FB1CharacterAnimConfig
Overview
- Defines a character animation configuration entry, specifying which postures, body parts, grab parts, slot direction, and animation list apply.
Metadata
| Field | Value |
|---|---|
| Kind | struct |
| Environment | B1 - Presentation |
| Category | structs |
Properties (5)
| Name | Type | Description |
|---|---|---|
AnimBodyParts | EB1AnimBodyParts | Body parts affected by this animation configuration. ex) Dance with Glass -> Grab with right hand + clap with left hand -> using BothHands. |
AnimGrabParts | EB1AnimBodyParts | Body parts involved in grab operations for this configuration. |
AnimInfoList | FB1AnimationInfo[] | List of animation entries for this configuration. |
AnimPostureId | string[] | Posture IDs for which this configuration applies. |
AnimSlotDirection | EB1SlotDirection | Slot direction applied to this animation configuration. |