DiveIdle | UAnimSequenceBase | |
DiveWalk | UAnimSequenceBase | |
EmotionWalkRandomAnims | FB1RandomPlayerSequenceEntry[] | |
IdleAnim | UAnimSequenceBase | |
IdleRandomAnims | FB1RandomPlayerSequenceEntry[] | |
JogAnim | UAnimSequenceBase | |
JogStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | |
JogStop | UAnimSequenceBase | |
JogStop_Block | UAnimSequenceBase | |
JogToWalk_LF | UAnimSequenceBase | |
JogToWalk_RF | UAnimSequenceBase | |
JogTurn_LF | table<EB1Anim_Direction, UAnimSequenceBase> | |
JogTurn_RF | table<EB1Anim_Direction, UAnimSequenceBase> | |
JumpFallLoop | UAnimSequenceBase | |
JumpLandLight | UAnimSequenceBase | |
JumpLandRun | UAnimSequenceBase | |
JumpRunningApex | UAnimSequenceBase | |
JumpRunningStart | UAnimSequenceBase | |
JumpStandingApex | UAnimSequenceBase | |
JumpStandingStart | UAnimSequenceBase | |
MaxWalkLoopCount | integer | |
MinWalkLoopCount | integer | |
OneSteps | table<EB1Anim_OneStep, UAnimMontage> | |
PaddlingEnd | UAnimSequenceBase | |
PaddlingIdle | UAnimSequenceBase | |
PaddlingStart | UAnimSequenceBase | |
PaddlingWalk | UAnimSequenceBase | |
SwimIdle | UAnimSequenceBase | |
SwimJog | UAnimSequenceBase | |
SwimJogStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | |
SwimJogStop | UAnimSequenceBase | |
SwimJogToSwimWalk | UAnimSequenceBase | |
SwimWalk | UAnimSequenceBase | |
SwimWalkStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | |
SwimWalkStop | UAnimSequenceBase | |
SwimWalkToSwimJog | UAnimSequenceBase | |
TurnInPlaces | table<EB1Anim_TurnStop, UAnimMontage> | |
TurnStops | table<EB1Anim_TurnStop, UAnimMontage> | |
WalkAnim | UAnimSequenceBase | |
WalkRandomAnims | FB1RandomPlayerSequenceEntry[] | |
WalkSlopeAnims | table<EB1Anim_Slope, UAnimSequenceBase> | |
WalkStartAnims | table<EB1Anim_Direction, UAnimSequenceBase> | |
WalkStop_Block | UAnimSequenceBase | |
WalkStop_LF | UAnimSequenceBase | |
WalkStop_RF | UAnimSequenceBase | |
WalkToJog_LF | UAnimSequenceBase | |
WalkToJog_RF | UAnimSequenceBase | |
WalkTurn_LF | table<EB1Anim_Direction, UAnimSequenceBase> | |
WalkTurn_RF | table<EB1Anim_Direction, UAnimSequenceBase> | |