FB1AccessoryAiTextureInfo | struct | Stores AI-generated texture parameter mappings for accessory materials. |
FB1AccessoryDescription | struct | Defines an accessory instance used in character customization, including its type, mesh IDs, socket… |
FB1AccessoryDescriptionMap | struct | Maps accessory IDs to their accessory description data. |
FB1AccessoryMaterialSectionGroup | struct | Defines material section configuration for accessories, including section index, material type, chan… |
FB1AccessoryScalarParamterInfo | struct | Stores scalar material parameter values for accessory customization. |
FB1AccessorySocketMesh | struct | |
FB1AccommodationBookingLookup | struct | Identifies the accommodation business and room reserved by a guest. B2 owns the authoritative guest… |
FB1AccommodationCrowdCityConfig | struct | Per-city target range for how many accommodation rooms the crowd system should keep occupied. Cities… |
FB1AccommodationRoomKey | struct | Runtime key for one accommodation room target. RoomPurposeId is EntireSite when the whole accommodat… |
FB1AccumulateAudioData | struct | |
FB1ActiveCalendarEventSchedule | struct | Represents an active script schedule entry for a calendar event at runtime, tracking the associated… |
FB1ActiveCamera | struct | Representations of active cameras that the manager is currently blending between |
FB1ActiveForceFeedback | struct | |
FB1ActiveInteractionEffectTableRow | struct | Active interaction effect bundle. Self/Target meaning is fixed by effect type. |
FB1ActiveInteractionProfileTableRow | struct | Per-object active interaction profile. Resolved via Object.GrabDtId -> Grab.ActiveProfileId. When em… |
FB1ActivePhysicsParam | struct | Physics spawn/launch parameters for an active-interaction object (a thrown or kicked object). |
FB1ActivePhysicsRuntimeState | struct | Active-physics runtime bookkeeping for AB1GameObject. Bundles the target component, root-swap restor… |
FB1ActivePhysicsTargetParam | struct | Per-target entry pairing an active-physics object entity with the physics params to apply to it. Sen… |
FB1ActiveWorldCalendarEvent | struct | Represents an active world calendar event at runtime, holding the event identifier and its associate… |
FB1ActivityFeedButtonTableRow | struct | A table row defining a button that can be attached to an activity feed entry. |
FB1ActivityFeedCategoryTableRow | struct | A table row defining a category group for activity feed entries, including its display name. |
FB1ActivityFeedData | struct | Persisted data for a single activity feed entry, used for saving and network transmission. |
FB1ActivityFeedId | struct | |
FB1ActivityFeedParam | struct | Parameters used when creating a new activity feed notification entry. |
FB1ActivityFeedParamContext | struct | Optional context parameters for activity feed title and description. |
FB1ActivityFeedSchedule | struct | Defines a scheduled ActivityFeed notification for a calendar event, specifying the time and Activity… |
FB1ActivityFeedTableRow | struct | A table row defining an activity feed entry, including its trigger type, category, icon, portrait se… |
FB1AddDesireInteraction | struct | Defines a desire interaction reward associated with a specific interaction bag. |
FB1AddOnAnimEmotionInfo | struct | Per-level add-on animation entries for a single emotion. |
FB1AddOnAnimInfo | struct | Add-on animation clip selected for one emotion level (Level -> AnimId). |
FB1AddOnAnimProfileTableRow | struct | Add-on animation profile table row; resolves the idle add-on animation from a character's current em… |
FB1AddOnScreenDebugMessageParam | struct | Parameters for adding an on-screen debug message, including key, duration, color, text, and scale. |
FB1AddRelationshipContext | struct | Stores the context of a relationship addition event, capturing the interactor, interactee, and their… |
FB1AdditionalBoneModifier | struct | |
FB1AdditiveBoneData | struct | Defines additive transform data for a bone, including the bone name, the additive transform to apply… |
FB1AdmitDesireBoostData | struct | Defines a single entry in the admit desire boost table, specifying a value range and the resulting e… |
FB1AdmitDesireBuffLevelData | struct | Data for a single level of the admit desire buff, pairing a level with a buff ID. |
FB1AdoptionEntryUIData | struct | |
FB1AdoptionInteractionData | struct | Maps each gender to an interaction bag ID used during adoption interactions. |
FB1AfterPromChoiceCardConfig | struct | Configures the choice card shown for an after-prom scenario, mapping the speaker's TraitGroup to a s… |
FB1AfterWorkQuest | struct | Defines after-work quest settings for a specific rank, controlling how many quests are randomly assi… |
FB1AgeAffectInfo | struct | Holds age-affect weighting data, specifying the growth step and two miscellaneous parameter values u… |
FB1AgeAffectRangeTableRow | struct | Table row defining age-affect range data, containing a list of age-affect info entries for use in at… |
FB1AgeProgressionSkillInfo | struct | Skill entry used in age progression drama popup (added/removed list). |
FB1AgeProgressionTraitChange | struct | Trait change pair used in age progression drama popup. PrevTraitId NAME_None means a newly added tra… |
FB1AggroTableRow | struct | Aggro Reason data — the TableRow Id itself is used as the Reason. - Chase vs immediate (bAutoChase… |
FB1AgingTableRow | struct | A table row struct that stores data for each aging stage. It includes information such as stat range… |
FB1AirborneAgeConfig | struct | Per-age-group airborne (jump/freefall) parameters, used as the Adult/Child fields of UB1AirborneConf… |
FB1AlertMessageData | struct | |
FB1AlertMessageSaveData | struct | |
FB1AlertMessageTableRow | struct | A table row defining the title and description text IDs for an alert message entry. |
FB1AlertParam | struct | |
FB1AmbitionItemInfo | struct | |
FB1AmbitionItemTableRow | struct | A table row defining an ambition item, including display data, age availability, growth change data,… |
FB1AmbitionState | struct | Tracks the current step and active mission IDs for a playing ambition item. |
FB1AmbitionStepDefine | struct | Defines a single step within an ambition item, including its step index, step completion script, and… |
FB1AmbitionStepMissionDefine | struct | Defines a single mission entry within an ambition step, including its mission ID and the script to r… |
FB1AmbitionTableRow | struct | A table row defining an ambition, including display data, icon, background, color mapping, and the l… |
FB1AnimAttachMeshInfo | struct | Defines an attach mesh entry used during animation, including the mesh ID and variation key. |
FB1AnimAttachMeshTableRow | struct | A table row defining an animation-specific attach mesh (static mesh), including socket name, locatio… |
FB1AnimNode_AdjustFeet | struct | |
FB1AnimNode_BoneGroupTransform | struct | |
FB1AnimNode_EyeLookAt | struct | |
FB1AnimNode_LayeredBoneBlend | struct | Easy way to modify curve values on a pose |
FB1AnimNode_RandomPlayer | struct | |
FB1AnimNode_RemoveCurve | struct | Easy way to remove curve values on a pose |
FB1AnimNode_RigidBody | struct | |
FB1AnimNode_SequencePlayer | struct | |
FB1AnimNotifyEventData_Base | struct | Base struct for animation notify event data, storing the notify type, trigger time, and duration sha… |
FB1AnimNotifyEventData_ChangeOutfit | struct | Animation notify event data for applying an outfit during animation playback. Used as a set: B1Chang… |
FB1AnimNotifyEventData_ChangeState | struct | Animation notify event data for changing a game object state on a target entity during animation. |
FB1AnimNotifyEventData_ChangeVehiclePartState | struct | Animation notify event data for changing a vehicle part's state at a specific point during animation… |
FB1AnimNotifyEventData_EnterVehicle | struct | Animation notify event data for entering a vehicle seat at a specific point during animation. |
FB1AnimNotifyEventData_ExitVehicle | struct | Animation notify event data for exiting a vehicle seat at a specific point during animation. |
FB1AnimNotifyEventData_HideOriginMesh | struct | Animation notify event data for hiding origin mesh components identified by a tag. |
FB1AnimNotifyEventData_PlayAnim | struct | Animation notify event data for playing animations on a target object or character, storing begin an… |
FB1AnimNotifyEventData_PlayStaticMeshAnim | struct | Animation notify event data for playing a static mesh animation on a target object. |
FB1AnimNotifyEventData_RemoveOutfit | struct | Animation notify event data for removing an outfit during animation playback. Must set the same Cost… |
FB1AnimNotifyEvent_PlayAnimInfo | struct | |
FB1AnimPlayData | struct | |
FB1AnimReferenceInfo | struct | Metadata describing a single animation reference segment within a montage track. Stores the animatio… |
FB1AnimSection | struct | Defines a named section within a montage, including its start time, next section, and loop flag. Sec… |
FB1AnimSequenceInfo | struct | Defines a single animation sequence entry with gender and body age filters. |
FB1AnimTrack | struct | Represents a single animation slot track within a montage, holding an ordered list of animation segm… |
FB1AnimationInfo | struct | Defines a single animation entry with gender and growth step filters, including montage asset, timin… |
FB1AppearanceAnimationData | struct | |
FB1AppearanceAnimationList | struct | |
FB1AppearanceBeardTableRow | struct | Table row defining beard appearance data, including gender/age-based mesh variants. |
FB1AppearanceBodyShapeTableRow | struct | Table row defining a body-shape preset for character customization, including muscle and mass values… |
FB1AppearanceCharacterHeadHeights | struct | Defines head-height values per body age type, separated by gender. |
FB1AppearanceEyebrowTableRow | struct | Table row defining eyebrow appearance data, including mask texture settings and gender/age-based mes… |
FB1AppearanceEyelashTableRow | struct | Table row defining eyelash appearance data, including gender/age-based mesh variants. |
FB1AppearanceFaceIdleConfigByCategory | struct | Defines face idle motion configurations for a specific character customization category, mapped per… |
FB1AppearanceFacePresetTableRow | struct | Table row defining a face preset for character customization, including head, hair, skin, facial fea… |
FB1AppearanceFacehairMeshTableRow | struct | Table row defining face-hair appearance data. |
FB1AppearanceGroupedMeshTableRow | struct | Table row defining mesh-based appearance data with a garment group identifier. |
FB1AppearanceHairMeshTableRow | struct | Table row defining hair mesh data, including override materials, hat-type meshes, head textures, and… |
FB1AppearanceHairTableRow | struct | Table row defining hair appearance data for the customization UI, including its parts identifier, ha… |
FB1AppearanceHeadTableRow | struct | Table row defining head appearance data, including face skin color, a hair identifier, face hair ide… |
FB1AppearanceIrisPresetTableRow | struct | Table row defining iris(lens) preset data for character customization, including an identifier, thum… |
FB1AppearanceMakeupParameterValue | struct | Defines parameter values for a makeup channel. Includes per-channel color and scalar arrays. |
FB1AppearanceMakeupPartsTableRow | struct | Table row defining metadata for a makeup part, including texture parameter name, appearance part typ… |
FB1AppearanceMakeupTableRow | struct | Table row defining makeup appearance data for character customization, including an identifier, mask… |
FB1AppearanceMeshTableRow | struct | Table row defining mesh-based appearance data with a skeletal mesh reference. |
FB1AppearanceMoleTableRow | struct | Table row defining mole data for character customization, extending skin-feature data with a default… |
FB1AppearanceMustacheTableRow | struct | Table row defining mustache appearance data, including gender/age-based mesh variants. |
FB1AppearanceNpcOutfitPresetTableRow | struct | Table row defining an outfit preset for NPC characters. Includes gender, age, outfit configuration,… |
FB1AppearancePartsColorParameterInfo | struct | Defines a color parameter for appearance parts. |
FB1AppearancePartsInfo | struct | Defines appearance part data, including its list key, name, description text, and material parameter… |
FB1AppearancePartsScalarParameterInfo | struct | Defines a scalar parameter for appearance parts. |
FB1AppearancePartsTableRow | struct | Table row defining appearance-part customization data, including the part identifier and parameter d… |
FB1AppearancePartsTextureParameterInfo | struct | Defines a texture parameter for appearance parts. |
FB1AppearancePlayerOutfitPresetTableRow | struct | Table row defining an outfit-only appearance preset for player characters. Includes gender, age, out… |
FB1AppearancePresetTableRow | struct | Table row defining a full appearance preset for the customization UI. Includes body, face, hair, out… |
FB1AppearanceRuntimeAssetCache | struct | Runtime UObject cache for UB1AppearanceComponent. Split out from FB1AppearanceSetting (data) and hel… |
FB1AppearanceScarTableRow | struct | Table row defining scar data for character customization, extending skin-feature data with scar colo… |
FB1AppearanceSetting | struct | Wraps character outfit management for the appearance component, combining head, body, outfit, and fi… |
FB1AppearanceSkinColorTableRow | struct | Table row defining skin color data for character customization UI, including identifier, UI pallete… |
FB1AppearanceSkinFeaturesTableRow | struct | Table row defining base skin-feature data for character customization, including identifier, descrip… |
FB1AppearanceSkinTableRow | struct | Table row defining skin type data for character customization, including override materials, default… |
FB1AppearanceStylingPresetTableRow | struct | Table row defining a styling preset for character customization. Includes hair, face, outfit data, a… |
FB1AppearanceTableRow | struct | Table row defining appearance data for the customization UI, including identifier, thumbnail, and cl… |
FB1AppearanceTattooTableRow | struct | Table row defining tattoo data for character customization, extending skin-feature data with default… |
FB1ApplianceDurabilityProfileTableRow | struct | Table row defining the accident outcome for an appliance whose durability has been depleted. Looked… |
FB1AppointmentData | struct | Runtime data for a scheduled appointment associated with a mobile message. Stores the agreed meeting… |
FB1AsyncLoadAnimInfo | struct | Holds entity and animation ID information for an asynchronous animation load request. |
FB1AsyncLoadId | struct | |
FB1AttachMeshInfo | struct | Defines a single skeletal mesh entry filtered by gender and animation growth step. |
FB1AttachMeshTableRow | struct | A table row defining an attach mesh group, including a group identifier and a list of gender/growth-… |
FB1AttachedAccessoryChannelData | struct | Defines channel configuration for accessory materials, including identifier, AI-texture usage flag,… |
FB1AttachedAccessoryMeshTableRow | struct | Table row defining attached accessory mesh data for character customization, including accessory typ… |
FB1AttachedAccessoryTableRow | struct | Table row defining attached accessory data for character customization, including accessory type, me… |
FB1AttackComboStage | struct | One stage of an attack combo. Pairs an attack anim with the AttackHit effect that its hit applies to… |
FB1AudioResourcesTableRow | struct | A table row defining a single audio resource entry, linking a MetaSound source asset. |
FB1AuraInfo | struct | Stores runtime aura state for an entity, including the aura key and the current snapped effect grid… |
FB1AuraKey | struct | Uniquely identifies an aura by its owner entity and aura data table ID. |
FB1AuraTableRow | struct | A table row defining an aura, including its snap grid size and scripts to execute when entities ente… |
FB1AutoFindRepeatFilter | struct | |
FB1AutoFindRepeatUIInfo | struct | AutoFindRepeat repeat-counter UI state. Shared by the FB1InteractionQueueUIData and FB1PlayerActionV… |
FB1AutoInsertInteractionInfo | struct | Structure that defines auto-insert interaction info for put-down actions. Maps animation body parts… |
FB1AutoOpenDesireWidgetData | struct | Configures the automatic desire widget display, specifying which desire IDs to monitor and the trigg… |
FB1AutoPickupTableRow | struct | Aggro auto-pickup policy data - defines the policy for holding a nearby/inventory object during an a… |
FB1AutoSuggestedItem | struct | |
FB1AutonomyFrequencyOption | struct | A frequency-option unit (None/Low/Normal/High). |
FB1AutonomyOption | struct | Full set of autonomy options for one scope level (Individual/Household/Global). |
FB1AutonomyOptionTableRow | struct | Table row defining the display/tooltip metadata and applicability of a single autonomy option. |
FB1AutonomyOptionUIData | struct | Per-entity autonomy option data for the UI, bundling all three scope levels. |
FB1AutonomyToggleOption | struct | A toggle-option unit (On/Off). |
FB1BGMAudioTableRow | struct | A table row defining a BGM audio entry, including its group ID, MetaSound source, and whether playba… |
FB1BGMTransitionData | struct | Defines the fade-in and fade-out transition parameters for switching between BGM tracks, including g… |
FB1BGMTransitionTableRow | struct | A table row defining BGM transition sequences, containing a list of transition data entries keyed by… |
FB1BabyCharacterSpawnData | struct | Stores spawn data for a baby character, including gender, birth age, appearance preset, appearance s… |
FB1BabySafetyInfo | struct | Configuration for the baby safety system, which prevents babies from being left unattended by callin… |
FB1BenchmarkCatalogSettings | struct | The root "Settings" of PathBenchMark.json (common). |
FB1BenchmarkEntry | struct | |
FB1BenchmarkSpot | struct | |
FB1BicycleMovementSetting | struct | Movement physics settings for a bicycle-type vehicle, including lean, speed, steering, and accelerat… |
FB1BizCurrencyReasons | struct | Pairs the transaction reasons for the sender and receiver sides of a business currency event. |
FB1BizDayInfo | struct | Stores all real-time operational data accumulated during an active business day, including customer… |
FB1BizEmployeeSkillCache | struct | Caches an employee's skill level map and portrait texture for quick access during business day proce… |
FB1BizEmployeeSkillRecommendSet | struct | Defines a weighted skill recommendation used to rank employee candidates for a business role. |
FB1BizFactorRange | struct | Represents an inclusive integer range with optional open bounds for a single business review factor,… |
FB1BizInfo | struct | |
FB1BizLedgerBook | struct | A collection of business ledger entries for a single business entity, with utilities to add, aggrega… |
FB1BizLedgerEntry | struct | Represents a single business ledger entry, recording a financial event with its category, amount, pa… |
FB1BizMain_BizManagementVMParam | struct | |
FB1BizMain_BizRecordVMParam | struct | |
FB1BizMain_StaffVMParam | struct | |
FB1BizMain_StatisticsVMParam | struct | VM data for the statistics main tab. |
FB1BizModifierData | struct | Accumulates multiply and add modifier values for a single business modifier type, providing helpers… |
FB1BizModifierSettingData | struct | Defines a single business modifier entry with a target modifier type, operation type (Add or Multipl… |
FB1BizModifierTableRow | struct | Table row defining a business modifier configuration containing a list of modifier settings that are… |
FB1BizPendingParty | struct | Stores a restaurant customer party formed before arrival so the party can be reconstructed at the bu… |
FB1BizPendingServiceAssignment | struct | Exposes a pending business service assignment to employee guidance interactions through a generic re… |
FB1BizRecord_BusinessRecordEntryVMData | struct | |
FB1BizRecord_RewardEntryVMData | struct | |
FB1BizStaffSettingVMData | struct | |
FB1BizStatisticsDayEntryVMData | struct | Statistics list entry VM data (7 days of business-session info). |
FB1BizStatisticsDetailVMData | struct | VM data for the selected operating day's details. |
FB1BizUniformAssetData | struct | Stores the display assets and identifier for a single business uniform, including gender-specific ic… |
FB1BizWaitingParty | struct | Represents a customer party waiting in a persistent logical FIFO for a business service assignment. |
FB1BodyAnimInfo | struct | Defines a paired body animation and voice ID used together during a talk interaction. |
FB1BodyDescription | struct | Defines the character’s body appearance, including body data, mass and muscle values, shape paramete… |
FB1BodyGizmoGroup | struct | Defines a body gizmo group used for body customization, including detection bones, highlight data, g… |
FB1BodyGroupTransformData | struct | Defines body customization transform data for a group, including additive poses and shape influence… |
FB1BodyHairDescription | struct | Defines body hair configuration, including color and material parameter values. |
FB1BodyModifierHighlight | struct | |
FB1BodyShapeCustomizeData | struct | Defines body shape customization data, including gizmo groups, transform groups, and lookup tables f… |
FB1BodyShapeRatio | struct | Defines the body shape distribution ratios for a specific race, mapping each body shape to its relat… |
FB1BodyShapeValue | struct | Maps a body shape type to its corresponding muscle and obesity morph target values used to set the c… |
FB1BookState | struct | Tracks the runtime reading state of a book for a character, including the book data table ID, accumu… |
FB1BookTableRow | struct | Table row defining a readable book object, including its associated object ID, interaction tags, rea… |
FB1BorderSaveData | struct | Saved data for a bordered region defined by an outer polygon and optional inner hole polygons. |
FB1Buff | struct | Represents a runtime buff instance on a character, including timing data, emotion state, UI visibili… |
FB1BuffBasicInfo | struct | Core configuration data for a buff, including duration, expiry time, tick intervals, emotion effects… |
FB1BuffDetail | struct | Stores contextual detail about how and why a buff was applied to an entity, including the initiator,… |
FB1BuffDisplayInfo | struct | Display and UI configuration for a buff, including localized text IDs, icon, color mappings, and hig… |
FB1BuffExpireTimeInfo | struct | Defines the expiry time of a buff using a day offset and target hour/minute, as an alternative to du… |
FB1BuffTableRow | struct | A table row defining a buff, combining basic info, display info, and script lists for add, cancel, f… |
FB1BuildCustomizeColorPaletteEntrySaveData | struct | |
FB1BuildModeGameObjectData | struct | Serializable save data representing a single placed game object in the build mode world. Stores the… |
FB1BuildModePresetCategoryFilterTableRow | struct | A table row struct that stores data for buildmode Preset filters. It includes category and tag infor… |
FB1BuildModeRoomPreset | struct | |
FB1BuildModeTempSaveSiteMetaInfo | struct | |
FB1BuildPresetRow | struct | A table row struct that stores data for each buildmode Preset. It includes UI information and data a… |
FB1BusinessReviewFactorTableRow | struct | Table row defining a single business review evaluation factor, including its type, positive/negative… |
FB1BusinessReviewResult | struct | Stores the result of a business review evaluation, representing either a strength or weakness with i… |
FB1CAZUnlockCatalogTableRow | struct | Catalog row used by shop/service flows to sell and unlock one or more CAZ reward objects. |
FB1CAZUnlockConditionStateData | struct | Pre-evaluated condition state for CAZ unlock catalog UI. |
FB1CAZUnlockConditionTooltipData | struct | Condition row and localized text shown as one line in the CAZ locked-item tooltip. |
FB1CalculatedTax | struct | Stores the calculated tax breakdown for a household, including property and utility taxes. |
FB1CalendarDayInfo | struct | Contains all calendar information for a single game day, including the day of week, season, and grou… |
FB1CalendarEventGroupInfos | struct | Groups multiple calendar event info entries together, used to represent a collection of events for a… |
FB1CalendarEventIconInfo | struct | Defines the icon display information for a calendar event, including the image, background color, ic… |
FB1CalendarEventInfo | struct | Holds runtime information about a single calendar event instance, including its ID, type, owner enti… |
FB1CalendarEventLocation | struct | Defines a city and site location pair for calendar events, allowing events to be associated with mul… |
FB1CalendarEventObjectPoolTableRow | struct | Table row defining the object pool for a calendar event, specifying which objects can be spawned and… |
FB1CalendarEventObjectSpawnMap | struct | Maps a calendar event object theme to a specific spawnable object, used to define which objects appe… |
FB1CalendarEventObjectThemeTableRow | struct | Table row defining the object theme for a calendar event, specifying the script schedules used for t… |
FB1CalendarEventPacketData | struct | Bundles a calendar event info with a calendar index, used for transmitting event data in packets. |
FB1CalendarEventRuleTableRow | struct | Table row defining a calendar event rule, including its rule type, tag, icon, and display name. |
FB1CalendarEventSchedule | struct | Defines a time-window schedule for a calendar event, specifying the day of the week and the start an… |
FB1CalendarEventTableRow | struct | Table row defining a calendar event, including its type, season restrictions, schedules, location, o… |
FB1CameraCloseUpFocus | struct | |
FB1CameraCloseUpHeighOffset | struct | |
FB1CameraCloseUpLevelSequenceInfo | struct | |
FB1CameraCollisionData | struct | Contains collision avoidance settings for the camera, including enable flags, dynamic behavior toggl… |
FB1CameraFilterMaterial | struct | Defines a post-process material and the parameters applied to its transient material instance. |
FB1CameraFilterPreset | struct | Defines a camera filter supplied by a mod without retaining loaded asset objects. |
FB1CameraGameOptionPreset | struct | Defines game option preset values (shadow quality and FOV) applied per camera mode, excluding top-vi… |
FB1CameraGameOptionPresetSetting | struct | Aggregates all camera game option preset settings, including per-mode FOV and shadow quality presets… |
FB1CameraModeData | struct | Contains all configurable parameters for a camera mode, including FOV, zoom range, rotation rates, p… |
FB1CameraModeInstance | struct | Instances of camera modes that can be used/reused to support active cameras |
FB1CameraPresetOptionController | struct | |
FB1CameraRotationSetting | struct | |
FB1CameraSaveData | struct | |
FB1CameraTransitionParam | struct | Instances of camera modes that can be used/reused to support active cameras |
FB1CanvasAges | struct | Stores a list of age values corresponding to a specific growth step, used when mapping growth steps… |
FB1CanvasCategoryTableRow | struct | Table row representing the top-level category type (e.g. Space, Content) for the Canvas upload recom… |
FB1CanvasMainCategoryEntry | struct | Defines a main category (1st depth) and its sub-categories (2nd depth) within a Canvas recommendatio… |
FB1CanvasSubCategoryEntry | struct | Defines a single sub-category entry (2nd depth) within a Canvas main category. |
FB1CaptureAsyncAssetRequest | struct | |
FB1CarMovementSetting | struct | Movement physics settings for a car-type vehicle, including speed, steering, braking, and accelerati… |
FB1CareerInfo | struct | Stores career history information for a single job stint, including company, department, and leave t… |
FB1CareerInfoData | struct | Lightweight info struct holding a Career Entity together with a Company DtId. Used as the Value of S… |
FB1CareerInfoDataList | struct | A serializable list wrapper of FB1CareerInfoData entries. |
FB1CareerInterviewSkillLevelScoreRule | struct | Defines a skill-level score rule for career interviews, mapping a range of skill levels to a score b… |
FB1CareerJobInfo | struct | Holds information about a job within a career, including the job ID, display name, list of ranks, an… |
FB1CareerJoinParam | struct | Parameters for a Career join request. |
FB1CareerKey | struct | Identifies a character's career entry, including the career entity ID, company and job data table ID… |
FB1CareerMemberJobInfo | struct | Holds a career member's current job assignment, including the job ID, rank, and job level. |
FB1CareerOrganizationData | struct | Organization (job) definition within a career. |
FB1CareerRankData | struct | Rank definition within a career organization. Each rank contains a single shift. |
FB1CareerRankInfo | struct | Holds rank information for a career position, including the rank index, job level, required experien… |
FB1CareerSeatAllowedRanksInfo | struct | Defines the allowed ranks for a seat assignment, used to restrict which ranks may occupy a given sea… |
FB1CareerSeatEditorNotificationInfo | struct | Editor-only notification settings for career seat deletion (Slack mention targets). |
FB1CareerSeatInfo | struct | Identifies a seat assignment within a company, binding a job ID and rank to a specific physical seat… |
FB1CareerSlotData | struct | Stores a character's career slot data, including career type, company and job IDs, career entity ID,… |
FB1CareerTableRow | struct | Table row defining a career, including display info, career type, salary currency, and organizations… |
FB1CareerTeamProjectCache | struct | Client cache of TeamProject progress within a Career. Updated into the FB1CareerKey.TeamProject fiel… |
FB1CareerTimelineParam | struct | Parameters used to construct a career timeline, combining work-time data with timeline and destinati… |
FB1CareerUIInfo | struct | Aggregates UI-relevant career information, including the career entity ID, company data table ID, jo… |
FB1CareerVacationConfig | struct | Configuration for vacation/absence requests (used for both Business and School careers). |
FB1CareerWorkShift | struct | Work time schedule entry defining when work is active on a given day. Single work shift for a career… |
FB1CareerWorkTimeData | struct | Stores the working hours and available days for a character's career or business schedule. |
FB1CarriableObjectDustyValueRange | struct | Defines a range of dusty values and their associated score for carriable objects. Used by the dusty… |
FB1CatShopTableRow | struct | Table row defining a cat shop item, including its name, description, effect text, icon, price, and a… |
FB1CatTalkMenuUITableRow | struct | Table row defining a cat talk menu UI entry, including the group name text ID, build world data flag… |
FB1CatTalkTop3Suggestions | struct | Defines the top-3 suggestion text IDs used by the Psycat Talk system when no answer is found for a u… |
FB1CatTalkTutorialTableRow | struct | Table row defining a cat talk tutorial chatbot, extending the base chatbot definition with a flat co… |
FB1CategorizedStyleData | struct | Per-category style data containing multiple style slots and a representative index for auto-dressing… |
FB1CategoryVisibilityByGarmentType | struct | Defines visibility rules for customization categories based on garment type. |
FB1ChainBone | struct | Stores a pair of FK and IK bone references used for chain IK solving. |
FB1ChangeCostumeFxParameters | struct | Parameters controlling the particle effect spawned when a character changes costume, including cylin… |
FB1ChangeMaterialInfo | struct | Specifies a material override to apply to a static mesh, identifying the replacement material and th… |
FB1ChangeMeshInfo | struct | Defines a seasonal mesh replacement entry, specifying the season type, the replacement static mesh,… |
FB1Channel | struct | Defines a channel with a set of state variations, used for multi-channel state output. |
FB1ChannelTableRow | struct | Data table row defining channel configurations for state transitions. |
FB1CharacterAnimConfig | struct | Defines a character animation configuration entry, specifying which postures, body parts, grab parts… |
FB1CharacterAnimTableRow | struct | A table row defining a character animation, including attach mesh info, playing component, loop sect… |
FB1CharacterAttribute | struct | Holds the full set of procedurally generated or authored character attributes, including identity, p… |
FB1CharacterAttributeAmbitionInfo | struct | Stores a character's ambition attribute, pairing an ambition ID with the character's current progres… |
FB1CharacterAttributeAppearancePresetInfo | struct | Stores a character's appearance preset assignment, pairing an appearance preset ID with an outfit pr… |
FB1CharacterAttributeEducationInfo | struct | Stores a character's education attribute, including job info from education history and the highest… |
FB1CharacterAttributeJobInfo | struct | Aggregates a character's job-related attribute data, including career history, per-job info map, and… |
FB1CharacterAttributePreferenceInfo | struct | Stores a character's preference attribute, pairing a preference ID with whether the character likes… |
FB1CharacterAttributeSkillInfo | struct | Stores a character's skill entry, pairing a skill ID with the character's current skill level. |
FB1CharacterAttributeTableRow | struct | Table row wrapping a full character attribute definition for use in data tables. |
FB1CharacterBodyAnimClass | struct | Defines animation instance classes used for character bodies, separating non-rigid and rigid-body an… |
