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FB1ActivePhysicsTargetParam

Overview

  • Per-target entry pairing an active-physics object entity with the physics params to apply to it. Sent (as a list) from B1 to B2 so B2 drives the object's physics.

Metadata

FieldValue
Kindstruct
EnvironmentB1 - Presentation
Categorystructs

Properties (4)

NameTypeDescription
ActivePhysicsLifecycleRevisionintegerB2-authoritative lifecycle revision echoed by B1 sleep notifications. B1 request packets leave this as zero.
GameObjectEntityIdFB1EntityIdEntity ID of the target game object that receives the physics impulse.
PhysicsParamFB1ActivePhysicsParamPhysics spawn/launch parameters applied to this target.
bReapplyImpulsebooleanIf true, allows B2 to re-apply a new impulse instead of rejecting it even when the target is already in ActivePhysics (rolling). Set only by intentional kicks (B1AnimNotify_KickObject). The walk-into overlap path keeps the default (false).