AndConditions | FB1DisasterOccurCondition[] | List of conditions that must all be true (AND logic) for this disaster to be eligible to occur. |
CoolTime | integer | Cooldown in game minutes before this disaster can trigger again. |
DisasterId | string | ID referencing the weather entry that represents this disaster. |
Duration | integer | Duration in game minutes for which this disaster remains active. |
ObjectEffects | FB1DisasterOccurObjectEffect[] | List of effects applied to world objects when this disaster occurs. |
Prob | FB1DisasterOccurProb | Probability configuration for this disaster's occurrence. |
ZoiEffects | FB1DisasterOccurZoiEffect[] | List of effects applied to Zoi characters when this disaster occurs. |