ActivePhysicsLifecycleRevision | integer | B2-authoritative lifecycle revision echoed by B1 sleep notifications. B1 request packets leave this as zero. |
GameObjectEntityId | FB1EntityId | Entity ID of the target game object that receives the physics impulse. |
PhysicsParam | FB1ActivePhysicsParam | Physics spawn/launch parameters applied to this target. |
bReapplyImpulse | boolean | If true, allows B2 to re-apply a new impulse instead of rejecting it even when the target is already in ActivePhysics (rolling). Set only by intentional kicks (B1AnimNotify_KickObject). The walk-into overlap path keeps the default (false). |