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Structs

Overview

  • 3008 types in this category (B1 - Presentation).

Types

TypeKindDescription
FB1AccessoryAiTextureInfostructStores AI-generated texture parameter mappings for accessory materials.
FB1AccessoryDescriptionstructDefines an accessory instance used in character customization, including its type, mesh IDs, socket…
FB1AccessoryDescriptionMapstructMaps accessory IDs to their accessory description data.
FB1AccessoryMaterialSectionGroupstructDefines material section configuration for accessories, including section index, material type, chan…
FB1AccessoryScalarParamterInfostructStores scalar material parameter values for accessory customization.
FB1AccessorySocketMeshstruct
FB1AccommodationBookingLookupstructIdentifies the accommodation business and room reserved by a guest. B2 owns the authoritative guest…
FB1AccommodationCrowdCityConfigstructPer-city target range for how many accommodation rooms the crowd system should keep occupied. Cities…
FB1AccommodationRoomKeystructRuntime key for one accommodation room target. RoomPurposeId is EntireSite when the whole accommodat…
FB1AccumulateAudioDatastruct
FB1ActiveCalendarEventSchedulestructRepresents an active script schedule entry for a calendar event at runtime, tracking the associated…
FB1ActiveCamerastructRepresentations of active cameras that the manager is currently blending between
FB1ActiveForceFeedbackstruct
FB1ActiveInteractionEffectTableRowstructActive interaction effect bundle. Self/Target meaning is fixed by effect type.
FB1ActiveInteractionProfileTableRowstructPer-object active interaction profile. Resolved via Object.GrabDtId -> Grab.ActiveProfileId. When em…
FB1ActivePhysicsParamstructPhysics spawn/launch parameters for an active-interaction object (a thrown or kicked object).
FB1ActivePhysicsRuntimeStatestructActive-physics runtime bookkeeping for AB1GameObject. Bundles the target component, root-swap restor…
FB1ActivePhysicsTargetParamstructPer-target entry pairing an active-physics object entity with the physics params to apply to it. Sen…
FB1ActiveWorldCalendarEventstructRepresents an active world calendar event at runtime, holding the event identifier and its associate…
FB1ActivityFeedButtonTableRowstructA table row defining a button that can be attached to an activity feed entry.
FB1ActivityFeedCategoryTableRowstructA table row defining a category group for activity feed entries, including its display name.
FB1ActivityFeedDatastructPersisted data for a single activity feed entry, used for saving and network transmission.
FB1ActivityFeedIdstruct
FB1ActivityFeedParamstructParameters used when creating a new activity feed notification entry.
FB1ActivityFeedParamContextstructOptional context parameters for activity feed title and description.
FB1ActivityFeedSchedulestructDefines a scheduled ActivityFeed notification for a calendar event, specifying the time and Activity…
FB1ActivityFeedTableRowstructA table row defining an activity feed entry, including its trigger type, category, icon, portrait se…
FB1AddDesireInteractionstructDefines a desire interaction reward associated with a specific interaction bag.
FB1AddOnAnimEmotionInfostructPer-level add-on animation entries for a single emotion.
FB1AddOnAnimInfostructAdd-on animation clip selected for one emotion level (Level -> AnimId).
FB1AddOnAnimProfileTableRowstructAdd-on animation profile table row; resolves the idle add-on animation from a character's current em…
FB1AddOnScreenDebugMessageParamstructParameters for adding an on-screen debug message, including key, duration, color, text, and scale.
FB1AddRelationshipContextstructStores the context of a relationship addition event, capturing the interactor, interactee, and their…
FB1AdditionalBoneModifierstruct
FB1AdditiveBoneDatastructDefines additive transform data for a bone, including the bone name, the additive transform to apply…
FB1AdmitDesireBoostDatastructDefines a single entry in the admit desire boost table, specifying a value range and the resulting e…
FB1AdmitDesireBuffLevelDatastructData for a single level of the admit desire buff, pairing a level with a buff ID.
FB1AdoptionEntryUIDatastruct
FB1AdoptionInteractionDatastructMaps each gender to an interaction bag ID used during adoption interactions.
FB1AfterPromChoiceCardConfigstructConfigures the choice card shown for an after-prom scenario, mapping the speaker's TraitGroup to a s…
FB1AfterWorkQueststructDefines after-work quest settings for a specific rank, controlling how many quests are randomly assi…
FB1AgeAffectInfostructHolds age-affect weighting data, specifying the growth step and two miscellaneous parameter values u…
FB1AgeAffectRangeTableRowstructTable row defining age-affect range data, containing a list of age-affect info entries for use in at…
FB1AgeProgressionSkillInfostructSkill entry used in age progression drama popup (added/removed list).
FB1AgeProgressionTraitChangestructTrait change pair used in age progression drama popup. PrevTraitId NAME_None means a newly added tra…
FB1AggroTableRowstructAggro Reason data — the TableRow Id itself is used as the Reason. - Chase vs immediate (bAutoChase…
FB1AgingTableRowstructA table row struct that stores data for each aging stage. It includes information such as stat range…
FB1AirborneAgeConfigstructPer-age-group airborne (jump/freefall) parameters, used as the Adult/Child fields of UB1AirborneConf…
FB1AlertMessageDatastruct
FB1AlertMessageSaveDatastruct
FB1AlertMessageTableRowstructA table row defining the title and description text IDs for an alert message entry.
FB1AlertParamstruct
FB1AmbitionItemInfostruct
FB1AmbitionItemTableRowstructA table row defining an ambition item, including display data, age availability, growth change data,…
FB1AmbitionStatestructTracks the current step and active mission IDs for a playing ambition item.
FB1AmbitionStepDefinestructDefines a single step within an ambition item, including its step index, step completion script, and…
FB1AmbitionStepMissionDefinestructDefines a single mission entry within an ambition step, including its mission ID and the script to r…
FB1AmbitionTableRowstructA table row defining an ambition, including display data, icon, background, color mapping, and the l…
FB1AnimAttachMeshInfostructDefines an attach mesh entry used during animation, including the mesh ID and variation key.
FB1AnimAttachMeshTableRowstructA table row defining an animation-specific attach mesh (static mesh), including socket name, locatio…
FB1AnimNode_AdjustFeetstruct
FB1AnimNode_BoneGroupTransformstruct
FB1AnimNode_EyeLookAtstruct
FB1AnimNode_LayeredBoneBlendstructEasy way to modify curve values on a pose
FB1AnimNode_RandomPlayerstruct
FB1AnimNode_RemoveCurvestructEasy way to remove curve values on a pose
FB1AnimNode_RigidBodystruct
FB1AnimNode_SequencePlayerstruct
FB1AnimNotifyEventData_BasestructBase struct for animation notify event data, storing the notify type, trigger time, and duration sha…
FB1AnimNotifyEventData_ChangeOutfitstructAnimation notify event data for applying an outfit during animation playback. Used as a set: B1Chang…
FB1AnimNotifyEventData_ChangeStatestructAnimation notify event data for changing a game object state on a target entity during animation.
FB1AnimNotifyEventData_ChangeVehiclePartStatestructAnimation notify event data for changing a vehicle part's state at a specific point during animation…
FB1AnimNotifyEventData_EnterVehiclestructAnimation notify event data for entering a vehicle seat at a specific point during animation.
FB1AnimNotifyEventData_ExitVehiclestructAnimation notify event data for exiting a vehicle seat at a specific point during animation.
FB1AnimNotifyEventData_HideOriginMeshstructAnimation notify event data for hiding origin mesh components identified by a tag.
FB1AnimNotifyEventData_PlayAnimstructAnimation notify event data for playing animations on a target object or character, storing begin an…
FB1AnimNotifyEventData_PlayStaticMeshAnimstructAnimation notify event data for playing a static mesh animation on a target object.
FB1AnimNotifyEventData_RemoveOutfitstructAnimation notify event data for removing an outfit during animation playback. Must set the same Cost…
FB1AnimNotifyEvent_PlayAnimInfostruct
FB1AnimPlayDatastruct
FB1AnimReferenceInfostructMetadata describing a single animation reference segment within a montage track. Stores the animatio…
FB1AnimSectionstructDefines a named section within a montage, including its start time, next section, and loop flag. Sec…
FB1AnimSequenceInfostructDefines a single animation sequence entry with gender and body age filters.
FB1AnimTrackstructRepresents a single animation slot track within a montage, holding an ordered list of animation segm…
FB1AnimationInfostructDefines a single animation entry with gender and growth step filters, including montage asset, timin…
FB1AppearanceAnimationDatastruct
FB1AppearanceAnimationListstruct
FB1AppearanceBeardTableRowstructTable row defining beard appearance data, including gender/age-based mesh variants.
FB1AppearanceBodyShapeTableRowstructTable row defining a body-shape preset for character customization, including muscle and mass values…
FB1AppearanceCharacterHeadHeightsstructDefines head-height values per body age type, separated by gender.
FB1AppearanceEyebrowTableRowstructTable row defining eyebrow appearance data, including mask texture settings and gender/age-based mes…
FB1AppearanceEyelashTableRowstructTable row defining eyelash appearance data, including gender/age-based mesh variants.
FB1AppearanceFaceIdleConfigByCategorystructDefines face idle motion configurations for a specific character customization category, mapped per…
FB1AppearanceFacePresetTableRowstructTable row defining a face preset for character customization, including head, hair, skin, facial fea…
FB1AppearanceFacehairMeshTableRowstructTable row defining face-hair appearance data.
FB1AppearanceGroupedMeshTableRowstructTable row defining mesh-based appearance data with a garment group identifier.
FB1AppearanceHairMeshTableRowstructTable row defining hair mesh data, including override materials, hat-type meshes, head textures, and…
FB1AppearanceHairTableRowstructTable row defining hair appearance data for the customization UI, including its parts identifier, ha…
FB1AppearanceHeadTableRowstructTable row defining head appearance data, including face skin color, a hair identifier, face hair ide…
FB1AppearanceIrisPresetTableRowstructTable row defining iris(lens) preset data for character customization, including an identifier, thum…
FB1AppearanceMakeupParameterValuestructDefines parameter values for a makeup channel. Includes per-channel color and scalar arrays.
FB1AppearanceMakeupPartsTableRowstructTable row defining metadata for a makeup part, including texture parameter name, appearance part typ…
FB1AppearanceMakeupTableRowstructTable row defining makeup appearance data for character customization, including an identifier, mask…
FB1AppearanceMeshTableRowstructTable row defining mesh-based appearance data with a skeletal mesh reference.
FB1AppearanceMoleTableRowstructTable row defining mole data for character customization, extending skin-feature data with a default…
FB1AppearanceMustacheTableRowstructTable row defining mustache appearance data, including gender/age-based mesh variants.
FB1AppearanceNpcOutfitPresetTableRowstructTable row defining an outfit preset for NPC characters. Includes gender, age, outfit configuration,…
FB1AppearancePartsColorParameterInfostructDefines a color parameter for appearance parts.
FB1AppearancePartsInfostructDefines appearance part data, including its list key, name, description text, and material parameter…
FB1AppearancePartsScalarParameterInfostructDefines a scalar parameter for appearance parts.
FB1AppearancePartsTableRowstructTable row defining appearance-part customization data, including the part identifier and parameter d…
FB1AppearancePartsTextureParameterInfostructDefines a texture parameter for appearance parts.
FB1AppearancePlayerOutfitPresetTableRowstructTable row defining an outfit-only appearance preset for player characters. Includes gender, age, out…
FB1AppearancePresetTableRowstructTable row defining a full appearance preset for the customization UI. Includes body, face, hair, out…
FB1AppearanceRuntimeAssetCachestructRuntime UObject cache for UB1AppearanceComponent. Split out from FB1AppearanceSetting (data) and hel…
FB1AppearanceScarTableRowstructTable row defining scar data for character customization, extending skin-feature data with scar colo…
FB1AppearanceSettingstructWraps character outfit management for the appearance component, combining head, body, outfit, and fi…
FB1AppearanceSkinColorTableRowstructTable row defining skin color data for character customization UI, including identifier, UI pallete…
FB1AppearanceSkinFeaturesTableRowstructTable row defining base skin-feature data for character customization, including identifier, descrip…
FB1AppearanceSkinTableRowstructTable row defining skin type data for character customization, including override materials, default…
FB1AppearanceStylingPresetTableRowstructTable row defining a styling preset for character customization. Includes hair, face, outfit data, a…
FB1AppearanceTableRowstructTable row defining appearance data for the customization UI, including identifier, thumbnail, and cl…
FB1AppearanceTattooTableRowstructTable row defining tattoo data for character customization, extending skin-feature data with default…
FB1ApplianceDurabilityProfileTableRowstructTable row defining the accident outcome for an appliance whose durability has been depleted. Looked…
FB1AppointmentDatastructRuntime data for a scheduled appointment associated with a mobile message. Stores the agreed meeting…
FB1AsyncLoadAnimInfostructHolds entity and animation ID information for an asynchronous animation load request.
FB1AsyncLoadIdstruct
FB1AttachMeshInfostructDefines a single skeletal mesh entry filtered by gender and animation growth step.
FB1AttachMeshTableRowstructA table row defining an attach mesh group, including a group identifier and a list of gender/growth-…
FB1AttachedAccessoryChannelDatastructDefines channel configuration for accessory materials, including identifier, AI-texture usage flag,…
FB1AttachedAccessoryMeshTableRowstructTable row defining attached accessory mesh data for character customization, including accessory typ…
FB1AttachedAccessoryTableRowstructTable row defining attached accessory data for character customization, including accessory type, me…
FB1AttackComboStagestructOne stage of an attack combo. Pairs an attack anim with the AttackHit effect that its hit applies to…
FB1AudioResourcesTableRowstructA table row defining a single audio resource entry, linking a MetaSound source asset.
FB1AuraInfostructStores runtime aura state for an entity, including the aura key and the current snapped effect grid…
FB1AuraKeystructUniquely identifies an aura by its owner entity and aura data table ID.
FB1AuraTableRowstructA table row defining an aura, including its snap grid size and scripts to execute when entities ente…
FB1AutoFindRepeatFilterstruct
FB1AutoFindRepeatUIInfostructAutoFindRepeat repeat-counter UI state. Shared by the FB1InteractionQueueUIData and FB1PlayerActionV…
FB1AutoInsertInteractionInfostructStructure that defines auto-insert interaction info for put-down actions. Maps animation body parts…
FB1AutoOpenDesireWidgetDatastructConfigures the automatic desire widget display, specifying which desire IDs to monitor and the trigg…
FB1AutoPickupTableRowstructAggro auto-pickup policy data - defines the policy for holding a nearby/inventory object during an a…
FB1AutoSuggestedItemstruct
FB1AutonomyFrequencyOptionstructA frequency-option unit (None/Low/Normal/High).
FB1AutonomyOptionstructFull set of autonomy options for one scope level (Individual/Household/Global).
FB1AutonomyOptionTableRowstructTable row defining the display/tooltip metadata and applicability of a single autonomy option.
FB1AutonomyOptionUIDatastructPer-entity autonomy option data for the UI, bundling all three scope levels.
FB1AutonomyToggleOptionstructA toggle-option unit (On/Off).
FB1BGMAudioTableRowstructA table row defining a BGM audio entry, including its group ID, MetaSound source, and whether playba…
FB1BGMTransitionDatastructDefines the fade-in and fade-out transition parameters for switching between BGM tracks, including g…
FB1BGMTransitionTableRowstructA table row defining BGM transition sequences, containing a list of transition data entries keyed by…
FB1BabyCharacterSpawnDatastructStores spawn data for a baby character, including gender, birth age, appearance preset, appearance s…
FB1BabySafetyInfostructConfiguration for the baby safety system, which prevents babies from being left unattended by callin…
FB1BenchmarkCatalogSettingsstructThe root "Settings" of PathBenchMark.json (common).
FB1BenchmarkEntrystruct
FB1BenchmarkSpotstruct
FB1BicycleMovementSettingstructMovement physics settings for a bicycle-type vehicle, including lean, speed, steering, and accelerat…
FB1BizCurrencyReasonsstructPairs the transaction reasons for the sender and receiver sides of a business currency event.
FB1BizDayInfostructStores all real-time operational data accumulated during an active business day, including customer…
FB1BizEmployeeSkillCachestructCaches an employee's skill level map and portrait texture for quick access during business day proce…
FB1BizEmployeeSkillRecommendSetstructDefines a weighted skill recommendation used to rank employee candidates for a business role.
FB1BizFactorRangestructRepresents an inclusive integer range with optional open bounds for a single business review factor,…
FB1BizInfostruct
FB1BizLedgerBookstructA collection of business ledger entries for a single business entity, with utilities to add, aggrega…
FB1BizLedgerEntrystructRepresents a single business ledger entry, recording a financial event with its category, amount, pa…
FB1BizMain_BizManagementVMParamstruct
FB1BizMain_BizRecordVMParamstruct
FB1BizMain_StaffVMParamstruct
FB1BizMain_StatisticsVMParamstructVM data for the statistics main tab.
FB1BizModifierDatastructAccumulates multiply and add modifier values for a single business modifier type, providing helpers…
FB1BizModifierSettingDatastructDefines a single business modifier entry with a target modifier type, operation type (Add or Multipl…
FB1BizModifierTableRowstructTable row defining a business modifier configuration containing a list of modifier settings that are…
FB1BizPendingPartystructStores a restaurant customer party formed before arrival so the party can be reconstructed at the bu…
FB1BizPendingServiceAssignmentstructExposes a pending business service assignment to employee guidance interactions through a generic re…
FB1BizRecord_BusinessRecordEntryVMDatastruct
FB1BizRecord_RewardEntryVMDatastruct
FB1BizStaffSettingVMDatastruct
FB1BizStatisticsDayEntryVMDatastructStatistics list entry VM data (7 days of business-session info).
FB1BizStatisticsDetailVMDatastructVM data for the selected operating day's details.
FB1BizUniformAssetDatastructStores the display assets and identifier for a single business uniform, including gender-specific ic…
FB1BizWaitingPartystructRepresents a customer party waiting in a persistent logical FIFO for a business service assignment.
FB1BodyAnimInfostructDefines a paired body animation and voice ID used together during a talk interaction.
FB1BodyDescriptionstructDefines the character’s body appearance, including body data, mass and muscle values, shape paramete…
FB1BodyGizmoGroupstructDefines a body gizmo group used for body customization, including detection bones, highlight data, g…
FB1BodyGroupTransformDatastructDefines body customization transform data for a group, including additive poses and shape influence…
FB1BodyHairDescriptionstructDefines body hair configuration, including color and material parameter values.
FB1BodyModifierHighlightstruct
FB1BodyShapeCustomizeDatastructDefines body shape customization data, including gizmo groups, transform groups, and lookup tables f…
FB1BodyShapeRatiostructDefines the body shape distribution ratios for a specific race, mapping each body shape to its relat…
FB1BodyShapeValuestructMaps a body shape type to its corresponding muscle and obesity morph target values used to set the c…
FB1BookStatestructTracks the runtime reading state of a book for a character, including the book data table ID, accumu…
FB1BookTableRowstructTable row defining a readable book object, including its associated object ID, interaction tags, rea…
FB1BorderSaveDatastructSaved data for a bordered region defined by an outer polygon and optional inner hole polygons.
FB1BuffstructRepresents a runtime buff instance on a character, including timing data, emotion state, UI visibili…
FB1BuffBasicInfostructCore configuration data for a buff, including duration, expiry time, tick intervals, emotion effects…
FB1BuffDetailstructStores contextual detail about how and why a buff was applied to an entity, including the initiator,…
FB1BuffDisplayInfostructDisplay and UI configuration for a buff, including localized text IDs, icon, color mappings, and hig…
FB1BuffExpireTimeInfostructDefines the expiry time of a buff using a day offset and target hour/minute, as an alternative to du…
FB1BuffTableRowstructA table row defining a buff, combining basic info, display info, and script lists for add, cancel, f…
FB1BuildCustomizeColorPaletteEntrySaveDatastruct
FB1BuildModeGameObjectDatastructSerializable save data representing a single placed game object in the build mode world. Stores the…
FB1BuildModePresetCategoryFilterTableRowstructA table row struct that stores data for buildmode Preset filters. It includes category and tag infor…
FB1BuildModeRoomPresetstruct
FB1BuildModeTempSaveSiteMetaInfostruct
FB1BuildPresetRowstructA table row struct that stores data for each buildmode Preset. It includes UI information and data a…
FB1BusinessReviewFactorTableRowstructTable row defining a single business review evaluation factor, including its type, positive/negative…
FB1BusinessReviewResultstructStores the result of a business review evaluation, representing either a strength or weakness with i…
FB1CAZUnlockCatalogTableRowstructCatalog row used by shop/service flows to sell and unlock one or more CAZ reward objects.
FB1CAZUnlockConditionStateDatastructPre-evaluated condition state for CAZ unlock catalog UI.
FB1CAZUnlockConditionTooltipDatastructCondition row and localized text shown as one line in the CAZ locked-item tooltip.
FB1CalculatedTaxstructStores the calculated tax breakdown for a household, including property and utility taxes.
FB1CalendarDayInfostructContains all calendar information for a single game day, including the day of week, season, and grou…
FB1CalendarEventGroupInfosstructGroups multiple calendar event info entries together, used to represent a collection of events for a…
FB1CalendarEventIconInfostructDefines the icon display information for a calendar event, including the image, background color, ic…
FB1CalendarEventInfostructHolds runtime information about a single calendar event instance, including its ID, type, owner enti…
FB1CalendarEventLocationstructDefines a city and site location pair for calendar events, allowing events to be associated with mul…
FB1CalendarEventObjectPoolTableRowstructTable row defining the object pool for a calendar event, specifying which objects can be spawned and…
FB1CalendarEventObjectSpawnMapstructMaps a calendar event object theme to a specific spawnable object, used to define which objects appe…
FB1CalendarEventObjectThemeTableRowstructTable row defining the object theme for a calendar event, specifying the script schedules used for t…
FB1CalendarEventPacketDatastructBundles a calendar event info with a calendar index, used for transmitting event data in packets.
FB1CalendarEventRuleTableRowstructTable row defining a calendar event rule, including its rule type, tag, icon, and display name.
FB1CalendarEventSchedulestructDefines a time-window schedule for a calendar event, specifying the day of the week and the start an…
FB1CalendarEventTableRowstructTable row defining a calendar event, including its type, season restrictions, schedules, location, o…
FB1CameraCloseUpFocusstruct
FB1CameraCloseUpHeighOffsetstruct
FB1CameraCloseUpLevelSequenceInfostruct
FB1CameraCollisionDatastructContains collision avoidance settings for the camera, including enable flags, dynamic behavior toggl…
FB1CameraFilterMaterialstructDefines a post-process material and the parameters applied to its transient material instance.
FB1CameraFilterPresetstructDefines a camera filter supplied by a mod without retaining loaded asset objects.
FB1CameraGameOptionPresetstructDefines game option preset values (shadow quality and FOV) applied per camera mode, excluding top-vi…
FB1CameraGameOptionPresetSettingstructAggregates all camera game option preset settings, including per-mode FOV and shadow quality presets…
FB1CameraModeDatastructContains all configurable parameters for a camera mode, including FOV, zoom range, rotation rates, p…
FB1CameraModeInstancestructInstances of camera modes that can be used/reused to support active cameras
FB1CameraPresetOptionControllerstruct
FB1CameraRotationSettingstruct
FB1CameraSaveDatastruct
FB1CameraTransitionParamstructInstances of camera modes that can be used/reused to support active cameras
FB1CanvasAgesstructStores a list of age values corresponding to a specific growth step, used when mapping growth steps…
FB1CanvasCategoryTableRowstructTable row representing the top-level category type (e.g. Space, Content) for the Canvas upload recom…
FB1CanvasMainCategoryEntrystructDefines a main category (1st depth) and its sub-categories (2nd depth) within a Canvas recommendatio…
FB1CanvasSubCategoryEntrystructDefines a single sub-category entry (2nd depth) within a Canvas main category.
FB1CaptureAsyncAssetRequeststruct
FB1CarMovementSettingstructMovement physics settings for a car-type vehicle, including speed, steering, braking, and accelerati…
FB1CareerInfostructStores career history information for a single job stint, including company, department, and leave t…
FB1CareerInfoDatastructLightweight info struct holding a Career Entity together with a Company DtId. Used as the Value of S…
FB1CareerInfoDataListstructA serializable list wrapper of FB1CareerInfoData entries.
FB1CareerInterviewSkillLevelScoreRulestructDefines a skill-level score rule for career interviews, mapping a range of skill levels to a score b…
FB1CareerJobInfostructHolds information about a job within a career, including the job ID, display name, list of ranks, an…
FB1CareerJoinParamstructParameters for a Career join request.
FB1CareerKeystructIdentifies a character's career entry, including the career entity ID, company and job data table ID…
FB1CareerMemberJobInfostructHolds a career member's current job assignment, including the job ID, rank, and job level.
FB1CareerOrganizationDatastructOrganization (job) definition within a career.
FB1CareerRankDatastructRank definition within a career organization. Each rank contains a single shift.
FB1CareerRankInfostructHolds rank information for a career position, including the rank index, job level, required experien…
FB1CareerSeatAllowedRanksInfostructDefines the allowed ranks for a seat assignment, used to restrict which ranks may occupy a given sea…
FB1CareerSeatEditorNotificationInfostructEditor-only notification settings for career seat deletion (Slack mention targets).
FB1CareerSeatInfostructIdentifies a seat assignment within a company, binding a job ID and rank to a specific physical seat…
FB1CareerSlotDatastructStores a character's career slot data, including career type, company and job IDs, career entity ID,…
FB1CareerTableRowstructTable row defining a career, including display info, career type, salary currency, and organizations…
FB1CareerTeamProjectCachestructClient cache of TeamProject progress within a Career. Updated into the FB1CareerKey.TeamProject fiel…
FB1CareerTimelineParamstructParameters used to construct a career timeline, combining work-time data with timeline and destinati…
FB1CareerUIInfostructAggregates UI-relevant career information, including the career entity ID, company data table ID, jo…
FB1CareerVacationConfigstructConfiguration for vacation/absence requests (used for both Business and School careers).
FB1CareerWorkShiftstructWork time schedule entry defining when work is active on a given day. Single work shift for a career…
FB1CareerWorkTimeDatastructStores the working hours and available days for a character's career or business schedule.
FB1CarriableObjectDustyValueRangestructDefines a range of dusty values and their associated score for carriable objects. Used by the dusty…
FB1CatShopTableRowstructTable row defining a cat shop item, including its name, description, effect text, icon, price, and a…
FB1CatTalkMenuUITableRowstructTable row defining a cat talk menu UI entry, including the group name text ID, build world data flag…
FB1CatTalkTop3SuggestionsstructDefines the top-3 suggestion text IDs used by the Psycat Talk system when no answer is found for a u…
FB1CatTalkTutorialTableRowstructTable row defining a cat talk tutorial chatbot, extending the base chatbot definition with a flat co…
FB1CategorizedStyleDatastructPer-category style data containing multiple style slots and a representative index for auto-dressing…
FB1CategoryVisibilityByGarmentTypestructDefines visibility rules for customization categories based on garment type.
FB1ChainBonestructStores a pair of FK and IK bone references used for chain IK solving.
FB1ChangeCostumeFxParametersstructParameters controlling the particle effect spawned when a character changes costume, including cylin…
FB1ChangeMaterialInfostructSpecifies a material override to apply to a static mesh, identifying the replacement material and th…
FB1ChangeMeshInfostructDefines a seasonal mesh replacement entry, specifying the season type, the replacement static mesh,…
FB1ChannelstructDefines a channel with a set of state variations, used for multi-channel state output.
FB1ChannelTableRowstructData table row defining channel configurations for state transitions.
FB1CharacterAnimConfigstructDefines a character animation configuration entry, specifying which postures, body parts, grab parts…
FB1CharacterAnimTableRowstructA table row defining a character animation, including attach mesh info, playing component, loop sect…
FB1CharacterAttributestructHolds the full set of procedurally generated or authored character attributes, including identity, p…
FB1CharacterAttributeAmbitionInfostructStores a character's ambition attribute, pairing an ambition ID with the character's current progres…
FB1CharacterAttributeAppearancePresetInfostructStores a character's appearance preset assignment, pairing an appearance preset ID with an outfit pr…
FB1CharacterAttributeEducationInfostructStores a character's education attribute, including job info from education history and the highest…
FB1CharacterAttributeJobInfostructAggregates a character's job-related attribute data, including career history, per-job info map, and…
FB1CharacterAttributePreferenceInfostructStores a character's preference attribute, pairing a preference ID with whether the character likes…
FB1CharacterAttributeSkillInfostructStores a character's skill entry, pairing a skill ID with the character's current skill level.
FB1CharacterAttributeTableRowstructTable row wrapping a full character attribute definition for use in data tables.
FB1CharacterBodyAnimClassstructDefines animation instance classes used for character bodies, separating non-rigid and rigid-body an…
FB1CharacterBodyCollisionConfigstructStores collision heights for each gender type used for character body capsule setup.
FB1CharacterBodyInfostructDefines character body settings, including the body mesh, animation instance, appearance preset, and…
FB1CharacterBornStatInfostructStores a single born-stat entry for a character, pairing a stat ID with its initial value at birth.
FB1CharacterCacheSaveDatastruct
FB1CharacterCollisionPresetConfigstructMaps body age types to their corresponding character body collision configurations.
FB1CharacterConceptTableRowstructTable row defining a Concept Character options.
FB1CharacterCustomizationCategoryWidget_ButtonStylestruct
FB1CharacterCustomizationCategoryWidget_ButtonStylesstruct
FB1CharacterCustomizationPersonalityDatastructStores personality-related customization data for a character, including trait, characteristics, amb…
FB1CharacterCustomizationSliderParamInfostructDefines a single customization slider, including its type, display text, driven material parameter,…
FB1CharacterCustomizationSliderParamInfoMapstructMaps slider parameter names to their slider definitions for a customization UI menu type.
FB1CharacterCustomizationStudioViewModelstruct
FB1CharacterCustomizationUIListCategoryConditionstructDefines UI category filter conditions based on gender and body age type.
FB1CharacterCustomizationUIListCategoryGroupInfostructDefines a category group for a customization UI menu, listing the categories associated with that me…
FB1CharacterCustomizationUIListCategoryInfostructDefines a customization UI category, including its identifier, display name, icon, category type, da…
FB1CharacterCustomizeCachedFilterDatastruct
FB1CharacterCustomizeDataAssetCategoryEnableConditionsstructDefines category enable conditions grouped by customization mode.
FB1CharacterCustomizeDataAssetCategoryEnableConditionsByModestructDefines the growth steps and genders for which a customization category is enabled in a specific cus…
FB1CharacterCustomizeDataAssetCulturesstructDefines the set of diversity cultures associated with a race for Zoi preset generation.
FB1CharacterCustomizeDataAssetPartsButtonInfostructDefines text label entries used by parts-selection buttons in the customization UI.
FB1CharacterCustomizeDataAssetUserCheatCategoryEnableConditionsstructDefines the growth steps for which a customization category is enabled when unlocked via user cheat.
FB1CharacterCustomizeModeHiddenGarmentsstructDefines the garment types hidden in a specific customization mode.