FB1CharacterBodyCollisionConfig | struct | Stores collision heights for each gender type used for character body capsule setup. |
FB1CharacterBodyInfo | struct | Defines character body settings, including the body mesh, animation instance, appearance preset, and… |
FB1CharacterBornStatInfo | struct | Stores a single born-stat entry for a character, pairing a stat ID with its initial value at birth. |
FB1CharacterCacheSaveData | struct | |
FB1CharacterCollisionPresetConfig | struct | Maps body age types to their corresponding character body collision configurations. |
FB1CharacterConceptTableRow | struct | Table row defining a Concept Character options. |
FB1CharacterCustomizationCategoryWidget_ButtonStyle | struct | |
FB1CharacterCustomizationCategoryWidget_ButtonStyles | struct | |
FB1CharacterCustomizationPersonalityData | struct | Stores personality-related customization data for a character, including trait, characteristics, amb… |
FB1CharacterCustomizationSliderParamInfo | struct | Defines a single customization slider, including its type, display text, driven material parameter,… |
FB1CharacterCustomizationSliderParamInfoMap | struct | Maps slider parameter names to their slider definitions for a customization UI menu type. |
FB1CharacterCustomizationStudioViewModel | struct | |
FB1CharacterCustomizationUIListCategoryCondition | struct | Defines UI category filter conditions based on gender and body age type. |
FB1CharacterCustomizationUIListCategoryGroupInfo | struct | Defines a category group for a customization UI menu, listing the categories associated with that me… |
FB1CharacterCustomizationUIListCategoryInfo | struct | Defines a customization UI category, including its identifier, display name, icon, category type, da… |
FB1CharacterCustomizeCachedFilterData | struct | |
FB1CharacterCustomizeDataAssetCategoryEnableConditions | struct | Defines category enable conditions grouped by customization mode. |
FB1CharacterCustomizeDataAssetCategoryEnableConditionsByMode | struct | Defines the growth steps and genders for which a customization category is enabled in a specific cus… |
FB1CharacterCustomizeDataAssetCultures | struct | Defines the set of diversity cultures associated with a race for Zoi preset generation. |
FB1CharacterCustomizeDataAssetPartsButtonInfo | struct | Defines text label entries used by parts-selection buttons in the customization UI. |
FB1CharacterCustomizeDataAssetUserCheatCategoryEnableConditions | struct | Defines the growth steps for which a customization category is enabled when unlocked via user cheat. |
FB1CharacterCustomizeModeHiddenGarments | struct | Defines the garment types hidden in a specific customization mode. |
FB1CharacterCustomizeStudioBGListEntryInfo | struct | Defines a studio background entry for the customization UI, including its thumbnail, studio actor ta… |
FB1CharacterCustomizeStudioLightData | struct | Defines studio light settings for the customization view, including the light tag and allowed yaw/pi… |
FB1CharacterCustomizeUICategoryMenu | struct | Defines a customization UI category menu entry, including its identifier, display name, icon, catego… |
FB1CharacterCustomizeUIListEntryMaterialParameters | struct | Defines material parameter values for customization UI list entries, including texture scaling, vert… |
FB1CharacterDataCache | struct | Full character data cache aggregating all sub-caches for a single character, used as the primary in-… |
FB1CharacterDataCache_Freelance | struct | Freelance data cache holding license, active order, and statistics data for a character. |
FB1CharacterGeneticData | struct | Stores genetic inheritance data for a character, including entity ID, appearance, diversity info, fa… |
FB1CharacterHouseholdBizProfile | struct | Stores business-related context directly accessible from a character entity, including the main busi… |
FB1CharacterLocomotionData | struct | |
FB1CharacterOutfit | struct | Manages a character's layered outfit state, including base style, active style list, and per-categor… |
FB1CharacterSpawnInfo | struct | Holds the spawn information for a character, including location, rotation, household, and compact ca… |
FB1CharacterSpotLightParams | struct | |
FB1CharacterTendencyDescription | struct | A single description entry for a character tendency, pairing a list key with a localized text ID. |
FB1CharacterTendencyTableRow | struct | DataTable row for CharacterTendency. Defines one of the 10 creative tendency types a client NPC can… |
FB1ChatHistoryWidgetSettings | struct | |
FB1ChatbotId | struct | Identifies a specific chatbot entry by its type and data table ID. |
FB1ChatbotTableRowBase | struct | Base table row for chatbot entries, defining common chatbot properties such as name, profile image,… |
FB1CheatDataTableEntry | struct | |
FB1CheatPlayerEntry | struct | |
FB1CheatSiteEntry | struct | |
FB1CheatTraitEntry | struct | |
FB1CheckBoxTreeEntryVMParam | struct | Represents a single flattened entry in the checkbox tree view model, including its identity, label,… |
FB1CheckBoxTreeIndicator | struct | A colored indicator icon shown next to a checkbox tree entry. |
FB1CheckBoxTreeLeafNode | struct | Data definition for a leaf node in a checkbox tree, specifying its identity, label, default states,… |
FB1CheckBoxTreeMidNode | struct | Data definition for a mid-level node in a checkbox tree, specifying its identity, label, default sta… |
FB1CheckBoxTreeRootNode | struct | Data definition for a root node in a checkbox tree, specifying its identity, label, default states,… |
FB1CheckBoxTreeVMParam | struct | View model parameter struct for the entire checkbox tree, containing the select-all flag and a flatt… |
FB1CheckBoxTreeWithSelectAll | struct | Top-level data structure for a checkbox tree that includes an optional select-all control, a panel t… |
FB1ChemistryInfo | struct | Associates a trait select ID with a relationship chemistry result for two characters. |
FB1ChoiceCard | struct | References a single choice card entry by its data table ID and weighted selection ratio, used to bui… |
FB1ChoiceCardAnswer | struct | Defines a single answer option within a choice card, including its display texts, condition, finish… |
FB1ChoiceCardAnswerCondition | struct | Holds runtime dimmed-state conditions for a choice card's positive and negative answers, indicating… |
FB1ChoiceCardGroupTableRow | struct | Table row defining a group of choice cards, specifying the participating cards, the sender object, a… |
FB1ChoiceCardTableRow | struct | Table row defining a single choice card, including its type, display texts, color, audio, and separa… |
FB1ChoiceCardTextArgument | struct | A single text argument for a choice card, containing a text ID and optional inner formatting argumen… |
FB1ChoiceCardTimeInfo | struct | Stores the timing information for a choice card event within a rabbit hole interaction, including it… |
FB1CityAudioResourcesTableRow | struct | A table row defining city ambient audio resources for day and night variants. |
FB1CityBalanceReportListEntryData | struct | |
FB1CityBalanceReportSubListData | struct | |
FB1CityBalanceReportSubListEntryData | struct | |
FB1CityEditChangeList | struct | Defines a full change list entry for a city edit object, including the original mesh and per-season… |
FB1CityEditChangeListInfo | struct | Describes a single city edit change list item with its ID, list key, category, decoration reference,… |
FB1CityEditLowQualityChangeList | struct | Low quality variant of city edit change data for a specific foliage quality level. |
FB1CityEditMenu | struct | Defines a top-level city edit menu entry, grouping sub-tabs under a category with display name and d… |
FB1CityEditMenuSubTab | struct | Defines a sub-tab entry within a city edit menu, specifying the city edit group ID, UI type flags, s… |
FB1CityEditMenuTableRow | struct | Table row defining the city edit menu layout for a specific world, containing the ordered list of ci… |
FB1CityEditObjectPositionTypeSpawnInfo | struct | Associates object type spawn asset infos and world transforms for a given position type, defining wh… |
FB1CityEditObjectSpawnAssetInfo | struct | Defines the spawn configuration for a single city edit VAT object, including the spawn rate, object… |
FB1CityEditObjectTypeSpawnAssetInfo | struct | Groups a list of VAT object spawn asset infos by object type, used to configure which objects can ap… |
FB1CityEditObjectWorldSpawnInfoList | struct | Maps position type names to their spawn info configurations for the entire world, organizing all cit… |
FB1CityEditPartsList | struct | Describes the customizable parts configuration for a city edit item, including its list key, parts t… |
FB1CityEditReportSubList | struct | Defines a sub-list entry within a city edit report, specifying the ID, list key, and description tex… |
FB1CityEditReportTableRow | struct | Table row defining a city edit report entry, specifying the title text, icon texture, and the list o… |
FB1CityEditStabilityModifierInfo | struct | Defines a modifier entry for city stability, specifying the ID, list key, and the min/max/center rat… |
FB1CityEditStabilityProbPositionTypeSpawnInfo | struct | Associates stability probability type spawn asset infos and world transforms for a given position ty… |
FB1CityEditStabilityProbSpawnAssetInfo | struct | Defines the spawn configuration for a single city stability probability asset, including the spawn r… |
FB1CityEditStabilityProbTypeSpawnAssetInfo | struct | Groups a list of stability probability spawn asset infos by object type, defining which stability ac… |
FB1CityEditStabilityTableRow | struct | Table row defining a stability configuration for city edit, including display texts, modifier infos,… |
FB1CityEditTableRow | struct | Table row defining a city edit configuration entry, containing the list of change list info entries… |
FB1CityEditWorldStabilityProbSpawnInfoList | struct | Maps position type names to their stability probability spawn info configurations for the entire wor… |
FB1CityGraphDetailPoint | struct | Extends FB1CityGraphPoint with orientation vectors and an advanced distance value, providing full di… |
FB1CityGraphIntersection | struct | Represents a traffic intersection in the city graph, storing its index, the junction lane indices, a… |
FB1CityGraphIntersectionSchedule | struct | Defines a single phase of an intersection traffic signal schedule, specifying the green-light durati… |
FB1CityGraphLane | struct | Represents a single lane within a road in the city graph, storing its indices, lane point range, fla… |
FB1CityGraphLaneKey | struct | Composite key identifying a specific city graph lane by road index, lane index, and travel direction… |
FB1CityGraphLaneLink | struct | Describes a connection from one lane to another in the city graph, specifying the target lane index,… |
FB1CityGraphLanePoint | struct | Represents a single point along a city graph lane, storing its index, lane index, world-space positi… |
FB1CityGraphNode | struct | Represents a node in the city graph, storing its index, category, world position, width, unique iden… |
FB1CityGraphNodeLink | struct | References a road connected to a city graph node, identifying the road index and whether the connect… |
FB1CityGraphPath | struct | Represents the result of a city graph pathfinding query, containing the start and end points, the or… |
FB1CityGraphPathQuery | struct | |
FB1CityGraphPoint | struct | Represents the result of a city graph lane point lookup, containing the validity flag, snapped world… |
FB1CityGraphPointQuery | struct | Input parameters for a city graph lane point query, specifying the city, search position, range, tra… |
FB1CityGraphRoad | struct | Represents a road segment in the city graph, storing its index, category, bidirectionality, length,… |
FB1CityGraphTafficLight | struct | Represents a traffic light placement in the city graph, specifying the controlled lane index, world… |
FB1CityInfoTableRow | struct | Table row defining per-city information that may be split into DLC packages, including the default e… |
FB1CityLocation | struct | Structure that defines named city locations for a set of maps. Maps level names to world-space posit… |
FB1CityMoveBookletSelectCityPictureVMParam | struct | |
FB1CityMoveHouseholdData | struct | Stores city move data for a household, tracking the history of residence cities. |
FB1CityMoveListSelectData | struct | |
FB1CityMoveZoiData | struct | Stores city move data for a single Zoi, tracking residence city changes. |
FB1CityPathFindGroup | struct | Stores pathfinding group definitions for a city, along with a lookup map from site name to group ind… |
FB1CitySeasonWeatherTableRow | struct | Table row that defines the city-specific seasonal weather configuration, including the starting temp… |
FB1CitySelectCityButtonWidget_Setting | struct | |
FB1CitySelectDescriptionWidget_Setting | struct | |
FB1CitySelectPortraitWidget_FaceFocusAnimationSetting | struct | |
FB1CitySelectPortraitWidget_PortraitMoveAnimationSetting | struct | |
FB1CitySelectPortraitWidget_Setting | struct | |
FB1CityStateData | struct | Stores state data for a single city, including the last recorded time tick. |
FB1CityTrafficLights | struct | Groups all traffic light assets belonging to a single city. |
FB1CityTrafficPedestrianPolicy | struct | Defines pedestrian traffic policy settings for a city, such as traffic direction and lane offset ran… |
FB1CityTrafficPolicy | struct | Defines the overall traffic policy for a city, including pedestrian rules, vehicle quantity, and spa… |
FB1CityTravelCompanion | struct | A single city-travel companion. Companions are selected across household boundaries, so OriginHouseh… |
FB1CityTravelData | struct | State of a single in-progress city travel. It is saved, so fields are kept minimal. The same-city fl… |
FB1ClassSectionData | struct | Class section data. Consists of one homeroom teacher (belongs to Business, reference only) and N stu… |
FB1CleanObjectTableRow | struct | Data table row defining how a clean interaction removes dusty value and restores object states. Spec… |
FB1CleanlinessLevel | struct | Defines a single cleanliness level with its display text and the condition (range or single) that ma… |
FB1CleanlinessWidgetSettings | struct | Settings for the cleanliness UI widget, including refresh interval, value range, and level definitio… |
FB1CleanupLevelOffsetTableRow | struct | Data table row contributing to a character's cleanup level. Age/Trait rows add their Value as an off… |
FB1CleanupLevelTableRow | struct | Data table row mapping a computed cleanup level to its overall trigger/stop thresholds (site dust va… |
FB1CleanupTypeTableRow | struct | Data table row defining one cleanup category (e.g. BabyCareWaste, Food, Book, Trash, Dust) used by t… |
FB1ClothCapsuleScaleSetup | struct | Defines how a cloth physics-asset capsule is scaled from a body-shape parameter, interpolating betwe… |
FB1ClothPhysicsAssetCache | struct | |
FB1ClothingRackOutfitPoolTableRow | struct | Candidate pool for the clothing rack (outfit-purchase ContentPicker). Filtered by the interaction Ex… |
FB1CoachMarkHelper | struct | |
FB1CoachMarkStep | struct | |
FB1CoachMarkStepData | struct | Configuration for a single coach mark step, describing which widget to highlight, the guide text to… |
FB1CoachMarkTableRow | struct | Data table row defining a coach mark tutorial as an ordered sequence of highlight steps. |
FB1CollectionCategoryTableRow | struct | Table row defining a collection category used in the encyclopedia system. Stores display name, icon,… |
FB1CollectionCraftGroupTableRow | struct | Table row defining a craft group within the collection system. Groups related craft recipes together… |
FB1CollectionCropInfo | struct | Stores localized text for crop harvest conditions in the collection encyclopedia. |
FB1CollectionGroupInfo | struct | |
FB1CollectionInfo | struct | |
FB1CollectionInformation | struct | Stores runtime collection information linking an object to its encyclopedia information entry. |
FB1CollectionInformationTableRow | struct | Table row defining an information entry in the collection system. Stores category, icon, background,… |
FB1CollectionRewardTableRow | struct | Table row defining a collection reward, triggered when a specified number of encyclopedia entries ar… |
FB1CollectionTableRow | struct | Table row defining a single encyclopedia (collection) entry. Stores category, recipe, description, c… |
FB1CollectionUISettings | struct | UI settings for the collection encyclopedia, controlling layout and icon tint colors. |
FB1CollisionInfo | struct | |
FB1ColorTableRow | struct | Table row storing a hex color string and its computed linear color value for use in the UI color sys… |
FB1CommonB2ChunkData | struct | Wrapper payload for the CommonB2 ("CDB2") save chunk. The chunk originally stored FB1GlobalCityMoveD… |
FB1CommonButtonData | struct | Defines all display and behavior parameters for a common button instance. |
FB1CommonButtonDesignData | struct | Stores the button style and text color for a common button design preset. |
FB1CommonButtonTextSetting | struct | |
FB1CommonButtonTextSlotLayoutBox | struct | |
FB1CommonButtonTextWrap | struct | |
FB1CommonSelectablePlayerPortraitVMParam | struct | |
FB1CompactTargetMemory | struct | Compact subset of target memory for lightweight UI updates. Only stores TargetEntity, MemoryDtId, bI… |
FB1CompanyConditionTableRow | struct | Table row defining conditions required for a specific company rank or promotion. |
FB1CompanyCustomMobileMessageInfo | struct | Stores all custom mobile message IDs for company-related events such as promotions, rank changes, an… |
FB1CompanyInfo | struct | Stores all runtime data for a company, including departments, employees, seat assignments, and seat… |
FB1CompanyTableRow | struct | Table row defining a company, including display info, career type, salary currency, recommended skil… |
FB1CompetitionRuleTableRow | struct | Structure that defines a competition rule table row. Includes Competition Skill, PlayerNums, Reward… |
FB1CompressedSiteJsonData | struct | |
FB1Condition | struct | Represents a single condition evaluated against a base object to control script or interaction logic… |
FB1ConditionFailTooltipTableRow | struct | Structure that defines a condition failure tooltip table row. Provides a default tooltip and a list… |
FB1ConditionList | struct | A list of conditions evaluated together, used as an AND group in compound condition logic. |
FB1ConditionTableRow | struct | DataTable row that stores compound AND/OR condition groups for reusable condition evaluation. |
FB1ConditionTooltipData | struct | Structure that defines condition-based tooltip data. Maps a specific condition to a tooltip text ID… |
FB1ConditionTooltipKey | struct | |
FB1ConflictingActivityTagPair | struct | Defines a pair of mutually conflicting activity tags (e.g., "talk kindly" vs "talk unkindly"), used… |
FB1ControlledSound2DData | struct | |
FB1CookingNeglectSettings | struct | Configures cooking-neglect timing, outcome objects, warning presentation, and eligible gameplay data… |
FB1CoopAnimGroup | struct | Anim group for coop talk animation pools. Each group declares the (host, target) character condition… |
FB1CoopGroupRotationTableRow | struct | Table row defining a group rotation cooperative action, where participants take turns performing int… |
FB1CoopStartInfo | struct | Structure that defines cooperative interaction start information. Specifies the coop ID and coop typ… |
FB1CoopTableRow | struct | Table row defining a cooperative action, including all task steps, roles, start/finish scripts, and… |
FB1CoopTalkInfo | struct | Defines all animation, voice, inner thought, and script information for a single coop talk interacti… |
FB1CoopTalkTableRow | struct | Table row defining a coop talk interaction, wrapping a single FB1CoopTalkInfo data entry. |
FB1CostumeEditPartsTableRow | struct | Table row defining a localized title for outfit parts. Used by outfit-edit UI to display part names. |
FB1CostumeInfo | struct | Defines a costume configuration, including gender and age type, and selected outfit and accessory it… |
FB1CostumeTableRow | struct | Defines a costume preset, including its identifier, tags, and gender/age-specific outfit and accesso… |
FB1CounselingData | struct | Runtime data tracking the reserved counseling SocialEvent for a student. |
FB1CountRange | struct | Defines an inclusive integer range with a minimum and maximum value, used for count-based calculatio… |
FB1CraftingCategory | struct | Defines a crafting category grouping recipes or recipe groups for display in the crafting UI. |
FB1CraftingConfigTableRow | struct | Table row containing global crafting configuration shared by all crafting definitions. |
FB1CraftingIngredient | struct | Defines a single ingredient required for a recipe, including the object, count, and search method. |
FB1CraftingNamingWidgetVM | struct | |
FB1CraftingObjectData | struct | Stores runtime data for a crafting object currently being crafted, including which recipe and step a… |
FB1CraftingObjectSpawnData | struct | Defines where and how a crafted object is spawned upon completing a crafting step. |
FB1CraftingPolicy | struct | Defines behavior flags and fallback policy for a crafting policy type, controlling currency checks,… |
FB1CraftingSpawnResult | struct | |
FB1CraftingStep | struct | Defines a single step in the crafting process, including the interaction bag to play and optional sp… |
FB1CraftingTableRow | struct | Table row defining a crafting definition, including title, description, skill, categories, and workb… |
FB1CrimeTableRow | struct | Crime definition table row. Defines a specific type of crime, its score thresholds, associated behav… |
FB1CriminalBehavior | struct | Definition of a criminal behavior. Specifies interactions that constitute criminal activity. |
FB1CriminalBehaviorHistory | struct | History of criminal behaviors performed by a Zoi. Tracks all crime-related interactions and their ou… |
FB1CriminalBehaviorHistoryEntry | struct | A history entry that records a single criminal behavior event. Stores information about when and how… |
FB1CropTableRow | struct | Table row defining a crop type, including its temperature range, harvest behavior, object IDs for th… |
FB1CropTemperatureRange | struct | Defines the temperature ranges for crop growth, separating the growable range from the optimal range… |
FB1CrowdGrabObjectTableRow | struct | Table row defining a crowd-grabbable object pool, filtered by growth step and gender, with a weighte… |
FB1CrowdGrabObjectWeight | struct | Defines a weighted entry for a crowd-grabbable object, pairing an object ID with a spawn probability… |
FB1CrowdGroupDiversitySettings | struct | Stores the crowd group spawn ratio configuration for a single city, mapping group IDs to their distr… |
FB1CurrencyColor | struct | Stores color configurations for different UI elements of a currency (text, icon, highlight, tooltip)… |
FB1CurrencyColorBySign | struct | Stores color mapping IDs for currency amount display based on whether the value is positive or negat… |
FB1CurrencyDefaultData | struct | Stores a default currency grant entry, pairing a currency type ID with its initial value, used to in… |
FB1CurrencyEffectInfo | struct | Stores currency effect information from a buff or modifier, including the currency type and value ch… |
FB1CurrencyExchangeTableRow | struct | Table row defining the exchange rate and display precision for a currency exchange pair. |
FB1CurrencyInfo | struct | Stores display and behavior configuration for a single currency type, including name, icon, and exch… |
FB1CurrencyTableRow | struct | Table row defining a currency type, combining its display info and color configuration. |
FB1CurveBlendDescription | struct | |
FB1CurvedWallEntry | struct | Defines a curved wall preset entry including its icon, size, height, price, display text, half-wall… |
FB1CustomMobileMessagePoolTableRow | struct | Data table row defining a pool of custom mobile messages that share a common cooldown. Groups multip… |
FB1CustomMobileMessageTableRow | struct | Data table row defining a custom mobile message with a single message data entry and extended option… |
FB1CustomScheduleActorRoleData | struct | Stores the actor role data assigned to a site, representing one entity per role slot. |
FB1CustomSchedulePresetTableRow | struct | DataTable row defining a complete custom schedule preset, including role assignments and slot defini… |
FB1CustomScheduleSlotData | struct | Defines a custom schedule slot for a specific time range with per-role action assignments. |
FB1CustomScheduleSlotPresetData | struct | Preset data for a single schedule slot, mapping to FB1CustomScheduleSlotData. |
FB1CustomSchedulerCriteriaData | struct | |
FB1CustomSchedulerEliminationRuleData | struct | |
FB1CustomSchedulerModuleData | struct | |
FB1CustomSchedulerPresetData | struct | |
FB1CustomSchedulerRoleData | struct | |
FB1CustomSchedulerRuleData | struct | |
FB1CustomSchedulerTimeslotData | struct | |
FB1CustomSchedulerZoneData | struct | |
FB1CustomTPOPlanTagTableRow | struct | UI text references for a custom TPO Plan tag. Id matches InteractionBag.CustomTPOPlanTag. |
FB1CustomerBizInfo | struct | Tracks all runtime business data for a single customer during a business day, including visit ticks,… |
FB1CustomerVisitTicks | struct | Records the enter and leave game ticks for a single customer visit, providing helpers to check visit… |
FB1CustomizeRelationshipLevelValue | struct | Maps a relationship level chosen during Create-A-Zoi family setup to the stat value applied on move-… |
FB1CustomizedCharacterInfo | struct | Holds a snapshot of a customized character's complete state, including appearance, personality, ambi… |
FB1CustomizedFamily | struct | |
FB1CustomizedHouseholdInfo | struct | Stores the minimum information required to create a new household, including the name, member custom… |
FB1CustomizedRelationshipLevel | struct | |
FB1DLCMarkerData | struct | Stores icon/sprite data for a DLC marker displayed on the city selection UI. |
FB1DLCUIInfoTableRow | struct | DLC information that must be included in the base game. Used when the game needs to display DLC info… |
FB1DLCWelcomePopupData | struct | Stores all data needed to display the welcome popup for a specific DLC, including title, icon, color… |
FB1DLCWelcomePopupPageData | struct | Defines a single page of content within a DLC welcome popup, including subtitle, description, and im… |
FB1DailyLog | struct | Stores a map of log event name keys to their occurrence counts for a single in-game day. |
FB1DailyLogList | struct | Stores a map of in-game day numbers to their corresponding daily log data. |
FB1DailyTransactionMap | struct | Maps dates to arrays of transaction records for the daily financial ledger. |
FB1DataAssetValidateReport | struct | |
FB1DataAssetWrapper | struct | |
FB1DataFilterInfo | struct | Stores a filter group with a title name and a list of filter tag entries. |
FB1DataFilterTableRow | struct | A table row struct that stores data for data filter table. |
FB1DataFilterTagInfo | struct | Stores a single filter tag with its internal name and localized display text key. |
FB1DataHintInfo | struct | Stores a single data hint entry with a category name and a description string used for developer sup… |
FB1DataHintTableRow | struct | Table row storing a list of data hints for developer support, used to provide contextual guidance in… |
FB1DataSortOrderInfo | struct | Stores a single sort order option with its internal name and localized display text key. |
FB1DataSortTableRow | struct | A table row struct that stores data for data sort table. |
FB1DataTableWrapper | struct | |
FB1DayScheduleInfo | struct | Defines a single time slot in a day schedule, including start/end times and associated scripts and m… |
FB1DeadAgeWeightInfo | struct | Defines a weighted age range used for determining character death age distribution. |
FB1DebugCharacterInfo | struct | Stores debug display information for a single character entity, including location and a map of debu… |
FB1DebugGameObjectInfo | struct | Stores debug display information for a single game object entity, including location and a map of de… |
FB1DecalUVRect | struct | |
FB1DeceasedBaseInfo | struct | B1 base struct storing the minimum identifying information for a deceased character, including first… |
FB1DeceasedFullInfo | struct | B2 extended struct storing full information about a deceased character, including entity ID, death a… |
FB1DecorationObjectList | struct | |
FB1DecorationSpawnCount | struct | |
FB1DecorationSpawnCountList | struct | |
FB1DecorationSpawnInfo | struct | Holds runtime spawn information for a single decoration instance in the world, including its ID, obj… |
FB1DecorationSpawnInfoList | struct | Container for a list of decoration spawn info entries, grouping all spawned decoration instances for… |
FB1DefaultAssetCustomData | struct | Custom data associated with a default asset game object, storing typed key-value property overrides. |
FB1Delinquency | struct | Defines the penalty settings applied when a household falls into delinquency on utility bills. |
FB1DepartmentInfo | struct | Stores runtime department information including vacant headcount and the root department key. |
FB1DepartmentKey | struct | Composite key identifying a department by job ID, rank, and shift index. |
FB1DepthOfFieldSettingData | struct | Contains depth-of-field post-process override settings for the camera, including sensor width, squee… |
FB1DepthOfFieldTransitionData | struct | |
FB1DescriptionId | struct | Defines a localized description entry, including its ID, text identifier, and per-language web link… |
FB1DisableSlotCondition | struct | Defines the condition under which a slot should be disabled based on the categories of occupying obj… |
FB1DisasterConfig | struct | Defines a complete disaster entry including its trigger conditions, probability, duration, cooldown,… |
FB1DisasterOccurCondition | struct | Specifies a single condition that must be met for a disaster to occur, identified by condition type… |
FB1DisasterOccurObjectEffect | struct | Defines a weather condition and state change applied to a world object as an effect of a disaster oc… |
FB1DisasterOccurProb | struct | Defines the base and bonus probability values for a disaster occurrence event. |
FB1DisasterOccurZoiEffect | struct | Defines a weather condition and interaction bag applied to a Zoi character as an effect of a disaste… |
FB1DisasterTableRow | struct | Table row that holds a list of disaster configurations for a specific city or region. |
FB1DisplayNameData | struct | Stores a localized name text ID and an optional custom name string for display name resolution. |
FB1DiversityCrowdGroupInfo | struct | Stores runtime crowd group distribution data, including group ratios, counts, and the total filtered… |
FB1DiversityCultureList | struct | Holds a list of diversity culture values associated with an appearance preset entry. |
FB1DiversityInfo | struct | Identifies a specific diversity profile by combining city, culture, and race identifiers. Used as a… |
FB1DiversityPopulationInfo | struct | Stores population diversity data for a city, including diversity profile ratios, population counts,… |
FB1DoodleCountDustyValueRange | struct | Defines a range of total doodle counts and their associated score for site dusty calculation. Used b… |
FB1DoodleTextureEntry | struct | Texture pool entry for doodle decals. Save/restore looks up by Id, not array index. |
FB1DoorMessageTableRow | struct | Table row defining the no-permission message for a specific door. |
FB1DoorObjectSaveData | struct | Save data for a door object, storing owner, permission mode, and access group settings. |
FB1DoorPermissionData | struct | Stores door permission data including display text, allowed site types, and the message shown when p… |
FB1DoorTemplateSetting | struct | Defines the animation, sound, and timing settings for a door template. Used to configure how a speci… |
FB1DrawDebugBoxParam | struct | Parameters for drawing a debug box, including center, extent, rotation, color, and persistence setti… |
FB1DrawDebugCapsuleParam | struct | Parameters for drawing a debug capsule, including center, half-height, radius, rotation, color, and… |
FB1DrawDebugCircleArcParam | struct | Parameters for drawing a debug circle arc, including center, radius, direction, angle width, and per… |
FB1DrawDebugCircleParam | struct | Parameters for drawing a debug circle, including transform matrix, radius, segment count, color, and… |
FB1DrawDebugDirectionalArrowParam | struct | Parameters for drawing a debug directional arrow, including start/end points, arrow size, color, and… |
FB1DrawDebugLineParam | struct | Parameters for drawing a debug line in the world, including start/end points, color, and persistence… |
FB1DrawDebugPointParam | struct | Parameters for drawing a debug point in the world, including position, size, color, and persistence… |
FB1DrawDebugSphereParam | struct | Parameters for drawing a debug sphere, including center, radius, segment count, color, and persisten… |
FB1DrawDebugStringParam | struct | Parameters for drawing a debug string in the world at a specified 3D location. |
FB1DreamAnimInfo | struct | Holds animation information for a single dream, linking a posture to character and face animation as… |
FB1DreamAnimTableRow | struct | Table row containing the set of dream animations available for a specific dream animation entry. |
FB1DreamBubbleData | struct | |
