AdditionalTransformGroupGizmoOffsetGizmoGroupIndexes | integer[] | Additional gizmo groups contributing to offset. |
DetectorBones | string[] | Bones used for interaction detection. |
DotScale | FVector | Dot visualization scale. |
GizmoBone | string | Bone used to position the gizmo. |
GizmoLocationMax | table<EB1GizmoAxisType, FVector> | Maximum gizmo offsets per axis. |
GizmoLocationMin | table<EB1GizmoAxisType, FVector> | Minimum gizmo offsets per axis. |
GizmoScaleMax | number | Maximum gizmo scale. |
GizmoScaleMin | number | Minimum gizmo scale. |
GizmoTransform | FTransform | Base transform for this gizmo. |
GroupName | string | Name of this gizmo group. |
HighlightTexture | table<EB1AppearanceParts, UTexture2D> | Highlight textures per appearance part. |
ReverseGizmoAxises | EB1GizmoAxisType[] | Axes where gizmo direction is inverted. |
TransformGroups | string[] | Transform group names associated with this gizmo group. |
TransformGroupsIndices | integer[] | Cached indices of the associated transform groups (set when saving the data asset). Index into CustomizeGroups. |
UsedTransformGroupIndexForGizmoScale | integer | Transform group used to determine gizmo scale. |
bUseTransformGroupGizmoOffset | boolean | Enables per-axis gizmo offsets from transform groups. |
bUseTransformGroupGizmoScale | boolean | Enables gizmo scale driven by a transform group's shape value. |