FB1CharacterCustomizeStudioBGListEntryInfostructDefines a studio background entry for the customization UI, including its thumbnail, studio actor ta…
FB1CharacterCustomizeStudioLightDatastructDefines studio light settings for the customization view, including the light tag and allowed yaw/pi…
FB1CharacterCustomizeUICategoryMenustructDefines a customization UI category menu entry, including its identifier, display name, icon, catego…
FB1CharacterCustomizeUIListEntryMaterialParametersstructDefines material parameter values for customization UI list entries, including texture scaling, vert…
FB1CharacterDataCachestructFull character data cache aggregating all sub-caches for a single character, used as the primary in-…
FB1CharacterDataCache_FreelancestructFreelance data cache holding license, active order, and statistics data for a character.
FB1CharacterGeneticDatastructStores genetic inheritance data for a character, including entity ID, appearance, diversity info, fa…
FB1CharacterHouseholdBizProfilestructStores business-related context directly accessible from a character entity, including the main busi…
FB1CharacterLocomotionDatastruct
FB1CharacterOutfitstructManages a character's layered outfit state, including base style, active style list, and per-categor…
FB1CharacterSpawnInfostructHolds the spawn information for a character, including location, rotation, household, and compact ca…
FB1CharacterSpotLightParamsstruct
FB1CharacterTendencyDescriptionstructA single description entry for a character tendency, pairing a list key with a localized text ID.
FB1CharacterTendencyTableRowstructDataTable row for CharacterTendency. Defines one of the 10 creative tendency types a client NPC can…
FB1ChatHistoryWidgetSettingsstruct
FB1ChatbotIdstructIdentifies a specific chatbot entry by its type and data table ID.
FB1ChatbotTableRowBasestructBase table row for chatbot entries, defining common chatbot properties such as name, profile image,…
FB1CheatDataTableEntrystruct
FB1CheatPlayerEntrystruct
FB1CheatSiteEntrystruct
FB1CheatTraitEntrystruct
FB1CheckBoxTreeEntryVMParamstructRepresents a single flattened entry in the checkbox tree view model, including its identity, label,…
FB1CheckBoxTreeIndicatorstructA colored indicator icon shown next to a checkbox tree entry.
FB1CheckBoxTreeLeafNodestructData definition for a leaf node in a checkbox tree, specifying its identity, label, default states,…
FB1CheckBoxTreeMidNodestructData definition for a mid-level node in a checkbox tree, specifying its identity, label, default sta…
FB1CheckBoxTreeRootNodestructData definition for a root node in a checkbox tree, specifying its identity, label, default states,…
FB1CheckBoxTreeVMParamstructView model parameter struct for the entire checkbox tree, containing the select-all flag and a flatt…
FB1CheckBoxTreeWithSelectAllstructTop-level data structure for a checkbox tree that includes an optional select-all control, a panel t…
FB1ChemistryInfostructAssociates a trait select ID with a relationship chemistry result for two characters.
FB1ChoiceCardstructReferences a single choice card entry by its data table ID and weighted selection ratio, used to bui…
FB1ChoiceCardAnswerstructDefines a single answer option within a choice card, including its display texts, condition, finish…
FB1ChoiceCardAnswerConditionstructHolds runtime dimmed-state conditions for a choice card's positive and negative answers, indicating…
FB1ChoiceCardGroupTableRowstructTable row defining a group of choice cards, specifying the participating cards, the sender object, a…
FB1ChoiceCardTableRowstructTable row defining a single choice card, including its type, display texts, color, audio, and separa…
FB1ChoiceCardTextArgumentstructA single text argument for a choice card, containing a text ID and optional inner formatting argumen…
FB1ChoiceCardTimeInfostructStores the timing information for a choice card event within a rabbit hole interaction, including it…
FB1CityAudioResourcesTableRowstructA table row defining city ambient audio resources for day and night variants.
FB1CityBalanceReportListEntryDatastruct
FB1CityBalanceReportSubListDatastruct
FB1CityBalanceReportSubListEntryDatastruct
FB1CityEditChangeListstructDefines a full change list entry for a city edit object, including the original mesh and per-season…
FB1CityEditChangeListInfostructDescribes a single city edit change list item with its ID, list key, category, decoration reference,…
FB1CityEditLowQualityChangeListstructLow quality variant of city edit change data for a specific foliage quality level.
FB1CityEditMenustructDefines a top-level city edit menu entry, grouping sub-tabs under a category with display name and d…
FB1CityEditMenuSubTabstructDefines a sub-tab entry within a city edit menu, specifying the city edit group ID, UI type flags, s…
FB1CityEditMenuTableRowstructTable row defining the city edit menu layout for a specific world, containing the ordered list of ci…
FB1CityEditObjectPositionTypeSpawnInfostructAssociates object type spawn asset infos and world transforms for a given position type, defining wh…
FB1CityEditObjectSpawnAssetInfostructDefines the spawn configuration for a single city edit VAT object, including the spawn rate, object…
FB1CityEditObjectTypeSpawnAssetInfostructGroups a list of VAT object spawn asset infos by object type, used to configure which objects can ap…
FB1CityEditObjectWorldSpawnInfoListstructMaps position type names to their spawn info configurations for the entire world, organizing all cit…
FB1CityEditPartsListstructDescribes the customizable parts configuration for a city edit item, including its list key, parts t…
FB1CityEditReportSubListstructDefines a sub-list entry within a city edit report, specifying the ID, list key, and description tex…
FB1CityEditReportTableRowstructTable row defining a city edit report entry, specifying the title text, icon texture, and the list o…
FB1CityEditStabilityModifierInfostructDefines a modifier entry for city stability, specifying the ID, list key, and the min/max/center rat…
FB1CityEditStabilityProbPositionTypeSpawnInfostructAssociates stability probability type spawn asset infos and world transforms for a given position ty…
FB1CityEditStabilityProbSpawnAssetInfostructDefines the spawn configuration for a single city stability probability asset, including the spawn r…
FB1CityEditStabilityProbTypeSpawnAssetInfostructGroups a list of stability probability spawn asset infos by object type, defining which stability ac…
FB1CityEditStabilityTableRowstructTable row defining a stability configuration for city edit, including display texts, modifier infos,…
FB1CityEditTableRowstructTable row defining a city edit configuration entry, containing the list of change list info entries…
FB1CityEditWorldStabilityProbSpawnInfoListstructMaps position type names to their stability probability spawn info configurations for the entire wor…
FB1CityGraphDetailPointstructExtends FB1CityGraphPoint with orientation vectors and an advanced distance value, providing full di…
FB1CityGraphIntersectionstructRepresents a traffic intersection in the city graph, storing its index, the junction lane indices, a…
FB1CityGraphIntersectionSchedulestructDefines a single phase of an intersection traffic signal schedule, specifying the green-light durati…
FB1CityGraphLanestructRepresents a single lane within a road in the city graph, storing its indices, lane point range, fla…
FB1CityGraphLaneKeystructComposite key identifying a specific city graph lane by road index, lane index, and travel direction…
FB1CityGraphLaneLinkstructDescribes a connection from one lane to another in the city graph, specifying the target lane index,…
FB1CityGraphLanePointstructRepresents a single point along a city graph lane, storing its index, lane index, world-space positi…
FB1CityGraphNodestructRepresents a node in the city graph, storing its index, category, world position, width, unique iden…
FB1CityGraphNodeLinkstructReferences a road connected to a city graph node, identifying the road index and whether the connect…
FB1CityGraphPathstructRepresents the result of a city graph pathfinding query, containing the start and end points, the or…
FB1CityGraphPathQuerystruct
FB1CityGraphPointstructRepresents the result of a city graph lane point lookup, containing the validity flag, snapped world…
FB1CityGraphPointQuerystructInput parameters for a city graph lane point query, specifying the city, search position, range, tra…
FB1CityGraphRoadstructRepresents a road segment in the city graph, storing its index, category, bidirectionality, length,…
FB1CityGraphTafficLightstructRepresents a traffic light placement in the city graph, specifying the controlled lane index, world…
FB1CityInfoTableRowstructTable row defining per-city information that may be split into DLC packages, including the default e…
FB1CityLocationstructStructure that defines named city locations for a set of maps. Maps level names to world-space posit…
FB1CityMoveBookletSelectCityPictureVMParamstruct
FB1CityMoveHouseholdDatastructStores city move data for a household, tracking the history of residence cities.
FB1CityMoveListSelectDatastruct
FB1CityMoveZoiDatastructStores city move data for a single Zoi, tracking residence city changes.
FB1CityPathFindGroupstructStores pathfinding group definitions for a city, along with a lookup map from site name to group ind…
FB1CitySeasonWeatherTableRowstructTable row that defines the city-specific seasonal weather configuration, including the starting temp…
FB1CitySelectCityButtonWidget_Settingstruct
FB1CitySelectDescriptionWidget_Settingstruct
FB1CitySelectPortraitWidget_FaceFocusAnimationSettingstruct
FB1CitySelectPortraitWidget_PortraitMoveAnimationSettingstruct
FB1CitySelectPortraitWidget_Settingstruct
FB1CityStateDatastructStores state data for a single city, including the last recorded time tick.
FB1CityTrafficLightsstructGroups all traffic light assets belonging to a single city.
FB1CityTrafficPedestrianPolicystructDefines pedestrian traffic policy settings for a city, such as traffic direction and lane offset ran…
FB1CityTrafficPolicystructDefines the overall traffic policy for a city, including pedestrian rules, vehicle quantity, and spa…
FB1CityTravelCompanionstructA single city-travel companion. Companions are selected across household boundaries, so OriginHouseh…
FB1CityTravelDatastructState of a single in-progress city travel. It is saved, so fields are kept minimal. The same-city fl…
FB1ClassSectionDatastructClass section data. Consists of one homeroom teacher (belongs to Business, reference only) and N stu…
FB1CleanObjectTableRowstructData table row defining how a clean interaction removes dusty value and restores object states. Spec…
FB1CleanlinessLevelstructDefines a single cleanliness level with its display text and the condition (range or single) that ma…
FB1CleanlinessWidgetSettingsstructSettings for the cleanliness UI widget, including refresh interval, value range, and level definitio…
FB1CleanupLevelOffsetTableRowstructData table row contributing to a character's cleanup level. Age/Trait rows add their Value as an off…
FB1CleanupLevelTableRowstructData table row mapping a computed cleanup level to its overall trigger/stop thresholds (site dust va…
FB1CleanupTypeTableRowstructData table row defining one cleanup category (e.g. BabyCareWaste, Food, Book, Trash, Dust) used by t…
FB1ClothCapsuleScaleSetupstructDefines how a cloth physics-asset capsule is scaled from a body-shape parameter, interpolating betwe…
FB1ClothPhysicsAssetCachestruct
FB1ClothingRackOutfitPoolTableRowstructCandidate pool for the clothing rack (outfit-purchase ContentPicker). Filtered by the interaction Ex…
FB1CoachMarkHelperstruct
FB1CoachMarkStepstruct
FB1CoachMarkStepDatastructConfiguration for a single coach mark step, describing which widget to highlight, the guide text to…
FB1CoachMarkTableRowstructData table row defining a coach mark tutorial as an ordered sequence of highlight steps.
FB1CollectionCategoryTableRowstructTable row defining a collection category used in the encyclopedia system. Stores display name, icon,…
FB1CollectionCraftGroupTableRowstructTable row defining a craft group within the collection system. Groups related craft recipes together…
FB1CollectionCropInfostructStores localized text for crop harvest conditions in the collection encyclopedia.
FB1CollectionGroupInfostruct
FB1CollectionInfostruct
FB1CollectionInformationstructStores runtime collection information linking an object to its encyclopedia information entry.
FB1CollectionInformationTableRowstructTable row defining an information entry in the collection system. Stores category, icon, background,…
FB1CollectionRewardTableRowstructTable row defining a collection reward, triggered when a specified number of encyclopedia entries ar…
FB1CollectionTableRowstructTable row defining a single encyclopedia (collection) entry. Stores category, recipe, description, c…
FB1CollectionUISettingsstructUI settings for the collection encyclopedia, controlling layout and icon tint colors.
FB1CollisionInfostruct
FB1ColorTableRowstructTable row storing a hex color string and its computed linear color value for use in the UI color sys…
FB1CommonB2ChunkDatastructWrapper payload for the CommonB2 ("CDB2") save chunk. The chunk originally stored FB1GlobalCityMoveD…
FB1CommonButtonDatastructDefines all display and behavior parameters for a common button instance.
FB1CommonButtonDesignDatastructStores the button style and text color for a common button design preset.
FB1CommonButtonTextSettingstruct
FB1CommonButtonTextSlotLayoutBoxstruct
FB1CommonButtonTextWrapstruct
FB1CommonSelectablePlayerPortraitVMParamstruct
FB1CompactTargetMemorystructCompact subset of target memory for lightweight UI updates. Only stores TargetEntity, MemoryDtId, bI…
FB1CompanyConditionTableRowstructTable row defining conditions required for a specific company rank or promotion.
FB1CompanyCustomMobileMessageInfostructStores all custom mobile message IDs for company-related events such as promotions, rank changes, an…
FB1CompanyInfostructStores all runtime data for a company, including departments, employees, seat assignments, and seat…
FB1CompanyTableRowstructTable row defining a company, including display info, career type, salary currency, recommended skil…
FB1CompetitionRuleTableRowstructStructure that defines a competition rule table row. Includes Competition Skill, PlayerNums, Reward…
FB1CompressedSiteJsonDatastruct
FB1ConditionstructRepresents a single condition evaluated against a base object to control script or interaction logic…
FB1ConditionFailTooltipTableRowstructStructure that defines a condition failure tooltip table row. Provides a default tooltip and a list…
FB1ConditionListstructA list of conditions evaluated together, used as an AND group in compound condition logic.
FB1ConditionTableRowstructDataTable row that stores compound AND/OR condition groups for reusable condition evaluation.
FB1ConditionTooltipDatastructStructure that defines condition-based tooltip data. Maps a specific condition to a tooltip text ID…
FB1ConditionTooltipKeystruct
FB1ConflictingActivityTagPairstructDefines a pair of mutually conflicting activity tags (e.g., "talk kindly" vs "talk unkindly"), used…
FB1ControlledSound2DDatastruct
FB1CookingNeglectSettingsstructConfigures cooking-neglect timing, outcome objects, warning presentation, and eligible gameplay data…
FB1CoopAnimGroupstructAnim group for coop talk animation pools. Each group declares the (host, target) character condition…
FB1CoopGroupRotationTableRowstructTable row defining a group rotation cooperative action, where participants take turns performing int…
FB1CoopStartInfostructStructure that defines cooperative interaction start information. Specifies the coop ID and coop typ…
FB1CoopTableRowstructTable row defining a cooperative action, including all task steps, roles, start/finish scripts, and…
FB1CoopTalkInfostructDefines all animation, voice, inner thought, and script information for a single coop talk interacti…
FB1CoopTalkTableRowstructTable row defining a coop talk interaction, wrapping a single FB1CoopTalkInfo data entry.
FB1CostumeEditPartsTableRowstructTable row defining a localized title for outfit parts. Used by outfit-edit UI to display part names.
FB1CostumeInfostructDefines a costume configuration, including gender and age type, and selected outfit and accessory it…
FB1CostumeTableRowstructDefines a costume preset, including its identifier, tags, and gender/age-specific outfit and accesso…
FB1CounselingDatastructRuntime data tracking the reserved counseling SocialEvent for a student.
FB1CountRangestructDefines an inclusive integer range with a minimum and maximum value, used for count-based calculatio…
FB1CraftingCategorystructDefines a crafting category grouping recipes or recipe groups for display in the crafting UI.
FB1CraftingConfigTableRowstructTable row containing global crafting configuration shared by all crafting definitions.
FB1CraftingIngredientstructDefines a single ingredient required for a recipe, including the object, count, and search method.
FB1CraftingNamingWidgetVMstruct
FB1CraftingObjectDatastructStores runtime data for a crafting object currently being crafted, including which recipe and step a…
FB1CraftingObjectSpawnDatastructDefines where and how a crafted object is spawned upon completing a crafting step.
FB1CraftingPolicystructDefines behavior flags and fallback policy for a crafting policy type, controlling currency checks,…
FB1CraftingSpawnResultstruct
FB1CraftingStepstructDefines a single step in the crafting process, including the interaction bag to play and optional sp…
FB1CraftingTableRowstructTable row defining a crafting definition, including title, description, skill, categories, and workb…
FB1CrimeTableRowstructCrime definition table row. Defines a specific type of crime, its score thresholds, associated behav…
FB1CriminalBehaviorstructDefinition of a criminal behavior. Specifies interactions that constitute criminal activity.
FB1CriminalBehaviorHistorystructHistory of criminal behaviors performed by a Zoi. Tracks all crime-related interactions and their ou…
FB1CriminalBehaviorHistoryEntrystructA history entry that records a single criminal behavior event. Stores information about when and how…
FB1CropTableRowstructTable row defining a crop type, including its temperature range, harvest behavior, object IDs for th…
FB1CropTemperatureRangestructDefines the temperature ranges for crop growth, separating the growable range from the optimal range…
FB1CrowdGrabObjectTableRowstructTable row defining a crowd-grabbable object pool, filtered by growth step and gender, with a weighte…
FB1CrowdGrabObjectWeightstructDefines a weighted entry for a crowd-grabbable object, pairing an object ID with a spawn probability…
FB1CrowdGroupDiversitySettingsstructStores the crowd group spawn ratio configuration for a single city, mapping group IDs to their distr…
FB1CurrencyColorstructStores color configurations for different UI elements of a currency (text, icon, highlight, tooltip)…
FB1CurrencyColorBySignstructStores color mapping IDs for currency amount display based on whether the value is positive or negat…
FB1CurrencyDefaultDatastructStores a default currency grant entry, pairing a currency type ID with its initial value, used to in…
FB1CurrencyEffectInfostructStores currency effect information from a buff or modifier, including the currency type and value ch…
FB1CurrencyExchangeTableRowstructTable row defining the exchange rate and display precision for a currency exchange pair.
FB1CurrencyInfostructStores display and behavior configuration for a single currency type, including name, icon, and exch…
FB1CurrencyTableRowstructTable row defining a currency type, combining its display info and color configuration.
FB1CurveBlendDescriptionstruct
FB1CurvedWallEntrystructDefines a curved wall preset entry including its icon, size, height, price, display text, half-wall…
FB1CustomMobileMessagePoolTableRowstructData table row defining a pool of custom mobile messages that share a common cooldown. Groups multip…
FB1CustomMobileMessageTableRowstructData table row defining a custom mobile message with a single message data entry and extended option…
FB1CustomScheduleActorRoleDatastructStores the actor role data assigned to a site, representing one entity per role slot.
FB1CustomSchedulePresetTableRowstructDataTable row defining a complete custom schedule preset, including role assignments and slot defini…
FB1CustomScheduleSlotDatastructDefines a custom schedule slot for a specific time range with per-role action assignments.
FB1CustomScheduleSlotPresetDatastructPreset data for a single schedule slot, mapping to FB1CustomScheduleSlotData.
FB1CustomSchedulerCriteriaDatastruct
FB1CustomSchedulerEliminationRuleDatastruct
FB1CustomSchedulerModuleDatastruct
FB1CustomSchedulerPresetDatastruct
FB1CustomSchedulerRoleDatastruct
FB1CustomSchedulerRuleDatastruct
FB1CustomSchedulerTimeslotDatastruct
FB1CustomSchedulerZoneDatastruct
FB1CustomTPOPlanTagTableRowstructUI text references for a custom TPO Plan tag. Id matches InteractionBag.CustomTPOPlanTag.
FB1CustomerBizInfostructTracks all runtime business data for a single customer during a business day, including visit ticks,…
FB1CustomerVisitTicksstructRecords the enter and leave game ticks for a single customer visit, providing helpers to check visit…
FB1CustomizeRelationshipLevelValuestructMaps a relationship level chosen during Create-A-Zoi family setup to the stat value applied on move-…
FB1CustomizedCharacterInfostructHolds a snapshot of a customized character's complete state, including appearance, personality, ambi…
FB1CustomizedFamilystruct
FB1CustomizedHouseholdInfostructStores the minimum information required to create a new household, including the name, member custom…
FB1CustomizedRelationshipLevelstruct
FB1DLCMarkerDatastructStores icon/sprite data for a DLC marker displayed on the city selection UI.
FB1DLCUIInfoTableRowstructDLC information that must be included in the base game. Used when the game needs to display DLC info…
FB1DLCWelcomePopupDatastructStores all data needed to display the welcome popup for a specific DLC, including title, icon, color…
FB1DLCWelcomePopupPageDatastructDefines a single page of content within a DLC welcome popup, including subtitle, description, and im…
FB1DailyLogstructStores a map of log event name keys to their occurrence counts for a single in-game day.
FB1DailyLogListstructStores a map of in-game day numbers to their corresponding daily log data.
FB1DailyTransactionMapstructMaps dates to arrays of transaction records for the daily financial ledger.
FB1DataAssetValidateReportstruct
FB1DataAssetWrapperstruct
FB1DataFilterInfostructStores a filter group with a title name and a list of filter tag entries.
FB1DataFilterTableRowstructA table row struct that stores data for data filter table.
FB1DataFilterTagInfostructStores a single filter tag with its internal name and localized display text key.
FB1DataHintInfostructStores a single data hint entry with a category name and a description string used for developer sup…
FB1DataHintTableRowstructTable row storing a list of data hints for developer support, used to provide contextual guidance in…
FB1DataSortOrderInfostructStores a single sort order option with its internal name and localized display text key.
FB1DataSortTableRowstructA table row struct that stores data for data sort table.
FB1DataTableWrapperstruct
FB1DayScheduleInfostructDefines a single time slot in a day schedule, including start/end times and associated scripts and m…
FB1DeadAgeWeightInfostructDefines a weighted age range used for determining character death age distribution.
FB1DebugCharacterInfostructStores debug display information for a single character entity, including location and a map of debu…
FB1DebugGameObjectInfostructStores debug display information for a single game object entity, including location and a map of de…
FB1DecalUVRectstruct
FB1DeceasedBaseInfostructB1 base struct storing the minimum identifying information for a deceased character, including first…
FB1DeceasedFullInfostructB2 extended struct storing full information about a deceased character, including entity ID, death a…
FB1DecorationObjectListstruct
FB1DecorationSpawnCountstruct
FB1DecorationSpawnCountListstruct
FB1DecorationSpawnInfostructHolds runtime spawn information for a single decoration instance in the world, including its ID, obj…
FB1DecorationSpawnInfoListstructContainer for a list of decoration spawn info entries, grouping all spawned decoration instances for…
FB1DefaultAssetCustomDatastructCustom data associated with a default asset game object, storing typed key-value property overrides.
FB1DelinquencystructDefines the penalty settings applied when a household falls into delinquency on utility bills.
FB1DepartmentInfostructStores runtime department information including vacant headcount and the root department key.
FB1DepartmentKeystructComposite key identifying a department by job ID, rank, and shift index.
FB1DepthOfFieldSettingDatastructContains depth-of-field post-process override settings for the camera, including sensor width, squee…
FB1DepthOfFieldTransitionDatastruct
FB1DescriptionIdstructDefines a localized description entry, including its ID, text identifier, and per-language web link…
FB1DisableSlotConditionstructDefines the condition under which a slot should be disabled based on the categories of occupying obj…
FB1DisasterConfigstructDefines a complete disaster entry including its trigger conditions, probability, duration, cooldown,…
FB1DisasterOccurConditionstructSpecifies a single condition that must be met for a disaster to occur, identified by condition type…
FB1DisasterOccurObjectEffectstructDefines a weather condition and state change applied to a world object as an effect of a disaster oc…
FB1DisasterOccurProbstructDefines the base and bonus probability values for a disaster occurrence event.
FB1DisasterOccurZoiEffectstructDefines a weather condition and interaction bag applied to a Zoi character as an effect of a disaste…
FB1DisasterTableRowstructTable row that holds a list of disaster configurations for a specific city or region.
FB1DisplayNameDatastructStores a localized name text ID and an optional custom name string for display name resolution.
FB1DiversityCrowdGroupInfostructStores runtime crowd group distribution data, including group ratios, counts, and the total filtered…
FB1DiversityCultureListstructHolds a list of diversity culture values associated with an appearance preset entry.
FB1DiversityInfostructIdentifies a specific diversity profile by combining city, culture, and race identifiers. Used as a…
FB1DiversityPopulationInfostructStores population diversity data for a city, including diversity profile ratios, population counts,…
FB1DoodleCountDustyValueRangestructDefines a range of total doodle counts and their associated score for site dusty calculation. Used b…
FB1DoodleTextureEntrystructTexture pool entry for doodle decals. Save/restore looks up by Id, not array index.
FB1DoorMessageTableRowstructTable row defining the no-permission message for a specific door.
FB1DoorObjectSaveDatastructSave data for a door object, storing owner, permission mode, and access group settings.
FB1DoorPermissionDatastructStores door permission data including display text, allowed site types, and the message shown when p…
FB1DoorTemplateSettingstructDefines the animation, sound, and timing settings for a door template. Used to configure how a speci…
FB1DrawDebugBoxParamstructParameters for drawing a debug box, including center, extent, rotation, color, and persistence setti…
FB1DrawDebugCapsuleParamstructParameters for drawing a debug capsule, including center, half-height, radius, rotation, color, and…
FB1DrawDebugCircleArcParamstructParameters for drawing a debug circle arc, including center, radius, direction, angle width, and per…
FB1DrawDebugCircleParamstructParameters for drawing a debug circle, including transform matrix, radius, segment count, color, and…
FB1DrawDebugDirectionalArrowParamstructParameters for drawing a debug directional arrow, including start/end points, arrow size, color, and…
FB1DrawDebugLineParamstructParameters for drawing a debug line in the world, including start/end points, color, and persistence…
FB1DrawDebugPointParamstructParameters for drawing a debug point in the world, including position, size, color, and persistence…
FB1DrawDebugSphereParamstructParameters for drawing a debug sphere, including center, radius, segment count, color, and persisten…
FB1DrawDebugStringParamstructParameters for drawing a debug string in the world at a specified 3D location.
FB1DreamAnimInfostructHolds animation information for a single dream, linking a posture to character and face animation as…
FB1DreamAnimTableRowstructTable row containing the set of dream animations available for a specific dream animation entry.
FB1DreamBubbleDatastruct
FB1DreamInfostructContains a list of dream pool selections used to determine which dream pool a character uses when en…
FB1DreamPoolSelectionstructRepresents a weighted pool selection entry used to pick a dream pool for a character based on condit…
FB1DreamPoolTableRowstructTable row defining a dream pool, linking it to a sleepwalking pool and the set of dream sequences it…
FB1DreamSequenceTableRowstructTable row defining a single dream sequence, including scripts, animations, voice resources, and imag…
FB1DreamTableRowstructTable row defining a dream entry with aging condition flags and the dream pool selection info used t…
FB1DualSensePresetTableRowstructTable row that maps a preset ID to its DualSense preset data asset (trigger + LED + force feedback).
FB1DynamicLevelStreamArraystruct
FB1EducationJobDatastructStructure that defines a job entry associated with an education program. Maps a job ID to the growth…
FB1EducationTableDatastructStructure that defines education data grouped by education type. Associates a specific education typ…
FB1EducationTableRowstructStructure that defines an education table row. Contains a list of education type entries mapping to…
FB1EffectsInfostructReferences a howling effect entry by ID, used to link a howling event to the set of effects defined…
FB1EmotionAudioTableRowstructA table row linking an emotion to a MetaSound source used for emotion-driven audio.
FB1EmotionFilterKeystructComposite key identifying a specific emotion at a specific level, used for filtering and set lookups…
FB1EmotionGrowthStepTooltipstructPer-growth-step override of an emotion level's tooltip text. GrowthStepFlags is a bitmask of EB1Grow…
FB1EmotionInfostructRuntime snapshot data for a single emotion instance on a character, storing the emotion ID, current…
FB1EmotionLevelDatastructDefines the data for a single level of an emotion, including display text, value thresholds, modifie…
FB1EmotionPoseAnimationInfostructDefines the emotion and level pairing for a portrait pose, along with its face and body animation as…
FB1EmotionPoseAnimationListstructA list of emotion pose animation entries, grouped for use per body age type in portrait capture.
FB1EmotionRandomAnimationInfostructDefines a random animation entry filtered by emotion ID, emotion level, and play chance.
FB1EmotionReactionAnimstructOne emotion-reaction anim set: a body idle paired with an optional face, played together. A level ca…
FB1EmotionRewardstructStructure that defines an emotion-based reward for an interaction. Applies a bonus when the target e…
FB1EmotionTableRowstructTable row defining a single emotion type, including its tendency, activation value, UI order, icon,…
FB1EmployeeInfostructStores runtime employment information for a single employee, including department, pay, and attendan…
FB1EnrolledInsurancestructStores the runtime state of a single insurance policy enrolled by a household, including the insuran…
FB1EntityIdstruct
FB1EntityIdArraystruct
FB1EntityIdSetstruct
FB1EntityInfostruct
FB1EntitySLODInfostructStores the entity type and current simulation level (SLOD) for a single entity.
FB1EntitySLODInfoMapstructA container mapping entity IDs to their simulation level (SLOD) information.
FB1EnumHelperstruct
FB1EnvironmentAudioColorMapInfostruct
FB1EnvironmentEditCityBalanceSliderListEntryDatastruct
FB1EnvironmentEditEntryDatastruct
FB1EnvironmentPartsKeystructComposite key identifying a specific city environment part by group ID, category ID, and parts index…
FB1EscapeUnderwaterStatThresholdstructOne monitored stat and the crisis threshold that triggers an emergency underwater escape. When a div…
FB1EssentialOrderstructPairs an essential schedule with its corresponding order for priority-based execution.
FB1EventCreateTimeRangestructDefines the allowed creation time range for an event, using minimum and maximum in-game hours.
FB1EventNoticeTableRowstructTable row defining an in-game event notice popup widget displayed to the player.
FB1EventRoleInfostructAssociates an event role with a target filter, defining who participates in a given role during an e…
FB1EventTriggerSchedulestructDefines a scheduled EventTrigger for a calendar event, specifying the EventTrigger ID and the time t…
FB1EventTriggerTableRowstructTable row defining an event trigger, including its probability, cooldown, time ranges, target type,…
FB1ExamScoreFeedRangestructExam-day daily wall-post - per-score-range mapping. Sends a different ActivityFeed depending on the…
FB1ExecutestructRepresents a single execution command applied to a base object as part of script or interaction logi…
FB1ExecuteQueststructRepresents a quest that is currently being executed, pairing reserved quest info with a mission ID.
FB1ExecutedLoanstructStructure that stores runtime data for an active loan. Tracks the loan product, state, amounts, date…
FB1ExerciseIntensityTableRowstructTable row defining the exercise intensity for a specific activity, specifying how much calorie and m…
FB1ExtraRequireSpaceSlotDatastructConfiguration data for an extra required space slot, specifying whether space reservation is needed.
FB1ExtractionInfostructStores extraction probability and amount for a single extraction attempt, used when processing crops…
FB1EyeRefractiveOriginDataMapsstruct
FB1FXHandlestruct
FB1FaceGizmoGroupstructDefines a face gizmo group used for facial customization, including target bones, highlight data, gi…
FB1FaceGroupTransformDatastructDefines face customization transform data for a group, including additive pose data, gizmo axis and…
FB1FaceHairDescriptionstructDefines face hair configuration, including its type, identifier, and material parameter values.
FB1FaceHairSectionIndicesstructCache of post-merge material section indices per FaceHair type.
