Appendix | FB1VariantDataMap | Appendix variant data storing additional per-instance extended properties. |
AssembledAssetHash | integer | Hash of the assembled asset used for integrity and version checking. |
AuthorName | string | Author name string identifying who placed or last modified this object. |
CustomizeData | FB1ObjectCustomizeSaveData[] | Array of customization save data entries for each customizable slot on this object. |
EntityId | FB1EntityId | Runtime entity ID of this placed game object instance. |
FloorLevel | integer | Floor level index on which this object is placed. |
GalleryPathKey | string | Gallery path key for associating this object with a saved gallery design. |
IsDevLocked | boolean | Whether this object is locked by a developer and cannot be moved by players. |
ObjectDataTableId | string | Data table row ID referencing this object's definition in the object data table. |
ObjectMetaSaveData | FB1GameObjectMetaSaveData | Metadata save data for game object-specific meta properties. |
ParentEntityId | FB1EntityId | Runtime entity ID of the parent object this object is attached to. |
ParentSlotName | string | Name of the parent slot this object is attached to. |
PrintedMeshId | string | ID of the printed mesh overlay applied to this object, if any. |
PrintedMeshOffset | FVector | World offset applied to the printed mesh overlay on this object. |
RelatedProps | table<integer, integer> | Map of related property hashes to their associated values for this object instance. |
RuntimeObjectTags | string[] | Runtime object tags authored in build mode, appended to this object's ObjectTags. |
Transform | FTransform | World transform of this placed object. |