AB1LevelScriptActor | script | |
FB1CalendarEventScriptSchedule | script | Defines a script-based schedule for a calendar event, specifying the script IDs to run and the time… |
FB1CustomScriptTableRow | script | DataTable row declaring a mod-provided Custom Script handler. Loaded at mod load time by BlueModMana… |
FB1EventScriptContext | script | Maps event roles to self and target participants, and specifies the script to execute for this event… |
FB1FitnessChangeScripts | script | Associates a fitness value change range with a list of script IDs to execute when the character's fi… |
FB1HowlingEffect_Script | script | Defines a script-based effect triggered by a howling event, specifying the script ID to execute and… |
FB1LicenseGradeUpScript | script | Script IDs to execute when a license reaches a specific grade. |
FB1ObjectLifecycleScriptsTableRow | script | Data table row associating lifecycle scripts, a general effect ID, and a trait description with a ga… |
FB1ObjectTagScriptTableRow | script | Data table row defining scripts triggered by object tag events such as hand-off, inventory changes,… |
FB1ObjectTemplateWeatherScriptEntry | script | Entry defining weather-specific scripts for an object template. Maps a weather ID to start/end scrip… |
FB1OnRangeChangedScript | script | Defines a script triggered when a value enters or exits a specified float range. |
FB1Packet_C_RequestExecuteScript | script | |
FB1Packet_S_SetScriptInnerThoughtIcon | script | |
FB1Script | script | Represents a single script block containing conditions and executes, evaluated as an if/elif branch. |
FB1ScriptLifecycle | script | Groups script IDs for the four lifecycle phases (Start, Tick, Finish, Cancel) of a game object inter… |
FB1ScriptTableRow | script | DataTable row containing an ordered list of script blocks for a named script entry. |
FB1SiteEventScriptInfo | script | Associates a script ID with a target role for execution at a specific point in a site event lifecycl… |
FB1StepScriptInfo | script | Defines a script execution entry for a cooperative action step, including timing and role mappings. |
FB1StepScriptSelfTargetInfo | script | Defines the self and target role mappings for a script step in a cooperative action. |
FB1TraitScript | script | Defines a script block for a trait, specifying entry type, check interval, proximity constraints, tr… |
UB1ScriptValidationDataAsset | script | Data asset storing the list of script commands that are permitted for tick-based script execution. |