FB1FaceHairTextureMapstructPer-FaceHair-type texture map. Wrapped one level because a direct TMap<EB1FaceHairType, TMap<FName,…
FB1FaceModifierHighlightstruct
FB1FacePresetItemstructDefines a face preset, including its identifier and associated head appearance data.
FB1FaceShapeCustomizeDatastructDefines face shape customization data, including gizmo groups, transform groups, and lookup tables f…
FB1FaceStylingPresetDatastructDefines face styling preset data. Includes skin, skin features, iris(lens), and makeup preset sectio…
FB1FacialExpressionTableRowstructTable row defining a facial expression, including the list of animation sequences and the blend alph…
FB1FacialPoseByGrowthStepstruct
FB1FakeCompanyInfostructDefines a fake company entry used for simulation or background Zoi placement.
FB1FakeCompanyTableRowstructTable row defining a set of fake companies for background population simulation.
FB1FamilyCreateOperationstructDescribes a single relationship operation performed when creating a family from a template, specifyi…
FB1FamilyCreateTemplateTableRowstructTable row defining a family creation template with a selection ratio, member count, and a list of re…
FB1FamilyInitialBizEmployeeInfostructOne employee slot authored as initial data for a preset family business.
FB1FamilyInitialBizInfostructBusiness a preset family already owns at world generation. The crowd business bound to the same site…
FB1FamilyInitialCareerInfostructOne career a preset family member already holds at world generation. Career slots are keyed by EB1Ca…
FB1FamilyInitialRelationshipInfostructDirectional initial relationship seed between two authored characters of a preset family.
FB1FamilyMemberAttributeInfostructDefines the initial attributes assigned to a single member when creating a preset family, including…
FB1FamilyMilestoneInfostructOne milestone authored as initial data for a preset family.
FB1FamilyMonitoringNotificationTableRowstructTable row defining a family/household monitoring notification entry, specifying notification type, d…
FB1FamilyNamePoolTableRowstructData table row defining a pool of family (last) names for a specific cultural background. Used durin…
FB1FamilyPortraitCacheSaveDatastruct
FB1FamilyPortraitCaptureLayoutstructCamera and character placement settings for capturing a family portrait with a given member count.
FB1FamilyPortraitCarryPoseListstructA list of holder/carried pose pairs for family portrait carry poses.
FB1FamilyPortraitCarryPosePairstructA matching pose pair for a carry portrait: the pose of the holder and the pose of the carried charac…
FB1FamilyPortraitPoseDatastructThe full set of family portrait poses, organized by gender, body age type, and situation (independen…
FB1FamilyPortraitPoseListstructA list of standalone (non-carry) pose animation candidates for family portrait capture.
FB1FamilyRelationshipInfostructStores the relationship type between two family members, identified by either a static name ID or a…
FB1FamilyRelationshipNameTableRowstructTable row defining localized relationship name strings for all gender pairings, used to display the…
FB1FamilyRelationshipRecordInfostructOne relationship record authored as initial data for a preset family.
FB1FamilySaveDatastruct
FB1FamilyTableRowstructTable row defining a preset family template, including its starting map, localized name, description…
FB1FamilyTree2CaptureSettingsstructSettings for capturing family tree images, including maximum image size and background color for exp…
FB1FamilyTree2LayoutPropertiesstructDefines all layout property values for the second-generation family tree UI, including widget sizes,…
FB1FamilyTreeLineStylestructDefines the visual style (color and thickness) for a single line drawn in the family tree UI.
FB1FamilyTreeLineStylesstructContains line style definitions for different relationship types displayed in the family tree UI.
FB1FamilyTreeMemberDatastructStores complete family tree data for a single member, including their ID, parents, children, spouse,…
FB1FamilyTreeMemberIdstructIdentifies a family tree member by either a static name ID or a runtime entity ID. Supports both pre…
FB1FamilyTreeTextIdstructStores all localized string IDs used in the family tree UI for error and restriction messages.
FB1FastCompletionTierstructFast-completion tier bonus entry (sorted by TimeRatio ascending, first match applied).
FB1FateGameDatastruct
FB1FenceNodeSaveDatastructSave data for a single fence node, storing its key, connection directions, and adjacent edge node in…
FB1FenceObjectSaveDatastructSave data for an entire fence object, storing all nodes, heights, and the list of cut fence entity I…
FB1FilterContextstruct
FB1FilterTargetInfostruct
FB1Filter_AreaBoxstructDefines a box-shaped area filter for howling target collection, specifying uniform width/depth and h…
FB1Filter_AreaCirclestructDefines a circular area filter for howling target collection, specifying outer and optional inner ra…
FB1Filter_AreaCylinderstructDefines a cylindrical area filter for howling target collection, specifying outer radius, inner radi…
FB1Filter_FacingstructDefines a directional facing filter for howling target collection, limiting targets to those within…
FB1Filter_FacingOriginstructFilter that optionally restricts howling targets to only those facing the howling origin point.
FB1Filter_LineTracestructDefines a line trace filter for howling target detection, specifying the trace length and an optiona…
FB1Filter_ObjectTagstructFilters howling targets based on whether they are associated with objects that have any of the speci…
FB1FireExtinguishInfostructDefines the parameters for extinguishing a fire state on an object, including target, change, and co…
FB1FireIdstruct
FB1FireworksFXEventstruct
FB1FirstNamePoolTableRowstructData table row defining a pool of first names for a specific cultural background. Used during charac…
FB1FishingDifficultyParamsstructDifficulty parameters delivered from B2 to B1 via packet. If a value is 0 or less, the B1 DataAsset…
FB1FishingDifficultyTableRowstructFishing difficulty table row per fish. JSON: Content/Data/JsonResult/FishingDifficulty.json Id = use…
FB1FitnessRangestructDefines an integer range with minimum and maximum values, used for fitness stat thresholds and scrip…
FB1FleaMarketRevenueHistorystructStores a single flea market revenue history entry, recording the buyer, the sold object, and the sal…
FB1FloatCurvestruct
FB1FloatCurveKeystruct
FB1FloorPathFindGridstructStores the array of pathfinding grid data for a single floor level, with SoA (Struct of Arrays) seri…
FB1FlowerEnchantBuffInfostructAssociates a preference state with the buff ID granted when a flower enchantment of that preference…
FB1FlowerEnchantTableRowstructTable row defining a flower enchantment type, including its description text and the list of prefere…
FB1FlowerOuterObjectDefinestructAssociates a flower outer container type (bouquet or basket) with its static mesh and material asset…
FB1FlowerStateObjectDefinestructAssociates a flower state type (blooming or wilted) with its corresponding static mesh and material…
FB1FlowerTableRowstructTable row defining a flower item, linking it to an object ID and specifying the visual assets for ea…
FB1FocusRegionEntrystructPer-WBP Focus Region registration entry. Widgets inside the WidgetTree may be regenerated on BP comp…
FB1FoodDisplayInfostructDefines display information for a food item component, including the static mesh component name and…
FB1FoodTableRowstructTable row defining a food item, including its type, calorie type, object and interaction IDs, eating…
FB1FootDatastruct
FB1FootStepsAudioTableRowstructA table row defining footstep audio data grouped by outsole type.
FB1FootstepAudioDatastructGroups footstep audio resources by outsole type, listing all floor material sounds.
FB1FootstepAudioResourcestructAssociates a floor material name with local and remote footstep MetaSound sources.
FB1ForceFeedbackEntrystructIndividual force feedback entry (supports multiple FF entries per preset)
FB1ForkInfostructFork slot metadata.
FB1FoundationMoldFragstruct
FB1FreeChatbotDTInfostructHolds data table paths for a free chatbot in a specific language, including FAQ, casual, and embedde…
FB1FreeChatbotTableRowstructTable row defining a free-chat chatbot, extending the base chatbot definition with a list of languag…
FB1FreeTimeInteractionPoolTableRowstructRow that classifies a FreeTime autonomy interaction into pools and emotion-exclusion rules. Id = Int…
FB1FreelanceActiveOrderDatastructActive order data used in UI widgets and packets, representing an order currently in progress. Templ…
FB1FreelanceCategoryTableRowstructFreelance category DataTable row.
FB1FreelanceClientstructRuntime reference to a client or recipient for an order, storing the client type, entity ID, and opt…
FB1FreelanceClientInfostructStores basic client or recipient information for a freelance order pool entry, identifying the clien…
FB1FreelanceClientInfoDatastructDelegate for the ClientInfo data-received callback.
FB1FreelanceClientPoolstructPool of client-item pairs used in delivery or creation freelance orders, from which a random entry i…
FB1FreelanceClientRequestInfostructPairs a client info entry with a list of requestable target infos, forming a pool entry used when ge…
FB1FreelanceCurrencyModifierstructConfigures the currency reward modifiers for freelance orders, including tip system settings and bon…
FB1FreelanceDecisionAnswerDatastructScoring data for one answer in a DecisionFlow step. Array index corresponds to the ChoiceCard answer…
FB1FreelanceDecisionResultTextstructA single result text entry pairing a list key with a localized text ID.
FB1FreelanceDecisionResultTextPerGradestructResult text set for a specific score grade in a DecisionFlow. Multiple text IDs allow random selecti…
FB1FreelanceDecisionStepDatastructChoice card and answer data for one step in a DecisionFlow. Array index in StepDataList corresponds…
FB1FreelanceDifficultyRulestructBundles reward and trust rules for a specific order difficulty tier into a single shared rule entry.…
FB1FreelanceMissionSiteMarkerInfostructFreelance mission site marker info. Sent via B2→B1 packet to switch world-map/minimap site markers t…
FB1FreelanceOrderCompletedUIDatastruct
FB1FreelanceOrderConditionstructDefines the acceptance conditions for a freelance order, including required license, minimum grade,…
FB1FreelanceOrderDecisionFlowTableRowstructTable row for DT_FreelanceOrderDecisionFlow. Defines the full decision flow for one creative work or…
FB1FreelanceOrderInstanceIdstruct
FB1FreelanceOrderQuestTableRowstructTable row defining a freelance order quest, including the client pool, recipient pool, mission quest…
FB1FreelanceOrderResultstructStores the result of a completed freelance order, including outcome type, performance scores, and ca…
FB1FreelanceOrderSummarystructLightweight summary data for displaying available freelance orders in UI before acceptance. Template…
FB1FreelanceOrderSummaryUIstructWraps FB1FreelanceOrderSummary with a pre-computed bCanAccept flag. bCanAccept is computed in B2 bas…
FB1FreelanceOrderTemplateTableRowstructTable row defining a freelance order template, including category, title, description, difficulty, a…
FB1FreelancePenaltyFlowStatestructRuntime state tracking for the penalty flow after a delivery order failure/cancellation. Persisted v…
FB1FreelancePerformanceDatastructDataTable-compatible performance thresholds (replaces TMap with TArray). Per-category settings.
FB1FreelancePerformanceThresholdstructClient satisfaction weights for freelance calculations. Dynamic normalization: divides by the sum of…
FB1FreelanceRandomTextVariablestructDefines a single random text variable (placeholder) in a DecisionFlow. Only holds text key/values; s…
FB1FreelanceRandomTextVariableValuestructDefines a single value option for a random text variable in a DecisionFlow. Only holds text data; sc…
FB1FreelanceRecipientPoolstructPool of recipient infos used in delivery or creation freelance orders. When this pool is not empty,…
FB1FreelanceRequestTargetstructSpecifies the type and identifying parameters of a freelance request target, such as a specific obje…
FB1FreelanceRewardRulestructDefines the currency reward range for a specific order difficulty tier. Reward range by difficulty.
FB1FreelanceScoreGradeRangestructScore grade range for freelance creative work evaluation. Defines minimum and maximum score threshol…
FB1FreelanceStatisticsstructCumulative freelance statistics data stored in a component, tracking completed/failed orders, total…
FB1FreelanceSyncDatastructAggregated freelance data synced from the server in a single packet. Used as a parameter grouping fo…
FB1FreelanceTargetstructRuntime reference to a resolved request target for an order, storing the target type and the resolve…
FB1FreelanceTendencyDescriptionDatastructDialogue template + TextVariables bundle per CharacterTendency.
FB1FreelanceTrustRulestructDefines the trust change values for success and failure outcomes for a specific order difficulty tie…
FB1FrequencyInfostructDefines the frequency behavior of a howling event, controlling whether it fires once, on enter, or o…
FB1FxSlotDatastructConfiguration data for an FX slot, specifying the type of effect system and its associated asset ref…
FB1FxTableRowstructTable row defining a single FX entry, including the FX object class, an optional animation montage f…
FB1GableRoofFragSetstruct
FB1GalleryDataAppearancestruct
FB1GalleryErrorInfostruct
FB1GalleryErrorResponsestruct
FB1GalleryGameObjectstruct
FB1GalleryGameObjectSetstruct
FB1GalleryMetaDatastruct
FB1GalleryPostDatastructHolds thumbnail and profile data for a gallery post entry, including the creator's nickname and a li…
FB1GalleryPropstruct
FB1GalleryRecommendedPoststruct
FB1GalleryRoomstruct
FB1GalleryToastMessageInfostruct
FB1GameConfigBasicSettingstructBasic game configuration settings, including the world used for character customization.
FB1GameConfigDateTimestructDefines the starting date and time for a game session or save slot.
FB1GameConfigTimestructConfiguration for in-game time scaling, including real-to-game time ratios, acceleration windows, sp…
FB1GameConfigWidgetCustomizationstructHolds all configuration parameters for the in-game widget customization system, including grid layou…
FB1GameObjectAnimTableRowstructA table row defining a game object animation, including playing component, loop section, and animati…
FB1GameObjectChangeMaterialParamstructA single material change option providing a replacement material asset and optional part overrides.…
FB1GameObjectChangeMeshParamstructA single mesh change option providing a replacement static mesh for a specific named component. Used…
FB1GameObjectDespawnInfostructHolds the despawn information for a game object, identifying the object and its owner.
FB1GameObjectFootStepCustomizestruct
FB1GameObjectInteractionRewardstruct
FB1GameObjectMaterialLayerParamstructA single material layer entry providing texture maps, a display icon, and parameter usage for a cust…
FB1GameObjectMetaSaveDatastructAggregates save data for all supported game object meta types (doors, stairs, roofs, pillars, fences…
FB1GameObjectSoundEntrystruct
FB1GameObjectSoundKeystructOne notify state object can appear at multiple placements in the same montage (duplicated/moved in e…
FB1GameObjectSoundTableRowstructA table row mapping sound notify names to MetaSound source assets for game objects.
FB1GameObjectSpawnInfostructHolds the spawn information for a game object, including location, owner, customization, and metadat…
FB1GameOptionCPUPresetTableRowstructTable row mapping a CPU model to its CPU-Z 1T benchmark score, used to determine the recommended sim…
FB1GameOptionCategoryTableRowstructTable row defining a category in the game options UI, grouping related option groups and specifying…
FB1GameOptionDynamicDatastruct
FB1GameOptionGPUPresetTableRowstructTable row defining a GPU-specific graphics preset, including the GPU name, minimum memory requiremen…
FB1GameOptionGraphicPresetTableRowstructTable row defining a named graphic preset, containing a list of option-value pairs to apply together…
FB1GameOptionGroupstructDefines a group of related game options shown together in the settings UI, including a display name,…
FB1GameOptionPresetInfostructRepresents a single option-value pair within a game option preset.
FB1GameOptionSelectionstructDefines a single selectable item in a game option list, including its key, display name, and value.
FB1GameOptionSelectionDatastruct
FB1GameOptionSimulationPresetTableRowstructTable row defining a named simulation preset, containing a list of option-value pairs to apply toget…
FB1GameOptionTableRowstructTable row defining a single game option, including its type, UI presentation, default value, allowed…
FB1GarmentBottomMeshTableRowstructTable row defining bottom garment mesh data, including optional deformed meshes and gender/age-based…
FB1GarmentBottomPartsTableRowstructTable row defining bottom-part garment mesh data, including an optional deformed mesh and gender/age…
FB1GarmentBottomTableRowstructTable row defining bottom garment data for the customization UI.
FB1GarmentDescriptionstructDefines garment appearance data, including garment type, mesh and part identifiers, material paramet…
FB1GarmentFullMeshTableRowstructTable row defining full-body garment mesh data, including deformation settings for related meshes, a…
FB1GarmentFullPartsTableRowstructTable row defining full-body garment part mesh data, including an optional deformed mesh and gender/…
FB1GarmentFullTableRowstructTable row defining full-body garment data for the customization UI.
FB1GarmentGlovesMeshTableRowstructTable row defining gloves garment mesh data, including hand-hide parameters, sleeve opacity mask set…
FB1GarmentGlovesTableRowstructTable row defining gloves garment data for the customization UI, including glove length type and rul…
FB1GarmentHatMeshTableRowstructTable row defining hat garment mesh data, including hat type and gender/age-based mesh variants used…
FB1GarmentHatTableRowstructTable row defining hat garment data for the customization UI.
FB1GarmentInnerTopMeshTableRowstructTable row defining inner-top garment mesh data, including gender/age-based mesh variants used in cus…
FB1GarmentInnerUnderMeshTableRowstructTable row defining inner-under garment mesh data, including gender/age-based mesh variants used in c…
FB1GarmentJacketMeshTableRowstructTable row defining jacket garment mesh data, including deformation settings for related garments and…
FB1GarmentJacketPartsTableRowstructTable row defining jacket-part garment mesh data, including deformation flags and gender/age-based m…
FB1GarmentJacketTableRowstructTable row defining jacket garment data for the customization UI.
FB1GarmentMeshTableRowstructTable row defining garment mesh data, including material overrides, skinning target, customization r…
FB1GarmentOriginDataMapsstruct
FB1GarmentPartsButtonInfostructDefines garment part button data, including its list key, parts name, description text, and material…
FB1GarmentPartsButtonTableRowstructTable row defining garment-part button data, including the button identifier and associated part def…
FB1GarmentPartsGroupstructDefines a garment parts group, including its name, description, thumbnail asset, and associated part…
FB1GarmentPartsInfostructDefines garment part information, including its identifier, positioning bone, and forced suffix appl…
FB1GarmentPartsTableRowstructTable row defining garment part mesh data, extending the base garment mesh with support for virtual…
FB1GarmentScalarParameterInfostructStores scalar material parameter values for garment customization.
FB1GarmentScarfMeshTableRowstructTable row defining scarf garment mesh data, including gender/age-based mesh variants.
FB1GarmentShoesMeshTableRowstructTable row defining shoes mesh data, including foot type and gender/age-based mesh variants.
FB1GarmentShoesPartsTableRowstructTable row defining shoes-part garment mesh data, including gender/age-based mesh variants.
FB1GarmentShoesTableRowstructTable row defining shoes garment data for the customization UI, including shoe, boot, and outsole ty…
FB1GarmentSocksMeshTableRowstructTable row defining socks mesh data, including foot type, optional foot-type meshes, and gender/age-b…
FB1GarmentSocksTableRowstructTable row defining socks garment data for the customization UI.
FB1GarmentStockingsVariantsTableRowstructTable row defining stockings variant data, including mask textures, default material parameters, and…
FB1GarmentSubCategoryTableRowstructTable row defining a garment subcategory, including its identifier, display name, parent category, a…
FB1GarmentTableRowstructTable row defining a garment entry for the customization UI, including appearance channels, material…
FB1GarmentTopMeshTableRowstructTable row defining top garment mesh data, including deformation settings, optional deformed mesh ove…
FB1GarmentTopPartsTableRowstructTable row defining top-part garment mesh data, including deformation flags, an optional deformed mes…
FB1GarmentTopTableRowstructTable row defining top garment data for the customization UI.
FB1GarmentUpperMeshTableRowstructTable row defining upper-body garment mesh data, extending the base garment mesh with additional upp…
FB1GarmentVariantGroupstructDefines a garment variant group, including its identifier, localized description, thumbnail asset, a…
FB1GarmentVariantInfostructDefines a garment variant entry, including its identifier, description, thumbnail asset, and positio…
FB1GarmentWhiteSkeletalMeshstruct
FB1GatherableObjectstructRepresents a single gatherable object entry in a territory pool, including its ID and its relative s…
FB1GatherableObjectTableRowstructTable row defining a gatherable object, including its gathering type and the list of possible reward…
FB1GatherableRewardstructDefines a single reward entry for a gatherable object, specifying the required tool level, selection…
FB1GatheringTerritoryTableRowstructTable row defining a gathering territory, including its type, gatherable object pool, spawn rates, f…
FB1GatheringToolTableRowstructTable row defining a gathering tool, including its gathering type and tool level.
FB1GenderDiversityInfostructCombines a character's visual body type (GenderType) with their gender identity, used as a key for d…
FB1GenderDiversitySettingstructStores a weighted mapping from gender diversity combinations to spawn ratios, used to control the ge…
FB1GenderIdentitySettingstructStores a character's gender identity and their romantic orientation settings, including whether they…
FB1GenerateMotionIdleAnimDatastruct
FB1GeneratedFileMetaDatastruct
FB1GeneratedMotionSlotDatastructStores slot data for a single generated motion entry, including the file key and the total play dura…
FB1GeneticParentSlotDatastruct
FB1GeneticZoiSlotEntrystruct
FB1GiftConditionalReactionEffectstructReaction effects that override the base result when a conditional exception matches.
FB1GiftPreferenceMappingTableRowstructRow keyed by a gift tag, mapping it to a Preference.
FB1GiftPreferenceReactionstructReaction effects shared by a preference-gift state (Like/Common/Dislike).
FB1GiftReactionRuleTableRowstructRow keyed by a gift category tag, defining reactions per receiver trait group.
FB1GiftReactionTraitGroupResultstructMaps a receiver trait group to a category-gift reaction and its effects.
FB1GizmoColorSetstructDefines the set of colors used to render a gizmo's axes and interaction states.
FB1GizmoGroupNodestructDefines a gizmo group node used in the editor hierarchy, listing child gizmo groups for organization…
FB1GizmoTransformActivestructSpecifies which transform axes (location, rotation, scale) are active for a gizmo handle, along with…
FB1GlobalCityMoveDatastructGlobal city move data container stored in the Common Chunk. Holds all city state, Zoi move, and hous…
FB1GlobalCityTravelDatastructGlobal (singleton) city-travel state. Saved. The save location (manager serialization vs a separate…
FB1GlobalPseudoSimulationDatastructGlobal container for all pseudo-simulation state, holding per-site residence and company data.
FB1GrabStatestructRepresents the grab state of a character, storing the entity ID of the carried object and the grab i…
FB1GrabTableRowstructTable row defining the grab behavior for an object, including pick-up animations, a loop animation,…
FB1GrabTransitionstructDefines a grab transition animation entry for a specific height range during pick-up or put-down act…
FB1GradeSetstruct
FB1GraduationDatastructGraduation ceremony runtime data. Triggered on growth detection, held the following Sunday at 18:00,…
FB1GroupedChildObjectInfostructDefines a single child object within a grouped object, linking its object ID to an attachment slot.…
FB1GroupedObjectTableRowstructData table row defining a grouped object composed of multiple child objects placed as a single unit.…
FB1GroupingObjectAvailableInteractionBagListstructStructure that holds the available interaction bag list for a grouped object. Associates an entity w…
FB1GrowthChangeDatastructStores a weighted ID entry used when selecting random content changes on growth step transitions.
FB1GrowthRandomAnimationInfostructDefines a random animation entry filtered by growth step and play chance.
FB1GrowthStepUpFxParametersstructParameters controlling the particle effect played when a character levels up their growth step, incl…
FB1HairCardOriginDataMapsstruct
FB1HairDescriptionstructDefines hair configuration data, including a hair identifier and material parameter values.
FB1HairLengthProbabilitystructDefines hair length selection probabilities for male and female characters.
FB1HairRigidBodyTableRowstructA table row defining a rigid body physics override for a single hair mesh asset.
FB1HairStylingPresetDatastructDefines hair styling preset data. Includes hair, body hair, and face hair preset sections.
FB1HalfGableRoofFragSetstruct
FB1HalfHipRoofFragSetstruct
FB1HandAnimTableRowstructA table row defining hand animations for left and right hands respectively.
FB1HardwareCursorSetstructDefines a set of hardware cursors mapped to mouse cursor types for custom cursor support.
FB1HeadDescriptionstructDefines the character’s head appearance, including hair settings, skin tone, facial features, makeup…
FB1HighestEducationDatastructStructure that stores the highest education data for a character. Tracks the education level, achiev…
FB1HipRoofFragSetstruct
FB1HoldHandIKDatastruct
FB1HoldHandOffsetParamsstruct
FB1HopeLifeTableRowstructTable row defining a hope-life entry, linking a life aspiration to its display assets, localized tex…
FB1HopeSlotDefinestructDefines configuration for a single hope slot, including the slot name, accepted hope categories, and…
FB1HopeSlotInfostructStores runtime state for a single hope slot, including the active hope ID, expiry time, fixed-hope f…
FB1HopeTableRowstructTable row defining a hope (aspiration) entry, including its lifetime, category, selection conditions…
FB1HouseholdBizAccommodationCityRoomDatastructDefines city-specific accommodation room entries under an accommodation site row.
FB1HouseholdBizAccommodationInfostructDefines a single runtime accommodation target exposed by a household business.
FB1HouseholdBizAccommodationInfoListstructContainer for runtime accommodation infos owned by a household business.
FB1HouseholdBizAccommodationRoomDatastructDefines one accommodation room entry under an accommodation site row. EntireSite means the whole sit…
FB1HouseholdBizAccommodationTableRowstructTable row defining accommodation data for one target site. Row Id must match Site.Id. CityRoomDataLi…
FB1HouseholdBizConfigTableRowstructTable row defining per-business-type level progression data, containing an ordered array of level in…
FB1HouseholdBizCustomerTypestructDefines the customer type filter for a business, allowing restriction to specific growth steps or ot…
FB1HouseholdBizDailyReportstructStores the daily business operation report generated after a business day ends, including customer c…
FB1HouseholdBizDefaultSetupTableRowstructTable row defining the default setup configuration for a system-managed business site, including nam…
FB1HouseholdBizEmployeeRoleDatastructStores runtime employee role data including the base template, role name, salary level, recommended…
FB1HouseholdBizEmployeeSlotstructA single employee slot pairing job role data with an assigned employee (AoS). AssignedEntityId is In…
FB1HouseholdBizEmployeeTemplateTableRowstructTable row defining an employee role template, providing a reusable preset for employee role data in…
FB1HouseholdBizExportSimulationDatastructLightweight data struct used to export the minimal business simulation parameters needed for FarSite…
FB1HouseholdBizInfostructStores the full preset configuration for a business, including its name, description, entrance fee,…
FB1HouseholdBizLevelInfostructDefines all per-level configuration for the household business system, including base fees, employee…
FB1HouseholdBizRecordEntrystructStores a single business record entry containing a notification data snapshot and a flag indicating…
FB1HouseholdBizRelationshipEventRulestructDefines a relationship-based event rule for end-of-day business processing, specifying the relations…
FB1HouseholdBizRoleActivityDatastructStores default activity tags automatically granted to each business role (manager, employee, custome…
FB1HouseholdBizSkillSalaryInfostructMaps a minimum employee skill level to a salary multiplier, used to scale hourly wages based on the…
FB1HouseholdBizTemplateTableRowstructTable row defining a household business template, providing default configuration including name, de…
FB1HouseholdBizTipConfigstructConfiguration for the tip system, defining base tip amounts, bottle capacity, satisfaction bonus rat…
FB1HouseholdInfostructHolds the complete runtime state of a household, including its name, member list, currency balances,…
FB1HouseholdMonitoringNotificationDatastructStores the persisted data for a single household monitoring notification, including the notification…
FB1HouseholdMonitoringNotificationParamstructParameters used to construct a household monitoring notification, including the notification ID, the…
FB1HouseholdMoveInfostructBundles a household info snapshot with a flag indicating whether objects should be sold when this ho…
FB1HouseholdNewItemInfostruct
FB1HowlingEffectstructBundles all effect data for a single howling outcome, including its selection weight and the interac…
FB1HowlingEffectTableRowstructTable row defining a howling effect pool with a cooldown time, a list of weighted effects, and an op…
FB1HowlingEffect_InteractionstructDefines the interaction effect of a howling event: a weighted pool of InteractionBags, each gated by…
FB1HowlingInteractionBagItemstructSingle entry in the Howling InteractionEffect pool. ID + weight. Matching is evaluated against each…
FB1HowlingModifierSettingstructReferences a modifier type and key used to adjust the selection weight of a howling effect, allowing…
FB1HowlingTableRowstructTable row defining a howling event configuration, including target filters, effect references, frequ…
FB1HowlingTriggerInfostructHowling trigger that is auto-activated by an InteractionBag lifecycle. Activated on Start and auto-d…
FB1HowlingWeightInfostructStores the base selection weight for a howling effect along with a list of modifier settings that ca…
FB1HudVehicleButtonWidgetSettingstructStores HUD vehicle button widget visual settings and interaction bag IDs for car and motorcycle ride…
FB1IconWithBGInfostructStores an icon ID and two background color IDs used to render an icon with a colored background in t…
FB1ImageTo3DFilestruct
FB1ImageTo3DMetaDatastruct
FB1ImprisonmentHistorystructHistory of imprisonments for a Zoi. Tracks all times a Zoi has been imprisoned.
FB1ImprisonmentHistoryEntrystructSingle imprisonment history entry. Records when a Zoi was imprisoned.
FB1IncomingCallDatastruct
FB1InheritedSkillstructDefines a set of inherited skills associated with a specific skill level.
FB1InheritedSkillInfostructStores inherited skill information for a specific skill, organized by level.
FB1InnerThoughtIconAssetstructStores the soft reference to a single inner thought icon texture asset, used as an element in an ico…
FB1InnerThoughtIconInfostructReferences a single inner thought icon by ID along with a probability weight, used to randomly selec…
FB1InnerThoughtIconTableRowstructTable row defining a thought bubble icon entry, specifying the bubble shape type and a pool of icon…
FB1InstancedCharacterstruct
FB1InstinctTableRowstructTable row defining an instinct entry, specifying the age groups it applies to, the scripts executed…
FB1InsuranceMessageDatastructGroups all mobile message IDs associated with a single insurance policy's lifecycle events, includin…
FB1InsuranceTableRowstructTable row defining an insurance product, including its type, joining and recurring fees, reward type…
FB1IntMarginstructAn integer-based margin struct storing left, top, right, and bottom padding values, with utility con…
FB1InteractionBagGroupTableRowstructStructure that defines an interaction bag group table row. Groups related interaction bags under a d…
FB1InteractionBagTableRowstructStructure that defines an interaction bag table row. Includes rewards, conditions, display settings,…
FB1InteractionBagTagTooltipTableRowstructMaps an InteractionBag tag to tooltip text. Id is the tag name (from InteractionBag.InteractionBagTa…
FB1InteractionBagWhitelistBuffstructA table row defining a whitelist of interaction bag IDs that are allowed for a given buff tag, used…
FB1InteractionBasicInfostructStructure that defines basic timing and cancelability settings for an interaction.