FB1DreamInfo | struct | Contains a list of dream pool selections used to determine which dream pool a character uses when en… |
FB1DreamPoolSelection | struct | Represents a weighted pool selection entry used to pick a dream pool for a character based on condit… |
FB1DreamPoolTableRow | struct | Table row defining a dream pool, linking it to a sleepwalking pool and the set of dream sequences it… |
FB1DreamSequenceTableRow | struct | Table row defining a single dream sequence, including scripts, animations, voice resources, and imag… |
FB1DreamTableRow | struct | Table row defining a dream entry with aging condition flags and the dream pool selection info used t… |
FB1DualSensePresetTableRow | struct | Table row that maps a preset ID to its DualSense preset data asset (trigger + LED + force feedback). |
FB1DynamicLevelStreamArray | struct | |
FB1EducationJobData | struct | Structure that defines a job entry associated with an education program. Maps a job ID to the growth… |
FB1EducationTableData | struct | Structure that defines education data grouped by education type. Associates a specific education typ… |
FB1EducationTableRow | struct | Structure that defines an education table row. Contains a list of education type entries mapping to… |
FB1EffectsInfo | struct | References a howling effect entry by ID, used to link a howling event to the set of effects defined… |
FB1EmotionAudioTableRow | struct | A table row linking an emotion to a MetaSound source used for emotion-driven audio. |
FB1EmotionFilterKey | struct | Composite key identifying a specific emotion at a specific level, used for filtering and set lookups… |
FB1EmotionGrowthStepTooltip | struct | Per-growth-step override of an emotion level's tooltip text. GrowthStepFlags is a bitmask of EB1Grow… |
FB1EmotionInfo | struct | Runtime snapshot data for a single emotion instance on a character, storing the emotion ID, current… |
FB1EmotionLevelData | struct | Defines the data for a single level of an emotion, including display text, value thresholds, modifie… |
FB1EmotionPoseAnimationInfo | struct | Defines the emotion and level pairing for a portrait pose, along with its face and body animation as… |
FB1EmotionPoseAnimationList | struct | A list of emotion pose animation entries, grouped for use per body age type in portrait capture. |
FB1EmotionRandomAnimationInfo | struct | Defines a random animation entry filtered by emotion ID, emotion level, and play chance. |
FB1EmotionReactionAnim | struct | One emotion-reaction anim set: a body idle paired with an optional face, played together. A level ca… |
FB1EmotionReward | struct | Structure that defines an emotion-based reward for an interaction. Applies a bonus when the target e… |
FB1EmotionTableRow | struct | Table row defining a single emotion type, including its tendency, activation value, UI order, icon,… |
FB1EmployeeInfo | struct | Stores runtime employment information for a single employee, including department, pay, and attendan… |
FB1EnrolledInsurance | struct | Stores the runtime state of a single insurance policy enrolled by a household, including the insuran… |
FB1EntityId | struct | |
FB1EntityIdArray | struct | |
FB1EntityIdSet | struct | |
FB1EntityInfo | struct | |
FB1EntitySLODInfo | struct | Stores the entity type and current simulation level (SLOD) for a single entity. |
FB1EntitySLODInfoMap | struct | A container mapping entity IDs to their simulation level (SLOD) information. |
FB1EnumHelper | struct | |
FB1EnvironmentAudioColorMapInfo | struct | |
FB1EnvironmentEditCityBalanceSliderListEntryData | struct | |
FB1EnvironmentEditEntryData | struct | |
FB1EnvironmentPartsKey | struct | Composite key identifying a specific city environment part by group ID, category ID, and parts index… |
FB1EscapeUnderwaterStatThreshold | struct | One monitored stat and the crisis threshold that triggers an emergency underwater escape. When a div… |
FB1EssentialOrder | struct | Pairs an essential schedule with its corresponding order for priority-based execution. |
FB1EventCreateTimeRange | struct | Defines the allowed creation time range for an event, using minimum and maximum in-game hours. |
FB1EventNoticeTableRow | struct | Table row defining an in-game event notice popup widget displayed to the player. |
FB1EventRoleInfo | struct | Associates an event role with a target filter, defining who participates in a given role during an e… |
FB1EventTriggerSchedule | struct | Defines a scheduled EventTrigger for a calendar event, specifying the EventTrigger ID and the time t… |
FB1EventTriggerTableRow | struct | Table row defining an event trigger, including its probability, cooldown, time ranges, target type,… |
FB1ExamScoreFeedRange | struct | Exam-day daily wall-post - per-score-range mapping. Sends a different ActivityFeed depending on the… |
FB1Execute | struct | Represents a single execution command applied to a base object as part of script or interaction logi… |
FB1ExecuteQuest | struct | Represents a quest that is currently being executed, pairing reserved quest info with a mission ID. |
FB1ExecutedLoan | struct | Structure that stores runtime data for an active loan. Tracks the loan product, state, amounts, date… |
FB1ExerciseIntensityTableRow | struct | Table row defining the exercise intensity for a specific activity, specifying how much calorie and m… |
FB1ExtraRequireSpaceSlotData | struct | Configuration data for an extra required space slot, specifying whether space reservation is needed. |
FB1ExtractionInfo | struct | Stores extraction probability and amount for a single extraction attempt, used when processing crops… |
FB1EyeRefractiveOriginDataMaps | struct | |
FB1FXHandle | struct | |
FB1FaceGizmoGroup | struct | Defines a face gizmo group used for facial customization, including target bones, highlight data, gi… |
FB1FaceGroupTransformData | struct | Defines face customization transform data for a group, including additive pose data, gizmo axis and… |
FB1FaceHairDescription | struct | Defines face hair configuration, including its type, identifier, and material parameter values. |
FB1FaceHairSectionIndices | struct | Cache of post-merge material section indices per FaceHair type. |
FB1FaceHairTextureMap | struct | Per-FaceHair-type texture map. Wrapped one level because a direct TMap<EB1FaceHairType, TMap<FName,… |
FB1FaceModifierHighlight | struct | |
FB1FacePresetItem | struct | Defines a face preset, including its identifier and associated head appearance data. |
FB1FaceShapeCustomizeData | struct | Defines face shape customization data, including gizmo groups, transform groups, and lookup tables f… |
FB1FaceStylingPresetData | struct | Defines face styling preset data. Includes skin, skin features, iris(lens), and makeup preset sectio… |
FB1FacialExpressionTableRow | struct | Table row defining a facial expression, including the list of animation sequences and the blend alph… |
FB1FacialPoseByGrowthStep | struct | |
FB1FakeCompanyInfo | struct | Defines a fake company entry used for simulation or background Zoi placement. |
FB1FakeCompanyTableRow | struct | Table row defining a set of fake companies for background population simulation. |
FB1FamilyCreateOperation | struct | Describes a single relationship operation performed when creating a family from a template, specifyi… |
FB1FamilyCreateTemplateTableRow | struct | Table row defining a family creation template with a selection ratio, member count, and a list of re… |
FB1FamilyInitialBizEmployeeInfo | struct | One employee slot authored as initial data for a preset family business. |
FB1FamilyInitialBizInfo | struct | Business a preset family already owns at world generation. The crowd business bound to the same site… |
FB1FamilyInitialCareerInfo | struct | One career a preset family member already holds at world generation. Career slots are keyed by EB1Ca… |
FB1FamilyInitialRelationshipInfo | struct | Directional initial relationship seed between two authored characters of a preset family. |
FB1FamilyMemberAttributeInfo | struct | Defines the initial attributes assigned to a single member when creating a preset family, including… |
FB1FamilyMilestoneInfo | struct | One milestone authored as initial data for a preset family. |
FB1FamilyMonitoringNotificationTableRow | struct | Table row defining a family/household monitoring notification entry, specifying notification type, d… |
FB1FamilyNamePoolTableRow | struct | Data table row defining a pool of family (last) names for a specific cultural background. Used durin… |
FB1FamilyPortraitCacheSaveData | struct | |
FB1FamilyPortraitCaptureLayout | struct | Camera and character placement settings for capturing a family portrait with a given member count. |
FB1FamilyPortraitCarryPoseList | struct | A list of holder/carried pose pairs for family portrait carry poses. |
FB1FamilyPortraitCarryPosePair | struct | A matching pose pair for a carry portrait: the pose of the holder and the pose of the carried charac… |
FB1FamilyPortraitPoseData | struct | The full set of family portrait poses, organized by gender, body age type, and situation (independen… |
FB1FamilyPortraitPoseList | struct | A list of standalone (non-carry) pose animation candidates for family portrait capture. |
FB1FamilyRelationshipInfo | struct | Stores the relationship type between two family members, identified by either a static name ID or a… |
FB1FamilyRelationshipNameTableRow | struct | Table row defining localized relationship name strings for all gender pairings, used to display the… |
FB1FamilyRelationshipRecordInfo | struct | One relationship record authored as initial data for a preset family. |
FB1FamilySaveData | struct | |
FB1FamilyTableRow | struct | Table row defining a preset family template, including its starting map, localized name, description… |
FB1FamilyTree2CaptureSettings | struct | Settings for capturing family tree images, including maximum image size and background color for exp… |
FB1FamilyTree2LayoutProperties | struct | Defines all layout property values for the second-generation family tree UI, including widget sizes,… |
FB1FamilyTreeLineStyle | struct | Defines the visual style (color and thickness) for a single line drawn in the family tree UI. |
FB1FamilyTreeLineStyles | struct | Contains line style definitions for different relationship types displayed in the family tree UI. |
FB1FamilyTreeMemberData | struct | Stores complete family tree data for a single member, including their ID, parents, children, spouse,… |
FB1FamilyTreeMemberId | struct | Identifies a family tree member by either a static name ID or a runtime entity ID. Supports both pre… |
FB1FamilyTreeTextId | struct | Stores all localized string IDs used in the family tree UI for error and restriction messages. |
FB1FastCompletionTier | struct | Fast-completion tier bonus entry (sorted by TimeRatio ascending, first match applied). |
FB1FateGameData | struct | |
FB1FenceNodeSaveData | struct | Save data for a single fence node, storing its key, connection directions, and adjacent edge node in… |
FB1FenceObjectSaveData | struct | Save data for an entire fence object, storing all nodes, heights, and the list of cut fence entity I… |
FB1FilterContext | struct | |
FB1FilterTargetInfo | struct | |
FB1Filter_AreaBox | struct | Defines a box-shaped area filter for howling target collection, specifying uniform width/depth and h… |
FB1Filter_AreaCircle | struct | Defines a circular area filter for howling target collection, specifying outer and optional inner ra… |
FB1Filter_AreaCylinder | struct | Defines a cylindrical area filter for howling target collection, specifying outer radius, inner radi… |
FB1Filter_Facing | struct | Defines a directional facing filter for howling target collection, limiting targets to those within… |
FB1Filter_FacingOrigin | struct | Filter that optionally restricts howling targets to only those facing the howling origin point. |
FB1Filter_LineTrace | struct | Defines a line trace filter for howling target detection, specifying the trace length and an optiona… |
FB1Filter_ObjectTag | struct | Filters howling targets based on whether they are associated with objects that have any of the speci… |
FB1FireExtinguishInfo | struct | Defines the parameters for extinguishing a fire state on an object, including target, change, and co… |
FB1FireId | struct | |
FB1FireworksFXEvent | struct | |
FB1FirstNamePoolTableRow | struct | Data table row defining a pool of first names for a specific cultural background. Used during charac… |
FB1FishingDifficultyParams | struct | Difficulty parameters delivered from B2 to B1 via packet. If a value is 0 or less, the B1 DataAsset… |
FB1FishingDifficultyTableRow | struct | Fishing difficulty table row per fish. JSON: Content/Data/JsonResult/FishingDifficulty.json Id = use… |
FB1FitnessRange | struct | Defines an integer range with minimum and maximum values, used for fitness stat thresholds and scrip… |
FB1FleaMarketRevenueHistory | struct | Stores a single flea market revenue history entry, recording the buyer, the sold object, and the sal… |
FB1FloatCurve | struct | |
FB1FloatCurveKey | struct | |
FB1FloorPathFindGrid | struct | Stores the array of pathfinding grid data for a single floor level, with SoA (Struct of Arrays) seri… |
FB1FlowerEnchantBuffInfo | struct | Associates a preference state with the buff ID granted when a flower enchantment of that preference… |
FB1FlowerEnchantTableRow | struct | Table row defining a flower enchantment type, including its description text and the list of prefere… |
FB1FlowerOuterObjectDefine | struct | Associates a flower outer container type (bouquet or basket) with its static mesh and material asset… |
FB1FlowerStateObjectDefine | struct | Associates a flower state type (blooming or wilted) with its corresponding static mesh and material… |
FB1FlowerTableRow | struct | Table row defining a flower item, linking it to an object ID and specifying the visual assets for ea… |
FB1FocusRegionEntry | struct | Per-WBP Focus Region registration entry. Widgets inside the WidgetTree may be regenerated on BP comp… |
FB1FoodDisplayInfo | struct | Defines display information for a food item component, including the static mesh component name and… |
FB1FoodTableRow | struct | Table row defining a food item, including its type, calorie type, object and interaction IDs, eating… |
FB1FootData | struct | |
FB1FootStepsAudioTableRow | struct | A table row defining footstep audio data grouped by outsole type. |
FB1FootstepAudioData | struct | Groups footstep audio resources by outsole type, listing all floor material sounds. |
FB1FootstepAudioResource | struct | Associates a floor material name with local and remote footstep MetaSound sources. |
FB1ForceFeedbackEntry | struct | Individual force feedback entry (supports multiple FF entries per preset) |
FB1ForkInfo | struct | Fork slot metadata. |
FB1FoundationMoldFrag | struct | |
FB1FreeChatbotDTInfo | struct | Holds data table paths for a free chatbot in a specific language, including FAQ, casual, and embedde… |
FB1FreeChatbotTableRow | struct | Table row defining a free-chat chatbot, extending the base chatbot definition with a list of languag… |
FB1FreeTimeInteractionPoolTableRow | struct | Row that classifies a FreeTime autonomy interaction into pools and emotion-exclusion rules. Id = Int… |
FB1FreelanceActiveOrderData | struct | Active order data used in UI widgets and packets, representing an order currently in progress. Templ… |
FB1FreelanceCategoryTableRow | struct | Freelance category DataTable row. |
FB1FreelanceClient | struct | Runtime reference to a client or recipient for an order, storing the client type, entity ID, and opt… |
FB1FreelanceClientInfo | struct | Stores basic client or recipient information for a freelance order pool entry, identifying the clien… |
FB1FreelanceClientInfoData | struct | Delegate for the ClientInfo data-received callback. |
FB1FreelanceClientPool | struct | Pool of client-item pairs used in delivery or creation freelance orders, from which a random entry i… |
FB1FreelanceClientRequestInfo | struct | Pairs a client info entry with a list of requestable target infos, forming a pool entry used when ge… |
FB1FreelanceCurrencyModifier | struct | Configures the currency reward modifiers for freelance orders, including tip system settings and bon… |
FB1FreelanceDecisionAnswerData | struct | Scoring data for one answer in a DecisionFlow step. Array index corresponds to the ChoiceCard answer… |
FB1FreelanceDecisionResultText | struct | A single result text entry pairing a list key with a localized text ID. |
FB1FreelanceDecisionResultTextPerGrade | struct | Result text set for a specific score grade in a DecisionFlow. Multiple text IDs allow random selecti… |
FB1FreelanceDecisionStepData | struct | Choice card and answer data for one step in a DecisionFlow. Array index in StepDataList corresponds… |
FB1FreelanceDifficultyRule | struct | Bundles reward and trust rules for a specific order difficulty tier into a single shared rule entry.… |
FB1FreelanceMissionSiteMarkerInfo | struct | Freelance mission site marker info. Sent via B2→B1 packet to switch world-map/minimap site markers t… |
FB1FreelanceOrderCompletedUIData | struct | |
FB1FreelanceOrderCondition | struct | Defines the acceptance conditions for a freelance order, including required license, minimum grade,… |
FB1FreelanceOrderDecisionFlowTableRow | struct | Table row for DT_FreelanceOrderDecisionFlow. Defines the full decision flow for one creative work or… |
FB1FreelanceOrderInstanceId | struct | |
FB1FreelanceOrderQuestTableRow | struct | Table row defining a freelance order quest, including the client pool, recipient pool, mission quest… |
FB1FreelanceOrderResult | struct | Stores the result of a completed freelance order, including outcome type, performance scores, and ca… |
FB1FreelanceOrderSummary | struct | Lightweight summary data for displaying available freelance orders in UI before acceptance. Template… |
FB1FreelanceOrderSummaryUI | struct | Wraps FB1FreelanceOrderSummary with a pre-computed bCanAccept flag. bCanAccept is computed in B2 bas… |
FB1FreelanceOrderTemplateTableRow | struct | Table row defining a freelance order template, including category, title, description, difficulty, a… |
FB1FreelancePenaltyFlowState | struct | Runtime state tracking for the penalty flow after a delivery order failure/cancellation. Persisted v… |
FB1FreelancePerformanceData | struct | DataTable-compatible performance thresholds (replaces TMap with TArray). Per-category settings. |
FB1FreelancePerformanceThreshold | struct | Client satisfaction weights for freelance calculations. Dynamic normalization: divides by the sum of… |
FB1FreelanceRandomTextVariable | struct | Defines a single random text variable (placeholder) in a DecisionFlow. Only holds text key/values; s… |
FB1FreelanceRandomTextVariableValue | struct | Defines a single value option for a random text variable in a DecisionFlow. Only holds text data; sc… |
FB1FreelanceRecipientPool | struct | Pool of recipient infos used in delivery or creation freelance orders. When this pool is not empty,… |
FB1FreelanceRequestTarget | struct | Specifies the type and identifying parameters of a freelance request target, such as a specific obje… |
FB1FreelanceRewardRule | struct | Defines the currency reward range for a specific order difficulty tier. Reward range by difficulty. |
FB1FreelanceScoreGradeRange | struct | Score grade range for freelance creative work evaluation. Defines minimum and maximum score threshol… |
FB1FreelanceStatistics | struct | Cumulative freelance statistics data stored in a component, tracking completed/failed orders, total… |
FB1FreelanceSyncData | struct | Aggregated freelance data synced from the server in a single packet. Used as a parameter grouping fo… |
FB1FreelanceTarget | struct | Runtime reference to a resolved request target for an order, storing the target type and the resolve… |
FB1FreelanceTendencyDescriptionData | struct | Dialogue template + TextVariables bundle per CharacterTendency. |
FB1FreelanceTrustRule | struct | Defines the trust change values for success and failure outcomes for a specific order difficulty tie… |
FB1FrequencyInfo | struct | Defines the frequency behavior of a howling event, controlling whether it fires once, on enter, or o… |
FB1FxSlotData | struct | Configuration data for an FX slot, specifying the type of effect system and its associated asset ref… |
FB1FxTableRow | struct | Table row defining a single FX entry, including the FX object class, an optional animation montage f… |
FB1GableRoofFragSet | struct | |
FB1GalleryDataAppearance | struct | |
FB1GalleryErrorInfo | struct | |
FB1GalleryErrorResponse | struct | |
FB1GalleryGameObject | struct | |
FB1GalleryGameObjectSet | struct | |
FB1GalleryMetaData | struct | |
FB1GalleryPostData | struct | Holds thumbnail and profile data for a gallery post entry, including the creator's nickname and a li… |
FB1GalleryProp | struct | |
FB1GalleryRecommendedPost | struct | |
FB1GalleryRoom | struct | |
FB1GalleryToastMessageInfo | struct | |
FB1GameConfigBasicSetting | struct | Basic game configuration settings, including the world used for character customization. |
FB1GameConfigDateTime | struct | Defines the starting date and time for a game session or save slot. |
FB1GameConfigTime | struct | Configuration for in-game time scaling, including real-to-game time ratios, acceleration windows, sp… |
FB1GameConfigWidgetCustomization | struct | Holds all configuration parameters for the in-game widget customization system, including grid layou… |
FB1GameObjectAnimTableRow | struct | A table row defining a game object animation, including playing component, loop section, and animati… |
FB1GameObjectChangeMaterialParam | struct | A single material change option providing a replacement material asset and optional part overrides.… |
FB1GameObjectChangeMeshParam | struct | A single mesh change option providing a replacement static mesh for a specific named component. Used… |
FB1GameObjectDespawnInfo | struct | Holds the despawn information for a game object, identifying the object and its owner. |
FB1GameObjectFootStepCustomize | struct | |
FB1GameObjectInteractionReward | struct | |
FB1GameObjectMaterialLayerParam | struct | A single material layer entry providing texture maps, a display icon, and parameter usage for a cust… |
FB1GameObjectMetaSaveData | struct | Aggregates save data for all supported game object meta types (doors, stairs, roofs, pillars, fences… |
FB1GameObjectSoundEntry | struct | |
FB1GameObjectSoundKey | struct | One notify state object can appear at multiple placements in the same montage (duplicated/moved in e… |
FB1GameObjectSoundTableRow | struct | A table row mapping sound notify names to MetaSound source assets for game objects. |
FB1GameObjectSpawnInfo | struct | Holds the spawn information for a game object, including location, owner, customization, and metadat… |
FB1GameOptionCPUPresetTableRow | struct | Table row mapping a CPU model to its CPU-Z 1T benchmark score, used to determine the recommended sim… |
FB1GameOptionCategoryTableRow | struct | Table row defining a category in the game options UI, grouping related option groups and specifying… |
FB1GameOptionDynamicData | struct | |
FB1GameOptionGPUPresetTableRow | struct | Table row defining a GPU-specific graphics preset, including the GPU name, minimum memory requiremen… |
FB1GameOptionGraphicPresetTableRow | struct | Table row defining a named graphic preset, containing a list of option-value pairs to apply together… |
FB1GameOptionGroup | struct | Defines a group of related game options shown together in the settings UI, including a display name,… |
FB1GameOptionPresetInfo | struct | Represents a single option-value pair within a game option preset. |
FB1GameOptionSelection | struct | Defines a single selectable item in a game option list, including its key, display name, and value. |
FB1GameOptionSelectionData | struct | |
FB1GameOptionSimulationPresetTableRow | struct | Table row defining a named simulation preset, containing a list of option-value pairs to apply toget… |
FB1GameOptionTableRow | struct | Table row defining a single game option, including its type, UI presentation, default value, allowed… |
FB1GarmentBottomMeshTableRow | struct | Table row defining bottom garment mesh data, including optional deformed meshes and gender/age-based… |
FB1GarmentBottomPartsTableRow | struct | Table row defining bottom-part garment mesh data, including an optional deformed mesh and gender/age… |
FB1GarmentBottomTableRow | struct | Table row defining bottom garment data for the customization UI. |
FB1GarmentDescription | struct | Defines garment appearance data, including garment type, mesh and part identifiers, material paramet… |
FB1GarmentFullMeshTableRow | struct | Table row defining full-body garment mesh data, including deformation settings for related meshes, a… |
FB1GarmentFullPartsTableRow | struct | Table row defining full-body garment part mesh data, including an optional deformed mesh and gender/… |
FB1GarmentFullTableRow | struct | Table row defining full-body garment data for the customization UI. |
FB1GarmentGlovesMeshTableRow | struct | Table row defining gloves garment mesh data, including hand-hide parameters, sleeve opacity mask set… |
FB1GarmentGlovesTableRow | struct | Table row defining gloves garment data for the customization UI, including glove length type and rul… |
FB1GarmentHatMeshTableRow | struct | Table row defining hat garment mesh data, including hat type and gender/age-based mesh variants used… |
FB1GarmentHatTableRow | struct | Table row defining hat garment data for the customization UI. |
FB1GarmentInnerTopMeshTableRow | struct | Table row defining inner-top garment mesh data, including gender/age-based mesh variants used in cus… |
FB1GarmentInnerUnderMeshTableRow | struct | Table row defining inner-under garment mesh data, including gender/age-based mesh variants used in c… |
FB1GarmentJacketMeshTableRow | struct | Table row defining jacket garment mesh data, including deformation settings for related garments and… |
FB1GarmentJacketPartsTableRow | struct | Table row defining jacket-part garment mesh data, including deformation flags and gender/age-based m… |
FB1GarmentJacketTableRow | struct | Table row defining jacket garment data for the customization UI. |
FB1GarmentMeshTableRow | struct | Table row defining garment mesh data, including material overrides, skinning target, customization r… |
FB1GarmentOriginDataMaps | struct | |
FB1GarmentPartsButtonInfo | struct | Defines garment part button data, including its list key, parts name, description text, and material… |
FB1GarmentPartsButtonTableRow | struct | Table row defining garment-part button data, including the button identifier and associated part def… |
FB1GarmentPartsGroup | struct | Defines a garment parts group, including its name, description, thumbnail asset, and associated part… |
FB1GarmentPartsInfo | struct | Defines garment part information, including its identifier, positioning bone, and forced suffix appl… |
FB1GarmentPartsTableRow | struct | Table row defining garment part mesh data, extending the base garment mesh with support for virtual… |
FB1GarmentScalarParameterInfo | struct | Stores scalar material parameter values for garment customization. |
FB1GarmentScarfMeshTableRow | struct | Table row defining scarf garment mesh data, including gender/age-based mesh variants. |
FB1GarmentShoesMeshTableRow | struct | Table row defining shoes mesh data, including foot type and gender/age-based mesh variants. |
FB1GarmentShoesPartsTableRow | struct | Table row defining shoes-part garment mesh data, including gender/age-based mesh variants. |
FB1GarmentShoesTableRow | struct | Table row defining shoes garment data for the customization UI, including shoe, boot, and outsole ty… |
FB1GarmentSocksMeshTableRow | struct | Table row defining socks mesh data, including foot type, optional foot-type meshes, and gender/age-b… |
FB1GarmentSocksTableRow | struct | Table row defining socks garment data for the customization UI. |
FB1GarmentStockingsVariantsTableRow | struct | Table row defining stockings variant data, including mask textures, default material parameters, and… |
FB1GarmentSubCategoryTableRow | struct | Table row defining a garment subcategory, including its identifier, display name, parent category, a… |
FB1GarmentTableRow | struct | Table row defining a garment entry for the customization UI, including appearance channels, material… |
FB1GarmentTopMeshTableRow | struct | Table row defining top garment mesh data, including deformation settings, optional deformed mesh ove… |
FB1GarmentTopPartsTableRow | struct | Table row defining top-part garment mesh data, including deformation flags, an optional deformed mes… |
FB1GarmentTopTableRow | struct | Table row defining top garment data for the customization UI. |
FB1GarmentUpperMeshTableRow | struct | Table row defining upper-body garment mesh data, extending the base garment mesh with additional upp… |
FB1GarmentVariantGroup | struct | Defines a garment variant group, including its identifier, localized description, thumbnail asset, a… |
FB1GarmentVariantInfo | struct | Defines a garment variant entry, including its identifier, description, thumbnail asset, and positio… |
FB1GarmentWhiteSkeletalMesh | struct | |
FB1GatherableObject | struct | Represents a single gatherable object entry in a territory pool, including its ID and its relative s… |
FB1GatherableObjectTableRow | struct | Table row defining a gatherable object, including its gathering type and the list of possible reward… |
FB1GatherableReward | struct | Defines a single reward entry for a gatherable object, specifying the required tool level, selection… |
FB1GatheringTerritoryTableRow | struct | Table row defining a gathering territory, including its type, gatherable object pool, spawn rates, f… |
FB1GatheringToolTableRow | struct | Table row defining a gathering tool, including its gathering type and tool level. |
FB1GenderDiversityInfo | struct | Combines a character's visual body type (GenderType) with their gender identity, used as a key for d… |
FB1GenderDiversitySetting | struct | Stores a weighted mapping from gender diversity combinations to spawn ratios, used to control the ge… |
FB1GenderIdentitySetting | struct | Stores a character's gender identity and their romantic orientation settings, including whether they… |
FB1GenerateMotionIdleAnimData | struct | |
FB1GeneratedFileMetaData | struct | |
FB1GeneratedMotionSlotData | struct | Stores slot data for a single generated motion entry, including the file key and the total play dura… |
FB1GeneticParentSlotData | struct | |
FB1GeneticZoiSlotEntry | struct | |
FB1GiftConditionalReactionEffect | struct | Reaction effects that override the base result when a conditional exception matches. |
FB1GiftPreferenceMappingTableRow | struct | Row keyed by a gift tag, mapping it to a Preference. |
FB1GiftPreferenceReaction | struct | Reaction effects shared by a preference-gift state (Like/Common/Dislike). |
FB1GiftReactionRuleTableRow | struct | Row keyed by a gift category tag, defining reactions per receiver trait group. |
FB1GiftReactionTraitGroupResult | struct | Maps a receiver trait group to a category-gift reaction and its effects. |
FB1GizmoColorSet | struct | Defines the set of colors used to render a gizmo's axes and interaction states. |
FB1GizmoGroupNode | struct | Defines a gizmo group node used in the editor hierarchy, listing child gizmo groups for organization… |
FB1GizmoTransformActive | struct | Specifies which transform axes (location, rotation, scale) are active for a gizmo handle, along with… |
FB1GlobalCityMoveData | struct | Global city move data container stored in the Common Chunk. Holds all city state, Zoi move, and hous… |
FB1GlobalCityTravelData | struct | Global (singleton) city-travel state. Saved. The save location (manager serialization vs a separate… |
FB1GlobalPseudoSimulationData | struct | Global container for all pseudo-simulation state, holding per-site residence and company data. |
FB1GrabState | struct | Represents the grab state of a character, storing the entity ID of the carried object and the grab i… |
FB1GrabTableRow | struct | Table row defining the grab behavior for an object, including pick-up animations, a loop animation,… |
FB1GrabTransition | struct | Defines a grab transition animation entry for a specific height range during pick-up or put-down act… |
FB1GradeSet | struct | |
FB1GraduationData | struct | Graduation ceremony runtime data. Triggered on growth detection, held the following Sunday at 18:00,… |
FB1GroupedChildObjectInfo | struct | Defines a single child object within a grouped object, linking its object ID to an attachment slot.… |
FB1GroupedObjectTableRow | struct | Data table row defining a grouped object composed of multiple child objects placed as a single unit.… |
FB1GroupingObjectAvailableInteractionBagList | struct | Structure that holds the available interaction bag list for a grouped object. Associates an entity w… |
FB1GrowthChangeData | struct | Stores a weighted ID entry used when selecting random content changes on growth step transitions. |
FB1GrowthRandomAnimationInfo | struct | Defines a random animation entry filtered by growth step and play chance. |
FB1GrowthStepUpFxParameters | struct | Parameters controlling the particle effect played when a character levels up their growth step, incl… |
FB1HairCardOriginDataMaps | struct | |
FB1HairDescription | struct | Defines hair configuration data, including a hair identifier and material parameter values. |
FB1HairLengthProbability | struct | Defines hair length selection probabilities for male and female characters. |
