CharacterAttachPostureId | string | The character attach posture ID used when SlotType is CharacterAttach. |
ConnectedChairComponenetName | string | The name of the chair component connected to this object slot. |
ExtraRequireSpaceSlot | FB1ExtraRequireSpaceSlotData | Extra required space slot configuration, active when SlotType is ExtraRequireSpace. |
FxSlot | FB1FxSlotData | FX slot configuration, active when SlotType is Fx. |
InteractionSlot | FB1InteractionSlotData | Interaction slot configuration, active when SlotType is Interaction. |
LinkedSlotMap | table<EB1SlotDirection, string> | A map from slot direction to the name of the linked slot component. |
ObjectSlot | FB1ObjectSlotData | Object slot configuration, active when SlotType is Object. |
ObjectSlotId | string | The object slot data table ID, active when SlotType is Object. |
SlotType | EB1SlotType | The type of this slot, which determines which sub-data fields are active. |
VehiclePostureAnimId | string | The vehicle posture animation ID used when SlotType is Interaction. |