FB1CharacterAnimTableRow
Overview
- A table row defining a character animation, including attach mesh info, playing component, loop section, and animation configurations per gender/age.
Metadata
| Field | Value |
|---|---|
| Kind | struct |
| Environment | B1 - Presentation |
| Category | structs |
| Extends | FB1TableRowBase |
Properties (5)
| Name | Type | Description |
|---|---|---|
AttachMeshInfos | FB1AnimAttachMeshInfo[] | List of attach meshes to spawn during this animation. |
CharacterAnimConfigList | FB1CharacterAnimConfig[] | List of character animation configurations for different postures/parts. |
PlayingComponentName | string | Name of the playing component to use (Root, Head, or Hair). |
StartAnimSection | EB1LoopAnimSection | Animation section to begin playback from. |
StopOtherComponentOnFinish | boolean | If true, stops other playing components when this animation finishes. |