FB1HairRigidBodyTableRow | struct | A table row defining a rigid body physics override for a single hair mesh asset. |
FB1HairStylingPresetData | struct | Defines hair styling preset data. Includes hair, body hair, and face hair preset sections. |
FB1HalfGableRoofFragSet | struct | |
FB1HalfHipRoofFragSet | struct | |
FB1HandAnimTableRow | struct | A table row defining hand animations for left and right hands respectively. |
FB1HardwareCursorSet | struct | Defines a set of hardware cursors mapped to mouse cursor types for custom cursor support. |
FB1HeadDescription | struct | Defines the character’s head appearance, including hair settings, skin tone, facial features, makeup… |
FB1HighestEducationData | struct | Structure that stores the highest education data for a character. Tracks the education level, achiev… |
FB1HipRoofFragSet | struct | |
FB1HoldHandIKData | struct | |
FB1HoldHandOffsetParams | struct | |
FB1HopeLifeTableRow | struct | Table row defining a hope-life entry, linking a life aspiration to its display assets, localized tex… |
FB1HopeSlotDefine | struct | Defines configuration for a single hope slot, including the slot name, accepted hope categories, and… |
FB1HopeSlotInfo | struct | Stores runtime state for a single hope slot, including the active hope ID, expiry time, fixed-hope f… |
FB1HopeTableRow | struct | Table row defining a hope (aspiration) entry, including its lifetime, category, selection conditions… |
FB1HouseholdBizAccommodationCityRoomData | struct | Defines city-specific accommodation room entries under an accommodation site row. |
FB1HouseholdBizAccommodationInfo | struct | Defines a single runtime accommodation target exposed by a household business. |
FB1HouseholdBizAccommodationInfoList | struct | Container for runtime accommodation infos owned by a household business. |
FB1HouseholdBizAccommodationRoomData | struct | Defines one accommodation room entry under an accommodation site row. EntireSite means the whole sit… |
FB1HouseholdBizAccommodationTableRow | struct | Table row defining accommodation data for one target site. Row Id must match Site.Id. CityRoomDataLi… |
FB1HouseholdBizConfigTableRow | struct | Table row defining per-business-type level progression data, containing an ordered array of level in… |
FB1HouseholdBizCustomerType | struct | Defines the customer type filter for a business, allowing restriction to specific growth steps or ot… |
FB1HouseholdBizDailyReport | struct | Stores the daily business operation report generated after a business day ends, including customer c… |
FB1HouseholdBizDefaultSetupTableRow | struct | Table row defining the default setup configuration for a system-managed business site, including nam… |
FB1HouseholdBizEmployeeRoleData | struct | Stores runtime employee role data including the base template, role name, salary level, recommended… |
FB1HouseholdBizEmployeeSlot | struct | A single employee slot pairing job role data with an assigned employee (AoS). AssignedEntityId is In… |
FB1HouseholdBizEmployeeTemplateTableRow | struct | Table row defining an employee role template, providing a reusable preset for employee role data in… |
FB1HouseholdBizExportSimulationData | struct | Lightweight data struct used to export the minimal business simulation parameters needed for FarSite… |
FB1HouseholdBizInfo | struct | Stores the full preset configuration for a business, including its name, description, entrance fee,… |
FB1HouseholdBizLevelInfo | struct | Defines all per-level configuration for the household business system, including base fees, employee… |
FB1HouseholdBizRecordEntry | struct | Stores a single business record entry containing a notification data snapshot and a flag indicating… |
FB1HouseholdBizRelationshipEventRule | struct | Defines a relationship-based event rule for end-of-day business processing, specifying the relations… |
FB1HouseholdBizRoleActivityData | struct | Stores default activity tags automatically granted to each business role (manager, employee, custome… |
FB1HouseholdBizSkillSalaryInfo | struct | Maps a minimum employee skill level to a salary multiplier, used to scale hourly wages based on the… |
FB1HouseholdBizTemplateTableRow | struct | Table row defining a household business template, providing default configuration including name, de… |
FB1HouseholdBizTipConfig | struct | Configuration for the tip system, defining base tip amounts, bottle capacity, satisfaction bonus rat… |
FB1HouseholdInfo | struct | Holds the complete runtime state of a household, including its name, member list, currency balances,… |
FB1HouseholdMonitoringNotificationData | struct | Stores the persisted data for a single household monitoring notification, including the notification… |
FB1HouseholdMonitoringNotificationParam | struct | Parameters used to construct a household monitoring notification, including the notification ID, the… |
FB1HouseholdMoveInfo | struct | Bundles a household info snapshot with a flag indicating whether objects should be sold when this ho… |
FB1HouseholdNewItemInfo | struct | |
FB1HowlingEffect | struct | Bundles all effect data for a single howling outcome, including its selection weight and the interac… |
FB1HowlingEffectTableRow | struct | Table row defining a howling effect pool with a cooldown time, a list of weighted effects, and an op… |
FB1HowlingEffect_Interaction | struct | Defines the interaction effect of a howling event: a weighted pool of InteractionBags, each gated by… |
FB1HowlingInteractionBagItem | struct | Single entry in the Howling InteractionEffect pool. ID + weight. Matching is evaluated against each… |
FB1HowlingModifierSetting | struct | References a modifier type and key used to adjust the selection weight of a howling effect, allowing… |
FB1HowlingTableRow | struct | Table row defining a howling event configuration, including target filters, effect references, frequ… |
FB1HowlingTriggerInfo | struct | Howling trigger that is auto-activated by an InteractionBag lifecycle. Activated on Start and auto-d… |
FB1HowlingWeightInfo | struct | Stores the base selection weight for a howling effect along with a list of modifier settings that ca… |
FB1HudVehicleButtonWidgetSetting | struct | Stores HUD vehicle button widget visual settings and interaction bag IDs for car and motorcycle ride… |
FB1IconWithBGInfo | struct | Stores an icon ID and two background color IDs used to render an icon with a colored background in t… |
FB1ImageTo3DFile | struct | |
FB1ImageTo3DMetaData | struct | |
FB1ImprisonmentHistory | struct | History of imprisonments for a Zoi. Tracks all times a Zoi has been imprisoned. |
FB1ImprisonmentHistoryEntry | struct | Single imprisonment history entry. Records when a Zoi was imprisoned. |
FB1IncomingCallData | struct | |
FB1InheritedSkill | struct | Defines a set of inherited skills associated with a specific skill level. |
FB1InheritedSkillInfo | struct | Stores inherited skill information for a specific skill, organized by level. |
FB1InnerThoughtIconAsset | struct | Stores the soft reference to a single inner thought icon texture asset, used as an element in an ico… |
FB1InnerThoughtIconInfo | struct | References a single inner thought icon by ID along with a probability weight, used to randomly selec… |
FB1InnerThoughtIconTableRow | struct | Table row defining a thought bubble icon entry, specifying the bubble shape type and a pool of icon… |
FB1InstancedCharacter | struct | |
FB1InstinctTableRow | struct | Table row defining an instinct entry, specifying the age groups it applies to, the scripts executed… |
FB1InsuranceMessageData | struct | Groups all mobile message IDs associated with a single insurance policy's lifecycle events, includin… |
FB1InsuranceTableRow | struct | Table row defining an insurance product, including its type, joining and recurring fees, reward type… |
FB1IntMargin | struct | An integer-based margin struct storing left, top, right, and bottom padding values, with utility con… |
FB1InteractionBagGroupTableRow | struct | Structure that defines an interaction bag group table row. Groups related interaction bags under a d… |
FB1InteractionBagTableRow | struct | Structure that defines an interaction bag table row. Includes rewards, conditions, display settings,… |
FB1InteractionBagTagTooltipTableRow | struct | Maps an InteractionBag tag to tooltip text. Id is the tag name (from InteractionBag.InteractionBagTa… |
FB1InteractionBagWhitelistBuff | struct | A table row defining a whitelist of interaction bag IDs that are allowed for a given buff tag, used… |
FB1InteractionBasicInfo | struct | Structure that defines basic timing and cancelability settings for an interaction. |
FB1InteractionCategoryTableRow | struct | Structure that defines an interaction category table row. Groups multiple interaction tags under a n… |
FB1InteractionDesire | struct | Structure that defines an interaction desire entry. Associates an interaction bag with a desire valu… |
FB1InteractionDisplayInfo | struct | Structure that defines display information for an interaction. Includes text identifiers, icons, and… |
FB1InteractionInfo | struct | Structure that defines interaction information within a sequence. Includes interaction identifiers,… |
FB1InteractionPreferenceReward | struct | Structure that aggregates preference-based interaction rewards. Groups trait, preference, emotion, a… |
FB1InteractionQueueUIData | struct | Structure that defines the runtime UI data for an entry in the interaction queue. Holds state, timin… |
FB1InteractionQueueUIStringParameter | struct | Structure that defines a string parameter used in the interaction queue UI. Stores either an FName o… |
FB1InteractionReward | struct | Structure that defines rewards granted from an interaction. Includes stat rewards, value amounts, an… |
FB1InteractionSequenceInfo | struct | Structure that defines an interaction sequence. Contains information about interactions, conditions,… |
FB1InteractionSlotData | struct | Configuration data for an interaction slot, defining its group, body age requirements, and space req… |
FB1InteractionTableRow | struct | Structure that defines an interaction table row. Contains action lists, slot usage, target filters,… |
FB1InteractionTagInfo | struct | Structure that defines display information for an interaction tag. Contains the tag name, UI text, i… |
FB1InteractionTagTooltipInfo | struct | Structure that defines tooltip information for an interaction tag. Associates a display object and a… |
FB1InteractionTargetIKData | struct | |
FB1InteractiveContentEntry | struct | |
FB1InventoryDisposeCommand | struct | Structure that defines a command for disposing of inventory items. Specifies whether to sell or disc… |
FB1InventoryEntityInfo | struct | Structure that stores runtime information about an entity stored in an inventory slot. Includes enti… |
FB1InventoryInfo | struct | Structure that stores runtime inventory information for an entity. Contains the inventory data table… |
FB1InventorySlotData | struct | Structure that stores data for a single inventory slot. Associates an inventory slot key with the it… |
FB1InventorySlotKey | struct | Structure that defines a unique key for an inventory slot. Used to identify and differentiate items… |
FB1InventoryTableRow | struct | Structure that defines an inventory table row. Contains inventory type, capacity limits, display inf… |
FB1IrisDescription | struct | Defines iris (eye lens) configuration, including preset identifier and material parameter values for… |
FB1IsLovableParam | struct | |
FB1ItemInfo | struct | Stores the ID and category information for a single entitlement item such as an appearance preset or… |
FB1JobInfo | struct | Structure that stores runtime job information for a character. Tracks the active job ID, current lev… |
FB1JobLeaveEventConfig | struct | Leave event config: common script + per-reason message overrides. |
FB1JobSearchJobData | struct | Holds job search data for a single company position, used during recruitment evaluation. |
FB1JobTableRow | struct | Structure that defines a job table row. Contains job type, display info, event actions, promotion pa… |
FB1JoyfulDesireBoostData | struct | Defines a single entry in the joyful desire boost table, specifying a value range and the emotion va… |
FB1KarmaReportDashBoardData | struct | |
FB1KarmaReportDashBoardGraphData | struct | |
FB1KarmaReportInvolvingInfo | struct | Structure that defines karma report involving (highlight camera) info. Specifies the buff, step thre… |
FB1KarmaReportMenuTableRow | struct | Structure that defines a karma report menu table row. Contains display name, icon, and tab type for… |
FB1KarmaReportSearchParam | struct | |
FB1KarmaReportStepAlertTableRow | struct | Structure that defines a karma report step alert table row. Specifies the karma step threshold, comp… |
FB1KarmaReportTabData | struct | |
FB1KarmaReportZoIInfo | struct | Structure that stores karma report information for a single ZOI entity. Holds the entity ID, current… |
FB1KarmaReportZoIInfoList | struct | Structure that holds a list of karma report entries for multiple ZOI entities. Used to aggregate kar… |
FB1KarmaReportZoIListInfo | struct | |
FB1KeyBindingInfo | struct | Key binding info (main key + modifier keys). |
FB1KeyboardComboBlacklistEntry | struct | Defines a reserved keyboard combo entry that is already fixed to another action and should be blocke… |
FB1L10NTableRow | struct | Structure that defines a localization (L10N) table row. Maps a locale to its Unreal and Steam cultur… |
FB1LadderObjectSaveData | struct | Structure that stores save data for a ladder object. Contains physical placement, floor linkage, and… |
FB1LeaveCompanyCustomMobileMessageInfo | struct | Stores custom mobile message info for a specific leave company reason. |
FB1LegacyCompanyData | struct | Must match the field names of CompanyComponent's Employees and TodayWorkedEntities. |
FB1LegacyDepartmentKey | struct | For CBOR deserialization when migrating the old CompanyComponent to Career (same structure without d… |
FB1LegacyEmployeeInfo | struct | Legacy per-employee info used during the CompanyComponent -> Career migration. |
FB1LevelInstanceLoadControlEntry | struct | |
FB1LevelQualityTableRow | struct | Table row defining the quality weight configuration used when calculating quality outcomes at variou… |
FB1LevelSequenceInfo | struct | Structure that defines a level sequence entry for cinematic playback. Contains gender conditions, se… |
FB1LevelSequenceInfoList | struct | Structure that holds a list of level sequence info entries. Groups multiple sequence candidates for… |
FB1LevelUpDisplayInfo | struct | Stores display information shown when a skill levels up, such as title and description text. |
FB1License | struct | Runtime data for a license stored in a component. All licenses (owned/under-review/not-owned) are re… |
FB1LicenseAcquireCondition | struct | Defines the acquisition condition for a license, specifying the method and the required parameter va… |
FB1LicenseGradeCondition | struct | Defines the conditions and reward multipliers for a specific license grade tier. License grade condi… |
FB1LicenseTableRow | struct | Table row defining a license, including its name, description, icon, acquisition conditions, and gui… |
FB1LifeScheduleInfo | struct | Defines a life-stage schedule entry, mapping an age range to a set of day schedule IDs. |
FB1LifeScheduleTableRow | struct | DataTable row defining a full life schedule composed of multiple life-stage schedule entries. |
FB1LifeTriggerDetailData | struct | Structure that stores detail data for a life trigger event. Records the current trigger step and the… |
FB1LifeTriggerInfo | struct | Structure that defines configuration for a life trigger event. Specifies aging conditions, popups, t… |
FB1LifeTriggerTableRow | struct | Structure that defines a life trigger table row. Contains a display label and a list of life trigger… |
FB1LightBrightnessLevel | struct | Multipliers applied to a light object for one brightness level of the SetObjectBrightnessLevel execu… |
FB1LightObjectTableRow | struct | Data table row listing the light component names associated with a game object. Used to identify and… |
FB1LineCullingTagEntry | struct | Defines a line-culling tag entry used for directional object culling, specifying the actor tag, cull… |
FB1LoadingScreenImageInfo | struct | Struct defining a loading screen image. |
FB1LoadingScreenLevelInfo | struct | Struct grouping loading screen images per level, split by day/night context. |
FB1LoadingScreenTableRow | struct | Table row defining a loading screen settings. |
FB1LoadingScreenTipText | struct | Struct defining a loading screen tip text. |
FB1LoanProductTableRow | struct | Structure that defines a loan product table row. Contains loan type, terms, interest rate, and all m… |
FB1LoanTransactionType | struct | Structure that defines transaction reason mappings for loan operations. Specifies the transaction re… |
FB1LobbyBannerInfo | struct | Structure that defines a lobby banner entry. Contains image, title, action type, URL, popup class, d… |
FB1LobbyCalendarElement | struct | |
FB1LobbyCalendarPreviewData | struct | |
FB1LobbyCalendarSettings | struct | |
FB1LocomotionTableRow | struct | A table row defining locomotion animations for a character, including idle, walk, jog, swim, and tur… |
FB1LogAccountLogin | struct | |
FB1LogAccountLogout | struct | |
FB1LogBase | struct | |
FB1LogCharacter | struct | |
FB1LogCharacterDigest | struct | |
FB1LogCharacterInfo | struct | |
FB1LogClientGameStatus | struct | |
FB1LogConstructionAddOnAttach | struct | |
FB1LogConstructionEnd | struct | |
FB1LogCurrencyTransfer | struct | |
FB1LogDamage | struct | |
FB1LogFPS | struct | |
FB1LogGameEnd | struct | |
FB1LogGameStart | struct | |
FB1LogInfo | struct | |
FB1LogItem | struct | |
FB1LogItemCraft | struct | |
FB1LogItemDigest | struct | |
FB1LogItemDrop | struct | |
FB1LogItemEquip | struct | |
FB1LogItemPickUp | struct | |
FB1LogItemSpawn | struct | |
FB1LogItemTransfer | struct | |
FB1LogLocation | struct | |
FB1LogMissionComplete | struct | |
FB1LogMissionCompleteMapEntry | struct | |
FB1LogMissionObjectInteraction | struct | |
FB1LogMissionProgress | struct | |
FB1LogMissionStart | struct | |
FB1LogModItem | struct | |
FB1LogModVehicle | struct | |
FB1LogObject | struct | |
FB1LogPlayerAttack | struct | |
FB1LogPlayerEnterWorld | struct | |
FB1LogPlayerKill | struct | |
FB1LogPlayerLeaveShip | struct | |
FB1LogPlayerLeaveVehicle | struct | |
FB1LogPlayerMakeGroggy | struct | |
FB1LogPlayerPosition | struct | |
FB1LogPlayerRevive | struct | |
FB1LogPlayerRideShip | struct | |
FB1LogPlayerRideVehicle | struct | |
FB1LogPlayerTakeDamage | struct | |
FB1LogPlayerUseItem | struct | |
FB1LogReturnResult | struct | |
FB1LogServerCrashed | struct | |
FB1LogServerEnded | struct | |
FB1LogServerGameStatus | struct | |
FB1LogShip | struct | |
FB1LogShipCalled | struct | |
FB1LogShipDigest | struct | |
FB1LogShipExpired | struct | |
FB1LogShipSpawned | struct | |
FB1LogStructure | struct | |
FB1LogStructureAddOn | struct | |
FB1LogStructureDestroyed | struct | |
FB1LogStructureTakeDamge | struct | |
FB1LogVehicle | struct | |
FB1LogVehicleAttachCustom | struct | |
FB1LogVehicleAttachPart | struct | |
FB1LogVehicleDetachCustom | struct | |
FB1LogVehicleDetachPart | struct | |
FB1LogVehicleDigest | struct | |
FB1LogVehicleEquipMount | struct | |
FB1LogVehicleOwnerChange | struct | |
FB1LogVehicleParts | struct | |
FB1LogVehicleRepairPart | struct | |
FB1LogVehicleSpawn | struct | |
FB1LogVehicleStandUp | struct | |
FB1LogVehicleTakeDamage | struct | |
FB1MainRelationshipAutonomyRate | struct | Defines the selection weights for each main relationship type when autonomy determines which stat to… |
FB1MainRelationshipTableRow | struct | Table row defining the main relationship determination weights for a specific condition, used to sel… |
FB1MakeupChannelDesciption | struct | Defines material parameter values for a makeup channel. |
FB1MakeupChannelDesciptionFacePresetTable | struct | Defines makeup channel data for face presets, including the channel type and its material parameter… |
FB1MakeupChannelInfo | struct | Defines a customizable makeup channel. Includes list key, mask channel, description, and parameter d… |
FB1MakeupDescription | struct | Defines makeup configuration data, including its identifier, channel-based material parameters, and… |
FB1MakeupDescriptionFacePresetTable | struct | Defines makeup data for face presets, including the makeup type, makeup identifier, channel data, an… |
FB1MakeupPresetItem | struct | Defines a makeup preset used in the customization UI, including its identifier, makeup data, related… |
FB1MannequinAnimEvent | struct | |
FB1MannequinRandomPresetPoolTableRow | struct | Per-city mannequin random preset pool. |
FB1MapNavigatorMainMenuInfoTableRow | struct | Structure that defines a main menu entry table row for the map navigator. Contains a display name te… |
FB1MapNavigatorSubMenuInfo | struct | Structure that defines a sub-menu entry for the map navigator. Contains a list key, menu type, and d… |
FB1MapTableRow | struct | Structure that defines a map data table row. Contains level name, display text IDs, currency, map im… |
FB1MarketPriceDisasterChangeRate | struct | Structure that defines market price change rates caused by a disaster event. Specifies the disaster… |
FB1MarketPriceHistory | struct | Structure that stores historical market price data. Contains a list of past price values for a marke… |
FB1MarketPriceTableRow | struct | Structure that defines a market price data table row. Specifies the daily price fluctuation rate, mi… |
FB1MarketSellingTableRow | struct | Table row defining the selling window configuration for the pocket market, including time range and… |
FB1MaskObjectTableRow | struct | Data table row storing the mask texture applied to a game object when placed in an object slot. Used… |
FB1MaterialOriginDataMaps | struct | |
FB1MaterialParamMappingTableRow | struct | Data table row mapping a material parameter to its target mesh, layer, and value configuration. |
FB1MaterialParameters | struct | |
FB1MaterialTableRow | struct | Table row associating a material interface with a named material entry for use in UI or world render… |
FB1MaxToOptimalResolution | struct | Maps a maximum display resolution to its recommended optimal resolution and the appropriate UI size… |
FB1MedicalAdoptionParam | struct | |
FB1MeetingRuleData | struct | Structure that defines a single meeting rule entry. Specifies the conditions, site tags, and timelin… |
FB1MeetingSchedule | struct | Defines a time window and an icon for a meeting schedule appointment slot. Used to present available… |
FB1MeetingSiteList | struct | A list of site IDs available as meeting locations on a specific map. Used within the mobile message… |
FB1MeetingTableRow | struct | Structure that defines a meeting data table row. Specifies aging condition flags and a list of meeti… |
FB1MemoryDisplayData | struct | Structure that holds display data for a memory entry shown in the UI. Contains a description text ID… |
FB1MemoryMoodStepDisplayData | struct | Structure that holds display data for a memory mood step entry. Contains a text ID and an icon asset… |
FB1MemoryTableRow | struct | Structure that defines a memory data table row. Specifies the mood step, relationship category, trig… |
FB1MemoryTriggerData | struct | Structure that defines trigger conditions for adding a memory. Specifies the interaction tag, coop t… |
FB1MeshColorChangeRequest | struct | |
FB1MeshReplaceSelectionData | struct | Holds the data for a single mesh replacement selection entry, identifying the group, item, gallery p… |
FB1MeshReplaceSelectionDataList | struct | Container for a list of mesh replacement selection data entries, representing all selections within… |
FB1MeshReplaceSelectionList | struct | Maps group names to their mesh replacement selection data lists, providing the full set of mesh repl… |
FB1MeshSpawnDescription | struct | Describes a mesh to be spawned, including the mesh path, rotation, and calculated bounds. |
FB1MeshSpawnTagTableRow | struct | Data table row that maps mesh IDs using tags for spawning at shared vehicle sites. Vehicles are spaw… |
FB1MessageAnswerReplySet | struct | A set of answer texts and their corresponding reply texts for a specific response condition. Used wi… |
FB1MessageSetting | struct | Defines the visual and content settings for a message notification, including theme, icons, caution… |
FB1MessageString | struct | A single localized string entry with a list key and a string table reference. Used within message an… |
FB1MetricCategory | struct | |
FB1MetricInfo | struct | |
FB1MetricMap | struct | |
FB1Milestone | struct | Structure that stores runtime data for an achieved milestone. Tracks the milestone ID, the target en… |
FB1MilestoneDisplayData | struct | Structure that holds display data for a milestone entry. Contains text IDs for title, description, a… |
FB1MilestoneTableRow | struct | Structure that defines a milestone data table row. Contains category, target type, reward script, tr… |
FB1MinimapCharacter | struct | Holds a character's position and orientation data for minimap rendering. Created by B2MinimapManager… |
FB1MinimapInfo | struct | Contains minimap configuration data for a specific map. Stored in UB1UIMinimapDataAsset and looked u… |
FB1MinimapMark | struct | Represents a mark (icon) placed on the minimap for a tracked entity. Created and managed by UB1Minim… |
FB1MinimapMarkInfo | struct | Request to add or remove a colored mark for one entity on the minimap. |
FB1MissionConditionData | struct | Definition data for a single mission condition, specifying its type, identifiers, and goal count. Us… |
FB1MissionConditionState | struct | Runtime state of a single mission condition, tracking current progress toward the goal count. Stores… |
FB1MissionConditionTrigger | struct | Trigger payload carrying a mission condition update event, including the mission ID and count delta.… |
FB1MissionConditionTriggerList | struct | |
FB1MissionCountMap | struct | Stores a map of mission IDs to their repeat completion counts. Used to track how many times each wor… |
FB1MissionId | struct | |
FB1MissionIdList | struct | |
FB1MissionRecorder | struct | Runtime recorder that accumulates progress values for mission conditions mapped by their condition d… |
FB1MissionState | struct | Runtime state of a mission instance, tracking its type, conditions, and completion status. Links a m… |
FB1MissionTabTableRow | struct | Table for entering data by mission tab type. |
FB1MissionTableRow | struct | Data table row defining a standard mission and its required conditions. Supports targeting a specifi… |
FB1MobileCallAlertCallerData | struct | |
FB1MobileCallTableRow | struct | Data table row storing configuration for a mobile call entry, including its type, choice card, and c… |
FB1MobileContactMap | struct | Stores the contact list for a character, mapping target entity IDs to their block state. Tracks whic… |
FB1MobileMessage | struct | Runtime representation of a single mobile message entry in a conversation thread. Stores the message… |
FB1MobileMessageCooltimeMap | struct | Stores cooldown maps for mobile messages, message pools, and send messages. Tracks per-ID cooldown e… |
FB1MobileMessageCustomResponse | struct | Runtime data holding the resolved response strings and scripts for a custom mobile message. Populate… |
FB1MobileMessageData | struct | Data container for a single mobile message entry, holding all localized string IDs for message and a… |
FB1MobileMessageDelayInfo | struct | Runtime delay configuration for a mobile message, specifying when a delayed message should be sent.… |
FB1MobileMessageList | struct | A full conversation thread between the player and another entity, storing all messages and response… |
FB1MobileMessageListMap | struct | Stores all mobile message conversation threads keyed by the other character's entity ID. Provides a… |
FB1MobileMessagePartiesData | struct | Defines how a message party (sender or receiver) is resolved from a script context base object. Uses… |
FB1MobileMessagePartiesResult | struct | Resolved sender and receiver entity IDs for a mobile message parties lookup. Holds the final sender… |
FB1MobileMessagePartiesTableRow | struct | Data table row defining the sender and receiver parties for a custom mobile message. References part… |
FB1MobileMessageRewardTableRow | struct | Data table row defining the relationship stat points awarded for each type of mobile message respons… |
FB1MobileMessageSendData | struct | Runtime data for a mobile message send response, recording the selected answer type and its string.… |
FB1MobileMessageSendTableRow | struct | Data table row defining a player-initiated send message with answer pools and per-response scripts.… |
FB1MobileMessageTableRow | struct | Data table row defining a mobile message with multiple localized message variants and response scrip… |
FB1MobileMessageTableRowBase | struct | Base data table row for mobile message entries, providing shared reward and condition ID fields. Ext… |
FB1ModAssetHash | struct | Snapshot of structural hashes for material-related assets, used to detect whether a mod's material a… |
FB1ModExploreSubMenuData | struct | Display data for a sub menu button listed under an explore tab section. Lock entries are shown dimme… |
FB1ModPlatformButtonData | struct | Display data for a mod platform button shown in the mod manager browse tab. Includes an icon texture… |
FB1ModSafeAssetHashPool | struct | Per-client-version pool of safe (base-game asset path -> hash) pairs, generated offline by the B1Bui… |
FB1ModSafeGuidArray | struct | List of MPC StateId GUIDs proven safe for a single base-game asset path (mods built with different M… |
FB1ModSafeHashArray | struct | List of structural hashes proven safe for a single base-game asset path. |
FB1ModSortOrderData | struct | Display data for a mod list sort order option shown in the sort widget. TitleId is the key used to d… |
FB1ModUIInfo | struct | UI-facing information about a mod, including its project name and version string. |
FB1ModValidationStateData | struct | Display data for a specific mod validation state in the mod manager UI. Defines the state icon, labe… |
FB1ModifierSettingData | struct | A single modifier setting entry specifying the target type, key, operation, and value to apply. Used… |
FB1ModifierTableRow | struct | Data table row defining a named set of modifier settings applied together as a group. Each row holds… |
FB1MontageFXEvent | struct | FX event extracted from AnimMontage AnimNotifies Used for sequence-based FX playback (fireworks, che… |
FB1MontageTableRow | struct | Data table row defining the full configuration of an animation montage. Includes timing, sections, a… |
FB1MontagesForCache | struct | |
FB1MorphTargetData | struct | |
FB1MorphTargetDelta | struct | |
FB1MorphTargetLODInfo | struct | |
FB1MotorcycleMovementSetting | struct | Movement physics settings for a motorcycle-type vehicle, including lean, speed, steering, and accele… |
FB1MouseCursorConfig | struct | Configuration for mouse cursor behavior, including the edge-scroll area size and speed. |
FB1MovePathInputContext | struct | |
FB1MovePathOutputContext | struct | |
FB1MovieBuffInfo | struct | Defines a buff schedule entry for movie playback at a specific time point. Time is interpreted as in… |
FB1MovieCommonBuffInfo | struct | Defines a common buff entry for movie watching with probability-based selection. Multiple entries ca… |
FB1MoviePreferenceBuffInfo | struct | Maps a preference to probability-based like/dislike buff sets. When a character has the specified pr… |
FB1MovieTableRow | struct | Data table row defining a movie entry with its media source, buff schedule, and playback duration. S… |
FB1MultiSpaceTargetCandidate | struct | |
FB1NameArray | struct | |
FB1NameData | struct | A single name entry within a name pool, storing a list key, gender association, and localized displa… |
FB1NameSetWrapper | struct | A UPROPERTY-compatible wrapper around a TSet of FName values, enabling serialization of name sets. |
FB1NavigationNode | struct | Represents a single waypoint in a navigation path, storing world position, orientation, and associat… |
FB1NavigationPath | struct | |
FB1NavigationQuery | struct | |
FB1NavigationQueryParams | struct | |
FB1NeighborhoodStoryTableRow | struct | Table row defining a neighborhood story preset: its display info and the autonomy tags it suppresses… |
FB1NewCategorizedStyleSlotInfo | struct | |
FB1NewItemContainer | struct | |
FB1NewItemInfo | struct | |
FB1NewMarkerTableRow | struct | Data table row defining the categorization metadata for a new content marker entry. Specifies which… |
FB1NewSlotIndexSet | struct | New marker for situational style-slot purchases - per-category slot indices. |
FB1NightModePreset | struct | |
FB1NightMode_DirectionalLight | struct | |
FB1NightMode_Dome | struct | |
FB1NightMode_ExponentialHeightFog | struct | |
FB1NightMode_PostProcess | struct | |
FB1NightMode_SkyLight | struct | |
FB1NightMode_Sun | struct | |
FB1NotifyActivityFeedSchedules | struct | Defines the notification schedule for holiday ActivityFeed alerts, specifying the start time and the… |
FB1NotifyStateVoiceKey | struct | |
FB1ObjectBpSlotData | struct | Defines a single slot component on an object blueprint, specifying its name, location, rotation, and… |
FB1ObjectBpTableRow | struct | Data table row defining the blueprint-level properties of a game object, used primarily for modding.… |