FB1InteractionCategoryTableRowstructStructure that defines an interaction category table row. Groups multiple interaction tags under a n…
FB1InteractionDesirestructStructure that defines an interaction desire entry. Associates an interaction bag with a desire valu…
FB1InteractionDisplayInfostructStructure that defines display information for an interaction. Includes text identifiers, icons, and…
FB1InteractionInfostructStructure that defines interaction information within a sequence. Includes interaction identifiers,…
FB1InteractionPreferenceRewardstructStructure that aggregates preference-based interaction rewards. Groups trait, preference, emotion, a…
FB1InteractionQueueUIDatastructStructure that defines the runtime UI data for an entry in the interaction queue. Holds state, timin…
FB1InteractionQueueUIStringParameterstructStructure that defines a string parameter used in the interaction queue UI. Stores either an FName o…
FB1InteractionRewardstructStructure that defines rewards granted from an interaction. Includes stat rewards, value amounts, an…
FB1InteractionSequenceInfostructStructure that defines an interaction sequence. Contains information about interactions, conditions,…
FB1InteractionSlotDatastructConfiguration data for an interaction slot, defining its group, body age requirements, and space req…
FB1InteractionTableRowstructStructure that defines an interaction table row. Contains action lists, slot usage, target filters,…
FB1InteractionTagInfostructStructure that defines display information for an interaction tag. Contains the tag name, UI text, i…
FB1InteractionTagTooltipInfostructStructure that defines tooltip information for an interaction tag. Associates a display object and a…
FB1InteractionTargetIKDatastruct
FB1InteractiveContentEntrystruct
FB1InventoryDisposeCommandstructStructure that defines a command for disposing of inventory items. Specifies whether to sell or disc…
FB1InventoryEntityInfostructStructure that stores runtime information about an entity stored in an inventory slot. Includes enti…
FB1InventoryInfostructStructure that stores runtime inventory information for an entity. Contains the inventory data table…
FB1InventorySlotDatastructStructure that stores data for a single inventory slot. Associates an inventory slot key with the it…
FB1InventorySlotKeystructStructure that defines a unique key for an inventory slot. Used to identify and differentiate items…
FB1InventoryTableRowstructStructure that defines an inventory table row. Contains inventory type, capacity limits, display inf…
FB1IrisDescriptionstructDefines iris (eye lens) configuration, including preset identifier and material parameter values for…
FB1IsLovableParamstruct
FB1ItemInfostructStores the ID and category information for a single entitlement item such as an appearance preset or…
FB1JobInfostructStructure that stores runtime job information for a character. Tracks the active job ID, current lev…
FB1JobLeaveEventConfigstructLeave event config: common script + per-reason message overrides.
FB1JobSearchJobDatastructHolds job search data for a single company position, used during recruitment evaluation.
FB1JobTableRowstructStructure that defines a job table row. Contains job type, display info, event actions, promotion pa…
FB1JoyfulDesireBoostDatastructDefines a single entry in the joyful desire boost table, specifying a value range and the emotion va…
FB1KarmaReportDashBoardDatastruct
FB1KarmaReportDashBoardGraphDatastruct
FB1KarmaReportInvolvingInfostructStructure that defines karma report involving (highlight camera) info. Specifies the buff, step thre…
FB1KarmaReportMenuTableRowstructStructure that defines a karma report menu table row. Contains display name, icon, and tab type for…
FB1KarmaReportSearchParamstruct
FB1KarmaReportStepAlertTableRowstructStructure that defines a karma report step alert table row. Specifies the karma step threshold, comp…
FB1KarmaReportTabDatastruct
FB1KarmaReportZoIInfostructStructure that stores karma report information for a single ZOI entity. Holds the entity ID, current…
FB1KarmaReportZoIInfoListstructStructure that holds a list of karma report entries for multiple ZOI entities. Used to aggregate kar…
FB1KarmaReportZoIListInfostruct
FB1KeyBindingInfostructKey binding info (main key + modifier keys).
FB1KeyboardComboBlacklistEntrystructDefines a reserved keyboard combo entry that is already fixed to another action and should be blocke…
FB1L10NTableRowstructStructure that defines a localization (L10N) table row. Maps a locale to its Unreal and Steam cultur…
FB1LadderObjectSaveDatastructStructure that stores save data for a ladder object. Contains physical placement, floor linkage, and…
FB1LeaveCompanyCustomMobileMessageInfostructStores custom mobile message info for a specific leave company reason.
FB1LegacyCompanyDatastructMust match the field names of CompanyComponent's Employees and TodayWorkedEntities.
FB1LegacyDepartmentKeystructFor CBOR deserialization when migrating the old CompanyComponent to Career (same structure without d…
FB1LegacyEmployeeInfostructLegacy per-employee info used during the CompanyComponent -> Career migration.
FB1LevelInstanceLoadControlEntrystruct
FB1LevelQualityTableRowstructTable row defining the quality weight configuration used when calculating quality outcomes at variou…
FB1LevelSequenceInfostructStructure that defines a level sequence entry for cinematic playback. Contains gender conditions, se…
FB1LevelSequenceInfoListstructStructure that holds a list of level sequence info entries. Groups multiple sequence candidates for…
FB1LevelUpDisplayInfostructStores display information shown when a skill levels up, such as title and description text.
FB1LicensestructRuntime data for a license stored in a component. All licenses (owned/under-review/not-owned) are re…
FB1LicenseAcquireConditionstructDefines the acquisition condition for a license, specifying the method and the required parameter va…
FB1LicenseGradeConditionstructDefines the conditions and reward multipliers for a specific license grade tier. License grade condi…
FB1LicenseTableRowstructTable row defining a license, including its name, description, icon, acquisition conditions, and gui…
FB1LifeScheduleInfostructDefines a life-stage schedule entry, mapping an age range to a set of day schedule IDs.
FB1LifeScheduleTableRowstructDataTable row defining a full life schedule composed of multiple life-stage schedule entries.
FB1LifeTriggerDetailDatastructStructure that stores detail data for a life trigger event. Records the current trigger step and the…
FB1LifeTriggerInfostructStructure that defines configuration for a life trigger event. Specifies aging conditions, popups, t…
FB1LifeTriggerTableRowstructStructure that defines a life trigger table row. Contains a display label and a list of life trigger…
FB1LightBrightnessLevelstructMultipliers applied to a light object for one brightness level of the SetObjectBrightnessLevel execu…
FB1LightObjectTableRowstructData table row listing the light component names associated with a game object. Used to identify and…
FB1LineCullingTagEntrystructDefines a line-culling tag entry used for directional object culling, specifying the actor tag, cull…
FB1LoadingScreenImageInfostructStruct defining a loading screen image.
FB1LoadingScreenLevelInfostructStruct grouping loading screen images per level, split by day/night context.
FB1LoadingScreenTableRowstructTable row defining a loading screen settings.
FB1LoadingScreenTipTextstructStruct defining a loading screen tip text.
FB1LoanProductTableRowstructStructure that defines a loan product table row. Contains loan type, terms, interest rate, and all m…
FB1LoanTransactionTypestructStructure that defines transaction reason mappings for loan operations. Specifies the transaction re…
FB1LobbyBannerInfostructStructure that defines a lobby banner entry. Contains image, title, action type, URL, popup class, d…
FB1LobbyCalendarElementstruct
FB1LobbyCalendarPreviewDatastruct
FB1LobbyCalendarSettingsstruct
FB1LocomotionTableRowstructA table row defining locomotion animations for a character, including idle, walk, jog, swim, and tur…
FB1LogAccountLoginstruct
FB1LogAccountLogoutstruct
FB1LogBasestruct
FB1LogCharacterstruct
FB1LogCharacterDigeststruct
FB1LogCharacterInfostruct
FB1LogClientGameStatusstruct
FB1LogConstructionAddOnAttachstruct
FB1LogConstructionEndstruct
FB1LogCurrencyTransferstruct
FB1LogDamagestruct
FB1LogFPSstruct
FB1LogGameEndstruct
FB1LogGameStartstruct
FB1LogInfostruct
FB1LogItemstruct
FB1LogItemCraftstruct
FB1LogItemDigeststruct
FB1LogItemDropstruct
FB1LogItemEquipstruct
FB1LogItemPickUpstruct
FB1LogItemSpawnstruct
FB1LogItemTransferstruct
FB1LogLocationstruct
FB1LogMissionCompletestruct
FB1LogMissionCompleteMapEntrystruct
FB1LogMissionObjectInteractionstruct
FB1LogMissionProgressstruct
FB1LogMissionStartstruct
FB1LogModItemstruct
FB1LogModVehiclestruct
FB1LogObjectstruct
FB1LogPlayerAttackstruct
FB1LogPlayerEnterWorldstruct
FB1LogPlayerKillstruct
FB1LogPlayerLeaveShipstruct
FB1LogPlayerLeaveVehiclestruct
FB1LogPlayerMakeGroggystruct
FB1LogPlayerPositionstruct
FB1LogPlayerRevivestruct
FB1LogPlayerRideShipstruct
FB1LogPlayerRideVehiclestruct
FB1LogPlayerTakeDamagestruct
FB1LogPlayerUseItemstruct
FB1LogReturnResultstruct
FB1LogServerCrashedstruct
FB1LogServerEndedstruct
FB1LogServerGameStatusstruct
FB1LogShipstruct
FB1LogShipCalledstruct
FB1LogShipDigeststruct
FB1LogShipExpiredstruct
FB1LogShipSpawnedstruct
FB1LogStructurestruct
FB1LogStructureAddOnstruct
FB1LogStructureDestroyedstruct
FB1LogStructureTakeDamgestruct
FB1LogVehiclestruct
FB1LogVehicleAttachCustomstruct
FB1LogVehicleAttachPartstruct
FB1LogVehicleDetachCustomstruct
FB1LogVehicleDetachPartstruct
FB1LogVehicleDigeststruct
FB1LogVehicleEquipMountstruct
FB1LogVehicleOwnerChangestruct
FB1LogVehiclePartsstruct
FB1LogVehicleRepairPartstruct
FB1LogVehicleSpawnstruct
FB1LogVehicleStandUpstruct
FB1LogVehicleTakeDamagestruct
FB1MainRelationshipAutonomyRatestructDefines the selection weights for each main relationship type when autonomy determines which stat to…
FB1MainRelationshipTableRowstructTable row defining the main relationship determination weights for a specific condition, used to sel…
FB1MakeupChannelDesciptionstructDefines material parameter values for a makeup channel.
FB1MakeupChannelDesciptionFacePresetTablestructDefines makeup channel data for face presets, including the channel type and its material parameter…
FB1MakeupChannelInfostructDefines a customizable makeup channel. Includes list key, mask channel, description, and parameter d…
FB1MakeupDescriptionstructDefines makeup configuration data, including its identifier, channel-based material parameters, and…
FB1MakeupDescriptionFacePresetTablestructDefines makeup data for face presets, including the makeup type, makeup identifier, channel data, an…
FB1MakeupPresetItemstructDefines a makeup preset used in the customization UI, including its identifier, makeup data, related…
FB1MannequinAnimEventstruct
FB1MannequinRandomPresetPoolTableRowstructPer-city mannequin random preset pool.
FB1MapNavigatorMainMenuInfoTableRowstructStructure that defines a main menu entry table row for the map navigator. Contains a display name te…
FB1MapNavigatorSubMenuInfostructStructure that defines a sub-menu entry for the map navigator. Contains a list key, menu type, and d…
FB1MapTableRowstructStructure that defines a map data table row. Contains level name, display text IDs, currency, map im…
FB1MarketPriceDisasterChangeRatestructStructure that defines market price change rates caused by a disaster event. Specifies the disaster…
FB1MarketPriceHistorystructStructure that stores historical market price data. Contains a list of past price values for a marke…
FB1MarketPriceTableRowstructStructure that defines a market price data table row. Specifies the daily price fluctuation rate, mi…
FB1MarketSellingTableRowstructTable row defining the selling window configuration for the pocket market, including time range and…
FB1MaskObjectTableRowstructData table row storing the mask texture applied to a game object when placed in an object slot. Used…
FB1MaterialOriginDataMapsstruct
FB1MaterialParamMappingTableRowstructData table row mapping a material parameter to its target mesh, layer, and value configuration.
FB1MaterialParametersstruct
FB1MaterialTableRowstructTable row associating a material interface with a named material entry for use in UI or world render…
FB1MaxToOptimalResolutionstructMaps a maximum display resolution to its recommended optimal resolution and the appropriate UI size…
FB1MedicalAdoptionParamstruct
FB1MeetingRuleDatastructStructure that defines a single meeting rule entry. Specifies the conditions, site tags, and timelin…
FB1MeetingSchedulestructDefines a time window and an icon for a meeting schedule appointment slot. Used to present available…
FB1MeetingSiteListstructA list of site IDs available as meeting locations on a specific map. Used within the mobile message…
FB1MeetingTableRowstructStructure that defines a meeting data table row. Specifies aging condition flags and a list of meeti…
FB1MemoryDisplayDatastructStructure that holds display data for a memory entry shown in the UI. Contains a description text ID…
FB1MemoryMoodStepDisplayDatastructStructure that holds display data for a memory mood step entry. Contains a text ID and an icon asset…
FB1MemoryTableRowstructStructure that defines a memory data table row. Specifies the mood step, relationship category, trig…
FB1MemoryTriggerDatastructStructure that defines trigger conditions for adding a memory. Specifies the interaction tag, coop t…
FB1MeshColorChangeRequeststruct
FB1MeshReplaceSelectionDatastructHolds the data for a single mesh replacement selection entry, identifying the group, item, gallery p…
FB1MeshReplaceSelectionDataListstructContainer for a list of mesh replacement selection data entries, representing all selections within…
FB1MeshReplaceSelectionListstructMaps group names to their mesh replacement selection data lists, providing the full set of mesh repl…
FB1MeshSpawnDescriptionstructDescribes a mesh to be spawned, including the mesh path, rotation, and calculated bounds.
FB1MeshSpawnTagTableRowstructData table row that maps mesh IDs using tags for spawning at shared vehicle sites. Vehicles are spaw…
FB1MessageAnswerReplySetstructA set of answer texts and their corresponding reply texts for a specific response condition. Used wi…
FB1MessageSettingstructDefines the visual and content settings for a message notification, including theme, icons, caution…
FB1MessageStringstructA single localized string entry with a list key and a string table reference. Used within message an…
FB1MetricCategorystruct
FB1MetricInfostruct
FB1MetricMapstruct
FB1MilestonestructStructure that stores runtime data for an achieved milestone. Tracks the milestone ID, the target en…
FB1MilestoneDisplayDatastructStructure that holds display data for a milestone entry. Contains text IDs for title, description, a…
FB1MilestoneTableRowstructStructure that defines a milestone data table row. Contains category, target type, reward script, tr…
FB1MinimapCharacterstructHolds a character's position and orientation data for minimap rendering. Created by B2MinimapManager…
FB1MinimapInfostructContains minimap configuration data for a specific map. Stored in UB1UIMinimapDataAsset and looked u…
FB1MinimapMarkstructRepresents a mark (icon) placed on the minimap for a tracked entity. Created and managed by UB1Minim…
FB1MinimapMarkInfostructRequest to add or remove a colored mark for one entity on the minimap.
FB1MissionConditionDatastructDefinition data for a single mission condition, specifying its type, identifiers, and goal count. Us…
FB1MissionConditionStatestructRuntime state of a single mission condition, tracking current progress toward the goal count. Stores…
FB1MissionConditionTriggerstructTrigger payload carrying a mission condition update event, including the mission ID and count delta.…
FB1MissionConditionTriggerListstruct
FB1MissionCountMapstructStores a map of mission IDs to their repeat completion counts. Used to track how many times each wor…
FB1MissionIdstruct
FB1MissionIdListstruct
FB1MissionRecorderstructRuntime recorder that accumulates progress values for mission conditions mapped by their condition d…
FB1MissionStatestructRuntime state of a mission instance, tracking its type, conditions, and completion status. Links a m…
FB1MissionTabTableRowstructTable for entering data by mission tab type.
FB1MissionTableRowstructData table row defining a standard mission and its required conditions. Supports targeting a specifi…
FB1MobileCallAlertCallerDatastruct
FB1MobileCallTableRowstructData table row storing configuration for a mobile call entry, including its type, choice card, and c…
FB1MobileContactMapstructStores the contact list for a character, mapping target entity IDs to their block state. Tracks whic…
FB1MobileMessagestructRuntime representation of a single mobile message entry in a conversation thread. Stores the message…
FB1MobileMessageCooltimeMapstructStores cooldown maps for mobile messages, message pools, and send messages. Tracks per-ID cooldown e…
FB1MobileMessageCustomResponsestructRuntime data holding the resolved response strings and scripts for a custom mobile message. Populate…
FB1MobileMessageDatastructData container for a single mobile message entry, holding all localized string IDs for message and a…
FB1MobileMessageDelayInfostructRuntime delay configuration for a mobile message, specifying when a delayed message should be sent.…
FB1MobileMessageListstructA full conversation thread between the player and another entity, storing all messages and response…
FB1MobileMessageListMapstructStores all mobile message conversation threads keyed by the other character's entity ID. Provides a…
FB1MobileMessagePartiesDatastructDefines how a message party (sender or receiver) is resolved from a script context base object. Uses…
FB1MobileMessagePartiesResultstructResolved sender and receiver entity IDs for a mobile message parties lookup. Holds the final sender…
FB1MobileMessagePartiesTableRowstructData table row defining the sender and receiver parties for a custom mobile message. References part…
FB1MobileMessageRewardTableRowstructData table row defining the relationship stat points awarded for each type of mobile message respons…
FB1MobileMessageSendDatastructRuntime data for a mobile message send response, recording the selected answer type and its string.…
FB1MobileMessageSendTableRowstructData table row defining a player-initiated send message with answer pools and per-response scripts.…
FB1MobileMessageTableRowstructData table row defining a mobile message with multiple localized message variants and response scrip…
FB1MobileMessageTableRowBasestructBase data table row for mobile message entries, providing shared reward and condition ID fields. Ext…
FB1ModAssetHashstructSnapshot of structural hashes for material-related assets, used to detect whether a mod's material a…
FB1ModExploreSubMenuDatastructDisplay data for a sub menu button listed under an explore tab section. Lock entries are shown dimme…
FB1ModPlatformButtonDatastructDisplay data for a mod platform button shown in the mod manager browse tab. Includes an icon texture…
FB1ModSafeAssetHashPoolstructPer-client-version pool of safe (base-game asset path -> hash) pairs, generated offline by the B1Bui…
FB1ModSafeGuidArraystructList of MPC StateId GUIDs proven safe for a single base-game asset path (mods built with different M…
FB1ModSafeHashArraystructList of structural hashes proven safe for a single base-game asset path.
FB1ModSortOrderDatastructDisplay data for a mod list sort order option shown in the sort widget. TitleId is the key used to d…
FB1ModUIInfostructUI-facing information about a mod, including its project name and version string.
FB1ModValidationStateDatastructDisplay data for a specific mod validation state in the mod manager UI. Defines the state icon, labe…
FB1ModifierSettingDatastructA single modifier setting entry specifying the target type, key, operation, and value to apply. Used…
FB1ModifierTableRowstructData table row defining a named set of modifier settings applied together as a group. Each row holds…
FB1MontageFXEventstructFX event extracted from AnimMontage AnimNotifies Used for sequence-based FX playback (fireworks, che…
FB1MontageTableRowstructData table row defining the full configuration of an animation montage. Includes timing, sections, a…
FB1MontagesForCachestruct
FB1MorphTargetDatastruct
FB1MorphTargetDeltastruct
FB1MorphTargetLODInfostruct
FB1MotorcycleMovementSettingstructMovement physics settings for a motorcycle-type vehicle, including lean, speed, steering, and accele…
FB1MouseCursorConfigstructConfiguration for mouse cursor behavior, including the edge-scroll area size and speed.
FB1MovePathInputContextstruct
FB1MovePathOutputContextstruct
FB1MovieBuffInfostructDefines a buff schedule entry for movie playback at a specific time point. Time is interpreted as in…
FB1MovieCommonBuffInfostructDefines a common buff entry for movie watching with probability-based selection. Multiple entries ca…
FB1MoviePreferenceBuffInfostructMaps a preference to probability-based like/dislike buff sets. When a character has the specified pr…
FB1MovieTableRowstructData table row defining a movie entry with its media source, buff schedule, and playback duration. S…
FB1MultiSpaceTargetCandidatestruct
FB1NameArraystruct
FB1NameDatastructA single name entry within a name pool, storing a list key, gender association, and localized displa…
FB1NameSetWrapperstructA UPROPERTY-compatible wrapper around a TSet of FName values, enabling serialization of name sets.
FB1NavigationNodestructRepresents a single waypoint in a navigation path, storing world position, orientation, and associat…
FB1NavigationPathstruct
FB1NavigationQuerystruct
FB1NavigationQueryParamsstruct
FB1NeighborhoodStoryTableRowstructTable row defining a neighborhood story preset: its display info and the autonomy tags it suppresses…
FB1NewCategorizedStyleSlotInfostruct
FB1NewItemContainerstruct
FB1NewItemInfostruct
FB1NewMarkerTableRowstructData table row defining the categorization metadata for a new content marker entry. Specifies which…
FB1NewSlotIndexSetstructNew marker for situational style-slot purchases - per-category slot indices.
FB1NightModePresetstruct
FB1NightMode_DirectionalLightstruct
FB1NightMode_Domestruct
FB1NightMode_ExponentialHeightFogstruct
FB1NightMode_PostProcessstruct
FB1NightMode_SkyLightstruct
FB1NightMode_Sunstruct
FB1NotifyActivityFeedSchedulesstructDefines the notification schedule for holiday ActivityFeed alerts, specifying the start time and the…
FB1NotifyStateVoiceKeystruct
FB1ObjectBpSlotDatastructDefines a single slot component on an object blueprint, specifying its name, location, rotation, and…
FB1ObjectBpTableRowstructData table row defining the blueprint-level properties of a game object, used primarily for modding.…
FB1ObjectCategoryEntrystructA top-level category entry grouping middle categories under a named icon and UI button. Represents t…
FB1ObjectCategoryTableRowstructData table row defining the full category hierarchy for a specific object build mode. Groups top-lev…
FB1ObjectChangeActorGroupParamstructA single actor change option defining a named actor variant with its display icon. Used within actor…
FB1ObjectChangeActorGroupRowstructData table row defining a group of swappable actor variants for a game object. Allows entire actor b…
FB1ObjectChangeMaterialGroupRowstructData table row defining a group of swappable material entries for a game object. Each group provides…
FB1ObjectChangeMeshGroupRowstructData table row defining a group of swappable mesh variants for a game object. Provides a named set o…
FB1ObjectCustomizeMaterialGroupRowstructData table row defining a group of customizable material layers for a game object. Each group provid…
FB1ObjectCustomizeMaterialPartsRowstructData table row defining the full set of customizable material parts for an object and an optional ac…
FB1ObjectCustomizeSaveDatastructSerializable runtime save data for a single object customization slot, storing typed value maps. Per…
FB1ObjectCustomizeShapePartsstructA single shape part entry for a customizable shape object, linking a parts ID to its mesh and icon.…
FB1ObjectCustomizeShapeTemplatesRowstructData table row defining a customizable shape template for an object, including part slots and previe…
FB1ObjectDataFilterRowstructData table row defining the filter tags associated with a specific object data filter entry. Used to…
FB1ObjectDepreciationInfostructDefines the depreciation rate for a game object in a specific state group. Used within the object de…
FB1ObjectFilterCategoryEntrystructA filter category entry grouping sub-categories for the object filter panel in the build UI. Used to…
FB1ObjectFilterCategoryTableRowstructData table row defining the filter category hierarchy for a specific object build mode filter panel.…
FB1ObjectGeneralEffectTableRowstructData table row defining the general effect properties of a game object, including durability and per…
FB1ObjectMeshInfostruct
FB1ObjectMiddleCategoryEntrystructA middle-level category entry grouping sub-categories under a named UI widget panel. Part of the thr…
FB1ObjectPartsCustomUsageRowstructData table row defining the customization capabilities for a specific object part group. Specifies w…
FB1ObjectPartsDefinitionstructDefines a named customizable part of a game object, specifying its category, mesh descriptions, and…
FB1ObjectPartsDescriptionstructDescribes the mesh component and material slot assignment for a single object part. Used within part…
FB1ObjectPartsOverridestructDescribes an override for a specific object part within a material change entry. Used when a materia…
FB1ObjectPartsParamUsageRowstructData table row defining the material parameter usage rules for a specific object part. Specifies whi…
FB1ObjectPopUpDescriptionTableRowstructData table row controlling which additional information is shown in the object description popup. To…
FB1ObjectSaveDatastruct
FB1ObjectSelectionSetTableRowstructData table row defining an ordered collection of selection sets for a game object. Controls which in…
FB1ObjectShopWorkerCreateParamstructParameters used to create a shop worker character for a specific game object and site.
FB1ObjectShopWorkerCustomizeTimestructStores the customized operating hours and days for a shop worker's schedule.
FB1ObjectSlotDatastructConfiguration data for an object slot, defining mesh visibility and masking behavior.
FB1ObjectSlotSaveDatastruct
FB1ObjectSlotTableRowstructData table row defining an object slot, including enabled object categories, disable conditions, and…
FB1ObjectSubCategoryEntrystructA single sub-category entry in the object placement UI, defining its category name, icon, and visibi…
FB1ObjectTableRowstructData table row defining the full configuration of a game object, including its visual, functional, a…
FB1ObjectTemplateTableRowstructData table row defining the blueprint, placement, and interaction properties of a game object templa…
FB1ObjectWeatheringInfostructDefines a single weathering grade level, including visual intensity, progression timing, price depre…
FB1ObjectWeatheringTableRowstructTable row that defines an object weathering type, including its display name and the ordered list of…
FB1ObjectWhiteListDatastruct
FB1ObservationCooltimeRangestructDefines the minimum and maximum cooltime range used for observation look-at behavior.
FB1OccupyingFleaMarketObjectDatastructTracks which character is currently occupying a flea market object slot, including the character, ob…
FB1OneTimePostureAnimTableRowstructTable row defining a list of one-time posture animation overrides applied during specific posture tr…
FB1OptionalFloatstructOptional float container used for storing parameter values that may or may not be set.
FB1OrderstructDefines a single scheduled activity (order) within a timeline range, specifying what interaction to…
FB1OrganizationInfostructDefines a job organization within a company, including job type, ranks, recruitment settings, and im…
FB1OrganizationRankstructDefines an organizational rank within a company, including rank level, name, conditions, employment…
FB1OutfitPresetDatastructDefines outfit preset data, including garment identifiers for each garment part and an accessory lis…
FB1OutfitSettingstructStores the complete outfit state for a character, including garment, accessory, printed accessory, o…
FB1OverlapInfostruct
FB1OverloadWarningSettingstruct
FB1OverrideBaseObjectTableRowstructDataTable row that maps an override base object type to its activation conditions.
FB1OverrideFilterSettingstruct
FB1OverridePostureAnimstructCombines a previous posture state, a next posture state, and an override animation to define a one-t…
FB1OverridePostureAnimInfostructHolds the animation and section name for an overriding posture animation.
FB1OverridePostureStatestructDefines an override posture state, specifying a posture ID and its associated slot direction.
