FB1AttachedAccessoryMeshTableRow
Overview
- Table row defining attached accessory mesh data for character customization, including accessory type, rotation offset, material overrides, socket meshes, and matching rules.
Metadata
| Field | Value |
|---|---|
| Kind | struct |
| Environment | B1 - Presentation |
| Category | structs |
| Extends | FB1AppearanceTableRow |
Properties (6)
| Name | Type | Description |
|---|---|---|
AccessoryType | string | Accessory type identifier for this mesh. |
MatchingBodyAgeId | table<EB1BodyAgeType, string> | Body-ageābased variants indexed by body age type. |
MatchingGenderId | table<EB1GenderType, string> | Gender-based variants indexed by gender type. |
OverrideMaterial | UMaterialInterface[] | Materials overriding the default accessory mesh materials. |
RotationOffset | FRotator | Rotation offset for accessory placement. |
SocketByMesh | table<string, UStaticMesh> | Static meshes for each socket or bone name. |