FB1ObjectCategoryEntry | struct | A top-level category entry grouping middle categories under a named icon and UI button. Represents t… |
FB1ObjectCategoryTableRow | struct | Data table row defining the full category hierarchy for a specific object build mode. Groups top-lev… |
FB1ObjectChangeActorGroupParam | struct | A single actor change option defining a named actor variant with its display icon. Used within actor… |
FB1ObjectChangeActorGroupRow | struct | Data table row defining a group of swappable actor variants for a game object. Allows entire actor b… |
FB1ObjectChangeMaterialGroupRow | struct | Data table row defining a group of swappable material entries for a game object. Each group provides… |
FB1ObjectChangeMeshGroupRow | struct | Data table row defining a group of swappable mesh variants for a game object. Provides a named set o… |
FB1ObjectCustomizeMaterialGroupRow | struct | Data table row defining a group of customizable material layers for a game object. Each group provid… |
FB1ObjectCustomizeMaterialPartsRow | struct | Data table row defining the full set of customizable material parts for an object and an optional ac… |
FB1ObjectCustomizeSaveData | struct | Serializable runtime save data for a single object customization slot, storing typed value maps. Per… |
FB1ObjectCustomizeShapeParts | struct | A single shape part entry for a customizable shape object, linking a parts ID to its mesh and icon.… |
FB1ObjectCustomizeShapeTemplatesRow | struct | Data table row defining a customizable shape template for an object, including part slots and previe… |
FB1ObjectDataFilterRow | struct | Data table row defining the filter tags associated with a specific object data filter entry. Used to… |
FB1ObjectDepreciationInfo | struct | Defines the depreciation rate for a game object in a specific state group. Used within the object de… |
FB1ObjectFilterCategoryEntry | struct | A filter category entry grouping sub-categories for the object filter panel in the build UI. Used to… |
FB1ObjectFilterCategoryTableRow | struct | Data table row defining the filter category hierarchy for a specific object build mode filter panel.… |
FB1ObjectGeneralEffectTableRow | struct | Data table row defining the general effect properties of a game object, including durability and per… |
FB1ObjectMeshInfo | struct | |
FB1ObjectMiddleCategoryEntry | struct | A middle-level category entry grouping sub-categories under a named UI widget panel. Part of the thr… |
FB1ObjectPartsCustomUsageRow | struct | Data table row defining the customization capabilities for a specific object part group. Specifies w… |
FB1ObjectPartsDefinition | struct | Defines a named customizable part of a game object, specifying its category, mesh descriptions, and… |
FB1ObjectPartsDescription | struct | Describes the mesh component and material slot assignment for a single object part. Used within part… |
FB1ObjectPartsOverride | struct | Describes an override for a specific object part within a material change entry. Used when a materia… |
FB1ObjectPartsParamUsageRow | struct | Data table row defining the material parameter usage rules for a specific object part. Specifies whi… |
FB1ObjectPopUpDescriptionTableRow | struct | Data table row controlling which additional information is shown in the object description popup. To… |
FB1ObjectSaveData | struct | |
FB1ObjectSelectionSetTableRow | struct | Data table row defining an ordered collection of selection sets for a game object. Controls which in… |
FB1ObjectShopWorkerCreateParam | struct | Parameters used to create a shop worker character for a specific game object and site. |
FB1ObjectShopWorkerCustomizeTime | struct | Stores the customized operating hours and days for a shop worker's schedule. |
FB1ObjectSlotData | struct | Configuration data for an object slot, defining mesh visibility and masking behavior. |
FB1ObjectSlotSaveData | struct | |
FB1ObjectSlotTableRow | struct | Data table row defining an object slot, including enabled object categories, disable conditions, and… |
FB1ObjectSubCategoryEntry | struct | A single sub-category entry in the object placement UI, defining its category name, icon, and visibi… |
FB1ObjectTableRow | struct | Data table row defining the full configuration of a game object, including its visual, functional, a… |
FB1ObjectTemplateTableRow | struct | Data table row defining the blueprint, placement, and interaction properties of a game object templa… |
FB1ObjectWeatheringInfo | struct | Defines a single weathering grade level, including visual intensity, progression timing, price depre… |
FB1ObjectWeatheringTableRow | struct | Table row that defines an object weathering type, including its display name and the ordered list of… |
FB1ObjectWhiteListData | struct | |
FB1ObservationCooltimeRange | struct | Defines the minimum and maximum cooltime range used for observation look-at behavior. |
FB1OccupyingFleaMarketObjectData | struct | Tracks which character is currently occupying a flea market object slot, including the character, ob… |
FB1OneTimePostureAnimTableRow | struct | Table row defining a list of one-time posture animation overrides applied during specific posture tr… |
FB1OptionalFloat | struct | Optional float container used for storing parameter values that may or may not be set. |
FB1Order | struct | Defines a single scheduled activity (order) within a timeline range, specifying what interaction to… |
FB1OrganizationInfo | struct | Defines a job organization within a company, including job type, ranks, recruitment settings, and im… |
FB1OrganizationRank | struct | Defines an organizational rank within a company, including rank level, name, conditions, employment… |
FB1OutfitPresetData | struct | Defines outfit preset data, including garment identifiers for each garment part and an accessory lis… |
FB1OutfitSetting | struct | Stores the complete outfit state for a character, including garment, accessory, printed accessory, o… |
FB1OverlapInfo | struct | |
FB1OverloadWarningSetting | struct | |
FB1OverrideBaseObjectTableRow | struct | DataTable row that maps an override base object type to its activation conditions. |
FB1OverrideFilterSetting | struct | |
FB1OverridePostureAnim | struct | Combines a previous posture state, a next posture state, and an override animation to define a one-t… |
FB1OverridePostureAnimInfo | struct | Holds the animation and section name for an overriding posture animation. |
FB1OverridePostureState | struct | Defines an override posture state, specifying a posture ID and its associated slot direction. |
FB1OwnedVehicleData | struct | Stores ownership and color data for a vehicle owned by a character, with JSON and CBOR snapshot supp… |
FB1OwnershipData | struct | Serializable ownership data recording the ownership type and owner entity ID of a placed game object… |
FB1PacketInitSiteInfo | struct | Packet data used to initialize a site, including its world transform, built data, and owner househol… |
FB1Packet_C_AddGeneratedMotionSlotData | struct | |
FB1Packet_C_AddMinimapTracking | struct | |
FB1Packet_C_AddTrait | struct | |
FB1Packet_C_AddTraitList | struct | |
FB1Packet_C_AdjustLocation | struct | |
FB1Packet_C_AdjustRecoveryPosition | struct | |
FB1Packet_C_ApplyAutonomyOptionSettings | struct | |
FB1Packet_C_ApplyBioProgressSettings | struct | |
FB1Packet_C_ApplyGameContentsSettings | struct | |
FB1Packet_C_ApplyGameOptionSettings | struct | |
FB1Packet_C_ApplySmartZoiSettings | struct | |
FB1Packet_C_ApplyWalkToTeleportSettings | struct | |
FB1Packet_C_ApplyWeatherSettings | struct | |
FB1Packet_C_CLIExecute | struct | |
FB1Packet_C_CLIExecuteAck | struct | |
FB1Packet_C_CancelCareerVacation | struct | |
FB1Packet_C_CancelInteraction | struct | |
FB1Packet_C_CancelRestaurantGroupOrderPicker | struct | |
FB1Packet_C_CancelSelectZoi | struct | |
FB1Packet_C_ChangeAutonomyEnable | struct | |
FB1Packet_C_ChangeHouseholdName | struct | |
FB1Packet_C_ChangeMannequinAppearanceSetting | struct | |
FB1Packet_C_ChangeMannequinObjectData | struct | |
FB1Packet_C_ChangePossess | struct | |
FB1Packet_C_ChangeScheduleState | struct | |
FB1Packet_C_Cheat | struct | |
FB1Packet_C_CheckJobInducementAlert | struct | |
FB1Packet_C_ClearFamilyPortraitDirty | struct | |
FB1Packet_C_ClearHouseholdTextureId | struct | |
FB1Packet_C_CloseCraftingUI | struct | |
FB1Packet_C_CloseInventoryWidget | struct | |
FB1Packet_C_CloseNumericPopup | struct | |
FB1Packet_C_CloseObjectInventory | struct | |
FB1Packet_C_CompleteSelectBoatSeatChangeZoi | struct | |
FB1Packet_C_CompleteSelectZoi | struct | |
FB1Packet_C_CompleteSocialEventTransition | struct | |
FB1Packet_C_ConfirmCareerVacation | struct | |
FB1Packet_C_ConfirmScheduleConflict | struct | |
FB1Packet_C_CreatePhotoFrameInBag | struct | |
FB1Packet_C_DeSelectHope | struct | |
FB1Packet_C_DeleteGeneratedMotionSlotData | struct | |
FB1Packet_C_DeliverFreelanceCraftObject | struct | |
FB1Packet_C_DesignateSchoolUniform | struct | |
FB1Packet_C_DestroyGameObjectOnBuildMode | struct | |
FB1Packet_C_EndBinocularView | struct | |
FB1Packet_C_EndBuildMode | struct | |
FB1Packet_C_EndCharacterCustomization | struct | |
FB1Packet_C_EndKarmaInvolving | struct | |
FB1Packet_C_EnterDockingArea | struct | |
FB1Packet_C_ExitDockingArea | struct | |
FB1Packet_C_FailPlayGeneratedMotion | struct | |
FB1Packet_C_FinishAsyncLoad | struct | |
FB1Packet_C_FinishCohabitFamilyMove | struct | |
FB1Packet_C_FinishDivorce | struct | |
FB1Packet_C_FinishDivorceHousehold | struct | |
FB1Packet_C_FinishMarriageFamilyMove | struct | |
FB1Packet_C_FinishtSocialEventPopup | struct | |
FB1Packet_C_ForcedPassengersExitFinished | struct | |
FB1Packet_C_FreezeAgeGameOption | struct | |
FB1Packet_C_GetShopWorkerInfo | struct | |
FB1Packet_C_GetWalkToSitePointRequest | struct | |
FB1Packet_C_HoldHandLocomotionState | struct | |
FB1Packet_C_Init | struct | |
FB1Packet_C_InteractiveContentPhaseChanged | struct | |
FB1Packet_C_InteractiveContentResult | struct | |
FB1Packet_C_InventoryObjectDispose | struct | |
FB1Packet_C_IsOpenedInteractionPanel | struct | |
FB1Packet_C_Landed | struct | |
FB1Packet_C_LuaControlCommand | struct | |
FB1Packet_C_LuaUserMessage | struct | |
FB1Packet_C_MainPerspectiveChangeInit | struct | |
FB1Packet_C_MaxWaitingFamilyCountOption | struct | |
FB1Packet_C_Move | struct | |
FB1Packet_C_MoveAOICenter | struct | |
FB1Packet_C_MoveInteraction | struct | |
FB1Packet_C_NoticeFinishSurfing | struct | |
FB1Packet_C_NotifyActivePhysicsObjectSleep | struct | |
FB1Packet_C_NotifyHairSalonCanceled | struct | |
FB1Packet_C_NotifyTimelineEditMode | struct | |
FB1Packet_C_OnBecameGhost | struct | |
FB1Packet_C_OnBuyCatShopItem | struct | |
FB1Packet_C_OnCatOperatorSelectedZoiChanged | struct | |
FB1Packet_C_OnChangeEnableDisaster | struct | |
FB1Packet_C_OnChangeEnableGhost | struct | |
FB1Packet_C_OnChangeEnableRecommendedInteraction | struct | |
FB1Packet_C_OnChangeIsInViewportCharacter | struct | |
FB1Packet_C_OnChangeNodeIndex | struct | |
FB1Packet_C_OnChangeSLODViewLevel | struct | |
FB1Packet_C_OnClickedStatDesireButton | struct | |
FB1Packet_C_OnCloseLoadingUI | struct | |
FB1Packet_C_OnFinishLevelSequence | struct | |
FB1Packet_C_OnMessageRead | struct | |
FB1Packet_C_OnMovieEndReached | struct | |
FB1Packet_C_OnOpenLoadingUI | struct | |
FB1Packet_C_OnPlayerUIChanged | struct | |
FB1Packet_C_OnSpawnedCharacter | struct | |
FB1Packet_C_OnSpawnedCharacterMesh | struct | |
FB1Packet_C_OnSpawnedGameObject | struct | |
FB1Packet_C_OnTeleportFinished | struct | |
FB1Packet_C_OnUpdateGameObjectInfo | struct | |
FB1Packet_C_OverlapDoor | struct | |
FB1Packet_C_PathMovePause | struct | |
FB1Packet_C_PickCharacter | struct | |
FB1Packet_C_PostChildBirth | struct | |
FB1Packet_C_ProcessMotionWarping | struct | |
FB1Packet_C_ProcessMovement | struct | |
FB1Packet_C_PublishCraftObject | struct | |
FB1Packet_C_PutDownInventoryObject | struct | |
FB1Packet_C_PutInSiteInventory | struct | |
FB1Packet_C_PutOutSiteInventory | struct | |
FB1Packet_C_QueryAdoptable | struct | |
FB1Packet_C_QueryNavigationSkippable | struct | |
FB1Packet_C_ReadAptitudes | struct | |
FB1Packet_C_ReadMilestone | struct | |
FB1Packet_C_ReadySocialEventTransition | struct | |
FB1Packet_C_RefreshAppearance | struct | |
FB1Packet_C_RefreshFamilyTimelineData | struct | |
FB1Packet_C_RefreshUpdatedSites | struct | |
FB1Packet_C_RegisterVehicle | struct | |
FB1Packet_C_RemoveActivityFeedsByCategory | struct | |
FB1Packet_C_RemoveAllActivityFeeds | struct | |
FB1Packet_C_RemoveAllHouseholdMonitoringNotifications | struct | |
FB1Packet_C_RemoveMinimapTracking | struct | |
FB1Packet_C_RemoveNewActivityFeed | struct | |
FB1Packet_C_RemovePublishableFromCraftingUI | struct | |
FB1Packet_C_RemoveTimeScaleOverride | struct | |
FB1Packet_C_RemoveTrait | struct | |
FB1Packet_C_ReportSlack | struct | |
FB1Packet_C_ReqUpdateAccessiblePermissionGroup | struct | |
FB1Packet_C_ReqUpdateDoorAllowedMembers | struct | |
FB1Packet_C_ReqUpdateDoorOwnerEntity | struct | |
FB1Packet_C_RequestAcceptFreelanceOrder | struct | |
FB1Packet_C_RequestActiveInteraction | struct | |
FB1Packet_C_RequestAddProfileUnlockHistory | struct | |
FB1Packet_C_RequestAddSchedule | struct | |
FB1Packet_C_RequestAddSellItem | struct | |
FB1Packet_C_RequestAddTime | struct | |
FB1Packet_C_RequestAnim | struct | |
FB1Packet_C_RequestApplyCAZPreference | struct | |
FB1Packet_C_RequestApplyJob | struct | |
FB1Packet_C_RequestAscend | struct | |
FB1Packet_C_RequestAvailableInteractionBagList | struct | |
FB1Packet_C_RequestAvailableRabbitHoleInteractionIdList | struct | |
FB1Packet_C_RequestAvailableRemoteSelections | struct | |
FB1Packet_C_RequestAvailableTalkInteractionBagList | struct | |
FB1Packet_C_RequestAvailableVehicleInteractionBagList | struct | |
FB1Packet_C_RequestAvailableWaypointIndicatorInteractionBagList | struct | |
FB1Packet_C_RequestBuyShoppingItem | struct | |
FB1Packet_C_RequestCAZUnlockCatalogConditionStates | struct | |
FB1Packet_C_RequestCanAddCharacterInteraction | struct | |
FB1Packet_C_RequestCanAddInteraction | struct | |
FB1Packet_C_RequestCanSaveGameObject | struct | |
FB1Packet_C_RequestCancelCoop | struct | |
FB1Packet_C_RequestCancelFreelanceOrder | struct | |
FB1Packet_C_RequestCareerUIData | struct | |
FB1Packet_C_RequestCareerVacation | struct | |
FB1Packet_C_RequestChangeDailyAllScheduleState | struct | |
FB1Packet_C_RequestChangeFixHope | struct | |
FB1Packet_C_RequestChangeGenderIdentity | struct | |
FB1Packet_C_RequestChangeHopeLife | struct | |
FB1Packet_C_RequestChangeName | struct | |
FB1Packet_C_RequestChangeState | struct | |
FB1Packet_C_RequestCharacterDataCache | struct | |
FB1Packet_C_RequestCharacterStatDescriptions | struct | |
FB1Packet_C_RequestCheckDoorPermission | struct | |
FB1Packet_C_RequestCheckObjectSkillConditionList | struct | |
FB1Packet_C_RequestCheckWalkableGround | struct | |
FB1Packet_C_RequestCityMove | struct | |
FB1Packet_C_RequestCityTravel | struct | |
FB1Packet_C_RequestClearAllCustomSchedules | struct | |
FB1Packet_C_RequestClearCustomSchedules | struct | |
FB1Packet_C_RequestContinuePublishableCrafting | struct | |
FB1Packet_C_RequestCoop | struct | |
FB1Packet_C_RequestCreateSocialEvent | struct | |
FB1Packet_C_RequestCurrentSiteScheduleCustomizeInfo | struct | |
FB1Packet_C_RequestDeleteContacts | struct | |
FB1Packet_C_RequestDeleteMessageLists | struct | |
FB1Packet_C_RequestDespawnObjectShopCharacter | struct | |
FB1Packet_C_RequestDie | struct | |
FB1Packet_C_RequestDive | struct | |
FB1Packet_C_RequestDoorToggleCheckPermission | struct | |
FB1Packet_C_RequestEmergencyMode | struct | |
FB1Packet_C_RequestEnterVehicle | struct | |
FB1Packet_C_RequestEvictFamilyFromSite | struct | |
FB1Packet_C_RequestExchangeCostInSite | struct | |
FB1Packet_C_RequestExistOverriddenWeather | struct | |
FB1Packet_C_RequestExtendCityTravel | struct | |
FB1Packet_C_RequestFallRagdoll | struct | |
FB1Packet_C_RequestFinishTeamProject | struct | |
FB1Packet_C_RequestFireEmployee | struct | |
FB1Packet_C_RequestFreelanceData | struct | |
FB1Packet_C_RequestGamePause | struct | |
FB1Packet_C_RequestGetAvaliableDoorInteractionBag | struct | |
FB1Packet_C_RequestGetOutAllVehicle | struct | |
FB1Packet_C_RequestGetOutVehicle | struct | |
FB1Packet_C_RequestHandOverSelectedObject | struct | |
FB1Packet_C_RequestHouseholdBizDataCache | struct | |
FB1Packet_C_RequestHouseholdDataCache | struct | |
FB1Packet_C_RequestImpulseRagdoll | struct | |
FB1Packet_C_RequestIngredientInfosPacket | struct | |
FB1Packet_C_RequestInitialState | struct | |
FB1Packet_C_RequestInteraction | struct | |
FB1Packet_C_RequestInteractionFromInventory | struct | |
FB1Packet_C_RequestInventoryDataCache | struct | |
FB1Packet_C_RequestJoinCareer | struct | |
FB1Packet_C_RequestJoinCompany | struct | |
FB1Packet_C_RequestKarmaInvolving | struct | |
FB1Packet_C_RequestKickGameObjects | struct | |
FB1Packet_C_RequestLeaveCareer | struct | |
FB1Packet_C_RequestLeaveCompany | struct | |
FB1Packet_C_RequestMedicalAdoption | struct | |
FB1Packet_C_RequestMemoryList | struct | |
FB1Packet_C_RequestMinimapTracking | struct | |
FB1Packet_C_RequestModifiedCollisionBitArrayMap | struct | |
FB1Packet_C_RequestModifyCustomScheduleSite | struct | |
FB1Packet_C_RequestModifyCustomScheduleTime | struct | |
FB1Packet_C_RequestMoveInFamilyToSite | struct | |
FB1Packet_C_RequestMoveLevel | struct | |
FB1Packet_C_RequestMoveSchedule | struct | |
FB1Packet_C_RequestNavGuidePath | struct | |
FB1Packet_C_RequestNearestCityGraphPoint | struct | |
FB1Packet_C_RequestOpenAutonomyOptionWidget | struct | |
FB1Packet_C_RequestOpenChangeAmbitionUI | struct | |
FB1Packet_C_RequestOpenCollection | struct | |
FB1Packet_C_RequestOpenCreateSocialEventPopup | struct | |
FB1Packet_C_RequestOutgoingCall | struct | |
FB1Packet_C_RequestPhysicalAdoption | struct | |
FB1Packet_C_RequestPlayerNaviInfo | struct | |
FB1Packet_C_RequestPoolBoundaryMoveInteraction | struct | |
FB1Packet_C_RequestPreferenceData | struct | |
FB1Packet_C_RequestPriceDown | struct | |
FB1Packet_C_RequestPromVote | struct | |
FB1Packet_C_RequestPromotionExam | struct | |
FB1Packet_C_RequestPurchaseHouseholdBizSite | struct | |
FB1Packet_C_RequestRabbitHoleInteraction | struct | |
FB1Packet_C_RequestRabbitHoleTimeScale | struct | |
FB1Packet_C_RequestRecallVehicle | struct | |
FB1Packet_C_RequestRecommendedMessages | struct | |
FB1Packet_C_RequestRecoverRagdoll | struct | |
FB1Packet_C_RequestRecruitInfos | struct | |
FB1Packet_C_RequestRefreshPurchasedShoppingItems | struct | |
FB1Packet_C_RequestRefreshSellItems | struct | |
FB1Packet_C_RequestRefreshShoppingItems | struct | |
FB1Packet_C_RequestRegisterCustomizedCharacters | struct | |
FB1Packet_C_RequestRegisterCustomizedHousehold | struct | |
FB1Packet_C_RequestRemoteWork | struct | |
FB1Packet_C_RequestRemoveHouseholds | struct | |
FB1Packet_C_RequestRemoveSchedule | struct | |
FB1Packet_C_RequestReserveChangeJobDepartment | struct | |
FB1Packet_C_RequestResponseCandidates | struct | |
FB1Packet_C_RequestRestaurantCustomerFXSnapshot | struct | |
FB1Packet_C_RequestRetireCareer | struct | |
FB1Packet_C_RequestSchoolUniformDisplay | struct | |
FB1Packet_C_RequestSellHouseholdBiz | struct | |
FB1Packet_C_RequestSellHouseholdBizSite | struct | |
FB1Packet_C_RequestSendMessageBySelf | struct | |
FB1Packet_C_RequestSendMessageResponse | struct | |
FB1Packet_C_RequestSetCharacterVoice | struct | |
FB1Packet_C_RequestSetContactBlocked | struct | |
FB1Packet_C_RequestSetVehicleLightsFlag | struct | |
FB1Packet_C_RequestSetWeatheringIntensity | struct | |
FB1Packet_C_RequestSiteInteriorVisibility | struct | |
FB1Packet_C_RequestSiteScheduleCustomize | struct | |
FB1Packet_C_RequestSiteScheduleWorkerAttribute | struct | |
FB1Packet_C_RequestSkipNavigation | struct | |
FB1Packet_C_RequestSocialEventRoleSelectableRelationshipData | struct | |
FB1Packet_C_RequestSpawnObjectShopCharacter | struct | |
FB1Packet_C_RequestSpawnStaticCharacterSpawner | struct | |
FB1Packet_C_RequestStartCrafting | struct | |
FB1Packet_C_RequestStat | struct | |
FB1Packet_C_RequestStopAutoDriving | struct | |
FB1Packet_C_RequestStopBizOperating | struct | |
FB1Packet_C_RequestSubmitQuest | struct | |
FB1Packet_C_RequestSyncMovie | struct | |
FB1Packet_C_RequestTalkTargetMemory | struct | |
FB1Packet_C_RequestTeleportStayoverHome | struct | |
FB1Packet_C_RequestTeleportToScheduleLocation | struct | |
FB1Packet_C_RequestTeleportToSite | struct | |
FB1Packet_C_RequestThrowCarriable | struct | |
FB1Packet_C_RequestThrowHitCharacter | struct | |
FB1Packet_C_RequestTimeline | struct | |
FB1Packet_C_RequestTransactionRecords | struct | |
FB1Packet_C_RequestUnreadMemoryList | struct | |
FB1Packet_C_RequestUpdateDoorPermission | struct | |
FB1Packet_C_RequestUpdateHouseholdBiz | struct | |
FB1Packet_C_RequestUpdateHouseholdPauseAging | struct | |
FB1Packet_C_RequestUpdateInventory | struct | |
FB1Packet_C_RequestUpdateSiteScheduleTime | struct | |
FB1Packet_C_RequestUpdateSiteScheduleWorker | struct | |
FB1Packet_C_RequestUpdateSiteScheduleWorkerStat | struct | |
FB1Packet_C_RequestValidateAcceptOrder | struct | |
FB1Packet_C_RequestVehicleAccidentSkip | struct | |
FB1Packet_C_RequestWalkToSite | struct | |
FB1Packet_C_RequestZoiNaviWidgetInfo | struct | |
FB1Packet_C_RescueEntity | struct | |
FB1Packet_C_RescueOnBuildMode | struct | |
FB1Packet_C_ResetAllAutonomyOption | struct | |
FB1Packet_C_ResetAutonomyOption | struct | |
FB1Packet_C_ResetGlobalAutonomyOption | struct | |
FB1Packet_C_ResetTrait | struct | |
FB1Packet_C_ResetUnreadHouseholdMonitoringNotificationCount | struct | |
FB1Packet_C_RespondToIncomingCall | struct | |
FB1Packet_C_ResponseFreelanceUIStatus | struct | |
FB1Packet_C_ResponseRefreshUpdatedSites | struct | |
FB1Packet_C_ResponseResetSite | struct | |
FB1Packet_C_ResponseSocialEventPresetLoad | struct | |
FB1Packet_C_ResponseSpawnSocialEventObjects | struct | |
FB1Packet_C_Restore | struct | |
FB1Packet_C_ResultCheckAvailableFirePos | struct | |
FB1Packet_C_ResultSurfing | struct | |
FB1Packet_C_SelectChoiceCardAnswer | struct | |
FB1Packet_C_SelectClothingRackOutfit | struct | |
FB1Packet_C_SelectErrandObject | struct | |
FB1Packet_C_SelectHope | struct | |
FB1Packet_C_SelectSalonHair | struct | |
FB1Packet_C_SellAtDepreciatedPrice | struct | |
FB1Packet_C_SellPublishableFromCraftingUI | struct | |
FB1Packet_C_SellSiteInventoryObjects | struct | |
FB1Packet_C_SendAnimContext | struct | |
FB1Packet_C_SendCurrency | struct | |
FB1Packet_C_SendFamilyCurrency | struct | |
FB1Packet_C_SendGiftBox | struct | |
FB1Packet_C_SendOverrideWeather | struct | |
FB1Packet_C_SendPreferenceData | struct | |
FB1Packet_C_SetActiveModeAutonomySuppress | struct | |
FB1Packet_C_SetAutonomyFrequencyOption | struct | |
FB1Packet_C_SetAutonomyToggleOption | struct | |
FB1Packet_C_SetCareerSeatAllowedRanks | struct | |
FB1Packet_C_SetDoorPermissionMode | struct | |
FB1Packet_C_SetHouseholdCurrency | struct | |
FB1Packet_C_SetLocalMovieFilePath | struct | |
FB1Packet_C_SetNeighborhoodStoryActive | struct | |
FB1Packet_C_SetPendingRestaurantGroupOrder | struct | |
FB1Packet_C_SetSLODLoadingFocusBypass | struct | |
FB1Packet_C_SetScheduleMaintain | struct | |
FB1Packet_C_SetSeatAllowedRanks | struct | |
FB1Packet_C_SetSmartZoiTag | struct | |
FB1Packet_C_SetTimeScaleOverride | struct | |
FB1Packet_C_SetVehicleVelocity | struct | |
FB1Packet_C_ShowingInteractionBagRatio | struct | |
FB1Packet_C_SimulationPlay | struct | |
FB1Packet_C_SmartZoiDramaPopupClosed | struct | |
FB1Packet_C_Snapshot | struct | |
FB1Packet_C_StartBuildMode | struct | |
FB1Packet_C_StartMarriage | struct | |
FB1Packet_C_StartVehicleHorn | struct | |
FB1Packet_C_StartedFreefall | struct | |
FB1Packet_C_StartedJump | struct | |
FB1Packet_C_StopVehicleHorn | struct | |
FB1Packet_C_SuccessRegisterVehicle | struct | |
FB1Packet_C_SwitchSmartZoiModel | struct | |
FB1Packet_C_SyncActivePhysicsObjectLocation | struct | |
FB1Packet_C_SyncMovement | struct | |
FB1Packet_C_SyncNavigationNode | struct | |
FB1Packet_C_TeleportHomeSite | struct | |
FB1Packet_C_ToggleAIMode | struct | |
FB1Packet_C_TriggerInput | struct | |
FB1Packet_C_TriggerLeftMouseButtonReleased | struct | |
FB1Packet_C_TryPlayAmbition | struct | |
FB1Packet_C_TryPossessAnotherFamilyMemberWithAge | struct | |
FB1Packet_C_TrySendAddPreference | struct | |
FB1Packet_C_UIModEventRequest | struct | |
FB1Packet_C_UnPickCharacter | struct | |
FB1Packet_C_UnregisterVehicle | struct | |
FB1Packet_C_UpdateAllGeneratedMotionSlotData | struct | |
FB1Packet_C_UpdateBuildMode | struct | |
FB1Packet_C_UpdateBuiltData | struct | |
FB1Packet_C_UpdateDecorationSpawn | struct | |
FB1Packet_C_UpdateHouseholdInfoList | struct | |
FB1Packet_C_UpdateInvisibleObjectDuringInteraction | struct | |
FB1Packet_C_UpdateMarriedFamily | struct | |
FB1Packet_C_UpdatePathFindingData | struct | |
FB1Packet_C_UpdateReadMemoryListTime | struct | |
FB1Packet_C_UpdateRealTimeSecondsPerGameMinute | struct | |
FB1Packet_C_UpdateSelectedPlayerId | struct | |
FB1Packet_C_UpdateSelection | struct | |
FB1Packet_C_UpdateStablity | struct | |
FB1Packet_C_UpdateTakeOffShoes | struct | |
FB1Packet_C_UpdateTakeOffShoesToSite | struct | |
FB1Packet_C_UpdateTimeScale | struct | |
FB1Packet_C_UpdateTransform | struct | |
FB1Packet_C_UpdateVehicleTransform | struct | |
FB1Packet_C_UpdateVisibility | struct | |
FB1Packet_C_UpdateZoiGroup | struct | |
FB1Packet_C_UserCheat | struct | |
FB1Packet_C_UserCheatEnable | struct | |
FB1Packet_C_VehicleOnBeginOverlap | struct | |
FB1Packet_C_VehicleOnEndOverlap | struct | |
FB1Packet_C_VehicleSpawnFinished | struct | |
FB1Packet_C_WalkTo | struct | |
FB1Packet_S_AckMoveLevel | struct | |
FB1Packet_S_AddActivityFeed | struct | |
FB1Packet_S_AddBuff | struct | |
FB1Packet_S_AddCollectionInformation | struct | |
FB1Packet_S_AddDoodle | struct | |
FB1Packet_S_AddHopeTrait | struct | |
FB1Packet_S_AddHouseholdMonitoringNotification | struct | |
FB1Packet_S_AddInteractionQueue | struct | |
FB1Packet_S_AddMemory | struct | |
FB1Packet_S_AddMilestone | struct | |
FB1Packet_S_AddMoveTogetherVM | struct | |
FB1Packet_S_AddOrUpdateZoiGroup | struct | |
FB1Packet_S_AddSkill | struct | |
FB1Packet_S_AddSkillExp | struct | |
FB1Packet_S_AddSpeechBubble | struct | |
FB1Packet_S_AddTalkTarget | struct | |
FB1Packet_S_AddTimeAlert | struct | |
FB1Packet_S_AddTrait | struct | |
FB1Packet_S_AgeChangedUpdateSkills | struct | |
FB1Packet_S_AllRevertTemporaryAppearance | struct | |
FB1Packet_S_AmbitionChanged | struct | |
FB1Packet_S_AmbitionComplete | struct | |
FB1Packet_S_AmbitionCompletionStatusChanged | struct | |
FB1Packet_S_AmbitionFinishMission | struct | |
FB1Packet_S_AnimNotifyEvent_PlayAnim | struct | |
FB1Packet_S_ApplyMaterialParameter | struct | |
FB1Packet_S_Ascend | struct | |
FB1Packet_S_AttachCarriableObject | struct | |
FB1Packet_S_AttachCharacter | struct | |
FB1Packet_S_AttachMesh | struct | |
FB1Packet_S_AttachObjectToVehicle | struct | |
FB1Packet_S_CLIExecute | struct | |
FB1Packet_S_CLIExecuteResult | struct | |
FB1Packet_S_CacheTemporaryMeshId | struct | |
FB1Packet_S_CacheZoiGroupData | struct | |
FB1Packet_S_CameraShake | struct | |
FB1Packet_S_CancelInteractionQueue | struct | |
FB1Packet_S_CancelWalkTo | struct | |
FB1Packet_S_ChangeActorHousehold | struct | |
FB1Packet_S_ChangeAutonomyEnable | struct | |
FB1Packet_S_ChangeChannel | struct | |
FB1Packet_S_ChangeDebugGenderIdentityFlag | struct | |
FB1Packet_S_ChangeGameObjectDebugFlag | struct | |
FB1Packet_S_ChangeMannequinAppearanceSetting | struct | |
FB1Packet_S_ChangeMannequinOutfit | struct | |
FB1Packet_S_ChangeMannequinOutfitCategory | struct | |
FB1Packet_S_ChangeMovie | struct | |
FB1Packet_S_ChangeOpenStatePocketMarketSellUI | struct | |
FB1Packet_S_ChangePossess | struct | |
FB1Packet_S_ChangeSafeMove | struct | |
FB1Packet_S_ChangeScheduleState | struct | |
FB1Packet_S_ChangeSprint | struct | |
FB1Packet_S_ChangeState | struct | |
FB1Packet_S_ChangeZoiGroupType | struct | |
FB1Packet_S_ClearDoodles | struct | |
FB1Packet_S_ClearMovementData | struct | |
FB1Packet_S_CloseRestaurantGroupOrderPicker | struct | |
FB1Packet_S_CloseWalkToTeleportNotify | struct | |
FB1Packet_S_CompetitionResult | struct | |
FB1Packet_S_CreateTransportSound | struct | |
FB1Packet_S_DespawnEntities | struct | |
FB1Packet_S_DetachCarriableObject | struct | |
FB1Packet_S_DetachCharacter | struct | |
FB1Packet_S_DetachMesh | struct | |
FB1Packet_S_DisableRagdoll | struct | |
FB1Packet_S_DrawDebugList | struct | |
FB1Packet_S_EditSchoolUniformMannequin | struct | |
FB1Packet_S_EnableRagdoll | struct | |
FB1Packet_S_EnableStatLocomotion | struct | |
FB1Packet_S_EndAutoDriving | struct | |
FB1Packet_S_EndBinocularView | struct | |
FB1Packet_S_EndInit | struct | |
FB1Packet_S_EnterVehicle | struct | |
FB1Packet_S_EnterVehicle_ChildObject | struct | |
FB1Packet_S_ExitVehicle | struct | |
FB1Packet_S_FeatherBagCheat | struct | |
FB1Packet_S_FinishDetectSiteChanges | struct | |
FB1Packet_S_FinishInteraction | struct | |
FB1Packet_S_FinishInteractionBag | struct | |
FB1Packet_S_FinishLookAtLoc | struct | |
FB1Packet_S_FinishPlayGeneratedMotion | struct | |
FB1Packet_S_FinishTraceZoiGroupMove | struct | |
FB1Packet_S_FinishZoiGroupMove | struct | |
FB1Packet_S_FishingDifficultyParams | struct | |
FB1Packet_S_FloatingMove | struct | |
FB1Packet_S_ForceActivePhysicsObjectSleep | struct | |
FB1Packet_S_ForceFinishStaticMeshAnim | struct | |
FB1Packet_S_ForceFinishVATAnim | struct | |
FB1Packet_S_ForceRemoveVehicleSeat | struct | |
FB1Packet_S_ForcedPassengersExit | struct | |
FB1Packet_S_FreelanceDecisionFlowResult | struct | |
FB1Packet_S_GetOffSurfboard | struct | |
FB1Packet_S_GetOnSurfboard | struct | |
FB1Packet_S_GetShopWorkerInfoResponse | struct | |
FB1Packet_S_GetWalkToSitePointResponse | struct | |
FB1Packet_S_HiddenGrabObject | struct | |
FB1Packet_S_HideCoopSelectUI | struct | |
FB1Packet_S_HideDreamBubble | struct | |
FB1Packet_S_HideQuestUI | struct | |
FB1Packet_S_HitByVehicle | struct | |
FB1Packet_S_HoldHandFollowTarget | struct | |
FB1Packet_S_IncomingCallRingEnd | struct | |
FB1Packet_S_IncomingCallRingStart | struct | |
FB1Packet_S_InitActivityFeed | struct | |
FB1Packet_S_InitDream | struct | |
FB1Packet_S_InitFamilies | struct | |
FB1Packet_S_InitHouseholdMonitoring | struct | |
FB1Packet_S_InitInteractionQueue | struct | |
FB1Packet_S_InitSites | struct | |
FB1Packet_S_InitStartTime | struct | |
FB1Packet_S_InitTimeline | struct | |
FB1Packet_S_InstantiateTrafficLights | struct | |
FB1Packet_S_JobInfo | struct | |
FB1Packet_S_KickGameObjects | struct | |
FB1Packet_S_LuaUserMessage | struct | |
FB1Packet_S_MainPerspectiveChangeInit | struct | |
FB1Packet_S_MedicalAdoptionMakeName | struct | |
FB1Packet_S_MissionCountUpdate | struct | |
FB1Packet_S_ModifyTemporaryAppearance | struct | |
FB1Packet_S_ModifyTemporaryAppearanceHair | struct | |
FB1Packet_S_MoveInteraction | struct | |
FB1Packet_S_MoveToWaitingArea | struct | |
FB1Packet_S_NavGuidePathResult | struct | |
FB1Packet_S_NavGuideVehicleEnded | struct | |
FB1Packet_S_NavGuideVehicleStarted | struct | |
FB1Packet_S_NotifyCareerWorkModeChanged | struct | |
FB1Packet_S_NotifyCharacterHitByPlayer | struct | |
FB1Packet_S_NotifyFreelanceOrderAccepted | struct | |
FB1Packet_S_NotifyFreelanceOrderCanceled | struct | |
FB1Packet_S_NotifyFreelanceOrderCompleted | struct | |
FB1Packet_S_NotifyKnockDoorVisitSitePrivilegeChanged | struct | |
FB1Packet_S_NotifyPossessedCharacterDoorPrivilegeChanged | struct | |
FB1Packet_S_NotifyRabbitHoleTimeScale | struct | |
FB1Packet_S_ObjectWeathingValue | struct | |
FB1Packet_S_OnAttendOwnFuneral | struct | |
FB1Packet_S_OnBecameGhost | struct | |
FB1Packet_S_OnBeginOverlap | struct | |
FB1Packet_S_OnCatOperatorSelectedZoiChanged | struct | |
FB1Packet_S_OnCategorizedStyleSlotPurchased | struct | |
FB1Packet_S_OnChangeCurrentSchedule | struct | |
FB1Packet_S_OnChangeCurrentTimelineName | struct | |
FB1Packet_S_OnChangeFloorLevel | struct | |
FB1Packet_S_OnChangeFreezeAgeGameOption | struct | |
FB1Packet_S_OnChangeNavigationMethod | struct | |
FB1Packet_S_OnChangeScheduleMaintain | struct | |
FB1Packet_S_OnChangedDepartment | struct | |
FB1Packet_S_OnChangedGhostInteractionAvailability | struct | |
FB1Packet_S_OnChangedSimulationLevel | struct | |
FB1Packet_S_OnCharacterEnterSite | struct | |
FB1Packet_S_OnCharacterLeaveSite | struct | |
FB1Packet_S_OnDeathCharacter | struct | |
FB1Packet_S_OnEndDream | struct | |
FB1Packet_S_OnEndOverlap | struct | |
FB1Packet_S_OnEndREM | struct | |
FB1Packet_S_OnEndSleepwalking | struct | |
FB1Packet_S_OnFinishPreferenceMission | struct | |
FB1Packet_S_OnJoinedCompany | struct | |
FB1Packet_S_OnLeftCareerSchool | struct | |
FB1Packet_S_OnLeftCompany | struct | |
FB1Packet_S_OnMessageAdded | struct | |
FB1Packet_S_OnMessageRead | struct | |
FB1Packet_S_OnMessagesRecommended | struct | |
FB1Packet_S_OnPlayerChangedDuringDeliver | struct | |
FB1Packet_S_OnPlayerUIChanged | struct | |
FB1Packet_S_OnPocketMarketFollowerChanged | struct | |
FB1Packet_S_OnResponseCandidatesReceived | struct | |
FB1Packet_S_OnStartDream | struct | |
FB1Packet_S_OnStartREM | struct | |
FB1Packet_S_OnStartSleepwalking | struct | |
FB1Packet_S_OnTaxMessageAdded | struct | |
FB1Packet_S_OnUpdateCompactMemoryList | struct | |
FB1Packet_S_OnWaitingMessageRevealed | struct | |
FB1Packet_S_OpenBabyReturnToHomePopup | struct | |
FB1Packet_S_OpenBirthdayBlowCoopSelectUI | struct | |
FB1Packet_S_OpenCareerSeatRankPicker | struct | |
FB1Packet_S_OpenCatOperatorAlert | struct | |
FB1Packet_S_OpenCharacterArrivedPopup | struct | |
FB1Packet_S_OpenChildBirthPopup | struct | |
FB1Packet_S_OpenChoiceCardPopup | struct | |
FB1Packet_S_OpenCityTravelReturnPopup | struct | |
FB1Packet_S_OpenClothingRackOutfitContentPicker | struct | |
FB1Packet_S_OpenCoopSelectUI | struct | |
FB1Packet_S_OpenCraftingUI | struct | |
FB1Packet_S_OpenCreateSocialEventPopup | struct | |
