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FB1AppearanceRuntimeAssetCache

Overview

  • Runtime UObject cache for UB1AppearanceComponent. Split out from FB1AppearanceSetting (data) and held per component; caches textures resolved from ID identifiers (MakeupId/FeatureId/parameter name, etc.) at the Refresh callback time. Its lifecycle is independent of the AppearanceSetting's rebuild/serialization.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (6)

NameTypeDescription
FaceHairSectionIndicestable<EB1FaceHairType, FB1FaceHairSectionIndices>Post-merge material section indices per FaceHair type.
FaceHairTexturestable<EB1FaceHairType, FB1FaceHairTextureMap>Material-parameter textures per FaceHair type.
HeadTexturestable<string, FSoftObjectPath>Head material texture paths (Bald_Mask, etc.).
IrisTexturestable<string, any>Texture per iris material parameter.
MakeupMaskTexturestable<string, any>Makeup mask textures (keyed by makeup partsId).
SkinFeatureTexturestable<string, any>Skin-feature (mole/freckle/scar/tattoo) textures (keyed by parameter name).