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FB1ScriptLifecycle

Overview

  • Groups script IDs for the four lifecycle phases (Start, Tick, Finish, Cancel) of a game object interaction. Used within object lifecycle scripts table rows to define per-phase script execution.

Metadata

FieldValue
Kindscript
EnvironmentB1 - Presentation
Categoryscripts

Properties (4)

NameTypeDescription
CancelScriptIdListstring[]Array of script IDs executed when the object interaction is cancelled.
FinishScriptIdListstring[]Array of script IDs executed when the object interaction finishes successfully.
StartScriptIdListstring[]Array of script IDs executed when the object interaction starts.
TickScriptIdListstring[]Array of script IDs executed each tick while the object interaction is active.