FB1Packet_S_OpenErrandObjectPicker | struct | |
FB1Packet_S_OpenGhostPlayPopup | struct | |
FB1Packet_S_OpenHairSalonCAZ | struct | |
FB1Packet_S_OpenLifePopup | struct | |
FB1Packet_S_OpenMoveToMapPopup | struct | |
FB1Packet_S_OpenNumericPopupUI | struct | |
FB1Packet_S_OpenObjectInventory | struct | |
FB1Packet_S_OpenPopup | struct | |
FB1Packet_S_OpenPromVoteUI | struct | |
FB1Packet_S_OpenRestaurantGroupOrderPicker | struct | |
FB1Packet_S_OpenSalonHairContentPicker | struct | |
FB1Packet_S_OpenSeatChangeUI | struct | |
FB1Packet_S_OpenSeatRankPicker | struct | |
FB1Packet_S_OpenSelectSlotOwnershipUI | struct | |
FB1Packet_S_OpenSetClassUI | struct | |
FB1Packet_S_OpenSocialEventEndPopup | struct | |
FB1Packet_S_OpenSocialEventStartPopup | struct | |
FB1Packet_S_OpenSocialEventTransitionWidget | struct | |
FB1Packet_S_OpenTutorialGuide | struct | |
FB1Packet_S_OpenUI | struct | |
FB1Packet_S_OpenVehicleAccidentSkipWidget | struct | |
FB1Packet_S_OpenWalkToTeleportNotify | struct | |
FB1Packet_S_OpenZoiGroupEditWidget | struct | |
FB1Packet_S_PausePathFollowing | struct | |
FB1Packet_S_PauseSlotLayer | struct | |
FB1Packet_S_PickRandomAnswer | struct | |
FB1Packet_S_PlayAnim | struct | |
FB1Packet_S_PlayFx | struct | |
FB1Packet_S_PlayFxAtSpawner | struct | |
FB1Packet_S_PlayFxAtTransform | struct | |
FB1Packet_S_PlayFxHandled | struct | |
FB1Packet_S_PlayFxTracked | struct | |
FB1Packet_S_PlayGeneratedMotion | struct | |
FB1Packet_S_PlayLevelSequence | struct | |
FB1Packet_S_PlayPP | struct | |
FB1Packet_S_PlayPlumbobFx | struct | |
FB1Packet_S_PlaySound2D | struct | |
FB1Packet_S_PlayStatFx | struct | |
FB1Packet_S_PlayStaticMeshAnim | struct | |
FB1Packet_S_PlayTalkVoice | struct | |
FB1Packet_S_PlayVATAnim | struct | |
FB1Packet_S_PossessInfo | struct | |
FB1Packet_S_PreloadCalendarEventFx | struct | |
FB1Packet_S_PreloadMannequinAppearance | struct | |
FB1Packet_S_QueueOverheadAlert | struct | |
FB1Packet_S_ReadMilestone | struct | |
FB1Packet_S_RefreshAppearance | struct | |
FB1Packet_S_RefreshPurchasedShoppingItems | struct | |
FB1Packet_S_RefreshSellItems | struct | |
FB1Packet_S_RefreshShoppingItems | struct | |
FB1Packet_S_Refresh_WalkTo | struct | |
FB1Packet_S_RegisterVehicleSuccess | struct | |
FB1Packet_S_ReleaseSocialEventPresetLoad | struct | |
FB1Packet_S_RemoveActivityFeeds | struct | |
FB1Packet_S_RemoveAllActivityFeeds | struct | |
FB1Packet_S_RemoveBuff | struct | |
FB1Packet_S_RemoveGameObjectDataCache | struct | |
FB1Packet_S_RemoveHouseholdBizDataCache | struct | |
FB1Packet_S_RemoveHouseholdBizListDataCache | struct | |
FB1Packet_S_RemoveHouseholdInfo | struct | |
FB1Packet_S_RemoveInteractionQueue | struct | |
FB1Packet_S_RemoveMemory | struct | |
FB1Packet_S_RemoveMoveTogetherVM | struct | |
FB1Packet_S_RemoveSpeechBubble | struct | |
FB1Packet_S_RemoveTalkTarget | struct | |
FB1Packet_S_RemoveTimeAlert | struct | |
FB1Packet_S_RemoveTrait | struct | |
FB1Packet_S_RemoveWallsSite | struct | |
FB1Packet_S_RemoveZoiGroup | struct | |
FB1Packet_S_ReplyRecruitInfos | struct | |
FB1Packet_S_ReportFailedRefreshSites | struct | |
FB1Packet_S_ReportLog | struct | |
FB1Packet_S_RequestAddHistoryData | struct | |
FB1Packet_S_RequestAddHope | struct | |
FB1Packet_S_RequestAllAddHope | struct | |
FB1Packet_S_RequestAsyncLoad | struct | |
FB1Packet_S_RequestCareerVacationDayPopup | struct | |
FB1Packet_S_RequestChangeVehicleCameraMode | struct | |
FB1Packet_S_RequestCheckAvailableFirePos | struct | |
FB1Packet_S_RequestCohabit | struct | |
FB1Packet_S_RequestCompleteHope | struct | |
FB1Packet_S_RequestFreelanceUIStatus | struct | |
FB1Packet_S_RequestMotionWarping | struct | |
FB1Packet_S_RequestRemoveHope | struct | |
FB1Packet_S_RequestSocialEventPresetLoad | struct | |
FB1Packet_S_RequestSpawnSocialEventObjects | struct | |
FB1Packet_S_RequestSurfingInteraction | struct | |
FB1Packet_S_RequestUpdateAging | struct | |
FB1Packet_S_RequestUpdateBuildMode | struct | |
FB1Packet_S_RequestUpdateMaxWaitingFamilyZoiCount | struct | |
FB1Packet_S_RequestUpdateQuestUI | struct | |
FB1Packet_S_RequestUsingLadder | struct | |
FB1Packet_S_RescueCharacter | struct | |
FB1Packet_S_RescueCradleOnBuildMode | struct | |
FB1Packet_S_ResetGameObjectKickRequest | struct | |
FB1Packet_S_ResetInnerThoughtIcon | struct | |
FB1Packet_S_ResetMotionWarping | struct | |
FB1Packet_S_ResetSite | struct | |
FB1Packet_S_ResetTrait | struct | |
FB1Packet_S_ResponseAddProfileUnlockHistory | struct | |
FB1Packet_S_ResponseAddRelationshipRecordData | struct | |
FB1Packet_S_ResponseAddSchedule | struct | |
FB1Packet_S_ResponseAdoptable | struct | |
FB1Packet_S_ResponseApplyJobFireCharacter | struct | |
FB1Packet_S_ResponseAvailableInteractionBagList | struct | |
FB1Packet_S_ResponseAvailableRabbitHoleInteractionIdList | struct | |
FB1Packet_S_ResponseAvailableRemoteSelections | struct | |
FB1Packet_S_ResponseAvailableTalkInteractionBagList | struct | |
FB1Packet_S_ResponseAvailableVehicleInteractionBagList | struct | |
FB1Packet_S_ResponseAvailableWaypointIndicatorInteractionBagList | struct | |
FB1Packet_S_ResponseCanAddChracterInteraction | struct | |
FB1Packet_S_ResponseCanAddInteraction | struct | |
FB1Packet_S_ResponseCanSaveGameObject | struct | |
FB1Packet_S_ResponseCareerJoinNeedFire | struct | |
FB1Packet_S_ResponseCareerUIData | struct | |
FB1Packet_S_ResponseChangeFixHope | struct | |
FB1Packet_S_ResponseCharacterStatDescriptions | struct | |
FB1Packet_S_ResponseCheckDoorPermission | struct | |
FB1Packet_S_ResponseCheckObjectSkillConditionList | struct | |
FB1Packet_S_ResponseCheckWalkableGround | struct | |
FB1Packet_S_ResponseCurrentSiteScheduleCustomizeInfo | struct | |
FB1Packet_S_ResponseDepreciatedValue | struct | |
FB1Packet_S_ResponseDespawnVehicle | struct | |
FB1Packet_S_ResponseDoorToggleCheckPermission | struct | |
FB1Packet_S_ResponseExistOverriddenWeather | struct | |
FB1Packet_S_ResponseGetAvaliableDoorInteractionBag | struct | |
FB1Packet_S_ResponseGroupingObjectAvailableInteractionBagList | struct | |
FB1Packet_S_ResponseJoinCareer | struct | |
FB1Packet_S_ResponseLeaveCareer | struct | |
FB1Packet_S_ResponseMemoryList | struct | |
FB1Packet_S_ResponseMultipleStats | struct | |
FB1Packet_S_ResponseNearestCityGraphPoint | struct | |
FB1Packet_S_ResponseNewUnlockList | struct | |
FB1Packet_S_ResponseOpenAutonomyOptionWidget | struct | |
FB1Packet_S_ResponseOpenChangeAmbitionUI | struct | |
FB1Packet_S_ResponseOpenCollection | struct | |
FB1Packet_S_ResponsePlayerNaviInfo | struct | |
FB1Packet_S_ResponseQueryNavigationSkippable | struct | |
FB1Packet_S_ResponseRemoteWork | struct | |
FB1Packet_S_ResponseRemoveSchedule | struct | |
FB1Packet_S_ResponseResetAutonomyOption | struct | |
FB1Packet_S_ResponseResetGlobalAutonomyOption | struct | |
FB1Packet_S_ResponseScheduleMaintainState | struct | |
FB1Packet_S_ResponseSetAutonomyFrequencyOption | struct | |
FB1Packet_S_ResponseSetAutonomyToggleOption | struct | |
FB1Packet_S_ResponseSiteInteriorVisibility | struct | |
FB1Packet_S_ResponseSkipNavigation | struct | |
FB1Packet_S_ResponseSocialEventRoleSelectableRelationshipData | struct | |
FB1Packet_S_ResponseSpawnVehicle | struct | |
FB1Packet_S_ResponseStat | struct | |
FB1Packet_S_ResponseTimeline | struct | |
FB1Packet_S_ResponseUnreadMemoryList | struct | |
FB1Packet_S_ResponseUpdateDoorPermission | struct | |
FB1Packet_S_ResponseUpdateSchedule | struct | |
FB1Packet_S_ResponseUpdateSiteScheduleTime | struct | |
FB1Packet_S_ResponseUpdateSiteScheduleWorker | struct | |
FB1Packet_S_ResponseValidateAcceptOrder | struct | |
FB1Packet_S_ResponseZoiMapWidgetInfo | struct | |
FB1Packet_S_RestoreGlobalMaterialParameters | struct | |
FB1Packet_S_ResultJobInducementAlert | struct | |
FB1Packet_S_RevertTemporaryAppearance | struct | |
FB1Packet_S_ScreenFadeInOut | struct | |
FB1Packet_S_SelectHandOverObject | struct | |
FB1Packet_S_SendActiveCityTravelData | struct | |
FB1Packet_S_SendCareerList | struct | |
FB1Packet_S_SendCityMoveApproved | struct | |
FB1Packet_S_SendCityMoveDataMigrationComplete | struct | |
FB1Packet_S_SendCityMoveVideoData | struct | |
FB1Packet_S_SendCityTravelApproved | struct | |
FB1Packet_S_SendCityTravelRejected | struct | |
FB1Packet_S_SendCityTravelReturnStart | struct | |
FB1Packet_S_SendFinishCityMoveProcess | struct | |
FB1Packet_S_SendFinishCityTravelProcess | struct | |
FB1Packet_S_SendIngredientInfosToCraftingUI | struct | |
FB1Packet_S_SendJobRankMessage | struct | |
FB1Packet_S_SendKarmaInvolvingCooltimeList | struct | |
FB1Packet_S_SendLeaveZoiGroupToastMessage | struct | |
FB1Packet_S_SendMessage | struct | |
FB1Packet_S_SendMobileToastMessage | struct | |
FB1Packet_S_SendModifiedCollisionBitArrayMap | struct | |
FB1Packet_S_SendRemoveRelationshipData | struct | |
FB1Packet_S_SendSmartZoiReason | struct | |
FB1Packet_S_SendToastMessage | struct | |
FB1Packet_S_SendToastMessageByText | struct | |
FB1Packet_S_SendUpdateJobPromotion | struct | |
FB1Packet_S_SendWorldSmartZoiTag | struct | |
FB1Packet_S_SendZoiGroupMoveFailReasonToastMessage | struct | |
FB1Packet_S_SendZoiGroupToastMessage | struct | |
FB1Packet_S_SetAnchorIsDown | struct | |
FB1Packet_S_SetCharacterHidden | struct | |
FB1Packet_S_SetCharacterVoice | struct | |
FB1Packet_S_SetClothWeatheringIntensity | struct | |
FB1Packet_S_SetCookingNeglectSmoke | struct | |
FB1Packet_S_SetDebugMessageUI | struct | |
FB1Packet_S_SetDoorBlockedByInteraction | struct | |
FB1Packet_S_SetDustyValue | struct | |
FB1Packet_S_SetGameObjectKickSuppressed | struct | |
FB1Packet_S_SetGatheringInnerThoughtIcon | struct | |
FB1Packet_S_SetInteractionInnerThoughtIcon | struct | |
FB1Packet_S_SetInvisible | struct | |
FB1Packet_S_SetIsLastCheckConditionSuccess | struct | |
FB1Packet_S_SetLookAtTalkTargetCharacter | struct | |
FB1Packet_S_SetMeshVisibility | struct | |
FB1Packet_S_SetMovieLoopMode | struct | |
FB1Packet_S_SetPlaybackRate | struct | |
FB1Packet_S_SetPreferenceByTrait | struct | |
FB1Packet_S_SetRentalEntityId | struct | |
FB1Packet_S_SetSiteOwnerHouseholdId | struct | |
FB1Packet_S_SetSkillLevel | struct | |
FB1Packet_S_SetSocialReactionInnerThoughtIcon | struct | |
FB1Packet_S_SetStolenDriving | struct | |
FB1Packet_S_SetTalkExecuting | struct | |
FB1Packet_S_SetTalkInnerThoughtIcon | struct | |
FB1Packet_S_SetVehicleControlSubject | struct | |
FB1Packet_S_SetVehicleLightsFlag | struct | |
FB1Packet_S_SetVehicleMovableFlag | struct | |
FB1Packet_S_ShiftVehiclePassenger | struct | |
FB1Packet_S_ShowDivorcePopup | struct | |
FB1Packet_S_ShowDreamBubble | struct | |
FB1Packet_S_ShowMarriageFamilyMovePopup | struct | |
FB1Packet_S_ShowMarriagePopup | struct | |
FB1Packet_S_ShowQuestUI | struct | |
FB1Packet_S_ShowSalonHairBubble | struct | |
FB1Packet_S_ShowScheduleConflictPopup | struct | |
FB1Packet_S_ShowTargetTalkInfoWidget | struct | |
FB1Packet_S_ShowTeamProjectResult | struct | |
FB1Packet_S_SimOptHUD | struct | |
FB1Packet_S_SmartZoiInferenceFailed | struct | |
FB1Packet_S_SmartZoiModelFailed | struct | |
FB1Packet_S_SmartZoiModelSwitchResult | struct | |
FB1Packet_S_SnapToGround | struct | |
FB1Packet_S_Snapshot | struct | |
FB1Packet_S_SootDecalActive | struct | |
FB1Packet_S_SpawnEntities | struct | |
FB1Packet_S_SpawnMeshToMeshSpawner | struct | |
FB1Packet_S_StartAdoptionProcess | struct | |
FB1Packet_S_StartAutoDriving | struct | |
FB1Packet_S_StartBinocularView | struct | |
FB1Packet_S_StartBuildMode | struct | |
FB1Packet_S_StartCharacterCustomization | struct | |
FB1Packet_S_StartCoop | struct | |
FB1Packet_S_StartDualSense | struct | |
FB1Packet_S_StartGyroSensor | struct | |
FB1Packet_S_StartInit | struct | |
FB1Packet_S_StartInteraction | struct | |
FB1Packet_S_StartInteractionBag | struct | |
FB1Packet_S_StartInteractiveContent | struct | |
FB1Packet_S_StartKarmaInvolving | struct | |
FB1Packet_S_StartLookAtLoc | struct | |
FB1Packet_S_StartMic | struct | |
FB1Packet_S_StartSocialEventDressCode | struct | |
FB1Packet_S_StartTakePicture | struct | |
FB1Packet_S_StartTouchPad | struct | |
FB1Packet_S_StartTraceZoiGroupMove | struct | |
FB1Packet_S_StopAllAnim | struct | |
FB1Packet_S_StopAllFx | struct | |
FB1Packet_S_StopAnim | struct | |
FB1Packet_S_StopDualSense | struct | |
FB1Packet_S_StopGyroSensor | struct | |
FB1Packet_S_StopInteractiveContent | struct | |
FB1Packet_S_StopMic | struct | |
FB1Packet_S_StopMovie | struct | |
FB1Packet_S_StopSound2D | struct | |
FB1Packet_S_StopStatFx | struct | |
FB1Packet_S_StopStaticMeshAnim | struct | |
FB1Packet_S_StopTalkVoice | struct | |
FB1Packet_S_StopTouchPad | struct | |
FB1Packet_S_StopVATAnim | struct | |
FB1Packet_S_SuccessEvictFamilyFromSite | struct | |
FB1Packet_S_SuccessInitDefaultSiteByReset | struct | |
FB1Packet_S_SuccessMoveInFamilyToSite | struct | |
FB1Packet_S_SuccessRegisterCustomizedHousehold | struct | |
FB1Packet_S_SuccessVehiclePurchase | struct | |
FB1Packet_S_SyncAccessiblePermissionGroup | struct | |
FB1Packet_S_SyncAccommodationBookingLookup | struct | |
FB1Packet_S_SyncAnimation | struct | |
FB1Packet_S_SyncCharacterHouseholdBizProfile | struct | |
FB1Packet_S_SyncCityTravelState | struct | |
FB1Packet_S_SyncCollectionData | struct | |
FB1Packet_S_SyncCurrentTime | struct | |
FB1Packet_S_SyncCustomerPurchaseDesire | struct | |
FB1Packet_S_SyncDoorAllowedMembers | struct | |
FB1Packet_S_SyncEmotion | struct | |
FB1Packet_S_SyncExpulsionRecords | struct | |
FB1Packet_S_SyncFreelanceData | struct | |
FB1Packet_S_SyncFreelanceLicenseList | struct | |
FB1Packet_S_SyncFreelanceMissionSiteMarkers | struct | |
FB1Packet_S_SyncFreelanceOrderSummaryList | struct | |
FB1Packet_S_SyncFreelancePenaltyState | struct | |
FB1Packet_S_SyncFreelanceProgress | struct | |
FB1Packet_S_SyncFreelanceStatistics | struct | |
FB1Packet_S_SyncGameObjectTransform | struct | |
FB1Packet_S_SyncGraduationRecords | struct | |
FB1Packet_S_SyncHouseholdBizOperating | struct | |
FB1Packet_S_SyncInteractionQueueProgress | struct | |
FB1Packet_S_SyncInteractionState | struct | |
FB1Packet_S_SyncMinimapMarks | struct | |
FB1Packet_S_SyncMovie | struct | |
FB1Packet_S_SyncNavigationNode | struct | |
FB1Packet_S_SyncRestaurantCustomerFXSnapshot | struct | |
FB1Packet_S_Teleport | struct | |
FB1Packet_S_ThrowCarriableObject | struct | |
FB1Packet_S_TryVehicleAvoidance | struct | |
FB1Packet_S_UIModEventResponse | struct | |
FB1Packet_S_UnregisterSitesNotInLoadVersion | struct | |
FB1Packet_S_UnregisterVehicleSuccess | struct | |
FB1Packet_S_UpdateAOIEntity | struct | |
FB1Packet_S_UpdateAccessiblePermissionGroup | struct | |
FB1Packet_S_UpdateActiveEvent | struct | |
FB1Packet_S_UpdateAdoptionData | struct | |
FB1Packet_S_UpdateAge | struct | |
FB1Packet_S_UpdateAgeInfo | struct | |
FB1Packet_S_UpdateAgeProgress | struct | |
FB1Packet_S_UpdateAptitudes | struct | |
FB1Packet_S_UpdateAscendingTicks | struct | |
FB1Packet_S_UpdateAttendenceAbsentDay | struct | |
FB1Packet_S_UpdateAuthorName | struct | |
FB1Packet_S_UpdateBuffDebug | struct | |
FB1Packet_S_UpdateBuffMap | struct | |
FB1Packet_S_UpdateCAZUnlockCatalogConditionStates | struct | |
FB1Packet_S_UpdateCalendarEvent | struct | |
FB1Packet_S_UpdateCalendarSeasons | struct | |
FB1Packet_S_UpdateCareerEvaluationScore | struct | |
FB1Packet_S_UpdateCareerExpData | struct | |
FB1Packet_S_UpdateCareerSeatInfo | struct | |
FB1Packet_S_UpdateCareerStatus | struct | |
FB1Packet_S_UpdateCareerVacationStatus | struct | |
FB1Packet_S_UpdateCharacterDataCache_Appearance | struct | |
FB1Packet_S_UpdateCharacterDataCache_Bio | struct | |
FB1Packet_S_UpdateCharacterDataCache_CommonGroupTick | struct | |
FB1Packet_S_UpdateCharacterDataCache_Compact | struct | |
FB1Packet_S_UpdateCharacterDataCache_Emotion | struct | |
FB1Packet_S_UpdateCharacterDataCache_Job | struct | |
FB1Packet_S_UpdateCharacterDataCache_OnPossess | struct | |
FB1Packet_S_UpdateCharacterDataCache_PossessBase | struct | |
FB1Packet_S_UpdateCharacterDataCache_PossessHousehold | struct | |
FB1Packet_S_UpdateCharacterDataCache_PossessRelationship | struct | |
FB1Packet_S_UpdateCharacterDataCache_PossessTick | struct | |
FB1Packet_S_UpdateCharacterDataCache_RelationshipStat | struct | |
FB1Packet_S_UpdateCharacterGrabStates | struct | |
FB1Packet_S_UpdateCharacterGroupType | struct | |
FB1Packet_S_UpdateCharacterPostureState | struct | |
FB1Packet_S_UpdateCharacterRelationship | struct | |
FB1Packet_S_UpdateCharacteristics | struct | |
FB1Packet_S_UpdateCityDecoration | struct | |
FB1Packet_S_UpdateClothingPhysicsCapsules | struct | |
FB1Packet_S_UpdateCollectionFirstDiscoverer | struct | |
FB1Packet_S_UpdateCompanyInfo | struct | |
FB1Packet_S_UpdateCraftingUI | struct | |
FB1Packet_S_UpdateCriminalBehaviorCounts | struct | |
FB1Packet_S_UpdateCurrency | struct | |
FB1Packet_S_UpdateCurrentRabbitHoleId | struct | |
FB1Packet_S_UpdateCurrentSocialEventData | struct | |
FB1Packet_S_UpdateDataLayerState | struct | |
FB1Packet_S_UpdateDataLog | struct | |
FB1Packet_S_UpdateDeceasedInfo | struct | |
FB1Packet_S_UpdateDecorationSpawnList | struct | |
FB1Packet_S_UpdateDoorOwnerEntity | struct | |
FB1Packet_S_UpdateDoorPermissionForSiteEvent | struct | |
FB1Packet_S_UpdateDynamicData | struct | |
FB1Packet_S_UpdateEmotion | struct | |
FB1Packet_S_UpdateEmotionPortrait | struct | |
FB1Packet_S_UpdateEnchantId | struct | |
FB1Packet_S_UpdateEntityIsEmbarked | struct | |
FB1Packet_S_UpdateFamilyTreeMemberInfo | struct | |
FB1Packet_S_UpdateFlowerState | struct | |
FB1Packet_S_UpdateFoodMesh | struct | |
FB1Packet_S_UpdateFreelanceDataCache | struct | |
FB1Packet_S_UpdateFreelanceTargetIndicator | struct | |
FB1Packet_S_UpdateGameObjectDataCache | struct | |
FB1Packet_S_UpdateGameObjectDataCache_ObjectGrouping | struct | |
FB1Packet_S_UpdateGamePause | struct | |
FB1Packet_S_UpdateGenderIdentitySetting | struct | |
FB1Packet_S_UpdateGiftOwnerEntityId | struct | |
FB1Packet_S_UpdateHiddenMilestones | struct | |
FB1Packet_S_UpdateHighestEducation | struct | |
FB1Packet_S_UpdateHoldHandState | struct | |
FB1Packet_S_UpdateHopeLife | struct | |
FB1Packet_S_UpdateHouseholdBizDataCache | struct | |
FB1Packet_S_UpdateHouseholdCalendarEvents | struct | |
FB1Packet_S_UpdateHouseholdInfo | struct | |
FB1Packet_S_UpdateHouseholdPauseAging | struct | |
FB1Packet_S_UpdateImprisonmentCount | struct | |
FB1Packet_S_UpdateInertiaBuff | struct | |
FB1Packet_S_UpdateInteractionQueue | struct | |
FB1Packet_S_UpdateInventory | struct | |
FB1Packet_S_UpdateInventoryDataCache | struct | |
FB1Packet_S_UpdateInventoryObject | struct | |
FB1Packet_S_UpdateInvisibleObjectDuringInteraction | struct | |
FB1Packet_S_UpdateIsPregnant | struct | |
FB1Packet_S_UpdateJobExp | struct | |
FB1Packet_S_UpdateKarmaReport | struct | |
FB1Packet_S_UpdateLadderState | struct | |
FB1Packet_S_UpdateLoanDataCache | struct | |
FB1Packet_S_UpdateLocatorElevatorTeleportLocation | struct | |
FB1Packet_S_UpdateMainPerspectiveUI | struct | |
FB1Packet_S_UpdateMemoryList | struct | |
FB1Packet_S_UpdateMinimapCharacterPositions | struct | |
FB1Packet_S_UpdateMobileContactMap | struct | |
FB1Packet_S_UpdateMobileMessageList | struct | |
FB1Packet_S_UpdateMuscleValue | struct | |
FB1Packet_S_UpdateNeighborhoodStoryStatus | struct | |
FB1Packet_S_UpdateNextPostureId | struct | |
FB1Packet_S_UpdateObesityValue | struct | |
FB1Packet_S_UpdateObjectGrouping | struct | |
FB1Packet_S_UpdateObjectLightBrightness | struct | |
FB1Packet_S_UpdateObjectShopInfo | struct | |
FB1Packet_S_UpdateOuterState | struct | |
FB1Packet_S_UpdateOwnershipData | struct | |
FB1Packet_S_UpdatePerspectiveUI | struct | |
FB1Packet_S_UpdatePortrait | struct | |
FB1Packet_S_UpdatePregnancyBodyMorph | struct | |
FB1Packet_S_UpdatePrice | struct | |
FB1Packet_S_UpdateQuality | struct | |
FB1Packet_S_UpdateRelationshipData | struct | |
FB1Packet_S_UpdateRelationshipDataList | struct | |
FB1Packet_S_UpdateRelationshipFlags | struct | |
FB1Packet_S_UpdateRewardObject | struct | |
FB1Packet_S_UpdateSaleableStateCache | struct | |
FB1Packet_S_UpdateSchoolClassIndex | struct | |
FB1Packet_S_UpdateSchoolEvaluations | struct | |
FB1Packet_S_UpdateSchoolGrade | struct | |
FB1Packet_S_UpdateSchoolWeeklyResult | struct | |
FB1Packet_S_UpdateSeason | struct | |
FB1Packet_S_UpdateSiteDataCache | struct | |
FB1Packet_S_UpdateSiteDoorPermission | struct | |
FB1Packet_S_UpdateSiteTax | struct | |
FB1Packet_S_UpdateSmartZoiTag | struct | |
FB1Packet_S_UpdateSocialEventScenarioFlag | struct | |
FB1Packet_S_UpdateSootValue | struct | |
FB1Packet_S_UpdateStateEntryUIInteraction | struct | |
FB1Packet_S_UpdateStateScheduleUI | struct | |
FB1Packet_S_UpdateTalkTargetMemory | struct | |
FB1Packet_S_UpdateTeamProject | struct | |
FB1Packet_S_UpdateTimeScale | struct | |
FB1Packet_S_UpdateTimeScaleOverride | struct | |
FB1Packet_S_UpdateTimeline | struct | |
FB1Packet_S_UpdateTimelineDataCache | struct | |
FB1Packet_S_UpdateTodayMarketPriceRate | struct | |
FB1Packet_S_UpdateTrafficLightState | struct | |
FB1Packet_S_UpdateTransactionRecords | struct | |
FB1Packet_S_UpdateTransform | struct | |
FB1Packet_S_UpdateUnlockRewardObject | struct | |
FB1Packet_S_UpdateUseSlotEmployeeEntitiyId | struct | |
FB1Packet_S_UpdateUserEditedTime | struct | |
FB1Packet_S_UpdateVehicleTransforms | struct | |
FB1Packet_S_UpdateVoiceResourceId | struct | |
FB1Packet_S_UpdateWeather | struct | |
FB1Packet_S_UpdateWeatherForecast | struct | |
FB1Packet_S_UpdateWorkState | struct | |
FB1Packet_S_UpdateWorkTicks | struct | |
FB1Packet_S_UpdateWorldCalendarEvents | struct | |
FB1Packet_S_UpdateWorldDecorationSpawnCount | struct | |
FB1Packet_S_UpdateWorldWeatherDataCache | struct | |
FB1Packet_S_UpdateWorldWeatherEnable | struct | |
FB1Packet_S_UpdatetPreferenceData | struct | |
FB1Packet_S_UserCheat | struct | |
FB1Packet_S_UserCheatCustomization | struct | |
FB1Packet_S_UserCheatDisabledList | struct | |
FB1Packet_S_UserCheatEnable | struct | |
FB1Packet_S_UserCheatFlag | struct | |
FB1Packet_S_UserCheatResult | struct | |
FB1Packet_S_UserCheatSuccessed | struct | |
FB1Packet_S_VehicleCrash | struct | |
FB1Packet_S_WalkTo | struct | |
FB1PartsColorDataList | struct | |
FB1PathFindGridBitArray | struct | A compact bit-array representation of pathfinding collision data for a floor grid, backed by uint64… |
FB1PathFindGridDataOptimized | struct | Memory-optimized pathfinding grid cell data packed into 8 bytes using fixed-point encoding and bit-p… |
FB1PathFindGroup | struct | Defines a group of site names that share a common pathfinding partition. Used to cluster sites so th… |
FB1PendingFamilyCaptureRequest | struct | |
FB1PendingImprisonment | struct | An imprisonment that has been decided but cannot be carried out yet, kept until it becomes possible.… |
FB1PendingSceneCaptureRequest | struct | |
FB1PensionData | struct | Post-retirement pension payout data. Kept even after the Career slot is removed and used for daily p… |
FB1PerDLCUIInfoTableRow | struct | DLC information distributed separately with each DLC. Used when DLC content should only be shown if… |
FB1PerformanceBonusScore | struct | Maps an object performance quality tier to a customer satisfaction bonus score used in business revi… |
FB1Perspective | struct | Tracks the current perspective value and cooldown times for a character's perspective system. |
FB1PerspectiveCategory | struct | Table row defining a perspective category with a spawn probability and cooldown time. |
FB1PerspectiveDisplayInfo | struct | Holds display information for a single perspective (value) shown in the UI, including name and descr… |
FB1PerspectiveDisplayInfoGroupTableRow | struct | Table row grouping a set of perspective display info entries for use at a specific character age ran… |
FB1PerspectiveDisplayInfoMappingTableRow | struct | Table row mapping a character age range to a perspective display info group for age-appropriate UI d… |
FB1PhotoFrameCalendarInfo | struct | Calendar/world-event state recorded at photo capture time. |
FB1PhotoFrameCaptureInfo | struct | Real-world and in-game time/weather context recorded at photo capture time. |
FB1PhotoFrameCharacterInfo | struct | Full per-character metadata (identity, demographics, stats, emotion, interaction, coop, relation, on… |
FB1PhotoFrameCoopInfo | struct | Snapshot of a character's coop (cooperative activity) state, recorded at photo capture time. Reserve… |
FB1PhotoFrameGameTime | struct | In-game date/time snapshot recorded at photo capture time. |
FB1PhotoFrameInteractionInfo | struct | Snapshot of a character's currently playing interaction, recorded at photo capture time. |
FB1PhotoFrameLocationInfo | struct | Capturer's location context (map/city/site/coordinate) recorded at photo capture time. |
FB1PhotoFrameMeta | struct | Top-level photo metadata assembled at capture time and serialized alongside the saved photo. |
FB1PhotoFrameObjectInfo | struct | Metadata for an object appearing in the photo. Reserved: not yet wired to gameplay logic. |
FB1PhotoFrameRelationInfo | struct | Snapshot of a subject character's relationship to the capturer, recorded at photo capture time. |
FB1PhotoFrameStatsInfo | struct | Snapshot of a character's 8 desire stats recorded at photo capture time. |
FB1PhotoModeCameraLimits | struct | |
FB1PhotoModeCameraOptionSetting | struct | Stores a single camera option setting for the photo mode, including its type, UI type, and slider co… |
FB1PhotoModeCropOptionSetting | struct | Stores a single crop option setting for the photo mode camera, including its display name and image… |
FB1PhysicalAdoptionParam | struct | |
FB1PillarObjectSaveData | struct | Stores save data for a pillar object, including its height, used during gallery snapshot and restore… |
FB1PlayAnimCondition | struct | Defines a condition that gates animation playback, including a condition type, variable reference, a… |
FB1PlayAnimInfo | struct | Defines animation playback data for a target game object or character, including animation IDs, star… |
FB1PlayAnimMontageParam | struct | |
FB1PlayLog | struct | |
FB1PlayStaticAnimInfo | struct | Defines playback data for a static mesh animation entry. |
FB1PlayerDesireGaugeWidget_Setting | struct | |
FB1PlayerDesireGaugeWidget_WidgetOption | struct | |
FB1PlayerDesireWidget_Setting | struct | |
FB1PlayerDesireWidget_WidgetOptions | struct | |
FB1PlayerNaviData | struct | |
FB1PlayerNaviUpdateInfo | struct | Per-entity navigation update data sent from B2 to B1 via packet. Contains position and interaction i… |
FB1PlayerProfileData | struct | Defines the icon, text, tooltip, and animation data for a single player profile menu entry. |
FB1PlayerSpawnParameterSaveData | struct | |
FB1PlumbobFxTableRow | struct | Table row defining the plumbob Niagara effects shown above a character's head for a given transient… |
FB1PlumbobHealthPhaseParams | struct | Per-HP-phase parameters applied to the plumbob Niagara system as variables, controlling both color a… |
FB1PocketMarketGradeData | struct | Holds configuration data for a specific pocket market grade level, including follower thresholds and… |
FB1PocketMarketGradeInfo | struct | Holds the grade and follower count information for a pocket market seller account. |
FB1PocketMarketPurchasedShoppingItemVM | struct | View model data for a purchased shopping item in the pocket market, used to drive the orders UI. |
FB1PocketMarketQualityPriceRatioRange | struct | Defines the minimum and maximum price ratio range for a specific quality level in the pocket market. |
FB1PocketMarketSellWidgetVM | struct | View model data for the pocket market sell widget, used to display item details in the sell UI. |
FB1PocketMarketShoppingCategoryTableRow | struct | Table row defining a shopping category in the pocket market, including its title, icon, discount rul… |
FB1PocketMarketShoppingDiscountData | struct | Defines a discount rule for a pocket market shopping item, specifying the count threshold and discou… |
FB1PocketMarketShoppingDiscountTableRow | struct | Table row defining discount rules for a pocket market shopping category, linked to a condition and a… |
FB1PocketMarketShoppingItemData | struct | Defines a single shopping item available in the pocket market, including its object reference, price… |
FB1PocketMarketShoppingItemVM | struct | View model data for a single shopping item in the pocket market, used to drive UI display. |
FB1Point | struct | |
FB1Polygon2SaveData | struct | Saved data for a 2D polygon defined by a list of vertices, used for space boundary representation. |
FB1PoolEntry | struct | Defines a pool wall entry including its icon, height, price, and display text. |
FB1PopOverMenuEntrySetting | struct | |
FB1PopupButtonDetail | struct | Stores the display and behavior configuration for a single button within a popup dialog. |
FB1PopupConstructData | struct | Holds visual and behavioral construction data for a popup, including icons, background, text colors,… |
FB1PopupTableRow | struct | Table row defining a popup entry, including its type, title, description, and button configuration. |
FB1PoseAnimationInfo | struct | Contains a map of capture pose animations keyed by pose ID, used for portrait rendering. |
FB1PoseDiffAdder | struct | |
FB1PostProcessMaterialDefine | struct | Defines a custom post-process material instance and its associated animation curve for a specific si… |
FB1PostSpawnParameter | struct | A generic post-spawn parameter container that encodes typed post-spawn data as flat arrays. |
FB1PostureCategoryTableRow | struct | Table row defining a posture category, containing a list of posture IDs that belong to this category… |
FB1PostureDirectionInfo | struct | Holds the directional animation configuration for a posture, including start, loop, and end animatio… |
FB1PostureGroupTableRow | struct | Table row defining a posture group, containing a list of posture types that belong to the group. |
FB1PostureState | struct | Represents the current posture state of a character, storing the posture ID, type, direction, target… |
FB1PostureTableRow | struct | Table row defining a posture, including directional animation configurations and associated scripts. |
FB1PostureTransitionData | struct | Defines a transition to a specific target posture, with direction-specific animation entries. |
FB1PostureTransitionInfo | struct | Defines the animation ID for a specific direction during a posture transition. |
FB1PreferenceBuffData | struct | Holds the buff configuration associated with a preference, including whether it is a like or dislike… |
FB1PreferenceDisplayInfo | struct | Contains UI display information for a preference, including category text, display name, and icon. |
FB1PreferenceReaction | struct | Defines the animation, inner thought, and buff applied for a preference reaction type. |
FB1PreferenceReactionTableRow | struct | Table row containing the available preference reactions for a specific interaction category. TODO: A… |
FB1PreferenceRelatedTraitTableRow | struct | Table row defining which preferences are available for a specific trait, including the maximum selec… |
FB1PreferenceReward | struct | Structure that defines a preference-based reward for an interaction. Associates a preference with a… |
FB1PreferenceSelectData | struct | Holds the selection weight and like ratio for a preference entry, used during random preference assi… |
FB1PreferenceSettingData | struct | Defines the settings data for a preference state transition, including the resulting emotion, like/d… |
FB1PreferenceTableRow | struct | Table row defining a preference entry, including its category, display info, age availability, modif… |
FB1PregnancyStateInfo | struct | Structure that defines a single pregnancy state in the progression sequence. Specifies the state ide… |
FB1PresetAccessoryInfo | struct | Defines accessory information used in presets. Includes accessory type, mesh identifier, socket list… |
FB1PresetCustomizationBaseInfo | struct | Defines base customization parameter data for presets. Includes type identifier and scalar/vector pa… |
FB1PresetCustomizationColorAndParamInfo | struct | Defines preset data combining a color value and scalar parameters. |
FB1PresetCustomizationInfo | struct | Defines a preset customization entry. Includes an identifier and base customization parameters. |
FB1PresetMakeupInfo | struct | Defines preset data for makeup. Includes makeup type, makup identifier, and channel-based customizat… |
FB1PresetModListItem | struct | |
FB1PresetScalarParamterInfo | struct | Defines a scalar parameter entry used in presets. Stores a parameter name and scalar value. |
FB1PresetSkinFeaturesInfo | struct | Defines preset data for skin features (mole, freckles, scar, tattoo). Includes feature identifiers a… |
FB1PresetSkinInfo | struct | Defines preset data for skin. Includes skin identifier and color/parameter values. |
FB1PresetVectorParamterInfo | struct | Defines a vector (color) parameter entry used in presets. Stores a parameter name and hex color valu… |
FB1PrintedAccessoryData | struct | Defines data for an AI-generated (printed) accessory, including the attached bone, printed accessory… |
FB1PrintedAccessoryDescription | struct | Defines a printed accessory, including its identifier and per-bone data used for placement, mesh bin… |
FB1PrintedAccessoryObjectTooltipEntryData | struct | |
FB1PrintedObjectSaveData | struct | Stores save data for a 3D-printed object, including its mesh name, pivot transform, extent, title, d… |
FB1ProbActorList | struct | |
FB1ProbSpawnInfo | struct | |
FB1ProbSpawnInfoList | struct | |
FB1ProfilerBookmark | struct | |
FB1ProfilerCatalog | struct | |
FB1ProfilerEntry | struct | |
FB1ProjectGradeDisplayInfo | struct | Display information for a team project grade (text ID + color ID). |
FB1PromPartyData | struct | Prom party runtime data. Reset each week: registered on Wednesday and held on Saturday, tracking the… |
FB1PropSaveData | struct | |
