AccessoryComponents | table<string, FB1AccessoryComponents> | |
AdditionalFootMeshComponent | any | Dedicated Foot mesh (e.g. for high heels) when there is no mesh merge. |
AdditionalToeMeshComponent | any | Toe mesh overlaid on the main body when wearing stockings, when there is no mesh merge. |
AppearanceSetting | FB1AppearanceSetting | Temporarily changed VisibleAnywhere -> EditAnywhere for author testing. |
AppliedShoesOutsoleType | EB1OutsoleType | |
AppliedShoesType | EB1ShoesType | |
AssetCache | FB1AppearanceRuntimeAssetCache | Runtime UObject cache split out from FB1AppearanceSetting. Holds textures resolved from IDs at the Refresh callback time. |
CachedBaseInnerUnderMesh | USkeletalMesh | |
CachedBaseInnerUnderOverrideMaterials | UMaterialInterface[] | |
CachedBodyAnimInstance | UAnimInstance | Transient - cache loaded from SoftAnimInstance after RefreshBody completes. Held directly on the UObject to prevent a GC race. |
CanvasTestType | EB1CanvasFileTestType | |
ClothPhysicsAssetCacheMap | table<FGuid, FB1ClothPhysicsAssetCache> | |
FaceBakedMaterial | UMaterialInstanceDynamic | |
FaceHairMeshComponents | table<EB1FaceHairType, any> | Individual FaceHair mesh when there is no mesh merge. |
GarmentMeshComponents | table<EB1GarmentType, FB1AppearanceComponents> | |
GarmentMeshSectionTable | table<string, FB1GarmentComponentSection> | |
HairDitheringWeight | number | |
LoadedHairMesh | USkeletalMesh | |
MannequinBodyId | string | Mannequin body identifier. When set (not NAME_None), GetCharacterBodyInfo() returns mannequin-specific body data. |
MergedBodyMesh | USkeletalMesh | |
MergedFaceHairMesh | USkeletalMesh | |
MergedGarmentMesh | USkeletalMesh | |
MergedHeadMesh | USkeletalMesh | For lifetime management of the merged mesh. Protects against GC being called between the MergeComplete task and SetNamedMesh. |
NamedComponents | table<string, any> | |
OriginEyeRefractiveDataMaps | FB1EyeRefractiveOriginDataMaps | |
OriginGarmentDataMaps | FB1GarmentOriginDataMaps | |
OriginHairCardDataMaps | FB1HairCardOriginDataMaps | |
PathKey | string | |
PreviewPreset | string | |
PrintedAccessoryComponents | FB1AccessoryComponents[] | |
bAlwaysEnablePhysics | boolean | |
bImmediateChangeMeshVisible | boolean | |
bOpenFileFolder | boolean | |
bPlayChangeCostumeFx | boolean | |
bUseEmissive | boolean | |