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Scripts

Overview

  • 21 types in this category (B1 - Presentation).

Types

TypeKindDescription
AB1LevelScriptActorscript
FB1CalendarEventScriptSchedulescriptDefines a script-based schedule for a calendar event, specifying the script IDs to run and the time…
FB1CustomScriptTableRowscriptDataTable row declaring a mod-provided Custom Script handler. Loaded at mod load time by BlueModMana…
FB1EventScriptContextscriptMaps event roles to self and target participants, and specifies the script to execute for this event…
FB1FitnessChangeScriptsscriptAssociates a fitness value change range with a list of script IDs to execute when the character's fi…
FB1HowlingEffect_ScriptscriptDefines a script-based effect triggered by a howling event, specifying the script ID to execute and…
FB1LicenseGradeUpScriptscriptScript IDs to execute when a license reaches a specific grade.
FB1ObjectLifecycleScriptsTableRowscriptData table row associating lifecycle scripts, a general effect ID, and a trait description with a ga…
FB1ObjectTagScriptTableRowscriptData table row defining scripts triggered by object tag events such as hand-off, inventory changes,…
FB1ObjectTemplateWeatherScriptEntryscriptEntry defining weather-specific scripts for an object template. Maps a weather ID to start/end scrip…
FB1OnRangeChangedScriptscriptDefines a script triggered when a value enters or exits a specified float range.
FB1Packet_C_RequestExecuteScriptscript
FB1Packet_S_SetScriptInnerThoughtIconscript
FB1ScriptscriptRepresents a single script block containing conditions and executes, evaluated as an if/elif branch.
FB1ScriptLifecyclescriptGroups script IDs for the four lifecycle phases (Start, Tick, Finish, Cancel) of a game object inter…
FB1ScriptTableRowscriptDataTable row containing an ordered list of script blocks for a named script entry.
FB1SiteEventScriptInfoscriptAssociates a script ID with a target role for execution at a specific point in a site event lifecycl…
FB1StepScriptInfoscriptDefines a script execution entry for a cooperative action step, including timing and role mappings.
FB1StepScriptSelfTargetInfoscriptDefines the self and target role mappings for a script step in a cooperative action.
FB1TraitScriptscriptDefines a script block for a trait, specifying entry type, check interval, proximity constraints, tr…
UB1ScriptValidationDataAssetscriptData asset storing the list of script commands that are permitted for tick-based script execution.