FB1PseudoSimulationCompanySite | struct | Represents the pseudo-simulated state of a company site, including the company data ID, character at… |
FB1PseudoSimulationResidenceSite | struct | Represents the pseudo-simulated state of a residential site, including tax data, household oldest en… |
FB1PseudoSimulationTax | struct | Stores cached tax data for a pseudo-simulated household, including property, electricity, and water… |
FB1PseudoTimeOfDayStatRange | struct | Defines the valid stat value range during a specific time of day for pseudo-simulation randomization… |
FB1PsycatTalkEndMessageSetting | struct | Defines end-message behavior for the Psycat Talk system, specifying the maximum number of responses… |
FB1PublishableCraftingData | struct | Stores default category configuration for publishable crafting items. |
FB1PublishingJackpotTableRow | struct | PublishingJackpot.json — Jackpot settings per quality x tier (15 rows). |
FB1PublishingTableRow | struct | Publishing.json — Royalty settings per quality (5 rows). |
FB1PurchasableInteractionEntry | struct | Cached entry representing a purchasable interaction on an object in the business site. Used by the P… |
FB1PurchaseQualityBonusScore | struct | Maps a purchased item quality tier to a customer satisfaction bonus score applied during business re… |
FB1QualityBonusScore | struct | Maps a furniture quality tier to a customer satisfaction bonus score used in business review calcula… |
FB1QualityData | struct | Contains per-quality configuration data including the associated state, animation weights, and price… |
FB1QualityScoreData | struct | Per-quality score and bonus entry (DataTable-compatible, replaces TMap). |
FB1QualityTableRow | struct | Table row defining the quality configuration for an interaction, including market selling data, leve… |
FB1QualityTextData | struct | Stores the localized text ID and color ID associated with a crafting quality level for UI display. |
FB1QualityThresholdInfo | struct | Associates a quality level with the score threshold required to achieve that quality during the farm… |
FB1QualityWeight | struct | Defines the probability weights for each quality outcome based on the level difference between the c… |
FB1QuestCategoryTableRow | struct | Table row defining a quest category, including display text IDs, icons, and color information. |
FB1QuestConditionData | struct | Stores the progress data for a single quest condition, including the current count, goal count, and… |
FB1QuestHistoryData | struct | Stores the history data for an entire quest, including priority, a map of mission history elements,… |
FB1QuestHistoryElement | struct | Represents the history entry for a single quest task, recording its success, failure, active state,… |
FB1QuestInfo | struct | Contains the runtime information for a quest instance, including timing, task list, and condition li… |
FB1QuestTableRow | struct | Table row defining a quest, including sequential mission flags, category, and a list of quest info e… |
FB1QuestTask | struct | Defines a single task within a quest, linking a mission, success/failure scripts, and a target filte… |
FB1QueueDisplayParam | struct | Queue-display override directive (Script-like Source + S1/S2/F1); B2 sends it, client resolves by So… |
FB1RabbitHoleChoiceCardInfo | struct | Defines a choice card entry within a rabbit hole, including its group ID, execution probability, and… |
FB1RabbitHoleImage | struct | Associates a map ID with a soft image path for use in rabbit hole UI display. |
FB1RabbitHoleInteraction | struct | Defines a single interaction option available within a rabbit hole, including its scripts, condition… |
FB1RabbitHoleTableRow | struct | Table row defining a rabbit hole interaction, including icon, text IDs, scripts, interaction list, a… |
FB1RadialMenuCustomSlotArray | struct | Wrapper for a TMap value - used to store per-GroupType slot layouts. |
FB1RadialMenuCustomizeVM | struct | ViewModel for the whole customization UI. |
FB1RadialMenuGroupTableRow | struct | Table row defining a radial menu group, specifying the group type and the list of action slot IDs. |
FB1RadialMenuGroupVMParam | struct | View model parameter struct for a radial menu group, containing the group type and its action list. |
FB1RadiusRange | struct | Defines a radius range with a minimum and maximum distance, used to specify spawn or detection radii… |
FB1RandomAnimInfo | struct | Defines a single weighted animation and voice entry used in random animation selection during coop t… |
FB1RandomAnimPlayData | struct | |
FB1RandomAnimationInfo | struct | Defines a single random animation entry with an associated emotion and play chance. |
FB1RandomBuffPoolEntryData | struct | A single entry in a random buff pool, pairing a buff ID with its selection probability weight. |
FB1RandomBuffPoolTableRow | struct | A table row defining a random buff pool, listing all eligible buffs with their probability weights a… |
FB1RandomEventCostumePoolData | struct | Defines a pool of costume IDs used to randomly select dress code options for a random event. |
FB1RandomEventPlacePoolData | struct | Defines a pool of site tags used for randomly selecting a location for a random event. |
FB1RandomEventRolePoolTableRow | struct | Data table row defining a role pool entry for random event participant selection. |
FB1RandomEventTimePoolData | struct | Defines a time range within which a random event can start and end, using in-game hours. |
FB1RandomOrderInteraction | struct | Associates an interaction bag with a selection probability for use in randomly ordered schedule entr… |
FB1RandomPlayAnimPool | struct | Defines candidate character animation IDs for a logical PlayAnim animation ID. |
FB1RandomPlayerAnimTraits | struct | |
FB1RandomPlayerSequenceEntry | struct | |
FB1RandomTalkEmoticonData | struct | Structure that defines a random talk emoticon data entry. Associates a list key, an emoticon widget,… |
FB1RandomTalkEmoticonTableRow | struct | Structure that defines a random talk emoticon table row. Contains a list of relationship-level group… |
FB1RandomTalkRelationshipData | struct | Structure that defines random talk emoticon data grouped by relationship level. Contains separate li… |
FB1ReactionAnimInfo | struct | Holds animation IDs for a reaction event, including animations for both the reacting character and t… |
FB1ReactionRelationshipInfo | struct | Defines a relationship value range and its corresponding reaction animation for characters within th… |
FB1ReactionTableRow | struct | Table row defining a reaction event, including its priority, condition, animation info, and start sc… |
FB1RealDateConditionTableRow | struct | Table row defining a real-world date condition range used to restrict certain events to specific cal… |
FB1RecipeGroupTableRow | struct | Table row defining a recipe group, which bundles multiple recipes under a shared title, cost, and sk… |
FB1RecipeNamingPoolTableRow | struct | Table row defining a pool of title/description pairs used for random naming of publishable crafted i… |
FB1RecipeTableRow | struct | Table row defining a single recipe, including its crafting definition, quality, cost, ingredients, a… |
FB1RecipeTitleDescriptionData | struct | Stores a pair of title and description string table keys for naming pools used in publishable crafti… |
FB1RelationshipAutoSelectionData | struct | Defines the success and failure probabilities and stat value adjustments for an automatic relationsh… |
FB1RelationshipBonusMultiplyData | struct | Defines a bonus multiplier range for relationship stat gains, based on the level difference between… |
FB1RelationshipCategoryTableRow | struct | Table row defining a relationship category, including uniqueness and decay removal flags, and a desc… |
FB1RelationshipCondition | struct | Associates a relationship stat with a list of value-range conditions used to determine the active re… |
FB1RelationshipConditionCompare | struct | Defines a value range comparison entry linking a stat range to a relationship ID, level, and focus s… |
FB1RelationshipConditionTableRow | struct | Table row defining the conditions under which a relationship is assigned, containing a list of relat… |
FB1RelationshipData | struct | Stores all relationship data for a character pair, including stat values, relationship list, decay t… |
FB1RelationshipDecayData | struct | Defines a decay value range for a relationship stat, specifying the value range and the per-second d… |
FB1RelationshipDependentInfo | struct | Defines NPC response behavior for a specific range of relationship stat values. Includes response ty… |
FB1RelationshipEffectDisplaySetting | struct | Defines the display string configuration for a relationship effect, based on a value range. |
FB1RelationshipEventData | struct | Runtime data representing a single relationship event instance tied to an entity. |
FB1RelationshipEventDataList | struct | A container holding a list of relationship event data entries for a character. |
FB1RelationshipEventTableRow | struct | DataTable row defining a relationship event, its trigger conditions, and execution scripts. |
FB1RelationshipEventTriggerData | struct | Defines trigger conditions for a relationship event, including stat thresholds and time constraints. |
FB1RelationshipEventTriggerTargetData | struct | Specifies the target criteria (relationship type, gender, probability) for a relationship event trig… |
FB1RelationshipFlagGroupTableRow | struct | Table row defining a relationship flag group, containing a list of relationship flag IDs that form t… |
FB1RelationshipFlagTableRow | struct | Table row defining a relationship flag, including its unique bit index, category, lifetime, and auto… |
FB1RelationshipFocusSelectionData | struct | Holds the enabled flag and automatic selection data for a relationship focus selection event. |
FB1RelationshipFxSet | struct | Stores the start and end Niagara effect assets associated with a relationship event. |
FB1RelationshipGiftConditionData | struct | Defines the relationship stat condition required to send or receive a gift. |
FB1RelationshipGiftData | struct | Runtime data representing an active gift transaction between two entities. |
FB1RelationshipGiftObjectData | struct | Describes the object involved in a relationship gift, including its type and identifier. |
FB1RelationshipGiftRewardData | struct | Describes the relationship stat reward granted when a gift is given. |
FB1RelationshipGiftTableRow | struct | DataTable row defining a relationship gift template including its object, condition, and reward. |
FB1RelationshipImageRecordData | struct | Stores a single relationship image record entry, including the record ID and timestamp. |
FB1RelationshipInfo | struct | Stores basic information about a relationship, including its ID, category, and uniqueness constraint… |
FB1RelationshipInnerIconData | struct | Associates an inner thought icon ID with a relationship stat value threshold for UI display. |
FB1RelationshipProfileUnlockedData | struct | Tracks which relationship profile types have been unlocked for a character, along with the unlock hi… |
FB1RelationshipRecordBundleData | struct | Holds a single relationship record bundle entry, including a list key and a localized description te… |
FB1RelationshipRecordData | struct | Stores the full relationship record history for a character pair, including normal, important text r… |
FB1RelationshipRecordTableRow | struct | Table row defining a relationship record, including importance flag, icon, tooltip text, and a list… |
FB1RelationshipReward | struct | Structure that defines a relationship-based reward for an interaction. Applies a bonus based on the… |
FB1RelationshipStatData | struct | Stores the runtime state of a relationship stat, including its value, level, current relationship ID… |
FB1RelationshipStatTableRow | struct | Table row defining a relationship stat, including display text, decay configuration, and inner thoug… |
FB1RelationshipTableRow | struct | Table row defining a relationship, including its icon, category, display text, colors, effects, and… |
FB1RelationshipTextRecordData | struct | Stores a single relationship text record entry, including the record ID, timestamp, and localized te… |
FB1RemoteSelection | struct | Structure that defines a remote selection entry for interactions. Tracks whether a specific interact… |
FB1RemoveQuest | struct | Identifies a quest to be removed, storing the removal tick and the quest ID. |
FB1ReplacedMeshInfo | struct | |
FB1RequestAsyncLoad | struct | Stores a request to asynchronously load a set of animations, identified by an async load ID and a li… |
FB1RequestBackoffPolicy | struct | |
FB1RequestBackoffState | struct | |
FB1ReserveQuest | struct | A compact version of FB1QuestInfo used for reserving quest execution, storing timing ticks and task… |
FB1ResponseReplyRequest | struct | Request payload for triggering a reply to a received mobile message response. Carries the sender, re… |
FB1ResponseTypeProbability | struct | Defines probabilities for positive and neutral response types from an NPC character. The negative pr… |
FB1RestaurantCleanupEntry | struct | Persistent FIFO cleanup work for one restaurant table. TargetFoodEntityIds keeps in-flight plates au… |
FB1RestaurantDishBatch | struct | Persistent restaurant cooking/serving batch shared by R-11 and R-12. Ticket state is authoritative f… |
FB1RestaurantDishBatchEntry | struct | Stores one ordered seat's immutable eater/seat/recipe identity and the quality rolled when cooking s… |
FB1RestaurantDishBatchId | struct | Strongly typed identifier for one persistent restaurant cooking and serving batch. Its value is gene… |
FB1RestaurantGroupOrderContext | struct | Contains the server-authored read model used to populate the restaurant group-order UI. It identifie… |
FB1RestaurantGroupOrderSubmission | struct | Carries a complete one-shot restaurant party order submission from the UI to the authoritative busin… |
FB1RestaurantOrderMemberContext | struct | Provides the authoritative association between a restaurant party member and the seat assigned to th… |
FB1RestaurantOrderSelection | struct | Represents one restaurant party member's menu selection submitted by the group-order UI. The server… |
FB1RestaurantOrderTicket | struct | Restaurant order ticket - the tracking unit for a single order (BL-58465). All restaurant features (… |
FB1RestaurantSeatAssignment | struct | Restaurant seat assignment record - tracks which group is registered to which table (BL-58467, seat… |
FB1RestaurantSettlementGroupId | struct | Strongly typed identifier shared by every order ticket in one restaurant settlement group. Its value… |
FB1RestrictCrowdPreset | struct | Restricts crowd preset selection by pairing a preset ID with an optional character role and city fil… |
FB1ReviewTextData | struct | Stores a single customer review text entry, pairing a list key with its localized review text identi… |
FB1RewardCAZObjectData | struct | Identifies a CAZ (Character Appearance/Zoi) reward object by its ID and source data table name. |
FB1RewardObject | struct | Defines a reward object entry pairing an object ID with its selection ratio weight. Used in reward o… |
FB1RewardObjectPoolTableRow | struct | Data table row defining a pool of reward objects with weighted random selection ratios. Used to dete… |
FB1RoleIdList | struct | A simple container holding a set of role IDs, used for grouping roles together. |
FB1RoleInfo | struct | Defines a role within a cooperative action, specifying whether the role is essential and its associa… |
FB1RolePlayingInfo | struct | Defines role playing information for a cooperative action, mapping a role to its scenario steps and… |
FB1RoofFrag | struct | |
FB1RoofObjectSaveData | struct | Save data for a roof object, storing shape, slope, and accessory configuration. |
FB1RoomPurposeSaveData | struct | Saved data associating a room purpose ID with the list of Zoi entities assigned to that room. |
FB1RoomPurposeTableRow | struct | Table row defining the purpose of a room area, including display info and applicable site types. |
FB1RootDepartmentInfo | struct | Stores root department runtime state including seat pool, employee-seat assignments, and headcount. |
FB1RoyaltyActivityFeedTableRow | struct | RoyaltyActivityFeed.json — ActivityFeed mapping per category x event (32 rows). |
FB1RoyaltyContractId | struct | Strongly-typed identifier wrapping an int64 handle for a royalty contract. |
FB1RumorEventTableRow | struct | DataTable row defining a rumor event, including its type and optional custom message. |
FB1RumorId | struct | |
FB1RumorIdList | struct | |
FB1RumorParam | struct | Runtime parameter data for a single active rumor instance, tracking its state and reactions. |
FB1RumorTableRow | struct | DataTable row defining a rumor type, including its duration, strength, and associated scripts. |
FB1SafetyBox | struct | Defines a rectangular safety box in world space used for cooperative action spacing and boundary che… |
FB1SalonHairPoolTableRow | struct | Hair-salon hair pool - the list of hairs applicable at or above the employee's HandCraft skill level… |
FB1SameZoneConnectEdgeInfo | struct | Stores edge connectivity information between two zones sharing the same connect node, tracking entry… |
FB1SaveLoadConfig | struct | Configuration for save and load behavior, including auto-save intervals and the maximum number of au… |
FB1SavePresetSelection | struct | Stores a list key and localized type string ID for a single preset save selection entry. |
FB1SavePresetTableRow | struct | Table row defining a save preset entry with a list of selection options. |
FB1SavePresetTypeSelectionData | struct | |
FB1SaveSlotData | struct | |
FB1SaveTestData | struct | Configuration data for save file write tests, specifying the test file name and FAQ URL. |
FB1ScenarioInfo | struct | Defines a single scenario step within a cooperative action role, specifying which interaction bag to… |
FB1SceneSetting | struct | Scene settings that bundle camera, input handling, drawing options, etc. into one set. |
FB1Schedule | struct | Represents a single schedule entry assigned to a character, referencing a detail and timeline. |
FB1ScheduleActorRoleAssignment | struct | Specifies a role assignment entry with a role ID and the number of characters required for that role… |
FB1ScheduleActorRolePresetTableRow | struct | DataTable row defining a schedule actor role preset, used to populate FB1CustomScheduleActorRoleData… |
FB1ScheduleDetail | struct | Detailed definition of a schedule segment, including the target site, orders, scripts, and associate… |
FB1ScheduleId | struct | |
FB1ScheduleInfoTableRow | struct | Table row defining schedule info metadata such as icon, title, and description for UI display. |
FB1ScheduleMissionInfo | struct | Holds mission information for a schedule slot, including scripts, job experience, and desire interac… |
FB1ScheduleStudioData | struct | The schedule data attached to a site, containing actor role assignments and time-slotted actions. Ac… |
FB1ScheduledExamData | struct | Exam pre-registration runtime data. Pre-registration purpose: calendar display + DaysUntilSiteEvent… |
FB1ScheduledStat | struct | Defines a scheduled stat restriction, specifying the stat and its active time window on weekdays and… |
FB1SchoolActivityTableRow | struct | School activity data table row. Defines activity-level properties and per-role action assignments. E… |
FB1SchoolClassDayActivityData | struct | Maps a day of the week to an activity within a schedule slot, with per-day slot-level properties. |
FB1SchoolClassScheduleData | struct | Per-class section schedule data. Groups a class index with its slot schedules. |
FB1SchoolClassScheduleTableRow | struct | School timetable data table row. Each record represents a school's full timetable. Contains per-clas… |
FB1SchoolClassSlotScheduleData | struct | Groups a schedule slot with its per-day activity assignments. |
FB1SchoolDailyRecord | struct | One day's school activity record for a single student. Accumulated Mon-Fri in FB1SchoolEvaluationDat… |
FB1SchoolDefaultUniform | struct | A per-school default uniform entry authored in UB1SchoolDataAsset::DefaultUniforms. Maps a school ca… |
FB1SchoolEvaluationData | struct | The full evaluation state of a single student. Kept as the value of FB2School::StudentEvaluationMap.… |
FB1SchoolExamConfig | struct | Per-school exam configuration used to identify which timetable activity counts as an exam slot. |
FB1SchoolExpulsionRecord | struct | Expulsion record. Kept in FB2CareerComponent::ExpulsionRecords. SchoolGrade is the last weekly evalu… |
FB1SchoolGraduationRecord | struct | A character's single school graduation record. Replaces the Student-type entries (FB1JobInfo) of FB2… |
FB1SchoolHomeworkAssignment | struct | Tracking info for one piece of homework issued to a student. Kept as the value of FB2School::Student… |
FB1SchoolInfo | struct | Stores school enrollment information for a Zoi, including company entity, department, and education… |
FB1SchoolSectionExamList | struct | List of per-slot exam SocialEvent SiteEventIds for one class section. |
FB1SchoolUniformData | struct | |
FB1SchoolWeeklyResult | struct | One week's evaluation result. Per-item scores + total score + grade. One is produced each Friday in… |
FB1SeasonConfig | struct | Defines a season's type, duration multiplier, daily temperature delta, temperature configs, and cale… |
FB1SeasonOverrideMaterialInfo | struct | |
FB1SeasonOverrideMeshInfo | struct | |
FB1SeasonTableRow | struct | Table row that stores the display text ID for a season entry. |
FB1SeatAllowedRanksInfo | struct | Stores the list of allowed ranks for a specific seat, used for seat assignment restrictions. |
FB1SeatScoreSetting | struct | Weights used to score seat candidates when a character looks for a place to eat. Every weight is exp… |
FB1SeedTableRow | struct | Table row defining a seed item, linking it to its crop type and specifying whether it is planted ind… |
FB1Seizure | struct | Defines seizure settings applied when a household's assets are seized due to unpaid taxes. |
FB1SelectedAdoptionButtonData | struct | |
FB1SelectionSet | struct | Defines a set of interaction bags available for a given state group and selection type. Used within… |
FB1SellObjectPool | struct | Defines a pool of objects available for sale at a tiny shop, referenced by a reward object pool ID a… |
FB1SentOnceMessageList | struct | Stores a list of send message IDs that have already been sent exactly once in the given scope. Used… |
FB1SequenceStartInfo | struct | Structure that defines the starting point of an interaction sequence. Associates a start label with… |
FB1ServiceContextId | struct | A unique identifier for a service context instance that tracks one logical service session. Used to… |
FB1ServiceExecuteContext | struct | Context for the execution phase of a service, including executing entities and timeout policy. Track… |
FB1ServicePriceSatisfactionRange | struct | Defines the customer satisfaction score for a specific service price policy tier, used to evaluate p… |
FB1ServiceRequestContext | struct | Input context for requesting a service, describing the service ID, site, and trigger entity. Used by… |
FB1ServiceRoleInfo | struct | Per-role configuration for a service definition, specifying the role ID, timeline, and company/job c… |
FB1ServiceSelectContext | struct | Context for the selection phase of a service, carrying the context ID and request details. Correlate… |
FB1ServiceSelectExecuteConnection | struct | Links a service selection context to its corresponding execution context for correlation tracking. |
FB1ServiceTableRow | struct | DataTable row defining a service's static configuration, including roles, visit type, and UI text re… |
FB1ServiceVehicleDescriptionInfo | struct | Holds a mapping from city IDs to vehicle mesh description IDs for service vehicle spawning. |
FB1ShapeValueOffsets | struct | Defines shape value offsets for customize groups, used to adjust face and body shape values. Maps cu… |
FB1ShipMovementSetting | struct | Movement physics settings for a ship-type vehicle, including banking, pitching, speed, steering, and… |
FB1ShipwreckConfig | struct | Defines the map, occurrence rate, and interaction bag for a shipwreck event triggered by weather con… |
FB1ShopWorkerZoiData | struct | Persistent data for a shop worker Zoi assigned to a game object, including attributes and schedule. |
FB1ShowRecruitInfo | struct | Stores recruitment display information for a company position, including availability state and head… |
FB1SignMeshInfo | struct | Holds a list of soft static mesh references used as sign meshes in the city edit system, grouping mu… |
FB1SignificanceViewDistanceInfo | struct | Distance thresholds and slot limits that drive character significance (SLOD) level selection for one… |
FB1SimplePoseData | struct | |
FB1SimulationDriverData | struct | Stores mesh path data used to render the driver for simulation-mode vehicles. |
FB1SimulationLODConfig | struct | Configuration for the simulation LOD system, defining the reference base, tick interval, LOD distanc… |
FB1SimulationLODDistance | struct | Defines the load and unload distance thresholds for a single simulation LOD level. |
FB1SitAvailableInteractionCategoryKey | struct | |
FB1SiteAccessRecordData | struct | |
FB1SiteAreaBoundCeilingData | struct | |
FB1SiteAreaBuiltSaveData | struct | The complete built save data for a site area, containing all floor/basement layers, door permissions… |
FB1SiteAreaCustomBottomFloorSaveData | struct | Saved data for a custom floor cell, storing its material, room purpose, pool state, and height. |
FB1SiteAreaCustomWallDecoSaveData | struct | Saved data for a decoration applied to a custom wall, including its name and material customizations… |
FB1SiteAreaCustomWallLockSaveData | struct | Saved data for a developer-locked custom wall, recording the left and right node indices of the lock… |
FB1SiteAreaCustomWallSaveData | struct | Saved data for a custom wall including its cuts, masks, hides, half-walls, and painted surface data. |
FB1SiteAreaCutWallSaveData | struct | Saved data for a cut-out opening in a wall segment, defined by a node, position range, and size. |
FB1SiteAreaGroundSetting | struct | |
FB1SiteAreaHalfWallSaveData | struct | Saved data for a half-height wall segment, including its node, range, height, and cover mesh name. |
FB1SiteAreaHideWallSaveData | struct | Saved data for a wall segment that has been toggled hidden, recording its node, range, and visibilit… |
FB1SiteAreaInstanceId | struct | |
FB1SiteAreaLayerSaveData | struct | Saved data for a single floor or basement layer in a site area, containing all wall, floor, and ceil… |
FB1SiteAreaLockedWallNodeSaveData | struct | Saved data for a developer-locked wall graph node, recording its key and locked direction flags. |
FB1SiteAreaMaskWallSaveData | struct | Saved data for a masked (hidden) section of a wall, including its position range, size, and world lo… |
FB1SiteAreaPaintedSegmentSaveData | struct | Saved data for a single painted segment on a wall, storing the material customization for a given ra… |
FB1SiteAreaPaintedWallSaveData | struct | Saved data for all painted segments on a single wall face, grouped by originating node. |
FB1SiteAreaPathFindingSaveData | struct | Serializable save data structure storing all pathfinding grid data for a site area, including zone g… |
FB1SiteAreaRoofSaveData | struct | Saved data for a roof object placed on a site, including its position, orientation, size, and floor… |
FB1SiteAreaSaveData | struct | SiteManagement |
FB1SiteAreaSpaceStructureSaveData | struct | Saved data for a single space structure in a site area layer, including its border and open edges. |
FB1SiteAreaWallGraphSaveData | struct | Saved data for a wall graph within a site area layer, including nodes, locked edges, and base materi… |
FB1SiteAreaWallNodeSaveData | struct | Saved data for a single wall graph node, including its topology directions and connected edges. |
FB1SiteAssociatedInfo | struct | |
FB1SiteBuildPresetInfoRow | struct | A table row struct that sets which presets can be placed on which sites. |
FB1SiteDefaultAsset | struct | |
FB1SiteDefaultAssetGameObject | struct | Transient game object data for a site default asset, describing placement, customization, and meta i… |
FB1SiteDefaultAssetRow | struct | DataTable row representing a single default asset game object placed in a site, used for site preset… |
FB1SiteDefaultInfo | struct | Structure that holds default configuration data for a site. Covers site type, streaming distances, L… |
FB1SiteDetailInfoTableRow | struct | Structure that defines a site detail info table row. Specifies resident capacity limits and the list… |
FB1SiteEventActivityAutonomyData | struct | Holds autonomy reward data for both talk and object interactions during a site event activity. |
FB1SiteEventAutonomyStatRewardData | struct | Accumulated stat reward data for an autonomous activity during a site event. |
FB1SiteEventCareerContext | struct | Career context data for a site event, associating the event with a specific career, company, and job… |
FB1SiteEventConditionInfo | struct | Condition information for a site event, specifying the condition ID and a dimmed tooltip text when n… |
FB1SiteEventDisplayInfo | struct | Display information for a site event, including name, description, icon, and thumbnail assets. |
FB1SiteEventDressCodeInfo | struct | Defines the dress code requirements for a site event role, including outfit category and color overr… |
FB1SiteEventId | struct | |
FB1SiteEventIdList | struct | |
FB1SiteEventObjectData | struct | Identifies an object to spawn during a site event, pairing a spawner ID with an object data table ID… |
FB1SiteEventObjectSpawnData | struct | Combines object data with a world transform for spawning an object at a specific location during a s… |
FB1SiteEventRoleActivityInfo | struct | Defines the activity behavior for a specific role during a site event, including recommended and ban… |
FB1SiteEventRoleAutonomyData | struct | Maps activity interaction tags to their autonomy reward data for a specific site event role. |
FB1SiteEventRoleInfo | struct | Defines a participant role within a site event, including assignment constraints and lifecycle scrip… |
FB1SiteEventSettingParam | struct | Parameters used to create and configure a site event instance at runtime. |
FB1SiteEventStageRoleData | struct | Runtime data for a site event stage role, associating member entity IDs with a role definition. |
FB1SiteEventTableRow | struct | DataTable row defining a site event template with its type, roles, objects, and scheduling configura… |
FB1SiteEventTargetInfo | struct | Specifies which role and how it should be targeted during a site event action, with finish options. |
FB1SiteEventTimeRange | struct | Stores the start and end tick times for a site event, used for overlap and scheduling checks. |
FB1SiteFeature | struct | Structure that defines a feature entry for a site. Contains text IDs for the feature title and descr… |
FB1SiteFilterInfo | struct | |
FB1SiteInfoButtonV2WidgetSetting | struct | |
FB1SitePathFindOutlineInfo | struct | Stores the outline boundary segment for site pathfinding, identifying which side it belongs to and i… |
FB1SitePreferenceTableRow | struct | Per-site leisure preference: matching nature/characteristic traits + age bands. Row Id = Site.Id (sy… |
FB1SiteRequiredObjectInfo | struct | Structure that defines a required object entry for a site. Specifies the required count and the obje… |
FB1SiteSchedule | struct | Represents a site-level schedule entry linking a timeline, company, and character attributes for NPC… |
FB1SiteScheduleCustomizeData | struct | Holds all customized schedule data for a site, including per-worker overrides and the common open sc… |
FB1SiteScheduleCustomizeTime | struct | Defines a single open time slot for a site schedule, specifying the day of the week and open/close h… |
FB1SiteScheduleCustomizeWorkerData | struct | Stores the customized schedule data for a single worker assigned to a site. |
FB1SiteScheduleZoiData | struct | |
FB1SiteTableRow | struct | Structure that defines a site data table row. Contains default site configuration, action triggers,… |
FB1SiteTimelineTableRow | struct | Table row defining site-level timeline data including NPC event schedules and site enter/leave scrip… |
FB1SiteTypeFilterInfo | struct | Structure that defines filter display info for a site type. Contains sort order, filter section cate… |
FB1SiteTypeUIInfo | struct | Structure that defines UI display info for a site type in a given site state. Contains the site stat… |
FB1SiteTypeUIInfoTableRow | struct | Structure that defines a site type UI info table row. Associates a site type with its per-state UI i… |
FB1SiteVisitorInfo | struct | |
FB1SkeletalMeshRigidBodyInfo | struct | Associates a skeletal mesh with an optional override physics asset for rigid body simulation. |
FB1Skill | struct | Represents the runtime state of a skill for a character, including level, experience, and growth ste… |
FB1SkillCheckDice | struct | Defines the dice configuration for a skill check, including value range and result type probabilitie… |
FB1SkillCheckResultInfo | struct | Structure that defines skill check result information. Contains the sequence to play and buff to gra… |
FB1SkillCheckResultModifier | struct | Defines a modifier that can shift the skill check result grade up or down with a given probability. |
