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FB1Buff

Overview

  • Represents a runtime buff instance on a character, including timing data, emotion state, UI visibility, and associated detail context.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (14)

NameTypeDescription
AccIntervalnumberAccumulated time in seconds since the last interval script fired.
DesireBoostEmotionIdstringOptional emotion ID used when this buff boosts a desire emotion.
DetailFB1BuffDetailContextual detail about how and why this buff was applied.
DurationintegerTotal duration of this buff in ticks.
EmotionIdstringEmotion ID applied by this buff.
EmotionValueintegerEmotion value contributed by this buff.
HasBuffTimeModifierbooleanIf true, a buff time modifier is currently applied to this buff.
HiddenFromUIbooleanIf true, this buff is hidden from the player-facing UI.
IdstringData table ID of the buff.
IsInfinitebooleanIf true, this buff has infinite duration.
ReduceTickintegerAmount of ticks already reduced from this buff's duration.
ScriptIntervalnumberInterval in seconds between script executions for this buff.
ShouldRemovebooleanIf true, this buff will be removed on the next update.
StartTimeintegerGame tick timestamp when this buff started.