FB1OwnedVehicleDatastructStores ownership and color data for a vehicle owned by a character, with JSON and CBOR snapshot supp…
FB1OwnershipDatastructSerializable ownership data recording the ownership type and owner entity ID of a placed game object…
FB1PacketInitSiteInfostructPacket data used to initialize a site, including its world transform, built data, and owner househol…
FB1Packet_C_AddGeneratedMotionSlotDatastruct
FB1Packet_C_AddMinimapTrackingstruct
FB1Packet_C_AddTraitstruct
FB1Packet_C_AddTraitListstruct
FB1Packet_C_AdjustLocationstruct
FB1Packet_C_AdjustRecoveryPositionstruct
FB1Packet_C_ApplyAutonomyOptionSettingsstruct
FB1Packet_C_ApplyBioProgressSettingsstruct
FB1Packet_C_ApplyGameContentsSettingsstruct
FB1Packet_C_ApplyGameOptionSettingsstruct
FB1Packet_C_ApplySmartZoiSettingsstruct
FB1Packet_C_ApplyWalkToTeleportSettingsstruct
FB1Packet_C_ApplyWeatherSettingsstruct
FB1Packet_C_CLIExecutestruct
FB1Packet_C_CLIExecuteAckstruct
FB1Packet_C_CancelCareerVacationstruct
FB1Packet_C_CancelInteractionstruct
FB1Packet_C_CancelRestaurantGroupOrderPickerstruct
FB1Packet_C_CancelSelectZoistruct
FB1Packet_C_ChangeAutonomyEnablestruct
FB1Packet_C_ChangeHouseholdNamestruct
FB1Packet_C_ChangeMannequinAppearanceSettingstruct
FB1Packet_C_ChangeMannequinObjectDatastruct
FB1Packet_C_ChangePossessstruct
FB1Packet_C_ChangeScheduleStatestruct
FB1Packet_C_Cheatstruct
FB1Packet_C_CheckJobInducementAlertstruct
FB1Packet_C_ClearFamilyPortraitDirtystruct
FB1Packet_C_ClearHouseholdTextureIdstruct
FB1Packet_C_CloseCraftingUIstruct
FB1Packet_C_CloseInventoryWidgetstruct
FB1Packet_C_CloseNumericPopupstruct
FB1Packet_C_CloseObjectInventorystruct
FB1Packet_C_CompleteSelectBoatSeatChangeZoistruct
FB1Packet_C_CompleteSelectZoistruct
FB1Packet_C_CompleteSocialEventTransitionstruct
FB1Packet_C_ConfirmCareerVacationstruct
FB1Packet_C_ConfirmScheduleConflictstruct
FB1Packet_C_CreatePhotoFrameInBagstruct
FB1Packet_C_DeSelectHopestruct
FB1Packet_C_DeleteGeneratedMotionSlotDatastruct
FB1Packet_C_DeliverFreelanceCraftObjectstruct
FB1Packet_C_DesignateSchoolUniformstruct
FB1Packet_C_DestroyGameObjectOnBuildModestruct
FB1Packet_C_EndBinocularViewstruct
FB1Packet_C_EndBuildModestruct
FB1Packet_C_EndCharacterCustomizationstruct
FB1Packet_C_EndKarmaInvolvingstruct
FB1Packet_C_EnterDockingAreastruct
FB1Packet_C_ExitDockingAreastruct
FB1Packet_C_FailPlayGeneratedMotionstruct
FB1Packet_C_FinishAsyncLoadstruct
FB1Packet_C_FinishCohabitFamilyMovestruct
FB1Packet_C_FinishDivorcestruct
FB1Packet_C_FinishDivorceHouseholdstruct
FB1Packet_C_FinishMarriageFamilyMovestruct
FB1Packet_C_FinishtSocialEventPopupstruct
FB1Packet_C_ForcedPassengersExitFinishedstruct
FB1Packet_C_FreezeAgeGameOptionstruct
FB1Packet_C_GetShopWorkerInfostruct
FB1Packet_C_GetWalkToSitePointRequeststruct
FB1Packet_C_HoldHandLocomotionStatestruct
FB1Packet_C_Initstruct
FB1Packet_C_InteractiveContentPhaseChangedstruct
FB1Packet_C_InteractiveContentResultstruct
FB1Packet_C_InventoryObjectDisposestruct
FB1Packet_C_IsOpenedInteractionPanelstruct
FB1Packet_C_Landedstruct
FB1Packet_C_LuaControlCommandstruct
FB1Packet_C_LuaUserMessagestruct
FB1Packet_C_MainPerspectiveChangeInitstruct
FB1Packet_C_MaxWaitingFamilyCountOptionstruct
FB1Packet_C_Movestruct
FB1Packet_C_MoveAOICenterstruct
FB1Packet_C_MoveInteractionstruct
FB1Packet_C_NoticeFinishSurfingstruct
FB1Packet_C_NotifyActivePhysicsObjectSleepstruct
FB1Packet_C_NotifyHairSalonCanceledstruct
FB1Packet_C_NotifyTimelineEditModestruct
FB1Packet_C_OnBecameGhoststruct
FB1Packet_C_OnBuyCatShopItemstruct
FB1Packet_C_OnCatOperatorSelectedZoiChangedstruct
FB1Packet_C_OnChangeEnableDisasterstruct
FB1Packet_C_OnChangeEnableGhoststruct
FB1Packet_C_OnChangeEnableRecommendedInteractionstruct
FB1Packet_C_OnChangeIsInViewportCharacterstruct
FB1Packet_C_OnChangeNodeIndexstruct
FB1Packet_C_OnChangeSLODViewLevelstruct
FB1Packet_C_OnClickedStatDesireButtonstruct
FB1Packet_C_OnCloseLoadingUIstruct
FB1Packet_C_OnFinishLevelSequencestruct
FB1Packet_C_OnMessageReadstruct
FB1Packet_C_OnMovieEndReachedstruct
FB1Packet_C_OnOpenLoadingUIstruct
FB1Packet_C_OnPlayerUIChangedstruct
FB1Packet_C_OnSpawnedCharacterstruct
FB1Packet_C_OnSpawnedCharacterMeshstruct
FB1Packet_C_OnSpawnedGameObjectstruct
FB1Packet_C_OnTeleportFinishedstruct
FB1Packet_C_OnUpdateGameObjectInfostruct
FB1Packet_C_OverlapDoorstruct
FB1Packet_C_PathMovePausestruct
FB1Packet_C_PickCharacterstruct
FB1Packet_C_PostChildBirthstruct
FB1Packet_C_ProcessMotionWarpingstruct
FB1Packet_C_ProcessMovementstruct
FB1Packet_C_PublishCraftObjectstruct
FB1Packet_C_PutDownInventoryObjectstruct
FB1Packet_C_PutInSiteInventorystruct
FB1Packet_C_PutOutSiteInventorystruct
FB1Packet_C_QueryAdoptablestruct
FB1Packet_C_QueryNavigationSkippablestruct
FB1Packet_C_ReadAptitudesstruct
FB1Packet_C_ReadMilestonestruct
FB1Packet_C_ReadySocialEventTransitionstruct
FB1Packet_C_RefreshAppearancestruct
FB1Packet_C_RefreshFamilyTimelineDatastruct
FB1Packet_C_RefreshUpdatedSitesstruct
FB1Packet_C_RegisterVehiclestruct
FB1Packet_C_RemoveActivityFeedsByCategorystruct
FB1Packet_C_RemoveAllActivityFeedsstruct
FB1Packet_C_RemoveAllHouseholdMonitoringNotificationsstruct
FB1Packet_C_RemoveMinimapTrackingstruct
FB1Packet_C_RemoveNewActivityFeedstruct
FB1Packet_C_RemovePublishableFromCraftingUIstruct
FB1Packet_C_RemoveTimeScaleOverridestruct
FB1Packet_C_RemoveTraitstruct
FB1Packet_C_ReportSlackstruct
FB1Packet_C_ReqUpdateAccessiblePermissionGroupstruct
FB1Packet_C_ReqUpdateDoorAllowedMembersstruct
FB1Packet_C_ReqUpdateDoorOwnerEntitystruct
FB1Packet_C_RequestAcceptFreelanceOrderstruct
FB1Packet_C_RequestActiveInteractionstruct
FB1Packet_C_RequestAddProfileUnlockHistorystruct
FB1Packet_C_RequestAddSchedulestruct
FB1Packet_C_RequestAddSellItemstruct
FB1Packet_C_RequestAddTimestruct
FB1Packet_C_RequestAnimstruct
FB1Packet_C_RequestApplyCAZPreferencestruct
FB1Packet_C_RequestApplyJobstruct
FB1Packet_C_RequestAscendstruct
FB1Packet_C_RequestAvailableInteractionBagListstruct
FB1Packet_C_RequestAvailableRabbitHoleInteractionIdListstruct
FB1Packet_C_RequestAvailableRemoteSelectionsstruct
FB1Packet_C_RequestAvailableTalkInteractionBagListstruct
FB1Packet_C_RequestAvailableVehicleInteractionBagListstruct
FB1Packet_C_RequestAvailableWaypointIndicatorInteractionBagListstruct
FB1Packet_C_RequestBuyShoppingItemstruct
FB1Packet_C_RequestCAZUnlockCatalogConditionStatesstruct
FB1Packet_C_RequestCanAddCharacterInteractionstruct
FB1Packet_C_RequestCanAddInteractionstruct
FB1Packet_C_RequestCanSaveGameObjectstruct
FB1Packet_C_RequestCancelCoopstruct
FB1Packet_C_RequestCancelFreelanceOrderstruct
FB1Packet_C_RequestCareerUIDatastruct
FB1Packet_C_RequestCareerVacationstruct
FB1Packet_C_RequestChangeDailyAllScheduleStatestruct
FB1Packet_C_RequestChangeFixHopestruct
FB1Packet_C_RequestChangeGenderIdentitystruct
FB1Packet_C_RequestChangeHopeLifestruct
FB1Packet_C_RequestChangeNamestruct
FB1Packet_C_RequestChangeStatestruct
FB1Packet_C_RequestCharacterDataCachestruct
FB1Packet_C_RequestCharacterStatDescriptionsstruct
FB1Packet_C_RequestCheckDoorPermissionstruct
FB1Packet_C_RequestCheckObjectSkillConditionListstruct
FB1Packet_C_RequestCheckWalkableGroundstruct
FB1Packet_C_RequestCityMovestruct
FB1Packet_C_RequestCityTravelstruct
FB1Packet_C_RequestClearAllCustomSchedulesstruct
FB1Packet_C_RequestClearCustomSchedulesstruct
FB1Packet_C_RequestContinuePublishableCraftingstruct
FB1Packet_C_RequestCoopstruct
FB1Packet_C_RequestCreateSocialEventstruct
FB1Packet_C_RequestCurrentSiteScheduleCustomizeInfostruct
FB1Packet_C_RequestDeleteContactsstruct
FB1Packet_C_RequestDeleteMessageListsstruct
FB1Packet_C_RequestDespawnObjectShopCharacterstruct
FB1Packet_C_RequestDiestruct
FB1Packet_C_RequestDivestruct
FB1Packet_C_RequestDoorToggleCheckPermissionstruct
FB1Packet_C_RequestEmergencyModestruct
FB1Packet_C_RequestEnterVehiclestruct
FB1Packet_C_RequestEvictFamilyFromSitestruct
FB1Packet_C_RequestExchangeCostInSitestruct
FB1Packet_C_RequestExistOverriddenWeatherstruct
FB1Packet_C_RequestExtendCityTravelstruct
FB1Packet_C_RequestFallRagdollstruct
FB1Packet_C_RequestFinishTeamProjectstruct
FB1Packet_C_RequestFireEmployeestruct
FB1Packet_C_RequestFreelanceDatastruct
FB1Packet_C_RequestGamePausestruct
FB1Packet_C_RequestGetAvaliableDoorInteractionBagstruct
FB1Packet_C_RequestGetOutAllVehiclestruct
FB1Packet_C_RequestGetOutVehiclestruct
FB1Packet_C_RequestHandOverSelectedObjectstruct
FB1Packet_C_RequestHouseholdBizDataCachestruct
FB1Packet_C_RequestHouseholdDataCachestruct
FB1Packet_C_RequestImpulseRagdollstruct
FB1Packet_C_RequestIngredientInfosPacketstruct
FB1Packet_C_RequestInitialStatestruct
FB1Packet_C_RequestInteractionstruct
FB1Packet_C_RequestInteractionFromInventorystruct
FB1Packet_C_RequestInventoryDataCachestruct
FB1Packet_C_RequestJoinCareerstruct
FB1Packet_C_RequestJoinCompanystruct
FB1Packet_C_RequestKarmaInvolvingstruct
FB1Packet_C_RequestKickGameObjectsstruct
FB1Packet_C_RequestLeaveCareerstruct
FB1Packet_C_RequestLeaveCompanystruct
FB1Packet_C_RequestMedicalAdoptionstruct
FB1Packet_C_RequestMemoryListstruct
FB1Packet_C_RequestMinimapTrackingstruct
FB1Packet_C_RequestModifiedCollisionBitArrayMapstruct
FB1Packet_C_RequestModifyCustomScheduleSitestruct
FB1Packet_C_RequestModifyCustomScheduleTimestruct
FB1Packet_C_RequestMoveInFamilyToSitestruct
FB1Packet_C_RequestMoveLevelstruct
FB1Packet_C_RequestMoveSchedulestruct
FB1Packet_C_RequestNavGuidePathstruct
FB1Packet_C_RequestNearestCityGraphPointstruct
FB1Packet_C_RequestOpenAutonomyOptionWidgetstruct
FB1Packet_C_RequestOpenChangeAmbitionUIstruct
FB1Packet_C_RequestOpenCollectionstruct
FB1Packet_C_RequestOpenCreateSocialEventPopupstruct
FB1Packet_C_RequestOutgoingCallstruct
FB1Packet_C_RequestPhysicalAdoptionstruct
FB1Packet_C_RequestPlayerNaviInfostruct
FB1Packet_C_RequestPoolBoundaryMoveInteractionstruct
FB1Packet_C_RequestPreferenceDatastruct
FB1Packet_C_RequestPriceDownstruct
FB1Packet_C_RequestPromVotestruct
FB1Packet_C_RequestPromotionExamstruct
FB1Packet_C_RequestPurchaseHouseholdBizSitestruct
FB1Packet_C_RequestRabbitHoleInteractionstruct
FB1Packet_C_RequestRabbitHoleTimeScalestruct
FB1Packet_C_RequestRecallVehiclestruct
FB1Packet_C_RequestRecommendedMessagesstruct
FB1Packet_C_RequestRecoverRagdollstruct
FB1Packet_C_RequestRecruitInfosstruct
FB1Packet_C_RequestRefreshPurchasedShoppingItemsstruct
FB1Packet_C_RequestRefreshSellItemsstruct
FB1Packet_C_RequestRefreshShoppingItemsstruct
FB1Packet_C_RequestRegisterCustomizedCharactersstruct
FB1Packet_C_RequestRegisterCustomizedHouseholdstruct
FB1Packet_C_RequestRemoteWorkstruct
FB1Packet_C_RequestRemoveHouseholdsstruct
FB1Packet_C_RequestRemoveSchedulestruct
FB1Packet_C_RequestReserveChangeJobDepartmentstruct
FB1Packet_C_RequestResponseCandidatesstruct
FB1Packet_C_RequestRestaurantCustomerFXSnapshotstruct
FB1Packet_C_RequestRetireCareerstruct
FB1Packet_C_RequestSchoolUniformDisplaystruct
FB1Packet_C_RequestSellHouseholdBizstruct
FB1Packet_C_RequestSellHouseholdBizSitestruct
FB1Packet_C_RequestSendMessageBySelfstruct
FB1Packet_C_RequestSendMessageResponsestruct
FB1Packet_C_RequestSetCharacterVoicestruct
FB1Packet_C_RequestSetContactBlockedstruct
FB1Packet_C_RequestSetVehicleLightsFlagstruct
FB1Packet_C_RequestSetWeatheringIntensitystruct
FB1Packet_C_RequestSiteInteriorVisibilitystruct
FB1Packet_C_RequestSiteScheduleCustomizestruct
FB1Packet_C_RequestSiteScheduleWorkerAttributestruct
FB1Packet_C_RequestSkipNavigationstruct
FB1Packet_C_RequestSocialEventRoleSelectableRelationshipDatastruct
FB1Packet_C_RequestSpawnObjectShopCharacterstruct
FB1Packet_C_RequestSpawnStaticCharacterSpawnerstruct
FB1Packet_C_RequestStartCraftingstruct
FB1Packet_C_RequestStatstruct
FB1Packet_C_RequestStopAutoDrivingstruct
FB1Packet_C_RequestStopBizOperatingstruct
FB1Packet_C_RequestSubmitQueststruct
FB1Packet_C_RequestSyncMoviestruct
FB1Packet_C_RequestTalkTargetMemorystruct
FB1Packet_C_RequestTeleportStayoverHomestruct
FB1Packet_C_RequestTeleportToScheduleLocationstruct
FB1Packet_C_RequestTeleportToSitestruct
FB1Packet_C_RequestThrowCarriablestruct
FB1Packet_C_RequestThrowHitCharacterstruct
FB1Packet_C_RequestTimelinestruct
FB1Packet_C_RequestTransactionRecordsstruct
FB1Packet_C_RequestUnreadMemoryListstruct
FB1Packet_C_RequestUpdateDoorPermissionstruct
FB1Packet_C_RequestUpdateHouseholdBizstruct
FB1Packet_C_RequestUpdateHouseholdPauseAgingstruct
FB1Packet_C_RequestUpdateInventorystruct
FB1Packet_C_RequestUpdateSiteScheduleTimestruct
FB1Packet_C_RequestUpdateSiteScheduleWorkerstruct
FB1Packet_C_RequestUpdateSiteScheduleWorkerStatstruct
FB1Packet_C_RequestValidateAcceptOrderstruct
FB1Packet_C_RequestVehicleAccidentSkipstruct
FB1Packet_C_RequestWalkToSitestruct
FB1Packet_C_RequestZoiNaviWidgetInfostruct
FB1Packet_C_RescueEntitystruct
FB1Packet_C_RescueOnBuildModestruct
FB1Packet_C_ResetAllAutonomyOptionstruct
FB1Packet_C_ResetAutonomyOptionstruct
FB1Packet_C_ResetGlobalAutonomyOptionstruct
FB1Packet_C_ResetTraitstruct
FB1Packet_C_ResetUnreadHouseholdMonitoringNotificationCountstruct
FB1Packet_C_RespondToIncomingCallstruct
FB1Packet_C_ResponseFreelanceUIStatusstruct
FB1Packet_C_ResponseRefreshUpdatedSitesstruct
FB1Packet_C_ResponseResetSitestruct
FB1Packet_C_ResponseSocialEventPresetLoadstruct
FB1Packet_C_ResponseSpawnSocialEventObjectsstruct
FB1Packet_C_Restorestruct
FB1Packet_C_ResultCheckAvailableFirePosstruct
FB1Packet_C_ResultSurfingstruct
FB1Packet_C_SelectChoiceCardAnswerstruct
FB1Packet_C_SelectClothingRackOutfitstruct
FB1Packet_C_SelectErrandObjectstruct
FB1Packet_C_SelectHopestruct
FB1Packet_C_SelectSalonHairstruct
FB1Packet_C_SellAtDepreciatedPricestruct
FB1Packet_C_SellPublishableFromCraftingUIstruct
FB1Packet_C_SellSiteInventoryObjectsstruct
FB1Packet_C_SendAnimContextstruct
FB1Packet_C_SendCurrencystruct
FB1Packet_C_SendFamilyCurrencystruct
FB1Packet_C_SendGiftBoxstruct
FB1Packet_C_SendOverrideWeatherstruct
FB1Packet_C_SendPreferenceDatastruct
FB1Packet_C_SetActiveModeAutonomySuppressstruct
FB1Packet_C_SetAutonomyFrequencyOptionstruct
FB1Packet_C_SetAutonomyToggleOptionstruct
FB1Packet_C_SetCareerSeatAllowedRanksstruct
FB1Packet_C_SetDoorPermissionModestruct
FB1Packet_C_SetHouseholdCurrencystruct
FB1Packet_C_SetLocalMovieFilePathstruct
FB1Packet_C_SetNeighborhoodStoryActivestruct
FB1Packet_C_SetPendingRestaurantGroupOrderstruct
FB1Packet_C_SetSLODLoadingFocusBypassstruct
FB1Packet_C_SetScheduleMaintainstruct
FB1Packet_C_SetSeatAllowedRanksstruct
FB1Packet_C_SetSmartZoiTagstruct
FB1Packet_C_SetTimeScaleOverridestruct
FB1Packet_C_SetVehicleVelocitystruct
FB1Packet_C_ShowingInteractionBagRatiostruct
FB1Packet_C_SimulationPlaystruct
FB1Packet_C_SmartZoiDramaPopupClosedstruct
FB1Packet_C_Snapshotstruct
FB1Packet_C_StartBuildModestruct
FB1Packet_C_StartMarriagestruct
FB1Packet_C_StartVehicleHornstruct
FB1Packet_C_StartedFreefallstruct
FB1Packet_C_StartedJumpstruct
FB1Packet_C_StopVehicleHornstruct
FB1Packet_C_SuccessRegisterVehiclestruct
FB1Packet_C_SwitchSmartZoiModelstruct
FB1Packet_C_SyncActivePhysicsObjectLocationstruct
FB1Packet_C_SyncMovementstruct
FB1Packet_C_SyncNavigationNodestruct
FB1Packet_C_TeleportHomeSitestruct
FB1Packet_C_ToggleAIModestruct
FB1Packet_C_TriggerInputstruct
FB1Packet_C_TriggerLeftMouseButtonReleasedstruct
FB1Packet_C_TryPlayAmbitionstruct
FB1Packet_C_TryPossessAnotherFamilyMemberWithAgestruct
FB1Packet_C_TrySendAddPreferencestruct
FB1Packet_C_UIModEventRequeststruct
FB1Packet_C_UnPickCharacterstruct
FB1Packet_C_UnregisterVehiclestruct
FB1Packet_C_UpdateAllGeneratedMotionSlotDatastruct
FB1Packet_C_UpdateBuildModestruct
FB1Packet_C_UpdateBuiltDatastruct
FB1Packet_C_UpdateDecorationSpawnstruct
FB1Packet_C_UpdateHouseholdInfoListstruct
FB1Packet_C_UpdateInvisibleObjectDuringInteractionstruct
FB1Packet_C_UpdateMarriedFamilystruct
FB1Packet_C_UpdatePathFindingDatastruct
FB1Packet_C_UpdateReadMemoryListTimestruct
FB1Packet_C_UpdateRealTimeSecondsPerGameMinutestruct
FB1Packet_C_UpdateSelectedPlayerIdstruct
FB1Packet_C_UpdateSelectionstruct
FB1Packet_C_UpdateStablitystruct
FB1Packet_C_UpdateTakeOffShoesstruct
FB1Packet_C_UpdateTakeOffShoesToSitestruct
FB1Packet_C_UpdateTimeScalestruct
FB1Packet_C_UpdateTransformstruct
FB1Packet_C_UpdateVehicleTransformstruct
FB1Packet_C_UpdateVisibilitystruct
FB1Packet_C_UpdateZoiGroupstruct
FB1Packet_C_UserCheatstruct
FB1Packet_C_UserCheatEnablestruct
FB1Packet_C_VehicleOnBeginOverlapstruct
FB1Packet_C_VehicleOnEndOverlapstruct
FB1Packet_C_VehicleSpawnFinishedstruct
FB1Packet_C_WalkTostruct
FB1Packet_S_AckMoveLevelstruct
FB1Packet_S_AddActivityFeedstruct
FB1Packet_S_AddBuffstruct
FB1Packet_S_AddCollectionInformationstruct
FB1Packet_S_AddDoodlestruct
FB1Packet_S_AddHopeTraitstruct
FB1Packet_S_AddHouseholdMonitoringNotificationstruct
FB1Packet_S_AddInteractionQueuestruct
FB1Packet_S_AddMemorystruct
FB1Packet_S_AddMilestonestruct
FB1Packet_S_AddMoveTogetherVMstruct
FB1Packet_S_AddOrUpdateZoiGroupstruct
FB1Packet_S_AddSkillstruct
FB1Packet_S_AddSkillExpstruct
FB1Packet_S_AddSpeechBubblestruct
FB1Packet_S_AddTalkTargetstruct
FB1Packet_S_AddTimeAlertstruct
FB1Packet_S_AddTraitstruct
FB1Packet_S_AgeChangedUpdateSkillsstruct
FB1Packet_S_AllRevertTemporaryAppearancestruct
FB1Packet_S_AmbitionChangedstruct
FB1Packet_S_AmbitionCompletestruct
FB1Packet_S_AmbitionCompletionStatusChangedstruct
FB1Packet_S_AmbitionFinishMissionstruct
FB1Packet_S_AnimNotifyEvent_PlayAnimstruct
FB1Packet_S_ApplyMaterialParameterstruct
FB1Packet_S_Ascendstruct
FB1Packet_S_AttachCarriableObjectstruct
FB1Packet_S_AttachCharacterstruct
FB1Packet_S_AttachMeshstruct
FB1Packet_S_AttachObjectToVehiclestruct
FB1Packet_S_CLIExecutestruct
FB1Packet_S_CLIExecuteResultstruct
FB1Packet_S_CacheTemporaryMeshIdstruct
FB1Packet_S_CacheZoiGroupDatastruct
FB1Packet_S_CameraShakestruct
FB1Packet_S_CancelInteractionQueuestruct
FB1Packet_S_CancelWalkTostruct
FB1Packet_S_ChangeActorHouseholdstruct
FB1Packet_S_ChangeAutonomyEnablestruct
FB1Packet_S_ChangeChannelstruct
FB1Packet_S_ChangeDebugGenderIdentityFlagstruct
FB1Packet_S_ChangeGameObjectDebugFlagstruct
FB1Packet_S_ChangeMannequinAppearanceSettingstruct
FB1Packet_S_ChangeMannequinOutfitstruct
FB1Packet_S_ChangeMannequinOutfitCategorystruct
FB1Packet_S_ChangeMoviestruct
FB1Packet_S_ChangeOpenStatePocketMarketSellUIstruct
FB1Packet_S_ChangePossessstruct
FB1Packet_S_ChangeSafeMovestruct
FB1Packet_S_ChangeScheduleStatestruct
FB1Packet_S_ChangeSprintstruct
FB1Packet_S_ChangeStatestruct
FB1Packet_S_ChangeZoiGroupTypestruct
FB1Packet_S_ClearDoodlesstruct
FB1Packet_S_ClearMovementDatastruct
FB1Packet_S_CloseRestaurantGroupOrderPickerstruct
FB1Packet_S_CloseWalkToTeleportNotifystruct
FB1Packet_S_CompetitionResultstruct
FB1Packet_S_CreateTransportSoundstruct
FB1Packet_S_DespawnEntitiesstruct
FB1Packet_S_DetachCarriableObjectstruct
FB1Packet_S_DetachCharacterstruct
FB1Packet_S_DetachMeshstruct
FB1Packet_S_DisableRagdollstruct
FB1Packet_S_DrawDebugListstruct
FB1Packet_S_EditSchoolUniformMannequinstruct
FB1Packet_S_EnableRagdollstruct
FB1Packet_S_EnableStatLocomotionstruct
FB1Packet_S_EndAutoDrivingstruct
FB1Packet_S_EndBinocularViewstruct
FB1Packet_S_EndInitstruct
FB1Packet_S_EnterVehiclestruct
FB1Packet_S_EnterVehicle_ChildObjectstruct
FB1Packet_S_ExitVehiclestruct
FB1Packet_S_FeatherBagCheatstruct
FB1Packet_S_FinishDetectSiteChangesstruct
FB1Packet_S_FinishInteractionstruct
FB1Packet_S_FinishInteractionBagstruct
FB1Packet_S_FinishLookAtLocstruct
FB1Packet_S_FinishPlayGeneratedMotionstruct
FB1Packet_S_FinishTraceZoiGroupMovestruct
FB1Packet_S_FinishZoiGroupMovestruct
FB1Packet_S_FishingDifficultyParamsstruct
FB1Packet_S_FloatingMovestruct
FB1Packet_S_ForceActivePhysicsObjectSleepstruct
FB1Packet_S_ForceFinishStaticMeshAnimstruct
FB1Packet_S_ForceFinishVATAnimstruct
FB1Packet_S_ForceRemoveVehicleSeatstruct
FB1Packet_S_ForcedPassengersExitstruct
FB1Packet_S_FreelanceDecisionFlowResultstruct
FB1Packet_S_GetOffSurfboardstruct
FB1Packet_S_GetOnSurfboardstruct
FB1Packet_S_GetShopWorkerInfoResponsestruct
FB1Packet_S_GetWalkToSitePointResponsestruct
FB1Packet_S_HiddenGrabObjectstruct
FB1Packet_S_HideCoopSelectUIstruct
FB1Packet_S_HideDreamBubblestruct
FB1Packet_S_HideQuestUIstruct
FB1Packet_S_HitByVehiclestruct
FB1Packet_S_HoldHandFollowTargetstruct
FB1Packet_S_IncomingCallRingEndstruct
FB1Packet_S_IncomingCallRingStartstruct
FB1Packet_S_InitActivityFeedstruct
FB1Packet_S_InitDreamstruct
FB1Packet_S_InitFamiliesstruct
FB1Packet_S_InitHouseholdMonitoringstruct
FB1Packet_S_InitInteractionQueuestruct
FB1Packet_S_InitSitesstruct
FB1Packet_S_InitStartTimestruct
FB1Packet_S_InitTimelinestruct
FB1Packet_S_InstantiateTrafficLightsstruct
FB1Packet_S_JobInfostruct
FB1Packet_S_KickGameObjectsstruct
FB1Packet_S_LuaUserMessagestruct
FB1Packet_S_MainPerspectiveChangeInitstruct
FB1Packet_S_MedicalAdoptionMakeNamestruct
FB1Packet_S_MissionCountUpdatestruct
FB1Packet_S_ModifyTemporaryAppearancestruct
FB1Packet_S_ModifyTemporaryAppearanceHairstruct
FB1Packet_S_MoveInteractionstruct
FB1Packet_S_MoveToWaitingAreastruct
FB1Packet_S_NavGuidePathResultstruct
FB1Packet_S_NavGuideVehicleEndedstruct
FB1Packet_S_NavGuideVehicleStartedstruct
FB1Packet_S_NotifyCareerWorkModeChangedstruct
FB1Packet_S_NotifyCharacterHitByPlayerstruct
FB1Packet_S_NotifyFreelanceOrderAcceptedstruct
FB1Packet_S_NotifyFreelanceOrderCanceledstruct
FB1Packet_S_NotifyFreelanceOrderCompletedstruct
FB1Packet_S_NotifyKnockDoorVisitSitePrivilegeChangedstruct
FB1Packet_S_NotifyPossessedCharacterDoorPrivilegeChangedstruct
FB1Packet_S_NotifyRabbitHoleTimeScalestruct
FB1Packet_S_ObjectWeathingValuestruct
FB1Packet_S_OnAttendOwnFuneralstruct
FB1Packet_S_OnBecameGhoststruct
FB1Packet_S_OnBeginOverlapstruct
FB1Packet_S_OnCatOperatorSelectedZoiChangedstruct
FB1Packet_S_OnCategorizedStyleSlotPurchasedstruct
FB1Packet_S_OnChangeCurrentSchedulestruct
FB1Packet_S_OnChangeCurrentTimelineNamestruct
FB1Packet_S_OnChangeFloorLevelstruct
FB1Packet_S_OnChangeFreezeAgeGameOptionstruct
FB1Packet_S_OnChangeNavigationMethodstruct
FB1Packet_S_OnChangeScheduleMaintainstruct
FB1Packet_S_OnChangedDepartmentstruct
FB1Packet_S_OnChangedGhostInteractionAvailabilitystruct
FB1Packet_S_OnChangedSimulationLevelstruct
FB1Packet_S_OnCharacterEnterSitestruct
FB1Packet_S_OnCharacterLeaveSitestruct
FB1Packet_S_OnDeathCharacterstruct
FB1Packet_S_OnEndDreamstruct
FB1Packet_S_OnEndOverlapstruct
FB1Packet_S_OnEndREMstruct
FB1Packet_S_OnEndSleepwalkingstruct
FB1Packet_S_OnFinishPreferenceMissionstruct
FB1Packet_S_OnJoinedCompanystruct
FB1Packet_S_OnLeftCareerSchoolstruct
FB1Packet_S_OnLeftCompanystruct
FB1Packet_S_OnMessageAddedstruct
FB1Packet_S_OnMessageReadstruct
FB1Packet_S_OnMessagesRecommendedstruct
FB1Packet_S_OnPlayerChangedDuringDeliverstruct
FB1Packet_S_OnPlayerUIChangedstruct
FB1Packet_S_OnPocketMarketFollowerChangedstruct
FB1Packet_S_OnResponseCandidatesReceivedstruct
FB1Packet_S_OnStartDreamstruct
FB1Packet_S_OnStartREMstruct
FB1Packet_S_OnStartSleepwalkingstruct
FB1Packet_S_OnTaxMessageAddedstruct
FB1Packet_S_OnUpdateCompactMemoryListstruct
FB1Packet_S_OnWaitingMessageRevealedstruct
FB1Packet_S_OpenBabyReturnToHomePopupstruct
FB1Packet_S_OpenBirthdayBlowCoopSelectUIstruct
FB1Packet_S_OpenCareerSeatRankPickerstruct
FB1Packet_S_OpenCatOperatorAlertstruct
FB1Packet_S_OpenCharacterArrivedPopupstruct
FB1Packet_S_OpenChildBirthPopupstruct
FB1Packet_S_OpenChoiceCardPopupstruct
FB1Packet_S_OpenCityTravelReturnPopupstruct
FB1Packet_S_OpenClothingRackOutfitContentPickerstruct
FB1Packet_S_OpenCoopSelectUIstruct
FB1Packet_S_OpenCraftingUIstruct
FB1Packet_S_OpenCreateSocialEventPopupstruct
FB1Packet_S_OpenErrandObjectPickerstruct
FB1Packet_S_OpenGhostPlayPopupstruct
FB1Packet_S_OpenHairSalonCAZstruct
FB1Packet_S_OpenLifePopupstruct
FB1Packet_S_OpenMoveToMapPopupstruct
FB1Packet_S_OpenNumericPopupUIstruct
FB1Packet_S_OpenObjectInventorystruct
FB1Packet_S_OpenPopupstruct