FB1SkillDisplayInfo | struct | Holds display-related information for a skill, including localized name, description, and icon. |
FB1SkillEntryWidgetGaugeColorInfo | struct | Defines the gauge color for a specific experience percentage range in the skill entry widget. |
FB1SkillGaugeColor | struct | |
FB1SkillInheritTableRow | struct | Data table row defining skill inheritance rules, specifying which skills are inherited at the end of… |
FB1SkillLevelInfo | struct | Defines the data for a single level of a skill, including required experience and associated scripts… |
FB1SkillTableRow | struct | Data table row defining a skill, including its display info, associated objects, and level progressi… |
FB1SkinDescription | struct | Defines skin configuration, including skin identifier, color mode, and material parameter values for… |
FB1SkinFeatureDescription | struct | Defines skin feature configuration such as moles, freckles, scars, and tattoos, including feature id… |
FB1SkinnedAccessoryMeshTableRow | struct | Table row defining skinned accessory mesh data, including accessory type, an optional deformed mesh,… |
FB1SkinnedAccessoryPartsTableRow | struct | Table row defining skinned accessory part mesh data, including an optional deformed mesh and gender/… |
FB1SkinnedAccessoryTableRow | struct | Table row defining skinned accessory data for the customization UI. |
FB1SkuTableRow | struct | Table row defining an SKU (store item bundle), containing a description, list of items, and applicab… |
FB1SleepwalkingInteractionBag | struct | Associates an interaction bag with a condition for use during sleepwalking. |
FB1SleepwalkingPoolTableRow | struct | Table row defining a pool of sleepwalking interaction bags for the sleepwalking state. |
FB1SlotInfo | struct | Runtime representation of a slot authored by UB1SlotComponent. Editor/BP still owns UB1SlotComponent… |
FB1SlotStateSaveData | struct | |
FB1SocialContext | struct | |
FB1SocialEventInteractionTargetInfo | struct | Specifies the target of a social event interaction, either a role participant or a specific object. |
FB1SocialEventMeetingKey | struct | A unique key representing a meeting between two Zoi characters, using a sorted pair of entity IDs. |
FB1SocialEventRecommendSiteInfo | struct | Stores recommended site information for a social event, organized by map. |
FB1SocialEventStateData | struct | Stores the full runtime state of a social event, including timing, actions, and scenario flags. |
FB1SocialEventTemplateTableRow | struct | |
FB1SocialEventUIVisibleInfo | struct | Controls which UI elements are visible during a social event. |
FB1SocialEventZoiGroupRule | struct | Data table row defining the full configuration of a social event template, including actions, sites,… |
FB1SocialReactionOutputData | struct | Defines how a single social reaction scenario is presented, covering the animation, the script run o… |
FB1SocialReactionRuleData | struct | Defines everything a single reaction rule runs on, covering the outputs it can play and the cooldown… |
FB1SpaceBorderSaveData | struct | Saved data representing the 2D path boundary of a space node, used in the space tree hierarchy. |
FB1SpaceNodeSaveData | struct | Saved data for a node in the space tree, containing its owner face, border, child spaces, and child… |
FB1SpaceSaveData | struct | Saved data for a single space volume, including its border, face number, flags, and vertical extents… |
FB1SpaceTreeSaveData | struct | Saved data for a complete space tree, holding all nodes in a flat array for a floor or ceiling layer… |
FB1SpawnerSpawnInfo | struct | Holds the spawn information for a spawner object, including its type, location, and mesh ID lists. |
FB1SpeechBubbleData | struct | Data container for a single speech bubble entry, defining its display content and behavior. Used as… |
FB1SpeechBubbleObjectData | struct | |
FB1SpeechBubbleTableRow | struct | Data table row defining a collection of speech bubbles for a given context. Each row contains an ord… |
FB1SpringInterp | struct | |
FB1StabilitySelectionList | struct | Maps stability category names to their float selection values, used to track which stability options… |
FB1StableDiffusionHandle | struct | |
FB1StableDiffusionMaterialInfo | struct | Defines the material properties for a Stable Diffusion generated texture, including roughness and me… |
FB1StableDiffusionRequestParam | struct | |
FB1StableDiffusionSaveData | struct | |
FB1StairsFlight | struct | Extends FB1StairsFlightDef with computed transform and bounds data for a placed stair flight. |
FB1StairsFlightDef | struct | Defines the design parameters for a single flight of stairs, including landing type, width, and step… |
FB1StairsObjectSaveData | struct | Stores serialized save data for a stair object, including all geometric and structural configuration… |
FB1StartCraftingContext | struct | |
FB1Stat | struct | Represents the runtime value and configuration of a stat for a character instance. |
FB1StatAutoMotiveSet | struct | Represents a single time-desire pair in the auto-motive set, defining the desired stat value at a gi… |
FB1StatBasicInfo | struct | Defines the core configuration of a stat, including its type, value range, and whether it functions… |
FB1StatDecayInfo | struct | Defines the decay behavior of a stat, including the decay target value, rate, and an optional goal s… |
FB1StatDesireAgingVariationInfo | struct | Defines the per-growth-stage variation in desire influence for a stat, allowing different weights by… |
FB1StatDesireInfo | struct | Defines the desire priority and graph configuration used when a stat influences an NPC's desire-driv… |
FB1StatDisplayInfo | struct | Holds all display-related data for a stat, including localized name, description, icon, and range di… |
FB1StatEditorLog | struct | Stores a single log entry for stat changes in the editor, used for debugging and visualization. |
FB1StatEventTableRow | struct | Data table row defining a stat-driven event, including trigger data, conditions, and executed effect… |
FB1StatEventTriggerData | struct | Defines the trigger data for a stat-based event, including the stat range, probability, and event ti… |
FB1StatFxInfo | struct | Stores the FX ID and slot name for a stat-driven visual effect, used to attach or detach effects bas… |
FB1StatFxThresholdInfo | struct | Defines the FX lists applied when a stat crosses a threshold in either direction. |
FB1StatFxThresholdInfoWrapper | struct | A wrapper containing an array of stat FX threshold configurations for a single stat. |
FB1StatInitial | struct | Defines an initial value for a specific stat, used when setting up a character's starting stat value… |
FB1StatLocomotionAnimInfo | struct | Defines stat-driven locomotion animation overrides for a specific stat ID and threshold value, inclu… |
FB1StatLocomotionData | struct | |
FB1StatLocomotionTableRow | struct | A table row defining stat-driven locomotion overrides for a specific gender and growth step. |
FB1StatRangeDisplayInfo | struct | Defines the display properties for a specific value range of a stat, including label text and color. |
FB1StatReasonSet | struct | A container for a set of stat reasons, used to track which systems are currently influencing a stat. |
FB1StatRewardCacheData | struct | |
FB1StatTableRow | struct | Data table row defining a stat, including its basic info, display, decay, desire, and pseudo-simulat… |
FB1StatToDesireGraph | struct | Defines a mapping from a stat value to a desire score, including service tier and aging variation. |
FB1StatUIUpdateData | struct | Holds UI update data for a stat, including the current value, percentage, and remaining ticks. |
FB1State | struct | Represents the runtime state of an object, tracking the active state group, state ID, and FX handle. |
FB1StateChannelInfo | struct | Associates a state group and state ID with a set of output channels. |
FB1StateGroupInfo | struct | Groups multiple states together under a shared state group identifier. |
FB1StateInfo | struct | Defines a named state, the scripts that run on entry and exit, and the visual variations applied. |
FB1StatePlayFXData | struct | Maps state IDs to their FX variation data, used for overriding state-based FX per object. |
FB1StatePlayFXVariationData | struct | Holds a map of state IDs to their associated FX asset lists, indexed by variation level. |
FB1StatePriorityTableRow | struct | Data table row that defines the priority of a state type, used to resolve conflicts between active s… |
FB1StateVariation | struct | Defines a single state variation applied to an object when its state changes, such as mesh swaps or… |
FB1StateVariationArray | struct | |
FB1StateVariationInfo | struct | Defines a single state variation using a string asset path and parameter values, used in data table… |
FB1StateVariationTableRow | struct | Data table row that defines state group configurations, mapping state IDs to their variation data. |
FB1StaticCharacterSpawnerTableRow | struct | Data table row defining a static character spawner configuration, including character attribute and… |
FB1StaticMeshAnimData | struct | Defines the animation data for a single static mesh component, including transform curves and playba… |
FB1StaticMeshAnimDataList | struct | A container holding an array of static mesh animation data entries. |
FB1StreamHandleId | struct | Stream handle identifier issued by UB1LoadManager. InvalidId (=-1) is an unissued/invalid handle (is… |
FB1StringTableHandle | struct | |
FB1StudioMannequinObjectSaveData | struct | Saved state of a Studio mannequin object (the character it displays and the appearance/pose/outfit a… |
FB1StudioPoseData | struct | Contains a list of studio pose items grouped by character growth step. |
FB1StudioPoseItem | struct | Represents a single pose item used in the photo studio, including its display name, icon, and animat… |
FB1StyleSetting | struct | Represents a single style layer containing outfit, hair, makeup, iris, skin, face hair, skin feature… |
FB1SubMaterials | struct | |
FB1SubTPOTableRow | struct | Table row that defines a single SubTPO condition entry. Each entry specifies a condition within its… |
FB1SurfBalanceController | struct | |
FB1SurfBoardVisualData | struct | Visual set authored per surfboard tag: the board mesh, the water FX and the ride sound played while… |
FB1SurfCutbackData | struct | Surfing Cutback Data Set. Cutback advantage and penalty. |
FB1SurfingLocomotion | struct | Surfing locomotion sets grouped by skill tier, plus the shared falling animation. |
FB1SurfingLocomotionData | struct | Per-tier surfing locomotion animation set: balance-loss recovery, return, start/end anims, and the s… |
FB1SwimmingAnimations | struct | |
FB1SyncAnimInfo | struct | Stores the synchronized animation state for an entity, including owner, position, and tag. |
FB1TPOPlanData | struct | TPO Plan data owned by a single site, including base plans and user edits. |
FB1TPOPlanStep | struct | A required interaction step in a TPO Plan. Interaction bags are resolved at runtime by RecommendTags… |
FB1TPOPlanTableRow | struct | A sequential TPO Plan that can be referenced by one or more Site rows. |
FB1TPORecommendTagInfo | struct | A recommended interaction tag entry with an associated selection weight. Used in weighted random sel… |
FB1TPOSubTPOInfo | struct | A SubTPO group entry within a TPO record. Groups SubTPO IDs under a single category for lookup. |
FB1TPOTableRow | struct | Table row that maps a place type to its SubTPO groups. During autonomous behavior selection, the cha… |
FB1TableRowBase | struct | Base struct for B1 DataTable Row |
FB1TableRowName | struct | |
FB1TableRowValidateReport | struct | |
FB1TalkInstanceId | struct | |
FB1TalkInteractionStartTalk | struct | Structure that defines greeting (start talk) configuration for talk interactions. Specifies which in… |
FB1TalkRandomPoolTableRow | struct | Data table row defining random animation pools for a talk interaction, covering both speaker and lis… |
FB1TalkRolePool | struct | Defines the animation pools for a single role (speaker or listener) in a talk interaction. |
FB1TalkSelectionRelationshipData | struct | Structure that defines relationship data associated with a talk selection. Stores the relationship s… |
FB1TalkSelectionTableRow | struct | Structure that defines a talk selection table row. Specifies ordering, conditions, display info, and… |
FB1TalkSocialContext | struct | |
FB1TargetCustomerCategoryData | struct | Groups target customer tags under a single category with a shared localized category name, mapping e… |
FB1TargetCustomerCommonData | struct | Stores shared display data for a single target customer tag, including its icon, localized name, and… |
FB1TargetCustomerData | struct | Top-level container mapping category IDs to their target customer category data, used to configure t… |
FB1TargetFilterInfo | struct | Structure that defines target filter information for an interaction. Specifies which filter to use w… |
FB1TargetFilterTableRow | struct | Table row defining a target filter rule used to resolve interaction targets. Specifies the filter ty… |
FB1TargetFilters | struct | Aggregates all spatial and tag-based filters used to select howling targets, along with a probabilit… |
FB1TargetMemory | struct | Runtime memory a character holds toward a specific target, tracking both sides' social context state… |
FB1TargetResult | struct | |
FB1TargetingRelationshipWeight | struct | |
FB1TaskInfo | struct | Defines a single task step within a cooperative action, including scripts, target filters, and role… |
FB1Tax | struct | Defines the base and usage fee rates for a single utility service (electricity or water). |
FB1TeamProjectBonusEntry | struct | One contribution-range entry in the team project bonus rule for a given grade. |
FB1TeamProjectBonusGradeRule | struct | Contribution-range → salary bonus rule for one project grade. |
FB1TeamProjectState | struct | Runtime state of an active team project, tracking points, timeline, and per-member contributions. |
FB1TeamProjectTableRow | struct | Table row defining a team project, including duration, reward, company association, and contribution… |
FB1TemperatureConfig | struct | Defines a temperature band with min/max values, a selection ratio, and the set of weather types poss… |
FB1TemperatureRangeConfig | struct | Maps a temperature range enum to minimum and maximum temperature values, and configures a post-proce… |
FB1TemplateObjectData | struct | |
FB1TextTableRow | struct | Table row storing a single localized text string referenced by ID. |
FB1Texture2DTableRow | struct | Table row associating a Texture2D (or slate texture atlas) with a named texture entry for UI use. |
FB1ThemeColorInfo | struct | Defines the color theme for an alert message, including widget switcher index and colors for title,… |
FB1ThumbnailCameraSetting | struct | Stores the camera offset, rotation, and field-of-view settings for a specific thumbnail capture pres… |
FB1ThumbnailFilter | struct | Defines filter settings for thumbnail capture, specifying which garment and accessory categories sho… |
FB1ThumbnailHairOverrides | struct | Specifies hair ID overrides per body age type for male and female characters used during thumbnail c… |
FB1TimeControllerWidget_AnimationSetting | struct | |
FB1TimeControllerWidget_Setting | struct | |
FB1TimeTaskId | struct | |
FB1Timeline | struct | Represents a full timeline containing multiple schedules, associated with a company and available da… |
FB1TimelineRange | struct | Represents a half-open time range [StartTime, EndTime) used to define schedule or order durations. |
FB1TimelineTableRow | struct | Table row defining a timeline with its available days, priority, company, and list of schedule detai… |
FB1TimelineVM | struct | B1-only timeline ViewModel - a read-only struct that value-copies FB1Timeline's TSharedPtr<FB1Schedu… |
FB1TimerHandle | struct | A lightweight handle used to reference and manage an active game timer. |
FB1TinyShopDeliveryPriceModifier | struct | Defines a modifier entry that adjusts the delivery price for a tiny shop transaction. |
FB1TinyShopLevel | struct | Defines the settings for a single level of a tiny shop, including score threshold, owner costume, st… |
FB1TinyShopPriceModifierTableRow | struct | Table row defining a price modifier rule for tiny shop deliveries, including the modifier type and m… |
FB1TinyShopPriceTableRow | struct | Table row defining the pricing rules for objects sold at a tiny shop, including daily fluctuation an… |
FB1TinyShopScoreModifier | struct | Defines a modifier entry used to calculate score changes for a tiny shop based on string and float p… |
FB1TinyShopScoreTableRow | struct | Table row defining a tiny shop score rule, including the score type and associated modifiers. |
FB1TinyShopTableRow | struct | Table row defining a tiny shop's owner character, level progression, and accepted turn-in object tag… |
FB1TipLevelMultiplier | struct | Stores the tip amount and capacity multipliers for a specific business level, used to scale tip rewa… |
FB1ToddlerWalkLocomotionConfig | struct | Toddler walking unlock policy for locomotion override. |
FB1TopMenuWidget_MenuSetting | struct | |
FB1TopMenuWidget_Setting | struct | |
FB1TopViewCameraDynamicSkyPostProcessSetting | struct | Defines post-process settings for the Ultra Dynamic Sky actor in top-view camera mode, including AO… |
FB1TopViewCameraShadowQualitySetting | struct | Defines a distance-range-based shadow quality adjustment for top-view cameras, applying an additive… |
FB1TrafficJamProxy | struct | |
FB1TrafficLightActorWarpper | struct | |
FB1TrafficLightAsset | struct | Describes a single traffic light visual asset including its mesh, transform offset, and cull distanc… |
FB1TrafficLightInstanceCustomData | struct | |
FB1TraitChangeByPerspectiveTableRow | struct | Table row mapping a perspective (main value) and the destination growth step to a weighted trait poo… |
FB1TraitChemistryList | struct | Groups a list of chemistry info entries under a single trait select entry for chemistry system looku… |
FB1TraitChemistryRewardTableRow | struct | Table row defining the localized text and score range for a trait chemistry reward tier. |
FB1TraitChemistryTableRow | struct | Table row holding the full chemistry lookup table mapping trait select combinations to relationship… |
FB1TraitEventData | struct | Runtime event data passed when a trait event trigger fires, carrying the trigger type and float para… |
FB1TraitEventTrigger | struct | Defines the conditions and parameters for a trait event trigger, including string and float modifier… |
FB1TraitFeatureInfo | struct | Stores a string table list key and localized text ID for a trait feature entry. |
FB1TraitGroupTableRow | struct | Table row grouping a set of trait IDs under a single named group for organizational purposes. |
FB1TraitHopeLifeTableRow | struct | Table row defining a trait entry specific to the Hope Life system, including available ages and asso… |
FB1TraitIdData | struct | Pairs a trait ID with a flag indicating whether it is a Hope Life trait. |
FB1TraitKeywordInfo | struct | Stores a string table list key and localized text ID for a trait keyword entry. |
FB1TraitRelationship | struct | Defines a trait-pair relationship entry, specifying which two traits interact and at what positive l… |
FB1TraitRelationshipTableRow | struct | Table row defining trait relationship pairings, containing a list of trait relationship entries. |
FB1TraitReward | struct | Structure that defines a trait-based reward for an interaction. Associates a trait with a bonus valu… |
FB1TraitSelect3TableRow | struct | Table row grouping a set of traits under a named category for the third-generation trait selection U… |
FB1TraitSelectInfo | struct | Stores information about a selectable trait, including its opposite trait and the owning actor tag. |
FB1TraitSelectModeLevelSequenceInfo | struct | |
FB1TraitTableRow | struct | Table row defining trait data for a character. Includes information such as category, name, descript… |
FB1TraitValuePointInfo | struct | Associates a trait value ID with a valid numerical range for perspective scoring. |
FB1TraitValuePointTableRow | struct | Table row holding a list of trait value point info entries that define the scoring ranges for each p… |
FB1TransactionRecord | struct | Stores a single transaction record for the household financial ledger, including participant, reason… |
FB1TransactionRecordArray | struct | Wraps an array of transaction records for use as a map value type. |
FB1TransactionTypeTableRow | struct | Table row defining a transaction type, mapping a transaction reason to its display text and icon sys… |
FB1TransportaionInfo | struct | |
FB1TrialHistory | struct | History of trials for a Zoi. Tracks all times a Zoi has been on trial. |
FB1TrialHistoryEntry | struct | Single court trial history entry. Records when a Zoi attended/received a trial. |
FB1TriggerTimeRange | struct | Defines a time range (in hours) during which an event trigger is active. |
FB1TutorialContent | struct | Defines a tutorial content entry for a sub-topic, including the sub-topic ID, subtitle text, and lis… |
FB1UICustomizationSubWidgetInfo | struct | |
FB1UIFocusableLayerInfo | struct | Configuration for a focusable UI layer, specifying input mode, layer restriction, and default focus… |
FB1UILayerByUIType | struct | Associates a UI type with a starting focusable layer and a map of named layer info entries. |
FB1UILayerTableRow | struct | Table row defining a UI layer's Z-order, mouse input state, and layers to hide when active. |
FB1UIModInteractionItem | struct | |
FB1UIOpenGroup | struct | Groups related widgets for mutual open/close management; only one widget in a group is allowed open… |
FB1UIRestoreInfo | struct | A pair of a widget targeted for batch HUD hide/restore and its restore policy. |
FB1UITableRow | struct | Table row defining a UI widget entry including its category, widget class, layer, creation type, and… |
FB1UITimeAlertBuffInfo | struct | Buff-linked timer configuration for UI time alerts. When a Zoi receives the specified buff, the time… |
FB1UITimeAlertTableRow | struct | A table row struct that defines settings for time-based UI alerts. It includes priority, localized t… |
FB1UITooltipTableRow | struct | Table row mapping a tooltip widget type to the soft class reference of the widget used to display it… |
FB1UniformButtonVMData | struct | |
FB1UniformEntryData | struct | |
FB1UniformIconData | struct | |
FB1UniformPageData | struct | |
FB1UniqueEventNpcData | struct | Per-NPC spawn configuration for unique event NPCs that walk around with CrowdTimeline. |
FB1UnlockRewardUIData | struct | UI display data for a specific unlock reward, containing the title text ID. |
FB1UnlockedRewardObjectDataContainer | struct | Holds the set of unlocked CAZ and game objects that have been rewarded to a character. |
FB1UnseatedPassengerData | struct | |
FB1UpdateHouseholdInfoData | struct | Pairs a household entity ID with an updated household info snapshot, used to propagate household sta… |
FB1UpdateQuest | struct | Represents an incremental update to a quest's history, identifying the quest, mission, removal state… |
FB1UserCustomAssembleObject | struct | |
FB1UserCustomizedData | struct | |
FB1UserImportDataDialogParam | struct | |
FB1V2MRetargetData | struct | |
FB1VacationGrantSchedule | struct | Schedule entry for periodic vacation grant. Vacation is granted at midnight of the NEXT day (i.e., w… |
FB1VacationSegment | struct | A single contiguous block of vacation days of the same type within a vacation stretch. Extensions ap… |
FB1VehicleAccidentData | struct | Associates a vehicle speed rate range with a set of accident probability data for dynamic accident s… |
FB1VehicleAccidentDataList | struct | Wraps a list of vehicle accident data entries for use in a map keyed by comparison type. |
FB1VehicleAccidentProbabilityData | struct | Maps accident IDs to probabilities and provides a fallback accident ID when no match is found. |
FB1VehicleAccidentTableRow | struct | Table row defining the outcome reactions for both the vehicle and its target in an accident scenario… |
FB1VehicleAssetDescription | struct | Stores the physical dimensions and axle positions of a vehicle asset for collision and navigation ca… |
FB1VehicleColorData | struct | Stores color ID, hex color strings, and an optional colored icon for a vehicle color variant. |
FB1VehicleContext | struct | Tracks a character's vehicle context including owned vehicle, currently riding vehicle, seat type, a… |
FB1VehicleDefaultSetting | struct | Maps vehicle seat types to their default interaction and slot component settings. |
FB1VehicleDynamicData | struct | Stores real-time dynamic data for a vehicle including speed and steering angle. |
FB1VehicleManagementUICategoryData | struct | |
FB1VehicleMapIconSetting | struct | Stores display name, icon, and color data for a vehicle's map marker entry. |
FB1VehicleOwnerContext | struct | Tracks ownership context for a vehicle, including owner entity, ownerless flag, and stolen driving s… |
FB1VehiclePart | struct | Defines a single vehicle part including its type, default state, mesh names, and state action list. |
FB1VehiclePartCache | struct | Cached runtime data for a vehicle part, including its default state, mesh names, and state-to-action… |
FB1VehiclePartData | struct | Runtime data for a specific vehicle part, combining mesh names, current state, and state-to-action s… |
FB1VehiclePartState | struct | Associates a named state with a part action type and an optional parameter for vehicle part animatio… |
FB1VehiclePhysicsDefaultSetting | struct | Default physics-related settings shared by simple-physics vehicles. |
FB1VehiclePhysicsDefaultSoundSetting | struct | Default sound settings applied to simple-physics vehicles. |
FB1VehiclePrimitiveCustomData | struct | Stores packed custom primitive data for a vehicle's material, encoding light states and a random fra… |
FB1VehicleSeatDefaultSetting | struct | Defines the default interaction slot and seat slot component name for a single vehicle seat. |
FB1VehicleSetting | struct | General vehicle settings including minimum purchase age, sound data, and trail FX curve. |
FB1VehicleSoundSetting | struct | Stores soft references to main, spawn, and despawn MetaSound sources for a vehicle. |
FB1VehicleSpawnInfo | struct | Holds the spawn information for a vehicle, including location, owner, color, and control state. |
FB1VehicleTableRow | struct | Table row defining a purchasable vehicle, including its type, display info, assets, price, and avail… |
FB1VehicleTemplateTableRow | struct | Table row defining a vehicle template including its crash mass level, part list, and asset descripti… |
FB1VehicleTerritoryDesc | struct | Describes the dirt accumulation range for a specific vehicle type within a vehicle territory. |
FB1VehicleWheelData | struct | |
FB1VideoChatbotTableRow | struct | Table row defining a video chatbot, extending the base chatbot definition with a screen image, voice… |
FB1VideoPlayerInfo | struct | Holds configuration for a single video player entry, including the media source, fade-out timing, an… |
FB1VmcBlendShape | struct | |
FB1VmcBlendShapeClip | struct | |
FB1VmcBlendShapeMesh | struct | |
FB1VmcBlendShapeMeshState | struct | |
FB1VmcBlendShapeState | struct | |
FB1VmcBoneMapping | struct | |
FB1VmcVrmMappingData | struct | |
FB1VoiceAudioEntry | struct | |
FB1VoiceGrowthStepInfo | struct | Per-growth-step voice data for a voice entry (selection resource ID + pitch slider range). |
FB1VoicePreviewAnimationSet | struct | A single animation set played together with a voice preview in character customization. Body and fac… |
FB1VoicePreviewAnimationTableRow | struct | Table row that defines preview animations played together with a voice preview in character customiz… |
FB1VoiceResourcesTableRow | struct | Table row that maps voice selection keys to their corresponding MetaSound source assets for a set of… |
FB1VoiceSelectionTableRow | struct | Table row that defines what the customization UI shows for one voice identity (SelectionId). |
FB1VoiceSettings | struct | Per-character voice settings: which voice the character speaks with, and how far its pitch is shifte… |
FB1VoiceTableRow | struct | Table row that defines a voice type: which gender automatic assignment keeps it within, and per-grow… |
FB1WallEntry | struct | Defines a wall preset entry including its icon, height, price, display text, and half-wall variant d… |
FB1WeatherConfig | struct | Defines the occurrence ratio and per-step intensity ratios for a specific weather type within a seas… |
FB1WeatherConfigByMap | struct | Maps weather configurations to a specific city (map), used to define weather conditions per map in t… |
FB1WeatherDetail | struct | Defines visual and temperature details for a single weather step, including icons for different time… |
FB1WeatherDetailSetting | struct | Holds material parameter collection and curve assets that control the visual detail of a specific we… |
FB1WeatherDisplayWidget_AnimationSetting | struct | |
FB1WeatherDisplayWidget_DaySetting | struct | |
FB1WeatherDisplayWidget_Setting | struct | |
FB1WeatherDisplayWidget_WeatherIconAnimationSetting | struct | |
FB1WeatherDisplayWidget_WeatherIconWidgetAnimationSetting | struct | |
FB1WeatherInfo | struct | Represents the current weather state including type, category, intensity step, temperature, and acti… |
FB1WeatherMaterialData | struct | |
FB1WeatherSetting | struct | Contains the transition timing and a list of detail settings for a single weather configuration entr… |
FB1WeatherTableRow | struct | Table row defining a weather type including its category, visual steps, shipwreck configs, and assoc… |
FB1WeatherTriggerTableRow | struct | Table row that associates a map and trigger type with the scripts to run when a weather trigger cond… |
FB1WhiteAttachedAccessoryMesh | struct | |
FB1WhiteSkinnedAccessoryMesh | struct | |
FB1WidgetAnimationData | struct | |
FB1WidgetAnimationSetting | struct | |
FB1WidgetCustomizationPositionSetting | struct | |
FB1WidgetCustomizationSetting | struct | |
FB1WidgetMarkerTableRow | struct | Table row that defines a widget marker entry including its display name, color, icon, and whether it… |
FB1WorkMissionHistoryData | struct | History data for work-related mission conditions, mapping mission step indices to their condition st… |
FB1WorkShift | struct | Defines a single work shift for an organizational rank, including headcount, salary, scheduling, and… |
FB1WorkTimeSchedule | struct | Defines the working hours and associated mission for a single day of the week within a work shift. |
FB1WorldDecorationSpawnCountDataList | struct | Maps decoration IDs to their spawn count float values for world decoration, tracking how many of eac… |
FB1WorldLevelSequenceInfoList | struct | Structure that holds world-level sequence info grouped by key name. Maps named keys to level sequenc… |
FB1WorldMapCameraBlendSetting | struct | Structure that defines camera blend settings for world map transitions. Specifies the blend distance… |
FB1WorldMapCameraSetting | struct | Structure that defines camera configuration for world map mode. Contains camera transform, movement… |
FB1WorldMapPostProcessSetting | struct | Structure that defines post-process settings for the world map. Specifies the time/distance curve, c… |
FB1WorldMaterialTextureReplaceInfo | struct | |
FB1WorldMesh | struct | |
FB1WorldMeshColorChangeRequestList | struct | |
FB1WorldMeshReplaceMaterialData | struct | |
FB1WorldMeshReplaceMaterialDataList | struct | |
FB1WorldMissionChecker | struct | Runtime checker for an entire world mission, aggregating condition checkers and tracking overall pro… |
FB1WorldMissionConditionChecker | struct | Runtime checker for a single world mission condition, tracking its current count and completion stat… |
FB1WorldMissionTableRow | struct | Data table row defining a world mission, including its check scope, conditions, and completion scrip… |
FB1WorldPerformanceDataLayer | struct | Structure that defines the world data layer used for the throttling subsystem. |
FB1WorldSaveData | struct | |
FB1YieldQualityObjectId | struct | Associates a yield quality type with the corresponding object ID that represents the harvested crop… |
FB1ZoiGroup | struct | Represents a Zoi group instance, storing the leader, group ID, group type, and the list of member en… |
FB1ZoiGroupDistanceAutonomyScoreModifier | struct | Defines a distance threshold and its associated autonomy score multiplier used to bias Zoi group aut… |
FB1ZoiGroupId | struct | |
FB1ZoiGroupInteractionContext | struct | |
FB1ZoiGroupMoveTraceInfo | struct | Stores the entity ID and target location used to track a single Zoi's movement destination during a… |
FB1ZoiInformationProfileData | struct | Stores configuration data for the HUD Zoi information profile, including display radius, icon priori… |
FB1ZoiInformationWidgetItem | struct | |
FB1ZoiNaviWidgetInfo | struct | Holds a Zoi's entity ID and world location for use in map navigation widget positioning. |
FB1ZoneGraphEdge | struct | Represents a directed edge in the zone graph, linking two zone graph nodes and caching the navigatio… |
FB1ZoneGraphNode | struct | Represents a node in the zone graph connecting two adjacent zones, storing entry/exit locations, sta… |
FB1ZoneGraphZoneInfo | struct | Stores zone graph connectivity data for a single zone, tracking connected node indices and the floor… |
FB1ZoneIndexGraph | struct | Stores a pair of zone indices and the door object IDs that connect them, used to represent a bidirec… |