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FB1CoopTalkInfo

Overview

  • Defines all animation, voice, inner thought, and script information for a single coop talk interaction.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (22)

NameTypeDescription
CoopTalkTagsstring[]Tags associated with this coop talk for filtering and selection.
FinishScriptIdsstring[]Script IDs executed when this talk finishes.
HostAnimInfoFB1CoopAnimGroup[]Full-body animation groups for the host character during this talk. Each group declares the (host, target) condition and its anim entries.
HostFaceAnimInfoFB1CoopAnimGroup[]Facial animation groups for the host character during this talk.
HostNotifyScriptIdsstring[]Script IDs triggered on the host character during this talk.
HostUpperBodyAnimInfoFB1CoopAnimGroup[]Upper-body animation groups for the host character during this talk.
ListenerIconInfoFB1InnerThoughtIconInfoInner thought icon shown above the listener during this talk.
SpeakerIconInfoFB1InnerThoughtIconInfoInner thought icon shown above the speaker during this talk.
StartHowlingInfosFB1HowlingTriggerInfo[]Howling triggers auto-activated when this coop talk branch starts. Auto-recovered on MainInteraction finish.
StartScriptIdsstring[]Script IDs executed when this talk starts.
TalkMoodEB1TalkBehaviorTypeThe mood/behavior type of this talk (Positive, Negative, Normal).
TargetAnimInfoFB1CoopAnimGroup[]Full-body animation groups for the target character during this talk.
TargetFaceAnimInfoFB1CoopAnimGroup[]Facial animation groups for the target character during this talk.
TargetInteractionBagIdstringTarget interaction bag ID used for the listener during this talk.
TargetNotifyScriptIdsstring[]Script IDs triggered on the target character during this talk.
TargetUpperBodyAnimInfoFB1CoopAnimGroup[]Upper-body animation groups for the target character during this talk.
WalkingIconInfoFB1InnerThoughtIconInfoInner thought icon shown while characters are walking during this talk.
bCancelCurrentInteractionbooleanWhether the current interaction should be cancelled before this talk starts.
bFixedStandbooleanWhether participants must stand still during this talk.
bNotPlayingHostAnimbooleanWhether to skip playing the host character's animation. Used when the partner's montage notify drives it instead.
bNotPlayingTargetAnimbooleanWhether to skip playing the target character's animation.
bOneTimebooleanWhether this talk can only be triggered once.