DefaultPresetMap | table<EB1CameraModeType, FB1CameraGameOptionPreset> | Per-camera-mode FOV and shadow quality presets. Does not apply to top-view. If no shadow quality is defined for a mode, GameUserSettings value is used. |
TopViewDynamicSkyPostProcessSetting | FB1TopViewCameraDynamicSkyPostProcessSetting | Ultra Dynamic Sky post-process settings applied in top-view camera mode. |
TopViewMaxFOV | number | Maximum FOV applied in top-view camera mode; blended with the min FOV based on camera distance. |
TopViewMinFOV | number | Minimum FOV applied in top-view camera mode; blended with the max FOV based on camera distance. |
TopViewShadowQualitySettingArray | FB1TopViewCameraShadowQualitySetting[] | Distance-based shadow quality settings for top-view. If no range matches, GameUserSettings value is used. The final quality is clamped to [0, 4]. |