FB1Packet_S_OpenPromVoteUIstruct
FB1Packet_S_OpenRestaurantGroupOrderPickerstruct
FB1Packet_S_OpenSalonHairContentPickerstruct
FB1Packet_S_OpenSeatChangeUIstruct
FB1Packet_S_OpenSeatRankPickerstruct
FB1Packet_S_OpenSelectSlotOwnershipUIstruct
FB1Packet_S_OpenSetClassUIstruct
FB1Packet_S_OpenSocialEventEndPopupstruct
FB1Packet_S_OpenSocialEventStartPopupstruct
FB1Packet_S_OpenSocialEventTransitionWidgetstruct
FB1Packet_S_OpenTutorialGuidestruct
FB1Packet_S_OpenUIstruct
FB1Packet_S_OpenVehicleAccidentSkipWidgetstruct
FB1Packet_S_OpenWalkToTeleportNotifystruct
FB1Packet_S_OpenZoiGroupEditWidgetstruct
FB1Packet_S_PausePathFollowingstruct
FB1Packet_S_PauseSlotLayerstruct
FB1Packet_S_PickRandomAnswerstruct
FB1Packet_S_PlayAnimstruct
FB1Packet_S_PlayFxstruct
FB1Packet_S_PlayFxAtSpawnerstruct
FB1Packet_S_PlayFxAtTransformstruct
FB1Packet_S_PlayFxHandledstruct
FB1Packet_S_PlayFxTrackedstruct
FB1Packet_S_PlayGeneratedMotionstruct
FB1Packet_S_PlayLevelSequencestruct
FB1Packet_S_PlayPPstruct
FB1Packet_S_PlayPlumbobFxstruct
FB1Packet_S_PlaySound2Dstruct
FB1Packet_S_PlayStatFxstruct
FB1Packet_S_PlayStaticMeshAnimstruct
FB1Packet_S_PlayTalkVoicestruct
FB1Packet_S_PlayVATAnimstruct
FB1Packet_S_PossessInfostruct
FB1Packet_S_PreloadCalendarEventFxstruct
FB1Packet_S_PreloadMannequinAppearancestruct
FB1Packet_S_QueueOverheadAlertstruct
FB1Packet_S_ReadMilestonestruct
FB1Packet_S_RefreshAppearancestruct
FB1Packet_S_RefreshPurchasedShoppingItemsstruct
FB1Packet_S_RefreshSellItemsstruct
FB1Packet_S_RefreshShoppingItemsstruct
FB1Packet_S_Refresh_WalkTostruct
FB1Packet_S_RegisterVehicleSuccessstruct
FB1Packet_S_ReleaseSocialEventPresetLoadstruct
FB1Packet_S_RemoveActivityFeedsstruct
FB1Packet_S_RemoveAllActivityFeedsstruct
FB1Packet_S_RemoveBuffstruct
FB1Packet_S_RemoveGameObjectDataCachestruct
FB1Packet_S_RemoveHouseholdBizDataCachestruct
FB1Packet_S_RemoveHouseholdBizListDataCachestruct
FB1Packet_S_RemoveHouseholdInfostruct
FB1Packet_S_RemoveInteractionQueuestruct
FB1Packet_S_RemoveMemorystruct
FB1Packet_S_RemoveMoveTogetherVMstruct
FB1Packet_S_RemoveSpeechBubblestruct
FB1Packet_S_RemoveTalkTargetstruct
FB1Packet_S_RemoveTimeAlertstruct
FB1Packet_S_RemoveTraitstruct
FB1Packet_S_RemoveWallsSitestruct
FB1Packet_S_RemoveZoiGroupstruct
FB1Packet_S_ReplyRecruitInfosstruct
FB1Packet_S_ReportFailedRefreshSitesstruct
FB1Packet_S_ReportLogstruct
FB1Packet_S_RequestAddHistoryDatastruct
FB1Packet_S_RequestAddHopestruct
FB1Packet_S_RequestAllAddHopestruct
FB1Packet_S_RequestAsyncLoadstruct
FB1Packet_S_RequestCareerVacationDayPopupstruct
FB1Packet_S_RequestChangeVehicleCameraModestruct
FB1Packet_S_RequestCheckAvailableFirePosstruct
FB1Packet_S_RequestCohabitstruct
FB1Packet_S_RequestCompleteHopestruct
FB1Packet_S_RequestFreelanceUIStatusstruct
FB1Packet_S_RequestMotionWarpingstruct
FB1Packet_S_RequestRemoveHopestruct
FB1Packet_S_RequestSocialEventPresetLoadstruct
FB1Packet_S_RequestSpawnSocialEventObjectsstruct
FB1Packet_S_RequestSurfingInteractionstruct
FB1Packet_S_RequestUpdateAgingstruct
FB1Packet_S_RequestUpdateBuildModestruct
FB1Packet_S_RequestUpdateMaxWaitingFamilyZoiCountstruct
FB1Packet_S_RequestUpdateQuestUIstruct
FB1Packet_S_RequestUsingLadderstruct
FB1Packet_S_RescueCharacterstruct
FB1Packet_S_RescueCradleOnBuildModestruct
FB1Packet_S_ResetGameObjectKickRequeststruct
FB1Packet_S_ResetInnerThoughtIconstruct
FB1Packet_S_ResetMotionWarpingstruct
FB1Packet_S_ResetSitestruct
FB1Packet_S_ResetTraitstruct
FB1Packet_S_ResponseAddProfileUnlockHistorystruct
FB1Packet_S_ResponseAddRelationshipRecordDatastruct
FB1Packet_S_ResponseAddSchedulestruct
FB1Packet_S_ResponseAdoptablestruct
FB1Packet_S_ResponseApplyJobFireCharacterstruct
FB1Packet_S_ResponseAvailableInteractionBagListstruct
FB1Packet_S_ResponseAvailableRabbitHoleInteractionIdListstruct
FB1Packet_S_ResponseAvailableRemoteSelectionsstruct
FB1Packet_S_ResponseAvailableTalkInteractionBagListstruct
FB1Packet_S_ResponseAvailableVehicleInteractionBagListstruct
FB1Packet_S_ResponseAvailableWaypointIndicatorInteractionBagListstruct
FB1Packet_S_ResponseCanAddChracterInteractionstruct
FB1Packet_S_ResponseCanAddInteractionstruct
FB1Packet_S_ResponseCanSaveGameObjectstruct
FB1Packet_S_ResponseCareerJoinNeedFirestruct
FB1Packet_S_ResponseCareerUIDatastruct
FB1Packet_S_ResponseChangeFixHopestruct
FB1Packet_S_ResponseCharacterStatDescriptionsstruct
FB1Packet_S_ResponseCheckDoorPermissionstruct
FB1Packet_S_ResponseCheckObjectSkillConditionListstruct
FB1Packet_S_ResponseCheckWalkableGroundstruct
FB1Packet_S_ResponseCurrentSiteScheduleCustomizeInfostruct
FB1Packet_S_ResponseDepreciatedValuestruct
FB1Packet_S_ResponseDespawnVehiclestruct
FB1Packet_S_ResponseDoorToggleCheckPermissionstruct
FB1Packet_S_ResponseExistOverriddenWeatherstruct
FB1Packet_S_ResponseGetAvaliableDoorInteractionBagstruct
FB1Packet_S_ResponseGroupingObjectAvailableInteractionBagListstruct
FB1Packet_S_ResponseJoinCareerstruct
FB1Packet_S_ResponseLeaveCareerstruct
FB1Packet_S_ResponseMemoryListstruct
FB1Packet_S_ResponseMultipleStatsstruct
FB1Packet_S_ResponseNearestCityGraphPointstruct
FB1Packet_S_ResponseNewUnlockListstruct
FB1Packet_S_ResponseOpenAutonomyOptionWidgetstruct
FB1Packet_S_ResponseOpenChangeAmbitionUIstruct
FB1Packet_S_ResponseOpenCollectionstruct
FB1Packet_S_ResponsePlayerNaviInfostruct
FB1Packet_S_ResponseQueryNavigationSkippablestruct
FB1Packet_S_ResponseRemoteWorkstruct
FB1Packet_S_ResponseRemoveSchedulestruct
FB1Packet_S_ResponseResetAutonomyOptionstruct
FB1Packet_S_ResponseResetGlobalAutonomyOptionstruct
FB1Packet_S_ResponseScheduleMaintainStatestruct
FB1Packet_S_ResponseSetAutonomyFrequencyOptionstruct
FB1Packet_S_ResponseSetAutonomyToggleOptionstruct
FB1Packet_S_ResponseSiteInteriorVisibilitystruct
FB1Packet_S_ResponseSkipNavigationstruct
FB1Packet_S_ResponseSocialEventRoleSelectableRelationshipDatastruct
FB1Packet_S_ResponseSpawnVehiclestruct
FB1Packet_S_ResponseStatstruct
FB1Packet_S_ResponseTimelinestruct
FB1Packet_S_ResponseUnreadMemoryListstruct
FB1Packet_S_ResponseUpdateDoorPermissionstruct
FB1Packet_S_ResponseUpdateSchedulestruct
FB1Packet_S_ResponseUpdateSiteScheduleTimestruct
FB1Packet_S_ResponseUpdateSiteScheduleWorkerstruct
FB1Packet_S_ResponseValidateAcceptOrderstruct
FB1Packet_S_ResponseZoiMapWidgetInfostruct
FB1Packet_S_RestoreGlobalMaterialParametersstruct
FB1Packet_S_ResultJobInducementAlertstruct
FB1Packet_S_RevertTemporaryAppearancestruct
FB1Packet_S_ScreenFadeInOutstruct
FB1Packet_S_SelectHandOverObjectstruct
FB1Packet_S_SendActiveCityTravelDatastruct
FB1Packet_S_SendCareerListstruct
FB1Packet_S_SendCityMoveApprovedstruct
FB1Packet_S_SendCityMoveDataMigrationCompletestruct
FB1Packet_S_SendCityMoveVideoDatastruct
FB1Packet_S_SendCityTravelApprovedstruct
FB1Packet_S_SendCityTravelRejectedstruct
FB1Packet_S_SendCityTravelReturnStartstruct
FB1Packet_S_SendFinishCityMoveProcessstruct
FB1Packet_S_SendFinishCityTravelProcessstruct
FB1Packet_S_SendIngredientInfosToCraftingUIstruct
FB1Packet_S_SendJobRankMessagestruct
FB1Packet_S_SendKarmaInvolvingCooltimeListstruct
FB1Packet_S_SendLeaveZoiGroupToastMessagestruct
FB1Packet_S_SendMessagestruct
FB1Packet_S_SendMobileToastMessagestruct
FB1Packet_S_SendModifiedCollisionBitArrayMapstruct
FB1Packet_S_SendRemoveRelationshipDatastruct
FB1Packet_S_SendSmartZoiReasonstruct
FB1Packet_S_SendToastMessagestruct
FB1Packet_S_SendToastMessageByTextstruct
FB1Packet_S_SendUpdateJobPromotionstruct
FB1Packet_S_SendWorldSmartZoiTagstruct
FB1Packet_S_SendZoiGroupMoveFailReasonToastMessagestruct
FB1Packet_S_SendZoiGroupToastMessagestruct
FB1Packet_S_SetAnchorIsDownstruct
FB1Packet_S_SetCharacterHiddenstruct
FB1Packet_S_SetCharacterVoicestruct
FB1Packet_S_SetClothWeatheringIntensitystruct
FB1Packet_S_SetCookingNeglectSmokestruct
FB1Packet_S_SetDebugMessageUIstruct
FB1Packet_S_SetDoorBlockedByInteractionstruct
FB1Packet_S_SetDustyValuestruct
FB1Packet_S_SetGameObjectKickSuppressedstruct
FB1Packet_S_SetGatheringInnerThoughtIconstruct
FB1Packet_S_SetInteractionInnerThoughtIconstruct
FB1Packet_S_SetInvisiblestruct
FB1Packet_S_SetIsLastCheckConditionSuccessstruct
FB1Packet_S_SetLookAtTalkTargetCharacterstruct
FB1Packet_S_SetMeshVisibilitystruct
FB1Packet_S_SetMovieLoopModestruct
FB1Packet_S_SetPlaybackRatestruct
FB1Packet_S_SetPreferenceByTraitstruct
FB1Packet_S_SetRentalEntityIdstruct
FB1Packet_S_SetSiteOwnerHouseholdIdstruct
FB1Packet_S_SetSkillLevelstruct
FB1Packet_S_SetSocialReactionInnerThoughtIconstruct
FB1Packet_S_SetStolenDrivingstruct
FB1Packet_S_SetTalkExecutingstruct
FB1Packet_S_SetTalkInnerThoughtIconstruct
FB1Packet_S_SetVehicleControlSubjectstruct
FB1Packet_S_SetVehicleLightsFlagstruct
FB1Packet_S_SetVehicleMovableFlagstruct
FB1Packet_S_ShiftVehiclePassengerstruct
FB1Packet_S_ShowDivorcePopupstruct
FB1Packet_S_ShowDreamBubblestruct
FB1Packet_S_ShowMarriageFamilyMovePopupstruct
FB1Packet_S_ShowMarriagePopupstruct
FB1Packet_S_ShowQuestUIstruct
FB1Packet_S_ShowSalonHairBubblestruct
FB1Packet_S_ShowScheduleConflictPopupstruct
FB1Packet_S_ShowTargetTalkInfoWidgetstruct
FB1Packet_S_ShowTeamProjectResultstruct
FB1Packet_S_SimOptHUDstruct
FB1Packet_S_SmartZoiInferenceFailedstruct
FB1Packet_S_SmartZoiModelFailedstruct
FB1Packet_S_SmartZoiModelSwitchResultstruct
FB1Packet_S_SnapToGroundstruct
FB1Packet_S_Snapshotstruct
FB1Packet_S_SootDecalActivestruct
FB1Packet_S_SpawnEntitiesstruct
FB1Packet_S_SpawnMeshToMeshSpawnerstruct
FB1Packet_S_StartAdoptionProcessstruct
FB1Packet_S_StartAutoDrivingstruct
FB1Packet_S_StartBinocularViewstruct
FB1Packet_S_StartBuildModestruct
FB1Packet_S_StartCharacterCustomizationstruct
FB1Packet_S_StartCoopstruct
FB1Packet_S_StartDualSensestruct
FB1Packet_S_StartGyroSensorstruct
FB1Packet_S_StartInitstruct
FB1Packet_S_StartInteractionstruct
FB1Packet_S_StartInteractionBagstruct
FB1Packet_S_StartInteractiveContentstruct
FB1Packet_S_StartKarmaInvolvingstruct
FB1Packet_S_StartLookAtLocstruct
FB1Packet_S_StartMicstruct
FB1Packet_S_StartSocialEventDressCodestruct
FB1Packet_S_StartTakePicturestruct
FB1Packet_S_StartTouchPadstruct
FB1Packet_S_StartTraceZoiGroupMovestruct
FB1Packet_S_StopAllAnimstruct
FB1Packet_S_StopAllFxstruct
FB1Packet_S_StopAnimstruct
FB1Packet_S_StopDualSensestruct
FB1Packet_S_StopGyroSensorstruct
FB1Packet_S_StopInteractiveContentstruct
FB1Packet_S_StopMicstruct
FB1Packet_S_StopMoviestruct
FB1Packet_S_StopSound2Dstruct
FB1Packet_S_StopStatFxstruct
FB1Packet_S_StopStaticMeshAnimstruct
FB1Packet_S_StopTalkVoicestruct
FB1Packet_S_StopTouchPadstruct
FB1Packet_S_StopVATAnimstruct
FB1Packet_S_SuccessEvictFamilyFromSitestruct
FB1Packet_S_SuccessInitDefaultSiteByResetstruct
FB1Packet_S_SuccessMoveInFamilyToSitestruct
FB1Packet_S_SuccessRegisterCustomizedHouseholdstruct
FB1Packet_S_SuccessVehiclePurchasestruct
FB1Packet_S_SyncAccessiblePermissionGroupstruct
FB1Packet_S_SyncAccommodationBookingLookupstruct
FB1Packet_S_SyncAnimationstruct
FB1Packet_S_SyncCharacterHouseholdBizProfilestruct
FB1Packet_S_SyncCityTravelStatestruct
FB1Packet_S_SyncCollectionDatastruct
FB1Packet_S_SyncCurrentTimestruct
FB1Packet_S_SyncCustomerPurchaseDesirestruct
FB1Packet_S_SyncDoorAllowedMembersstruct
FB1Packet_S_SyncEmotionstruct
FB1Packet_S_SyncExpulsionRecordsstruct
FB1Packet_S_SyncFreelanceDatastruct
FB1Packet_S_SyncFreelanceLicenseListstruct
FB1Packet_S_SyncFreelanceMissionSiteMarkersstruct
FB1Packet_S_SyncFreelanceOrderSummaryListstruct
FB1Packet_S_SyncFreelancePenaltyStatestruct
FB1Packet_S_SyncFreelanceProgressstruct
FB1Packet_S_SyncFreelanceStatisticsstruct
FB1Packet_S_SyncGameObjectTransformstruct
FB1Packet_S_SyncGraduationRecordsstruct
FB1Packet_S_SyncHouseholdBizOperatingstruct
FB1Packet_S_SyncInteractionQueueProgressstruct
FB1Packet_S_SyncInteractionStatestruct
FB1Packet_S_SyncMinimapMarksstruct
FB1Packet_S_SyncMoviestruct
FB1Packet_S_SyncNavigationNodestruct
FB1Packet_S_SyncRestaurantCustomerFXSnapshotstruct
FB1Packet_S_Teleportstruct
FB1Packet_S_ThrowCarriableObjectstruct
FB1Packet_S_TryVehicleAvoidancestruct
FB1Packet_S_UIModEventResponsestruct
FB1Packet_S_UnregisterSitesNotInLoadVersionstruct
FB1Packet_S_UnregisterVehicleSuccessstruct
FB1Packet_S_UpdateAOIEntitystruct
FB1Packet_S_UpdateAccessiblePermissionGroupstruct
FB1Packet_S_UpdateActiveEventstruct
FB1Packet_S_UpdateAdoptionDatastruct
FB1Packet_S_UpdateAgestruct
FB1Packet_S_UpdateAgeInfostruct
FB1Packet_S_UpdateAgeProgressstruct
FB1Packet_S_UpdateAptitudesstruct
FB1Packet_S_UpdateAscendingTicksstruct
FB1Packet_S_UpdateAttendenceAbsentDaystruct
FB1Packet_S_UpdateAuthorNamestruct
FB1Packet_S_UpdateBuffDebugstruct
FB1Packet_S_UpdateBuffMapstruct
FB1Packet_S_UpdateCAZUnlockCatalogConditionStatesstruct
FB1Packet_S_UpdateCalendarEventstruct
FB1Packet_S_UpdateCalendarSeasonsstruct
FB1Packet_S_UpdateCareerEvaluationScorestruct
FB1Packet_S_UpdateCareerExpDatastruct
FB1Packet_S_UpdateCareerSeatInfostruct
FB1Packet_S_UpdateCareerStatusstruct
FB1Packet_S_UpdateCareerVacationStatusstruct
FB1Packet_S_UpdateCharacterDataCache_Appearancestruct
FB1Packet_S_UpdateCharacterDataCache_Biostruct
FB1Packet_S_UpdateCharacterDataCache_CommonGroupTickstruct
FB1Packet_S_UpdateCharacterDataCache_Compactstruct
FB1Packet_S_UpdateCharacterDataCache_Emotionstruct
FB1Packet_S_UpdateCharacterDataCache_Jobstruct
FB1Packet_S_UpdateCharacterDataCache_OnPossessstruct
FB1Packet_S_UpdateCharacterDataCache_PossessBasestruct
FB1Packet_S_UpdateCharacterDataCache_PossessHouseholdstruct
FB1Packet_S_UpdateCharacterDataCache_PossessRelationshipstruct
FB1Packet_S_UpdateCharacterDataCache_PossessTickstruct
FB1Packet_S_UpdateCharacterDataCache_RelationshipStatstruct
FB1Packet_S_UpdateCharacterGrabStatesstruct
FB1Packet_S_UpdateCharacterGroupTypestruct
FB1Packet_S_UpdateCharacterPostureStatestruct
FB1Packet_S_UpdateCharacterRelationshipstruct
FB1Packet_S_UpdateCharacteristicsstruct
FB1Packet_S_UpdateCityDecorationstruct
FB1Packet_S_UpdateClothingPhysicsCapsulesstruct
FB1Packet_S_UpdateCollectionFirstDiscovererstruct
FB1Packet_S_UpdateCompanyInfostruct
FB1Packet_S_UpdateCraftingUIstruct
FB1Packet_S_UpdateCriminalBehaviorCountsstruct
FB1Packet_S_UpdateCurrencystruct
FB1Packet_S_UpdateCurrentRabbitHoleIdstruct
FB1Packet_S_UpdateCurrentSocialEventDatastruct
FB1Packet_S_UpdateDataLayerStatestruct
FB1Packet_S_UpdateDataLogstruct
FB1Packet_S_UpdateDeceasedInfostruct
FB1Packet_S_UpdateDecorationSpawnListstruct
FB1Packet_S_UpdateDoorOwnerEntitystruct
FB1Packet_S_UpdateDoorPermissionForSiteEventstruct
FB1Packet_S_UpdateDynamicDatastruct
FB1Packet_S_UpdateEmotionstruct
FB1Packet_S_UpdateEmotionPortraitstruct
FB1Packet_S_UpdateEnchantIdstruct
FB1Packet_S_UpdateEntityIsEmbarkedstruct
FB1Packet_S_UpdateFamilyTreeMemberInfostruct
FB1Packet_S_UpdateFlowerStatestruct
FB1Packet_S_UpdateFoodMeshstruct
FB1Packet_S_UpdateFreelanceDataCachestruct
FB1Packet_S_UpdateFreelanceTargetIndicatorstruct
FB1Packet_S_UpdateGameObjectDataCachestruct
FB1Packet_S_UpdateGameObjectDataCache_ObjectGroupingstruct
FB1Packet_S_UpdateGamePausestruct
FB1Packet_S_UpdateGenderIdentitySettingstruct
FB1Packet_S_UpdateGiftOwnerEntityIdstruct
FB1Packet_S_UpdateHiddenMilestonesstruct
FB1Packet_S_UpdateHighestEducationstruct
FB1Packet_S_UpdateHoldHandStatestruct
FB1Packet_S_UpdateHopeLifestruct
FB1Packet_S_UpdateHouseholdBizDataCachestruct
FB1Packet_S_UpdateHouseholdCalendarEventsstruct
FB1Packet_S_UpdateHouseholdInfostruct
FB1Packet_S_UpdateHouseholdPauseAgingstruct
FB1Packet_S_UpdateImprisonmentCountstruct
FB1Packet_S_UpdateInertiaBuffstruct
FB1Packet_S_UpdateInteractionQueuestruct
FB1Packet_S_UpdateInventorystruct
FB1Packet_S_UpdateInventoryDataCachestruct
FB1Packet_S_UpdateInventoryObjectstruct
FB1Packet_S_UpdateInvisibleObjectDuringInteractionstruct
FB1Packet_S_UpdateIsPregnantstruct
FB1Packet_S_UpdateJobExpstruct
FB1Packet_S_UpdateKarmaReportstruct
FB1Packet_S_UpdateLadderStatestruct
FB1Packet_S_UpdateLoanDataCachestruct
FB1Packet_S_UpdateLocatorElevatorTeleportLocationstruct
FB1Packet_S_UpdateMainPerspectiveUIstruct
FB1Packet_S_UpdateMemoryListstruct
FB1Packet_S_UpdateMinimapCharacterPositionsstruct
FB1Packet_S_UpdateMobileContactMapstruct
FB1Packet_S_UpdateMobileMessageListstruct
FB1Packet_S_UpdateMuscleValuestruct
FB1Packet_S_UpdateNeighborhoodStoryStatusstruct
FB1Packet_S_UpdateNextPostureIdstruct
FB1Packet_S_UpdateObesityValuestruct
FB1Packet_S_UpdateObjectGroupingstruct
FB1Packet_S_UpdateObjectLightBrightnessstruct
FB1Packet_S_UpdateObjectShopInfostruct
FB1Packet_S_UpdateOuterStatestruct
FB1Packet_S_UpdateOwnershipDatastruct
FB1Packet_S_UpdatePerspectiveUIstruct
FB1Packet_S_UpdatePortraitstruct
FB1Packet_S_UpdatePregnancyBodyMorphstruct
FB1Packet_S_UpdatePricestruct
FB1Packet_S_UpdateQualitystruct
FB1Packet_S_UpdateRelationshipDatastruct
FB1Packet_S_UpdateRelationshipDataListstruct
FB1Packet_S_UpdateRelationshipFlagsstruct
FB1Packet_S_UpdateRewardObjectstruct
FB1Packet_S_UpdateSaleableStateCachestruct
FB1Packet_S_UpdateSchoolClassIndexstruct
FB1Packet_S_UpdateSchoolEvaluationsstruct
FB1Packet_S_UpdateSchoolGradestruct
FB1Packet_S_UpdateSchoolWeeklyResultstruct
FB1Packet_S_UpdateSeasonstruct
FB1Packet_S_UpdateSiteDataCachestruct
FB1Packet_S_UpdateSiteDoorPermissionstruct
FB1Packet_S_UpdateSiteTaxstruct
FB1Packet_S_UpdateSmartZoiTagstruct
FB1Packet_S_UpdateSocialEventScenarioFlagstruct
FB1Packet_S_UpdateSootValuestruct
FB1Packet_S_UpdateStateEntryUIInteractionstruct
FB1Packet_S_UpdateStateScheduleUIstruct
FB1Packet_S_UpdateTalkTargetMemorystruct
FB1Packet_S_UpdateTeamProjectstruct
FB1Packet_S_UpdateTimeScalestruct
FB1Packet_S_UpdateTimeScaleOverridestruct
FB1Packet_S_UpdateTimelinestruct
FB1Packet_S_UpdateTimelineDataCachestruct
FB1Packet_S_UpdateTodayMarketPriceRatestruct
FB1Packet_S_UpdateTrafficLightStatestruct
FB1Packet_S_UpdateTransactionRecordsstruct
FB1Packet_S_UpdateTransformstruct
FB1Packet_S_UpdateUnlockRewardObjectstruct
FB1Packet_S_UpdateUseSlotEmployeeEntitiyIdstruct
FB1Packet_S_UpdateUserEditedTimestruct
FB1Packet_S_UpdateVehicleTransformsstruct
FB1Packet_S_UpdateVoiceResourceIdstruct
FB1Packet_S_UpdateWeatherstruct
FB1Packet_S_UpdateWeatherForecaststruct
FB1Packet_S_UpdateWorkStatestruct
FB1Packet_S_UpdateWorkTicksstruct
FB1Packet_S_UpdateWorldCalendarEventsstruct
FB1Packet_S_UpdateWorldDecorationSpawnCountstruct
FB1Packet_S_UpdateWorldWeatherDataCachestruct
FB1Packet_S_UpdateWorldWeatherEnablestruct
FB1Packet_S_UpdatetPreferenceDatastruct
FB1Packet_S_UserCheatstruct
FB1Packet_S_UserCheatCustomizationstruct
FB1Packet_S_UserCheatDisabledListstruct
FB1Packet_S_UserCheatEnablestruct
FB1Packet_S_UserCheatFlagstruct
FB1Packet_S_UserCheatResultstruct
FB1Packet_S_UserCheatSuccessedstruct
FB1Packet_S_VehicleCrashstruct
FB1Packet_S_WalkTostruct
FB1PartsColorDataListstruct
FB1PathFindGridBitArraystructA compact bit-array representation of pathfinding collision data for a floor grid, backed by uint64…
FB1PathFindGridDataOptimizedstructMemory-optimized pathfinding grid cell data packed into 8 bytes using fixed-point encoding and bit-p…
FB1PathFindGroupstructDefines a group of site names that share a common pathfinding partition. Used to cluster sites so th…
FB1PendingFamilyCaptureRequeststruct
FB1PendingImprisonmentstructAn imprisonment that has been decided but cannot be carried out yet, kept until it becomes possible.…
FB1PendingSceneCaptureRequeststruct
FB1PensionDatastructPost-retirement pension payout data. Kept even after the Career slot is removed and used for daily p…
FB1PerDLCUIInfoTableRowstructDLC information distributed separately with each DLC. Used when DLC content should only be shown if…
FB1PerformanceBonusScorestructMaps an object performance quality tier to a customer satisfaction bonus score used in business revi…
FB1PerspectivestructTracks the current perspective value and cooldown times for a character's perspective system.
FB1PerspectiveCategorystructTable row defining a perspective category with a spawn probability and cooldown time.
FB1PerspectiveDisplayInfostructHolds display information for a single perspective (value) shown in the UI, including name and descr…
FB1PerspectiveDisplayInfoGroupTableRowstructTable row grouping a set of perspective display info entries for use at a specific character age ran…
FB1PerspectiveDisplayInfoMappingTableRowstructTable row mapping a character age range to a perspective display info group for age-appropriate UI d…
FB1PhotoFrameCalendarInfostructCalendar/world-event state recorded at photo capture time.
FB1PhotoFrameCaptureInfostructReal-world and in-game time/weather context recorded at photo capture time.
FB1PhotoFrameCharacterInfostructFull per-character metadata (identity, demographics, stats, emotion, interaction, coop, relation, on…
FB1PhotoFrameCoopInfostructSnapshot of a character's coop (cooperative activity) state, recorded at photo capture time. Reserve…
FB1PhotoFrameGameTimestructIn-game date/time snapshot recorded at photo capture time.
FB1PhotoFrameInteractionInfostructSnapshot of a character's currently playing interaction, recorded at photo capture time.
FB1PhotoFrameLocationInfostructCapturer's location context (map/city/site/coordinate) recorded at photo capture time.
FB1PhotoFrameMetastructTop-level photo metadata assembled at capture time and serialized alongside the saved photo.
FB1PhotoFrameObjectInfostructMetadata for an object appearing in the photo. Reserved: not yet wired to gameplay logic.
FB1PhotoFrameRelationInfostructSnapshot of a subject character's relationship to the capturer, recorded at photo capture time.
FB1PhotoFrameStatsInfostructSnapshot of a character's 8 desire stats recorded at photo capture time.
FB1PhotoModeCameraLimitsstruct
FB1PhotoModeCameraOptionSettingstructStores a single camera option setting for the photo mode, including its type, UI type, and slider co…
FB1PhotoModeCropOptionSettingstructStores a single crop option setting for the photo mode camera, including its display name and image…
FB1PhysicalAdoptionParamstruct
FB1PillarObjectSaveDatastructStores save data for a pillar object, including its height, used during gallery snapshot and restore…
FB1PlayAnimConditionstructDefines a condition that gates animation playback, including a condition type, variable reference, a…
FB1PlayAnimInfostructDefines animation playback data for a target game object or character, including animation IDs, star…
FB1PlayAnimMontageParamstruct
FB1PlayLogstruct
FB1PlayStaticAnimInfostructDefines playback data for a static mesh animation entry.
FB1PlayerDesireGaugeWidget_Settingstruct
FB1PlayerDesireGaugeWidget_WidgetOptionstruct
FB1PlayerDesireWidget_Settingstruct
FB1PlayerDesireWidget_WidgetOptionsstruct
FB1PlayerNaviDatastruct
FB1PlayerNaviUpdateInfostructPer-entity navigation update data sent from B2 to B1 via packet. Contains position and interaction i…
FB1PlayerProfileDatastructDefines the icon, text, tooltip, and animation data for a single player profile menu entry.
FB1PlayerSpawnParameterSaveDatastruct
FB1PlumbobFxTableRowstructTable row defining the plumbob Niagara effects shown above a character's head for a given transient…
FB1PlumbobHealthPhaseParamsstructPer-HP-phase parameters applied to the plumbob Niagara system as variables, controlling both color a…
FB1PocketMarketGradeDatastructHolds configuration data for a specific pocket market grade level, including follower thresholds and…
FB1PocketMarketGradeInfostructHolds the grade and follower count information for a pocket market seller account.
FB1PocketMarketPurchasedShoppingItemVMstructView model data for a purchased shopping item in the pocket market, used to drive the orders UI.
FB1PocketMarketQualityPriceRatioRangestructDefines the minimum and maximum price ratio range for a specific quality level in the pocket market.
FB1PocketMarketSellWidgetVMstructView model data for the pocket market sell widget, used to display item details in the sell UI.
