FB1AttackComboStage
Overview
- One stage of an attack combo. Pairs an attack anim with the AttackHit effect that its hit applies to the victim. The stage is selected by combo index (% Num), and anim and effect are always kept together so the index never misaligns.
Metadata
| Field | Value |
|---|---|
| Kind | struct |
| Environment | B1 - Presentation |
| Category | structs |
Properties (2)
| Name | Type | Description |
|---|---|---|
AnimId | string | Attack animation of this combo stage. |
HitEffectId | string | The AttackHit effect this combo stage's hit applies to the victim. The single source of the per-stage effect (required). E.g. a jab stage uses a weak Animation effect, a finisher stage uses a Ragdoll / long-invulnerability effect. |