyCurve defining door location movement for sliding and garage doors.
DoorMeshNamestringThe name of the primary door mesh component.
DoorOpenAnimId1stringCharacter animation ID played when the door is opened (primary).
DoorOpenAnimId2stringCharacter animation ID played when the door is opened (secondary).
DoorOpenAudioIdstringAudio resource ID played when the door opens.
DoorOpeningTimenumberDuration in seconds for the door to fully open.
DoorRotationCurveanyCurve defining door rotation movement for garage doors.
MaxDoorOpeningAnglenumberHinged Door exclusive property Maximum opening angle for hinged doors (degrees).
SecondDoorMeshNamestringThe name of the secondary door mesh component (for double hinged doors).
bDoorAnimUsebooleanCurrently there is no separate door motion and it is handled by logic. This bool variable only checks whether to play the animation logic. If door animations are added in the future, please request modifications from the tech team or me. Whether to play the door animation logic.
bDoorLockNotUsebooleanWhether door lock functionality is disabled for this door.