FB1PocketMarketShoppingCategoryTableRowstructTable row defining a shopping category in the pocket market, including its title, icon, discount rul…
FB1PocketMarketShoppingDiscountDatastructDefines a discount rule for a pocket market shopping item, specifying the count threshold and discou…
FB1PocketMarketShoppingDiscountTableRowstructTable row defining discount rules for a pocket market shopping category, linked to a condition and a…
FB1PocketMarketShoppingItemDatastructDefines a single shopping item available in the pocket market, including its object reference, price…
FB1PocketMarketShoppingItemVMstructView model data for a single shopping item in the pocket market, used to drive UI display.
FB1Pointstruct
FB1Polygon2SaveDatastructSaved data for a 2D polygon defined by a list of vertices, used for space boundary representation.
FB1PoolEntrystructDefines a pool wall entry including its icon, height, price, and display text.
FB1PopOverMenuEntrySettingstruct
FB1PopupButtonDetailstructStores the display and behavior configuration for a single button within a popup dialog.
FB1PopupConstructDatastructHolds visual and behavioral construction data for a popup, including icons, background, text colors,…
FB1PopupTableRowstructTable row defining a popup entry, including its type, title, description, and button configuration.
FB1PoseAnimationInfostructContains a map of capture pose animations keyed by pose ID, used for portrait rendering.
FB1PoseDiffAdderstruct
FB1PostProcessMaterialDefinestructDefines a custom post-process material instance and its associated animation curve for a specific si…
FB1PostSpawnParameterstructA generic post-spawn parameter container that encodes typed post-spawn data as flat arrays.
FB1PostureCategoryTableRowstructTable row defining a posture category, containing a list of posture IDs that belong to this category…
FB1PostureDirectionInfostructHolds the directional animation configuration for a posture, including start, loop, and end animatio…
FB1PostureGroupTableRowstructTable row defining a posture group, containing a list of posture types that belong to the group.
FB1PostureStatestructRepresents the current posture state of a character, storing the posture ID, type, direction, target…
FB1PostureTableRowstructTable row defining a posture, including directional animation configurations and associated scripts.
FB1PostureTransitionDatastructDefines a transition to a specific target posture, with direction-specific animation entries.
FB1PostureTransitionInfostructDefines the animation ID for a specific direction during a posture transition.
FB1PreferenceBuffDatastructHolds the buff configuration associated with a preference, including whether it is a like or dislike…
FB1PreferenceDisplayInfostructContains UI display information for a preference, including category text, display name, and icon.
FB1PreferenceReactionstructDefines the animation, inner thought, and buff applied for a preference reaction type.
FB1PreferenceReactionTableRowstructTable row containing the available preference reactions for a specific interaction category. TODO: A…
FB1PreferenceRelatedTraitTableRowstructTable row defining which preferences are available for a specific trait, including the maximum selec…
FB1PreferenceRewardstructStructure that defines a preference-based reward for an interaction. Associates a preference with a…
FB1PreferenceSelectDatastructHolds the selection weight and like ratio for a preference entry, used during random preference assi…
FB1PreferenceSettingDatastructDefines the settings data for a preference state transition, including the resulting emotion, like/d…
FB1PreferenceTableRowstructTable row defining a preference entry, including its category, display info, age availability, modif…
FB1PregnancyStateInfostructStructure that defines a single pregnancy state in the progression sequence. Specifies the state ide…
FB1PresetAccessoryInfostructDefines accessory information used in presets. Includes accessory type, mesh identifier, socket list…
FB1PresetCustomizationBaseInfostructDefines base customization parameter data for presets. Includes type identifier and scalar/vector pa…
FB1PresetCustomizationColorAndParamInfostructDefines preset data combining a color value and scalar parameters.
FB1PresetCustomizationInfostructDefines a preset customization entry. Includes an identifier and base customization parameters.
FB1PresetMakeupInfostructDefines preset data for makeup. Includes makeup type, makup identifier, and channel-based customizat…
FB1PresetModListItemstruct
FB1PresetScalarParamterInfostructDefines a scalar parameter entry used in presets. Stores a parameter name and scalar value.
FB1PresetSkinFeaturesInfostructDefines preset data for skin features (mole, freckles, scar, tattoo). Includes feature identifiers a…
FB1PresetSkinInfostructDefines preset data for skin. Includes skin identifier and color/parameter values.
FB1PresetVectorParamterInfostructDefines a vector (color) parameter entry used in presets. Stores a parameter name and hex color valu…
FB1PrintedAccessoryDatastructDefines data for an AI-generated (printed) accessory, including the attached bone, printed accessory…
FB1PrintedAccessoryDescriptionstructDefines a printed accessory, including its identifier and per-bone data used for placement, mesh bin…
FB1PrintedAccessoryObjectTooltipEntryDatastruct
FB1PrintedObjectSaveDatastructStores save data for a 3D-printed object, including its mesh name, pivot transform, extent, title, d…
FB1ProbActorListstruct
FB1ProbSpawnInfostruct
FB1ProbSpawnInfoListstruct
FB1ProfilerBookmarkstruct
FB1ProfilerCatalogstruct
FB1ProfilerEntrystruct
FB1ProjectGradeDisplayInfostructDisplay information for a team project grade (text ID + color ID).
FB1PromPartyDatastructProm party runtime data. Reset each week: registered on Wednesday and held on Saturday, tracking the…
FB1PropSaveDatastruct
FB1PseudoSimulationCompanySitestructRepresents the pseudo-simulated state of a company site, including the company data ID, character at…
FB1PseudoSimulationResidenceSitestructRepresents the pseudo-simulated state of a residential site, including tax data, household oldest en…
FB1PseudoSimulationTaxstructStores cached tax data for a pseudo-simulated household, including property, electricity, and water…
FB1PseudoTimeOfDayStatRangestructDefines the valid stat value range during a specific time of day for pseudo-simulation randomization…
FB1PsycatTalkEndMessageSettingstructDefines end-message behavior for the Psycat Talk system, specifying the maximum number of responses…
FB1PublishableCraftingDatastructStores default category configuration for publishable crafting items.
FB1PublishingJackpotTableRowstructPublishingJackpot.json — Jackpot settings per quality x tier (15 rows).
FB1PublishingTableRowstructPublishing.json — Royalty settings per quality (5 rows).
FB1PurchasableInteractionEntrystructCached entry representing a purchasable interaction on an object in the business site. Used by the P…
FB1PurchaseQualityBonusScorestructMaps a purchased item quality tier to a customer satisfaction bonus score applied during business re…
FB1QualityBonusScorestructMaps a furniture quality tier to a customer satisfaction bonus score used in business review calcula…
FB1QualityDatastructContains per-quality configuration data including the associated state, animation weights, and price…
FB1QualityScoreDatastructPer-quality score and bonus entry (DataTable-compatible, replaces TMap).
FB1QualityTableRowstructTable row defining the quality configuration for an interaction, including market selling data, leve…
FB1QualityTextDatastructStores the localized text ID and color ID associated with a crafting quality level for UI display.
FB1QualityThresholdInfostructAssociates a quality level with the score threshold required to achieve that quality during the farm…
FB1QualityWeightstructDefines the probability weights for each quality outcome based on the level difference between the c…
FB1QuestCategoryTableRowstructTable row defining a quest category, including display text IDs, icons, and color information.
FB1QuestConditionDatastructStores the progress data for a single quest condition, including the current count, goal count, and…
FB1QuestHistoryDatastructStores the history data for an entire quest, including priority, a map of mission history elements,…
FB1QuestHistoryElementstructRepresents the history entry for a single quest task, recording its success, failure, active state,…
FB1QuestInfostructContains the runtime information for a quest instance, including timing, task list, and condition li…
FB1QuestTableRowstructTable row defining a quest, including sequential mission flags, category, and a list of quest info e…
FB1QuestTaskstructDefines a single task within a quest, linking a mission, success/failure scripts, and a target filte…
FB1QueueDisplayParamstructQueue-display override directive (Script-like Source + S1/S2/F1); B2 sends it, client resolves by So…
FB1RabbitHoleChoiceCardInfostructDefines a choice card entry within a rabbit hole, including its group ID, execution probability, and…
FB1RabbitHoleImagestructAssociates a map ID with a soft image path for use in rabbit hole UI display.
FB1RabbitHoleInteractionstructDefines a single interaction option available within a rabbit hole, including its scripts, condition…
FB1RabbitHoleTableRowstructTable row defining a rabbit hole interaction, including icon, text IDs, scripts, interaction list, a…
FB1RadialMenuCustomSlotArraystructWrapper for a TMap value - used to store per-GroupType slot layouts.
FB1RadialMenuCustomizeVMstructViewModel for the whole customization UI.
FB1RadialMenuGroupTableRowstructTable row defining a radial menu group, specifying the group type and the list of action slot IDs.
FB1RadialMenuGroupVMParamstructView model parameter struct for a radial menu group, containing the group type and its action list.
FB1RadiusRangestructDefines a radius range with a minimum and maximum distance, used to specify spawn or detection radii…
FB1RandomAnimInfostructDefines a single weighted animation and voice entry used in random animation selection during coop t…
FB1RandomAnimPlayDatastruct
FB1RandomAnimationInfostructDefines a single random animation entry with an associated emotion and play chance.
FB1RandomBuffPoolEntryDatastructA single entry in a random buff pool, pairing a buff ID with its selection probability weight.
FB1RandomBuffPoolTableRowstructA table row defining a random buff pool, listing all eligible buffs with their probability weights a…
FB1RandomEventCostumePoolDatastructDefines a pool of costume IDs used to randomly select dress code options for a random event.
FB1RandomEventPlacePoolDatastructDefines a pool of site tags used for randomly selecting a location for a random event.
FB1RandomEventRolePoolTableRowstructData table row defining a role pool entry for random event participant selection.
FB1RandomEventTimePoolDatastructDefines a time range within which a random event can start and end, using in-game hours.
FB1RandomOrderInteractionstructAssociates an interaction bag with a selection probability for use in randomly ordered schedule entr…
FB1RandomPlayAnimPoolstructDefines candidate character animation IDs for a logical PlayAnim animation ID.
FB1RandomPlayerAnimTraitsstruct
FB1RandomPlayerSequenceEntrystruct
FB1RandomTalkEmoticonDatastructStructure that defines a random talk emoticon data entry. Associates a list key, an emoticon widget,…
FB1RandomTalkEmoticonTableRowstructStructure that defines a random talk emoticon table row. Contains a list of relationship-level group…
FB1RandomTalkRelationshipDatastructStructure that defines random talk emoticon data grouped by relationship level. Contains separate li…
FB1ReactionAnimInfostructHolds animation IDs for a reaction event, including animations for both the reacting character and t…
FB1ReactionRelationshipInfostructDefines a relationship value range and its corresponding reaction animation for characters within th…
FB1ReactionTableRowstructTable row defining a reaction event, including its priority, condition, animation info, and start sc…
FB1RealDateConditionTableRowstructTable row defining a real-world date condition range used to restrict certain events to specific cal…
FB1RecipeGroupTableRowstructTable row defining a recipe group, which bundles multiple recipes under a shared title, cost, and sk…
FB1RecipeNamingPoolTableRowstructTable row defining a pool of title/description pairs used for random naming of publishable crafted i…
FB1RecipeTableRowstructTable row defining a single recipe, including its crafting definition, quality, cost, ingredients, a…
FB1RecipeTitleDescriptionDatastructStores a pair of title and description string table keys for naming pools used in publishable crafti…
FB1RelationshipAutoSelectionDatastructDefines the success and failure probabilities and stat value adjustments for an automatic relationsh…
FB1RelationshipBonusMultiplyDatastructDefines a bonus multiplier range for relationship stat gains, based on the level difference between…
FB1RelationshipCategoryTableRowstructTable row defining a relationship category, including uniqueness and decay removal flags, and a desc…
FB1RelationshipConditionstructAssociates a relationship stat with a list of value-range conditions used to determine the active re…
FB1RelationshipConditionComparestructDefines a value range comparison entry linking a stat range to a relationship ID, level, and focus s…
FB1RelationshipConditionTableRowstructTable row defining the conditions under which a relationship is assigned, containing a list of relat…
FB1RelationshipDatastructStores all relationship data for a character pair, including stat values, relationship list, decay t…
FB1RelationshipDecayDatastructDefines a decay value range for a relationship stat, specifying the value range and the per-second d…
FB1RelationshipDependentInfostructDefines NPC response behavior for a specific range of relationship stat values. Includes response ty…
FB1RelationshipEffectDisplaySettingstructDefines the display string configuration for a relationship effect, based on a value range.
FB1RelationshipEventDatastructRuntime data representing a single relationship event instance tied to an entity.
FB1RelationshipEventDataListstructA container holding a list of relationship event data entries for a character.
FB1RelationshipEventTableRowstructDataTable row defining a relationship event, its trigger conditions, and execution scripts.
FB1RelationshipEventTriggerDatastructDefines trigger conditions for a relationship event, including stat thresholds and time constraints.
FB1RelationshipEventTriggerTargetDatastructSpecifies the target criteria (relationship type, gender, probability) for a relationship event trig…
FB1RelationshipFlagGroupTableRowstructTable row defining a relationship flag group, containing a list of relationship flag IDs that form t…
FB1RelationshipFlagTableRowstructTable row defining a relationship flag, including its unique bit index, category, lifetime, and auto…
FB1RelationshipFocusSelectionDatastructHolds the enabled flag and automatic selection data for a relationship focus selection event.
FB1RelationshipFxSetstructStores the start and end Niagara effect assets associated with a relationship event.
FB1RelationshipGiftConditionDatastructDefines the relationship stat condition required to send or receive a gift.
FB1RelationshipGiftDatastructRuntime data representing an active gift transaction between two entities.
FB1RelationshipGiftObjectDatastructDescribes the object involved in a relationship gift, including its type and identifier.
FB1RelationshipGiftRewardDatastructDescribes the relationship stat reward granted when a gift is given.
FB1RelationshipGiftTableRowstructDataTable row defining a relationship gift template including its object, condition, and reward.
FB1RelationshipImageRecordDatastructStores a single relationship image record entry, including the record ID and timestamp.
FB1RelationshipInfostructStores basic information about a relationship, including its ID, category, and uniqueness constraint…
FB1RelationshipInnerIconDatastructAssociates an inner thought icon ID with a relationship stat value threshold for UI display.
FB1RelationshipProfileUnlockedDatastructTracks which relationship profile types have been unlocked for a character, along with the unlock hi…
FB1RelationshipRecordBundleDatastructHolds a single relationship record bundle entry, including a list key and a localized description te…
FB1RelationshipRecordDatastructStores the full relationship record history for a character pair, including normal, important text r…
FB1RelationshipRecordTableRowstructTable row defining a relationship record, including importance flag, icon, tooltip text, and a list…
FB1RelationshipRewardstructStructure that defines a relationship-based reward for an interaction. Applies a bonus based on the…
FB1RelationshipStatDatastructStores the runtime state of a relationship stat, including its value, level, current relationship ID…
FB1RelationshipStatTableRowstructTable row defining a relationship stat, including display text, decay configuration, and inner thoug…
FB1RelationshipTableRowstructTable row defining a relationship, including its icon, category, display text, colors, effects, and…
FB1RelationshipTextRecordDatastructStores a single relationship text record entry, including the record ID, timestamp, and localized te…
FB1RemoteSelectionstructStructure that defines a remote selection entry for interactions. Tracks whether a specific interact…
FB1RemoveQueststructIdentifies a quest to be removed, storing the removal tick and the quest ID.
FB1ReplacedMeshInfostruct
FB1RequestAsyncLoadstructStores a request to asynchronously load a set of animations, identified by an async load ID and a li…
FB1RequestBackoffPolicystruct
FB1RequestBackoffStatestruct
FB1ReserveQueststructA compact version of FB1QuestInfo used for reserving quest execution, storing timing ticks and task…
FB1ResponseReplyRequeststructRequest payload for triggering a reply to a received mobile message response. Carries the sender, re…
FB1ResponseTypeProbabilitystructDefines probabilities for positive and neutral response types from an NPC character. The negative pr…
FB1RestaurantCleanupEntrystructPersistent FIFO cleanup work for one restaurant table. TargetFoodEntityIds keeps in-flight plates au…
FB1RestaurantDishBatchstructPersistent restaurant cooking/serving batch shared by R-11 and R-12. Ticket state is authoritative f…
FB1RestaurantDishBatchEntrystructStores one ordered seat's immutable eater/seat/recipe identity and the quality rolled when cooking s…
FB1RestaurantDishBatchIdstructStrongly typed identifier for one persistent restaurant cooking and serving batch. Its value is gene…
FB1RestaurantGroupOrderContextstructContains the server-authored read model used to populate the restaurant group-order UI. It identifie…
FB1RestaurantGroupOrderSubmissionstructCarries a complete one-shot restaurant party order submission from the UI to the authoritative busin…
FB1RestaurantOrderMemberContextstructProvides the authoritative association between a restaurant party member and the seat assigned to th…
FB1RestaurantOrderSelectionstructRepresents one restaurant party member's menu selection submitted by the group-order UI. The server…
FB1RestaurantOrderTicketstructRestaurant order ticket - the tracking unit for a single order (BL-58465). All restaurant features (…
FB1RestaurantSeatAssignmentstructRestaurant seat assignment record - tracks which group is registered to which table (BL-58467, seat…
FB1RestaurantSettlementGroupIdstructStrongly typed identifier shared by every order ticket in one restaurant settlement group. Its value…
FB1RestrictCrowdPresetstructRestricts crowd preset selection by pairing a preset ID with an optional character role and city fil…
FB1ReviewTextDatastructStores a single customer review text entry, pairing a list key with its localized review text identi…
FB1RewardCAZObjectDatastructIdentifies a CAZ (Character Appearance/Zoi) reward object by its ID and source data table name.
FB1RewardObjectstructDefines a reward object entry pairing an object ID with its selection ratio weight. Used in reward o…
FB1RewardObjectPoolTableRowstructData table row defining a pool of reward objects with weighted random selection ratios. Used to dete…
FB1RoleIdListstructA simple container holding a set of role IDs, used for grouping roles together.
FB1RoleInfostructDefines a role within a cooperative action, specifying whether the role is essential and its associa…
FB1RolePlayingInfostructDefines role playing information for a cooperative action, mapping a role to its scenario steps and…
FB1RoofFragstruct
FB1RoofObjectSaveDatastructSave data for a roof object, storing shape, slope, and accessory configuration.
FB1RoomPurposeSaveDatastructSaved data associating a room purpose ID with the list of Zoi entities assigned to that room.
FB1RoomPurposeTableRowstructTable row defining the purpose of a room area, including display info and applicable site types.
FB1RootDepartmentInfostructStores root department runtime state including seat pool, employee-seat assignments, and headcount.
FB1RoyaltyActivityFeedTableRowstructRoyaltyActivityFeed.json — ActivityFeed mapping per category x event (32 rows).
FB1RoyaltyContractIdstructStrongly-typed identifier wrapping an int64 handle for a royalty contract.
FB1RumorEventTableRowstructDataTable row defining a rumor event, including its type and optional custom message.
FB1RumorIdstruct
FB1RumorIdListstruct
FB1RumorParamstructRuntime parameter data for a single active rumor instance, tracking its state and reactions.
FB1RumorTableRowstructDataTable row defining a rumor type, including its duration, strength, and associated scripts.
FB1SafetyBoxstructDefines a rectangular safety box in world space used for cooperative action spacing and boundary che…
FB1SalonHairPoolTableRowstructHair-salon hair pool - the list of hairs applicable at or above the employee's HandCraft skill level…
FB1SameZoneConnectEdgeInfostructStores edge connectivity information between two zones sharing the same connect node, tracking entry…
FB1SaveLoadConfigstructConfiguration for save and load behavior, including auto-save intervals and the maximum number of au…
FB1SavePresetSelectionstructStores a list key and localized type string ID for a single preset save selection entry.
FB1SavePresetTableRowstructTable row defining a save preset entry with a list of selection options.
FB1SavePresetTypeSelectionDatastruct
FB1SaveSlotDatastruct
FB1SaveTestDatastructConfiguration data for save file write tests, specifying the test file name and FAQ URL.
FB1ScenarioInfostructDefines a single scenario step within a cooperative action role, specifying which interaction bag to…
FB1SceneSettingstructScene settings that bundle camera, input handling, drawing options, etc. into one set.
FB1SchedulestructRepresents a single schedule entry assigned to a character, referencing a detail and timeline.
FB1ScheduleActorRoleAssignmentstructSpecifies a role assignment entry with a role ID and the number of characters required for that role…
FB1ScheduleActorRolePresetTableRowstructDataTable row defining a schedule actor role preset, used to populate FB1CustomScheduleActorRoleData…
FB1ScheduleDetailstructDetailed definition of a schedule segment, including the target site, orders, scripts, and associate…
FB1ScheduleIdstruct
FB1ScheduleInfoTableRowstructTable row defining schedule info metadata such as icon, title, and description for UI display.
FB1ScheduleMissionInfostructHolds mission information for a schedule slot, including scripts, job experience, and desire interac…
FB1ScheduleStudioDatastructThe schedule data attached to a site, containing actor role assignments and time-slotted actions. Ac…
FB1ScheduledExamDatastructExam pre-registration runtime data. Pre-registration purpose: calendar display + DaysUntilSiteEvent…
FB1ScheduledStatstructDefines a scheduled stat restriction, specifying the stat and its active time window on weekdays and…
FB1SchoolActivityTableRowstructSchool activity data table row. Defines activity-level properties and per-role action assignments. E…
FB1SchoolClassDayActivityDatastructMaps a day of the week to an activity within a schedule slot, with per-day slot-level properties.
FB1SchoolClassScheduleDatastructPer-class section schedule data. Groups a class index with its slot schedules.
FB1SchoolClassScheduleTableRowstructSchool timetable data table row. Each record represents a school's full timetable. Contains per-clas…
FB1SchoolClassSlotScheduleDatastructGroups a schedule slot with its per-day activity assignments.
FB1SchoolDailyRecordstructOne day's school activity record for a single student. Accumulated Mon-Fri in FB1SchoolEvaluationDat…
FB1SchoolDefaultUniformstructA per-school default uniform entry authored in UB1SchoolDataAsset::DefaultUniforms. Maps a school ca…
FB1SchoolEvaluationDatastructThe full evaluation state of a single student. Kept as the value of FB2School::StudentEvaluationMap.…
FB1SchoolExamConfigstructPer-school exam configuration used to identify which timetable activity counts as an exam slot.
FB1SchoolExpulsionRecordstructExpulsion record. Kept in FB2CareerComponent::ExpulsionRecords. SchoolGrade is the last weekly evalu…
FB1SchoolGraduationRecordstructA character's single school graduation record. Replaces the Student-type entries (FB1JobInfo) of FB2…
FB1SchoolHomeworkAssignmentstructTracking info for one piece of homework issued to a student. Kept as the value of FB2School::Student…
FB1SchoolInfostructStores school enrollment information for a Zoi, including company entity, department, and education…
FB1SchoolSectionExamListstructList of per-slot exam SocialEvent SiteEventIds for one class section.
FB1SchoolUniformDatastruct
FB1SchoolWeeklyResultstructOne week's evaluation result. Per-item scores + total score + grade. One is produced each Friday in…
FB1SeasonConfigstructDefines a season's type, duration multiplier, daily temperature delta, temperature configs, and cale…
FB1SeasonOverrideMaterialInfostruct
FB1SeasonOverrideMeshInfostruct
FB1SeasonTableRowstructTable row that stores the display text ID for a season entry.
FB1SeatAllowedRanksInfostructStores the list of allowed ranks for a specific seat, used for seat assignment restrictions.
FB1SeatScoreSettingstructWeights used to score seat candidates when a character looks for a place to eat. Every weight is exp…
FB1SeedTableRowstructTable row defining a seed item, linking it to its crop type and specifying whether it is planted ind…
FB1SeizurestructDefines seizure settings applied when a household's assets are seized due to unpaid taxes.
FB1SelectedAdoptionButtonDatastruct
FB1SelectionSetstructDefines a set of interaction bags available for a given state group and selection type. Used within…
FB1SellObjectPoolstructDefines a pool of objects available for sale at a tiny shop, referenced by a reward object pool ID a…
FB1SentOnceMessageListstructStores a list of send message IDs that have already been sent exactly once in the given scope. Used…
FB1SequenceStartInfostructStructure that defines the starting point of an interaction sequence. Associates a start label with…
FB1ServiceContextIdstructA unique identifier for a service context instance that tracks one logical service session. Used to…
FB1ServiceExecuteContextstructContext for the execution phase of a service, including executing entities and timeout policy. Track…
FB1ServicePriceSatisfactionRangestructDefines the customer satisfaction score for a specific service price policy tier, used to evaluate p…
FB1ServiceRequestContextstructInput context for requesting a service, describing the service ID, site, and trigger entity. Used by…
FB1ServiceRoleInfostructPer-role configuration for a service definition, specifying the role ID, timeline, and company/job c…
FB1ServiceSelectContextstructContext for the selection phase of a service, carrying the context ID and request details. Correlate…
FB1ServiceSelectExecuteConnectionstructLinks a service selection context to its corresponding execution context for correlation tracking.
FB1ServiceTableRowstructDataTable row defining a service's static configuration, including roles, visit type, and UI text re…
FB1ServiceVehicleDescriptionInfostructHolds a mapping from city IDs to vehicle mesh description IDs for service vehicle spawning.
FB1ShapeValueOffsetsstructDefines shape value offsets for customize groups, used to adjust face and body shape values. Maps cu…
FB1ShipMovementSettingstructMovement physics settings for a ship-type vehicle, including banking, pitching, speed, steering, and…
FB1ShipwreckConfigstructDefines the map, occurrence rate, and interaction bag for a shipwreck event triggered by weather con…
FB1ShopWorkerZoiDatastructPersistent data for a shop worker Zoi assigned to a game object, including attributes and schedule.
FB1ShowRecruitInfostructStores recruitment display information for a company position, including availability state and head…
FB1SignMeshInfostructHolds a list of soft static mesh references used as sign meshes in the city edit system, grouping mu…
FB1SignificanceViewDistanceInfostructDistance thresholds and slot limits that drive character significance (SLOD) level selection for one…
FB1SimplePoseDatastruct
FB1SimulationDriverDatastructStores mesh path data used to render the driver for simulation-mode vehicles.
FB1SimulationLODConfigstructConfiguration for the simulation LOD system, defining the reference base, tick interval, LOD distanc…
FB1SimulationLODDistancestructDefines the load and unload distance thresholds for a single simulation LOD level.
FB1SitAvailableInteractionCategoryKeystruct
FB1SiteAccessRecordDatastruct
FB1SiteAreaBoundCeilingDatastruct
FB1SiteAreaBuiltSaveDatastructThe complete built save data for a site area, containing all floor/basement layers, door permissions…
FB1SiteAreaCustomBottomFloorSaveDatastructSaved data for a custom floor cell, storing its material, room purpose, pool state, and height.
FB1SiteAreaCustomWallDecoSaveDatastructSaved data for a decoration applied to a custom wall, including its name and material customizations…
FB1SiteAreaCustomWallLockSaveDatastructSaved data for a developer-locked custom wall, recording the left and right node indices of the lock…
FB1SiteAreaCustomWallSaveDatastructSaved data for a custom wall including its cuts, masks, hides, half-walls, and painted surface data.
FB1SiteAreaCutWallSaveDatastructSaved data for a cut-out opening in a wall segment, defined by a node, position range, and size.
FB1SiteAreaGroundSettingstruct
FB1SiteAreaHalfWallSaveDatastructSaved data for a half-height wall segment, including its node, range, height, and cover mesh name.
FB1SiteAreaHideWallSaveDatastructSaved data for a wall segment that has been toggled hidden, recording its node, range, and visibilit…
FB1SiteAreaInstanceIdstruct
FB1SiteAreaLayerSaveDatastructSaved data for a single floor or basement layer in a site area, containing all wall, floor, and ceil…
FB1SiteAreaLockedWallNodeSaveDatastructSaved data for a developer-locked wall graph node, recording its key and locked direction flags.
FB1SiteAreaMaskWallSaveDatastructSaved data for a masked (hidden) section of a wall, including its position range, size, and world lo…
FB1SiteAreaPaintedSegmentSaveDatastructSaved data for a single painted segment on a wall, storing the material customization for a given ra…
FB1SiteAreaPaintedWallSaveDatastructSaved data for all painted segments on a single wall face, grouped by originating node.
FB1SiteAreaPathFindingSaveDatastructSerializable save data structure storing all pathfinding grid data for a site area, including zone g…
FB1SiteAreaRoofSaveDatastructSaved data for a roof object placed on a site, including its position, orientation, size, and floor…
FB1SiteAreaSaveDatastructSiteManagement
FB1SiteAreaSpaceStructureSaveDatastructSaved data for a single space structure in a site area layer, including its border and open edges.
FB1SiteAreaWallGraphSaveDatastructSaved data for a wall graph within a site area layer, including nodes, locked edges, and base materi…
FB1SiteAreaWallNodeSaveDatastructSaved data for a single wall graph node, including its topology directions and connected edges.
FB1SiteAssociatedInfostruct
FB1SiteBuildPresetInfoRowstructA table row struct that sets which presets can be placed on which sites.
FB1SiteDefaultAssetstruct
FB1SiteDefaultAssetGameObjectstructTransient game object data for a site default asset, describing placement, customization, and meta i…
FB1SiteDefaultAssetRowstructDataTable row representing a single default asset game object placed in a site, used for site preset…
FB1SiteDefaultInfostructStructure that holds default configuration data for a site. Covers site type, streaming distances, L…
FB1SiteDetailInfoTableRowstructStructure that defines a site detail info table row. Specifies resident capacity limits and the list…
FB1SiteEventActivityAutonomyDatastructHolds autonomy reward data for both talk and object interactions during a site event activity.
FB1SiteEventAutonomyStatRewardDatastructAccumulated stat reward data for an autonomous activity during a site event.
FB1SiteEventCareerContextstructCareer context data for a site event, associating the event with a specific career, company, and job…
FB1SiteEventConditionInfostructCondition information for a site event, specifying the condition ID and a dimmed tooltip text when n…
FB1SiteEventDisplayInfostructDisplay information for a site event, including name, description, icon, and thumbnail assets.
FB1SiteEventDressCodeInfostructDefines the dress code requirements for a site event role, including outfit category and color overr…
FB1SiteEventIdstruct
FB1SiteEventIdListstruct
FB1SiteEventObjectDatastructIdentifies an object to spawn during a site event, pairing a spawner ID with an object data table ID…
FB1SiteEventObjectSpawnDatastructCombines object data with a world transform for spawning an object at a specific location during a s…
FB1SiteEventRoleActivityInfostructDefines the activity behavior for a specific role during a site event, including recommended and ban…
FB1SiteEventRoleAutonomyDatastructMaps activity interaction tags to their autonomy reward data for a specific site event role.
FB1SiteEventRoleInfostructDefines a participant role within a site event, including assignment constraints and lifecycle scrip…
FB1SiteEventSettingParamstructParameters used to create and configure a site event instance at runtime.
FB1SiteEventStageRoleDatastructRuntime data for a site event stage role, associating member entity IDs with a role definition.
FB1SiteEventTableRowstructDataTable row defining a site event template with its type, roles, objects, and scheduling configura…
FB1SiteEventTargetInfostructSpecifies which role and how it should be targeted during a site event action, with finish options.
FB1SiteEventTimeRangestructStores the start and end tick times for a site event, used for overlap and scheduling checks.
