AutoPickupId | string | Auto-pickup policy Id (FK -> AutoPickup.Id). At chase start, this policy's probability decides whether to pick up a weapon (nearby object). NAME_None means this Reason does no auto-pickup (uses aggro/chase but turns off pickup only). |
Disposition | EB1AggroDisposition | Disposition of this Reason. Friendly branches (e.g. sending a kind message) treat only Hostile aggro as a blocking target. |
OffsetDistanceOverride | number | Arrival distance override (cm). Negative falls back to UB1AggroDataAsset.OffsetDistance. Ignored in immediate mode. |
OnArrivedHowlingId | string | Howling Id to fire at the arrival location. |
OnArrivedInteractionId | string | Arrival fire — defined entries are all executed. If all three are empty, Validate fails. InteractionBag Id to fire on arrival. |
OnArrivedScriptIdList | string[] | Script Ids to run sequentially on arrival. |
OnTriggeredEmotionId | string | Emotion — what kind of emotion the Source feels toward the Target Emotion Id applied to the Source's EmotionComponent when this Reason is the TopReason in a Source-Target entry. Intensity (value) is expressed by the aggro total, so only the EmotionId is configured here. NAME_None disables the emotion application. |
bAutoChase | boolean | Chase behavior options — defined per Reason When false, immediate mode: AddAggro skips chase and fires arrival immediately. Autonomy is not blocked. |
bPossessManualControl | boolean | When true, a possessed character (the player's own Zoi) holding this Reason starts nothing automatically: no new chase, no in-place rotation, no arrival fire. The aggro entry itself (emotion, hit reaction, crime handling) is kept, so the fight only happens through player input. Non-possessed characters are unaffected. A chase queued before possession switched keeps walking to its destination (only its arrival attack is suppressed); the player cancels that movement the usual way (move input -> bUserAborted). Defaults to true so a newly added Reason never drives the player's character without an explicit data decision. |
bUseOriginLeashDecay | boolean | When true, decay accelerates once the Source moves beyond OriginLeashDistance from the aggro origin. |