FB1SiteFeaturestructStructure that defines a feature entry for a site. Contains text IDs for the feature title and descr…
FB1SiteFilterInfostruct
FB1SiteInfoButtonV2WidgetSettingstruct
FB1SitePathFindOutlineInfostructStores the outline boundary segment for site pathfinding, identifying which side it belongs to and i…
FB1SitePreferenceTableRowstructPer-site leisure preference: matching nature/characteristic traits + age bands. Row Id = Site.Id (sy…
FB1SiteRequiredObjectInfostructStructure that defines a required object entry for a site. Specifies the required count and the obje…
FB1SiteSchedulestructRepresents a site-level schedule entry linking a timeline, company, and character attributes for NPC…
FB1SiteScheduleCustomizeDatastructHolds all customized schedule data for a site, including per-worker overrides and the common open sc…
FB1SiteScheduleCustomizeTimestructDefines a single open time slot for a site schedule, specifying the day of the week and open/close h…
FB1SiteScheduleCustomizeWorkerDatastructStores the customized schedule data for a single worker assigned to a site.
FB1SiteScheduleZoiDatastruct
FB1SiteTableRowstructStructure that defines a site data table row. Contains default site configuration, action triggers,…
FB1SiteTimelineTableRowstructTable row defining site-level timeline data including NPC event schedules and site enter/leave scrip…
FB1SiteTypeFilterInfostructStructure that defines filter display info for a site type. Contains sort order, filter section cate…
FB1SiteTypeUIInfostructStructure that defines UI display info for a site type in a given site state. Contains the site stat…
FB1SiteTypeUIInfoTableRowstructStructure that defines a site type UI info table row. Associates a site type with its per-state UI i…
FB1SiteVisitorInfostruct
FB1SkeletalMeshRigidBodyInfostructAssociates a skeletal mesh with an optional override physics asset for rigid body simulation.
FB1SkillstructRepresents the runtime state of a skill for a character, including level, experience, and growth ste…
FB1SkillCheckDicestructDefines the dice configuration for a skill check, including value range and result type probabilitie…
FB1SkillCheckResultInfostructStructure that defines skill check result information. Contains the sequence to play and buff to gra…
FB1SkillCheckResultModifierstructDefines a modifier that can shift the skill check result grade up or down with a given probability.
FB1SkillDisplayInfostructHolds display-related information for a skill, including localized name, description, and icon.
FB1SkillEntryWidgetGaugeColorInfostructDefines the gauge color for a specific experience percentage range in the skill entry widget.
FB1SkillGaugeColorstruct
FB1SkillInheritTableRowstructData table row defining skill inheritance rules, specifying which skills are inherited at the end of…
FB1SkillLevelInfostructDefines the data for a single level of a skill, including required experience and associated scripts…
FB1SkillTableRowstructData table row defining a skill, including its display info, associated objects, and level progressi…
FB1SkinDescriptionstructDefines skin configuration, including skin identifier, color mode, and material parameter values for…
FB1SkinFeatureDescriptionstructDefines skin feature configuration such as moles, freckles, scars, and tattoos, including feature id…
FB1SkinnedAccessoryMeshTableRowstructTable row defining skinned accessory mesh data, including accessory type, an optional deformed mesh,…
FB1SkinnedAccessoryPartsTableRowstructTable row defining skinned accessory part mesh data, including an optional deformed mesh and gender/…
FB1SkinnedAccessoryTableRowstructTable row defining skinned accessory data for the customization UI.
FB1SkuTableRowstructTable row defining an SKU (store item bundle), containing a description, list of items, and applicab…
FB1SleepwalkingInteractionBagstructAssociates an interaction bag with a condition for use during sleepwalking.
FB1SleepwalkingPoolTableRowstructTable row defining a pool of sleepwalking interaction bags for the sleepwalking state.
FB1SlotInfostructRuntime representation of a slot authored by UB1SlotComponent. Editor/BP still owns UB1SlotComponent…
FB1SlotStateSaveDatastruct
FB1SocialContextstruct
FB1SocialEventInteractionTargetInfostructSpecifies the target of a social event interaction, either a role participant or a specific object.
FB1SocialEventMeetingKeystructA unique key representing a meeting between two Zoi characters, using a sorted pair of entity IDs.
FB1SocialEventRecommendSiteInfostructStores recommended site information for a social event, organized by map.
FB1SocialEventStateDatastructStores the full runtime state of a social event, including timing, actions, and scenario flags.
FB1SocialEventTemplateTableRowstruct
FB1SocialEventUIVisibleInfostructControls which UI elements are visible during a social event.
FB1SocialEventZoiGroupRulestructData table row defining the full configuration of a social event template, including actions, sites,…
FB1SocialReactionOutputDatastructDefines how a single social reaction scenario is presented, covering the animation, the script run o…
FB1SocialReactionRuleDatastructDefines everything a single reaction rule runs on, covering the outputs it can play and the cooldown…
FB1SpaceBorderSaveDatastructSaved data representing the 2D path boundary of a space node, used in the space tree hierarchy.
FB1SpaceNodeSaveDatastructSaved data for a node in the space tree, containing its owner face, border, child spaces, and child…
FB1SpaceSaveDatastructSaved data for a single space volume, including its border, face number, flags, and vertical extents…
FB1SpaceTreeSaveDatastructSaved data for a complete space tree, holding all nodes in a flat array for a floor or ceiling layer…
FB1SpawnerSpawnInfostructHolds the spawn information for a spawner object, including its type, location, and mesh ID lists.
FB1SpeechBubbleDatastructData container for a single speech bubble entry, defining its display content and behavior. Used as…
FB1SpeechBubbleObjectDatastruct
FB1SpeechBubbleTableRowstructData table row defining a collection of speech bubbles for a given context. Each row contains an ord…
FB1SpringInterpstruct
FB1StabilitySelectionListstructMaps stability category names to their float selection values, used to track which stability options…
FB1StableDiffusionHandlestruct
FB1StableDiffusionMaterialInfostructDefines the material properties for a Stable Diffusion generated texture, including roughness and me…
FB1StableDiffusionRequestParamstruct
FB1StableDiffusionSaveDatastruct
FB1StairsFlightstructExtends FB1StairsFlightDef with computed transform and bounds data for a placed stair flight.
FB1StairsFlightDefstructDefines the design parameters for a single flight of stairs, including landing type, width, and step…
FB1StairsObjectSaveDatastructStores serialized save data for a stair object, including all geometric and structural configuration…
FB1StartCraftingContextstruct
FB1StatstructRepresents the runtime value and configuration of a stat for a character instance.
FB1StatAutoMotiveSetstructRepresents a single time-desire pair in the auto-motive set, defining the desired stat value at a gi…
FB1StatBasicInfostructDefines the core configuration of a stat, including its type, value range, and whether it functions…
FB1StatDecayInfostructDefines the decay behavior of a stat, including the decay target value, rate, and an optional goal s…
FB1StatDesireAgingVariationInfostructDefines the per-growth-stage variation in desire influence for a stat, allowing different weights by…
FB1StatDesireInfostructDefines the desire priority and graph configuration used when a stat influences an NPC's desire-driv…
FB1StatDisplayInfostructHolds all display-related data for a stat, including localized name, description, icon, and range di…
FB1StatEditorLogstructStores a single log entry for stat changes in the editor, used for debugging and visualization.
FB1StatEventTableRowstructData table row defining a stat-driven event, including trigger data, conditions, and executed effect…
FB1StatEventTriggerDatastructDefines the trigger data for a stat-based event, including the stat range, probability, and event ti…
FB1StatFxInfostructStores the FX ID and slot name for a stat-driven visual effect, used to attach or detach effects bas…
FB1StatFxThresholdInfostructDefines the FX lists applied when a stat crosses a threshold in either direction.
FB1StatFxThresholdInfoWrapperstructA wrapper containing an array of stat FX threshold configurations for a single stat.
FB1StatInitialstructDefines an initial value for a specific stat, used when setting up a character's starting stat value…
FB1StatLocomotionAnimInfostructDefines stat-driven locomotion animation overrides for a specific stat ID and threshold value, inclu…
FB1StatLocomotionDatastruct
FB1StatLocomotionTableRowstructA table row defining stat-driven locomotion overrides for a specific gender and growth step.
FB1StatRangeDisplayInfostructDefines the display properties for a specific value range of a stat, including label text and color.
FB1StatReasonSetstructA container for a set of stat reasons, used to track which systems are currently influencing a stat.
FB1StatRewardCacheDatastruct
FB1StatTableRowstructData table row defining a stat, including its basic info, display, decay, desire, and pseudo-simulat…
FB1StatToDesireGraphstructDefines a mapping from a stat value to a desire score, including service tier and aging variation.
FB1StatUIUpdateDatastructHolds UI update data for a stat, including the current value, percentage, and remaining ticks.
FB1StatestructRepresents the runtime state of an object, tracking the active state group, state ID, and FX handle.
FB1StateChannelInfostructAssociates a state group and state ID with a set of output channels.
FB1StateGroupInfostructGroups multiple states together under a shared state group identifier.
FB1StateInfostructDefines a named state, the scripts that run on entry and exit, and the visual variations applied.
FB1StatePlayFXDatastructMaps state IDs to their FX variation data, used for overriding state-based FX per object.
FB1StatePlayFXVariationDatastructHolds a map of state IDs to their associated FX asset lists, indexed by variation level.
FB1StatePriorityTableRowstructData table row that defines the priority of a state type, used to resolve conflicts between active s…
FB1StateVariationstructDefines a single state variation applied to an object when its state changes, such as mesh swaps or…
FB1StateVariationArraystruct
FB1StateVariationInfostructDefines a single state variation using a string asset path and parameter values, used in data table…
FB1StateVariationTableRowstructData table row that defines state group configurations, mapping state IDs to their variation data.
FB1StaticCharacterSpawnerTableRowstructData table row defining a static character spawner configuration, including character attribute and…
FB1StaticMeshAnimDatastructDefines the animation data for a single static mesh component, including transform curves and playba…
FB1StaticMeshAnimDataListstructA container holding an array of static mesh animation data entries.
FB1StreamHandleIdstructStream handle identifier issued by UB1LoadManager. InvalidId (=-1) is an unissued/invalid handle (is…
FB1StringTableHandlestruct
FB1StudioMannequinObjectSaveDatastructSaved state of a Studio mannequin object (the character it displays and the appearance/pose/outfit a…
FB1StudioPoseDatastructContains a list of studio pose items grouped by character growth step.
FB1StudioPoseItemstructRepresents a single pose item used in the photo studio, including its display name, icon, and animat…
FB1StyleSettingstructRepresents a single style layer containing outfit, hair, makeup, iris, skin, face hair, skin feature…
FB1SubMaterialsstruct
FB1SubTPOTableRowstructTable row that defines a single SubTPO condition entry. Each entry specifies a condition within its…
FB1SurfBalanceControllerstruct
FB1SurfBoardVisualDatastructVisual set authored per surfboard tag: the board mesh, the water FX and the ride sound played while…
FB1SurfCutbackDatastructSurfing Cutback Data Set. Cutback advantage and penalty.
FB1SurfingLocomotionstructSurfing locomotion sets grouped by skill tier, plus the shared falling animation.
FB1SurfingLocomotionDatastructPer-tier surfing locomotion animation set: balance-loss recovery, return, start/end anims, and the s…
FB1SwimmingAnimationsstruct
FB1SyncAnimInfostructStores the synchronized animation state for an entity, including owner, position, and tag.
FB1TPOPlanDatastructTPO Plan data owned by a single site, including base plans and user edits.
FB1TPOPlanStepstructA required interaction step in a TPO Plan. Interaction bags are resolved at runtime by RecommendTags…
FB1TPOPlanTableRowstructA sequential TPO Plan that can be referenced by one or more Site rows.
FB1TPORecommendTagInfostructA recommended interaction tag entry with an associated selection weight. Used in weighted random sel…
FB1TPOSubTPOInfostructA SubTPO group entry within a TPO record. Groups SubTPO IDs under a single category for lookup.
FB1TPOTableRowstructTable row that maps a place type to its SubTPO groups. During autonomous behavior selection, the cha…
FB1TableRowBasestructBase struct for B1 DataTable Row
FB1TableRowNamestruct
FB1TableRowValidateReportstruct
FB1TalkInstanceIdstruct
FB1TalkInteractionStartTalkstructStructure that defines greeting (start talk) configuration for talk interactions. Specifies which in…
FB1TalkRandomPoolTableRowstructData table row defining random animation pools for a talk interaction, covering both speaker and lis…
FB1TalkRolePoolstructDefines the animation pools for a single role (speaker or listener) in a talk interaction.
FB1TalkSelectionRelationshipDatastructStructure that defines relationship data associated with a talk selection. Stores the relationship s…
FB1TalkSelectionTableRowstructStructure that defines a talk selection table row. Specifies ordering, conditions, display info, and…
FB1TalkSocialContextstruct
FB1TargetCustomerCategoryDatastructGroups target customer tags under a single category with a shared localized category name, mapping e…
FB1TargetCustomerCommonDatastructStores shared display data for a single target customer tag, including its icon, localized name, and…
FB1TargetCustomerDatastructTop-level container mapping category IDs to their target customer category data, used to configure t…
FB1TargetFilterInfostructStructure that defines target filter information for an interaction. Specifies which filter to use w…
FB1TargetFilterTableRowstructTable row defining a target filter rule used to resolve interaction targets. Specifies the filter ty…
FB1TargetFiltersstructAggregates all spatial and tag-based filters used to select howling targets, along with a probabilit…
FB1TargetMemorystructRuntime memory a character holds toward a specific target, tracking both sides' social context state…
FB1TargetResultstruct
FB1TargetingRelationshipWeightstruct
FB1TaskInfostructDefines a single task step within a cooperative action, including scripts, target filters, and role…
FB1TaxstructDefines the base and usage fee rates for a single utility service (electricity or water).
FB1TeamProjectBonusEntrystructOne contribution-range entry in the team project bonus rule for a given grade.
FB1TeamProjectBonusGradeRulestructContribution-range → salary bonus rule for one project grade.
FB1TeamProjectStatestructRuntime state of an active team project, tracking points, timeline, and per-member contributions.
FB1TeamProjectTableRowstructTable row defining a team project, including duration, reward, company association, and contribution…
FB1TemperatureConfigstructDefines a temperature band with min/max values, a selection ratio, and the set of weather types poss…
FB1TemperatureRangeConfigstructMaps a temperature range enum to minimum and maximum temperature values, and configures a post-proce…
FB1TemplateObjectDatastruct
FB1TextTableRowstructTable row storing a single localized text string referenced by ID.
FB1Texture2DTableRowstructTable row associating a Texture2D (or slate texture atlas) with a named texture entry for UI use.
FB1ThemeColorInfostructDefines the color theme for an alert message, including widget switcher index and colors for title,…
FB1ThumbnailCameraSettingstructStores the camera offset, rotation, and field-of-view settings for a specific thumbnail capture pres…
FB1ThumbnailFilterstructDefines filter settings for thumbnail capture, specifying which garment and accessory categories sho…
FB1ThumbnailHairOverridesstructSpecifies hair ID overrides per body age type for male and female characters used during thumbnail c…
FB1TimeControllerWidget_AnimationSettingstruct
FB1TimeControllerWidget_Settingstruct
FB1TimeTaskIdstruct
FB1TimelinestructRepresents a full timeline containing multiple schedules, associated with a company and available da…
FB1TimelineRangestructRepresents a half-open time range [StartTime, EndTime) used to define schedule or order durations.
FB1TimelineTableRowstructTable row defining a timeline with its available days, priority, company, and list of schedule detai…
FB1TimelineVMstructB1-only timeline ViewModel - a read-only struct that value-copies FB1Timeline's TSharedPtr<FB1Schedu…
FB1TimerHandlestructA lightweight handle used to reference and manage an active game timer.
FB1TinyShopDeliveryPriceModifierstructDefines a modifier entry that adjusts the delivery price for a tiny shop transaction.
FB1TinyShopLevelstructDefines the settings for a single level of a tiny shop, including score threshold, owner costume, st…
FB1TinyShopPriceModifierTableRowstructTable row defining a price modifier rule for tiny shop deliveries, including the modifier type and m…
FB1TinyShopPriceTableRowstructTable row defining the pricing rules for objects sold at a tiny shop, including daily fluctuation an…
FB1TinyShopScoreModifierstructDefines a modifier entry used to calculate score changes for a tiny shop based on string and float p…
FB1TinyShopScoreTableRowstructTable row defining a tiny shop score rule, including the score type and associated modifiers.
FB1TinyShopTableRowstructTable row defining a tiny shop's owner character, level progression, and accepted turn-in object tag…
FB1TipLevelMultiplierstructStores the tip amount and capacity multipliers for a specific business level, used to scale tip rewa…
FB1ToddlerWalkLocomotionConfigstructToddler walking unlock policy for locomotion override.
FB1TopMenuWidget_MenuSettingstruct
FB1TopMenuWidget_Settingstruct
FB1TopViewCameraDynamicSkyPostProcessSettingstructDefines post-process settings for the Ultra Dynamic Sky actor in top-view camera mode, including AO…
FB1TopViewCameraShadowQualitySettingstructDefines a distance-range-based shadow quality adjustment for top-view cameras, applying an additive…
FB1TrafficJamProxystruct
FB1TrafficLightActorWarpperstruct
FB1TrafficLightAssetstructDescribes a single traffic light visual asset including its mesh, transform offset, and cull distanc…
FB1TrafficLightInstanceCustomDatastruct
FB1TraitChangeByPerspectiveTableRowstructTable row mapping a perspective (main value) and the destination growth step to a weighted trait poo…
FB1TraitChemistryListstructGroups a list of chemistry info entries under a single trait select entry for chemistry system looku…
FB1TraitChemistryRewardTableRowstructTable row defining the localized text and score range for a trait chemistry reward tier.
FB1TraitChemistryTableRowstructTable row holding the full chemistry lookup table mapping trait select combinations to relationship…
FB1TraitEventDatastructRuntime event data passed when a trait event trigger fires, carrying the trigger type and float para…
FB1TraitEventTriggerstructDefines the conditions and parameters for a trait event trigger, including string and float modifier…
FB1TraitFeatureInfostructStores a string table list key and localized text ID for a trait feature entry.
FB1TraitGroupTableRowstructTable row grouping a set of trait IDs under a single named group for organizational purposes.
FB1TraitHopeLifeTableRowstructTable row defining a trait entry specific to the Hope Life system, including available ages and asso…
FB1TraitIdDatastructPairs a trait ID with a flag indicating whether it is a Hope Life trait.
FB1TraitKeywordInfostructStores a string table list key and localized text ID for a trait keyword entry.
FB1TraitRelationshipstructDefines a trait-pair relationship entry, specifying which two traits interact and at what positive l…
FB1TraitRelationshipTableRowstructTable row defining trait relationship pairings, containing a list of trait relationship entries.
FB1TraitRewardstructStructure that defines a trait-based reward for an interaction. Associates a trait with a bonus valu…
FB1TraitSelect3TableRowstructTable row grouping a set of traits under a named category for the third-generation trait selection U…
FB1TraitSelectInfostructStores information about a selectable trait, including its opposite trait and the owning actor tag.
FB1TraitSelectModeLevelSequenceInfostruct
FB1TraitTableRowstructTable row defining trait data for a character. Includes information such as category, name, descript…
FB1TraitValuePointInfostructAssociates a trait value ID with a valid numerical range for perspective scoring.
FB1TraitValuePointTableRowstructTable row holding a list of trait value point info entries that define the scoring ranges for each p…
FB1TransactionRecordstructStores a single transaction record for the household financial ledger, including participant, reason…
FB1TransactionRecordArraystructWraps an array of transaction records for use as a map value type.
FB1TransactionTypeTableRowstructTable row defining a transaction type, mapping a transaction reason to its display text and icon sys…
FB1TransportaionInfostruct
FB1TrialHistorystructHistory of trials for a Zoi. Tracks all times a Zoi has been on trial.
FB1TrialHistoryEntrystructSingle court trial history entry. Records when a Zoi attended/received a trial.
FB1TriggerTimeRangestructDefines a time range (in hours) during which an event trigger is active.
FB1TutorialContentstructDefines a tutorial content entry for a sub-topic, including the sub-topic ID, subtitle text, and lis…
FB1UICustomizationSubWidgetInfostruct
FB1UIFocusableLayerInfostructConfiguration for a focusable UI layer, specifying input mode, layer restriction, and default focus…
FB1UILayerByUITypestructAssociates a UI type with a starting focusable layer and a map of named layer info entries.
FB1UILayerTableRowstructTable row defining a UI layer's Z-order, mouse input state, and layers to hide when active.
FB1UIModInteractionItemstruct
FB1UIOpenGroupstructGroups related widgets for mutual open/close management; only one widget in a group is allowed open…
FB1UIRestoreInfostructA pair of a widget targeted for batch HUD hide/restore and its restore policy.
FB1UITableRowstructTable row defining a UI widget entry including its category, widget class, layer, creation type, and…
FB1UITimeAlertBuffInfostructBuff-linked timer configuration for UI time alerts. When a Zoi receives the specified buff, the time…
FB1UITimeAlertTableRowstructA table row struct that defines settings for time-based UI alerts. It includes priority, localized t…
FB1UITooltipTableRowstructTable row mapping a tooltip widget type to the soft class reference of the widget used to display it…
FB1UniformButtonVMDatastruct
FB1UniformEntryDatastruct
FB1UniformIconDatastruct
FB1UniformPageDatastruct
FB1UniqueEventNpcDatastructPer-NPC spawn configuration for unique event NPCs that walk around with CrowdTimeline.
FB1UnlockRewardUIDatastructUI display data for a specific unlock reward, containing the title text ID.
FB1UnlockedRewardObjectDataContainerstructHolds the set of unlocked CAZ and game objects that have been rewarded to a character.
FB1UnseatedPassengerDatastruct
FB1UpdateHouseholdInfoDatastructPairs a household entity ID with an updated household info snapshot, used to propagate household sta…
FB1UpdateQueststructRepresents an incremental update to a quest's history, identifying the quest, mission, removal state…
FB1UserCustomAssembleObjectstruct
FB1UserCustomizedDatastruct
FB1UserImportDataDialogParamstruct
FB1V2MRetargetDatastruct
FB1VacationGrantSchedulestructSchedule entry for periodic vacation grant. Vacation is granted at midnight of the NEXT day (i.e., w…
FB1VacationSegmentstructA single contiguous block of vacation days of the same type within a vacation stretch. Extensions ap…
FB1VehicleAccidentDatastructAssociates a vehicle speed rate range with a set of accident probability data for dynamic accident s…
FB1VehicleAccidentDataListstructWraps a list of vehicle accident data entries for use in a map keyed by comparison type.
FB1VehicleAccidentProbabilityDatastructMaps accident IDs to probabilities and provides a fallback accident ID when no match is found.
FB1VehicleAccidentTableRowstructTable row defining the outcome reactions for both the vehicle and its target in an accident scenario…
FB1VehicleAssetDescriptionstructStores the physical dimensions and axle positions of a vehicle asset for collision and navigation ca…
FB1VehicleColorDatastructStores color ID, hex color strings, and an optional colored icon for a vehicle color variant.
FB1VehicleContextstructTracks a character's vehicle context including owned vehicle, currently riding vehicle, seat type, a…
FB1VehicleDefaultSettingstructMaps vehicle seat types to their default interaction and slot component settings.
FB1VehicleDynamicDatastructStores real-time dynamic data for a vehicle including speed and steering angle.
FB1VehicleManagementUICategoryDatastruct
FB1VehicleMapIconSettingstructStores display name, icon, and color data for a vehicle's map marker entry.
FB1VehicleOwnerContextstructTracks ownership context for a vehicle, including owner entity, ownerless flag, and stolen driving s…
FB1VehiclePartstructDefines a single vehicle part including its type, default state, mesh names, and state action list.
FB1VehiclePartCachestructCached runtime data for a vehicle part, including its default state, mesh names, and state-to-action…
FB1VehiclePartDatastructRuntime data for a specific vehicle part, combining mesh names, current state, and state-to-action s…
FB1VehiclePartStatestructAssociates a named state with a part action type and an optional parameter for vehicle part animatio…
FB1VehiclePhysicsDefaultSettingstructDefault physics-related settings shared by simple-physics vehicles.
FB1VehiclePhysicsDefaultSoundSettingstructDefault sound settings applied to simple-physics vehicles.
FB1VehiclePrimitiveCustomDatastructStores packed custom primitive data for a vehicle's material, encoding light states and a random fra…
FB1VehicleSeatDefaultSettingstructDefines the default interaction slot and seat slot component name for a single vehicle seat.
FB1VehicleSettingstructGeneral vehicle settings including minimum purchase age, sound data, and trail FX curve.
FB1VehicleSoundSettingstructStores soft references to main, spawn, and despawn MetaSound sources for a vehicle.
FB1VehicleSpawnInfostructHolds the spawn information for a vehicle, including location, owner, color, and control state.
FB1VehicleTableRowstructTable row defining a purchasable vehicle, including its type, display info, assets, price, and avail…
FB1VehicleTemplateTableRowstructTable row defining a vehicle template including its crash mass level, part list, and asset descripti…
FB1VehicleTerritoryDescstructDescribes the dirt accumulation range for a specific vehicle type within a vehicle territory.
FB1VehicleWheelDatastruct
FB1VideoChatbotTableRowstructTable row defining a video chatbot, extending the base chatbot definition with a screen image, voice…
FB1VideoPlayerInfostructHolds configuration for a single video player entry, including the media source, fade-out timing, an…
FB1VmcBlendShapestruct
FB1VmcBlendShapeClipstruct
FB1VmcBlendShapeMeshstruct
FB1VmcBlendShapeMeshStatestruct
FB1VmcBlendShapeStatestruct
FB1VmcBoneMappingstruct
FB1VmcVrmMappingDatastruct
FB1VoiceAudioEntrystruct
FB1VoiceGrowthStepInfostructPer-growth-step voice data for a voice entry (selection resource ID + pitch slider range).
FB1VoicePreviewAnimationSetstructA single animation set played together with a voice preview in character customization. Body and fac…
FB1VoicePreviewAnimationTableRowstructTable row that defines preview animations played together with a voice preview in character customiz…
FB1VoiceResourcesTableRowstructTable row that maps voice selection keys to their corresponding MetaSound source assets for a set of…
FB1VoiceSelectionTableRowstructTable row that defines what the customization UI shows for one voice identity (SelectionId).
FB1VoiceSettingsstructPer-character voice settings: which voice the character speaks with, and how far its pitch is shifte…
FB1VoiceTableRowstructTable row that defines a voice type: which gender automatic assignment keeps it within, and per-grow…
FB1WallEntrystructDefines a wall preset entry including its icon, height, price, display text, and half-wall variant d…
FB1WeatherConfigstructDefines the occurrence ratio and per-step intensity ratios for a specific weather type within a seas…
FB1WeatherConfigByMapstructMaps weather configurations to a specific city (map), used to define weather conditions per map in t…
FB1WeatherDetailstructDefines visual and temperature details for a single weather step, including icons for different time…
FB1WeatherDetailSettingstructHolds material parameter collection and curve assets that control the visual detail of a specific we…
FB1WeatherDisplayWidget_AnimationSettingstruct
FB1WeatherDisplayWidget_DaySettingstruct
FB1WeatherDisplayWidget_Settingstruct
FB1WeatherDisplayWidget_WeatherIconAnimationSettingstruct
FB1WeatherDisplayWidget_WeatherIconWidgetAnimationSettingstruct
FB1WeatherInfostructRepresents the current weather state including type, category, intensity step, temperature, and acti…
FB1WeatherMaterialDatastruct
FB1WeatherSettingstructContains the transition timing and a list of detail settings for a single weather configuration entr…
FB1WeatherTableRowstructTable row defining a weather type including its category, visual steps, shipwreck configs, and assoc…
FB1WeatherTriggerTableRowstructTable row that associates a map and trigger type with the scripts to run when a weather trigger cond…
FB1WhiteAttachedAccessoryMeshstruct
FB1WhiteSkinnedAccessoryMeshstruct
FB1WidgetAnimationDatastruct
FB1WidgetAnimationSettingstruct
FB1WidgetCustomizationPositionSettingstruct
FB1WidgetCustomizationSettingstruct
FB1WidgetMarkerTableRowstructTable row that defines a widget marker entry including its display name, color, icon, and whether it…
FB1WorkMissionHistoryDatastructHistory data for work-related mission conditions, mapping mission step indices to their condition st…
FB1WorkShiftstructDefines a single work shift for an organizational rank, including headcount, salary, scheduling, and…
FB1WorkTimeSchedulestructDefines the working hours and associated mission for a single day of the week within a work shift.
FB1WorldDecorationSpawnCountDataListstructMaps decoration IDs to their spawn count float values for world decoration, tracking how many of eac…
FB1WorldLevelSequenceInfoListstructStructure that holds world-level sequence info grouped by key name. Maps named keys to level sequenc…
FB1WorldMapCameraBlendSettingstructStructure that defines camera blend settings for world map transitions. Specifies the blend distance…
FB1WorldMapCameraSettingstructStructure that defines camera configuration for world map mode. Contains camera transform, movement…
FB1WorldMapPostProcessSettingstructStructure that defines post-process settings for the world map. Specifies the time/distance curve, c…
FB1WorldMaterialTextureReplaceInfostruct
FB1WorldMeshstruct
FB1WorldMeshColorChangeRequestListstruct
FB1WorldMeshReplaceMaterialDatastruct
FB1WorldMeshReplaceMaterialDataListstruct
FB1WorldMissionCheckerstructRuntime checker for an entire world mission, aggregating condition checkers and tracking overall pro…
FB1WorldMissionConditionCheckerstructRuntime checker for a single world mission condition, tracking its current count and completion stat…
FB1WorldMissionTableRowstructData table row defining a world mission, including its check scope, conditions, and completion scrip…
FB1WorldPerformanceDataLayerstructStructure that defines the world data layer used for the throttling subsystem.
FB1WorldSaveDatastruct
FB1YieldQualityObjectIdstructAssociates a yield quality type with the corresponding object ID that represents the harvested crop…
FB1ZoiGroupstructRepresents a Zoi group instance, storing the leader, group ID, group type, and the list of member en…
FB1ZoiGroupDistanceAutonomyScoreModifierstructDefines a distance threshold and its associated autonomy score multiplier used to bias Zoi group aut…
FB1ZoiGroupIdstruct
FB1ZoiGroupInteractionContextstruct
FB1ZoiGroupMoveTraceInfostructStores the entity ID and target location used to track a single Zoi's movement destination during a…
FB1ZoiInformationProfileDatastructStores configuration data for the HUD Zoi information profile, including display radius, icon priori…
FB1ZoiInformationWidgetItemstruct
FB1ZoiNaviWidgetInfostructHolds a Zoi's entity ID and world location for use in map navigation widget positioning.
FB1ZoneGraphEdgestructRepresents a directed edge in the zone graph, linking two zone graph nodes and caching the navigatio…
FB1ZoneGraphNodestructRepresents a node in the zone graph connecting two adjacent zones, storing entry/exit locations, sta…
FB1ZoneGraphZoneInfostructStores zone graph connectivity data for a single zone, tracking connected node indices and the floor…
FB1ZoneIndexGraphstructStores a pair of zone indices and the door object IDs that connect them, used to represent a bidirec…