AccidentForCharacter | FB1VehicleAccidentData[] | Accident data list used for random accident selection when a vehicle collides with a character. |
AccidentForStaticMesh | FB1VehicleAccidentData[] | Accident data list used for random accident selection when a vehicle collides with a static mesh. |
AccidentForVehicleMap | table<EB1CompareType, FB1VehicleAccidentDataList> | Map of comparison types to accident data lists used when a vehicle collides with another vehicle; the key compares the CrashMassLevel of the self vehicle's VehicleTemplate against the other vehicle's. |
AllPassengersMustBeSeatedMessage | string | Message shown when all passengers must be seated before driving. |
AutoDrivingSkipMinute | integer | In-game minutes before auto-driving is automatically skipped when the VehicleQuickTravel game option is enabled. |
CommonRecallVehicleMessage | string | Message shown for the common vehicle recall action. |
DefaultSetting | FB1VehicleDefaultSetting | Default seat slot and interaction settings applied to all vehicles. |
DespawnTargetHoldTime | number | Duration in seconds a vehicle must remain below DespawnTargetSpeed before it is despawned. |
DespawnTargetSpeed | number | Speed threshold below which a stuck vehicle begins the despawn evaluation. |
DeviationAlertTime | number | Duration in seconds of deviation before a toast alert message is displayed. |
DeviationCheckInterval | number | Time interval in seconds between deviation (off-road) checks. |
DeviationRecoveryTime | number | Duration in seconds of deviation before the vehicle is automatically moved to the nearest lane. |
DeviationThreshold | FVector | Threshold volume (X, Y, Z) used to determine whether a vehicle has deviated from its path. |
DistFromDriver | number | Maximum distance (cm) a ship may stray from its owner before it is automatically removed. |
GroundClickMessage | string | Message shown when the player clicks the ground while driving. |
HeadLightsAutoTurnOnTimeRange | FIntVector2 | In-game hour range during which headlights automatically turn on (X = start hour, Y = end hour). |
HighResolutionRepresentationDistance | number | Camera distance threshold (cm) below which the vehicle renders at high resolution. |
HudVehicleButtonWidgetSetting | FB1HudVehicleButtonWidgetSetting | UI HUD vehicle button widget visual and interaction bag settings. |
InteractionBlockedWhileSailingMessage | string | Message shown when interactions are blocked while sailing. |
LowResolutionRepresentationDistance | number | Camera distance threshold (cm) below which the vehicle renders at low resolution; beyond this distance, the vehicle is not rendered. |
MediumResolutionRepresentationDistance | number | Camera distance threshold (cm) below which the vehicle renders at medium resolution. |
MovableFloorHeight | number | Minimum floor height above which vehicle movement is allowed. |
MoveWithVehicleArriveMessage | string | Message shown when the vehicle arrives at its destination during a move-with-vehicle action. |
MoveWithVehicleCancelMessage | string | Message shown when a move-with-vehicle action is cancelled. |
MoveWithVehicleFailedMessage | string | Message shown when a move-with-vehicle action fails. |
MoveWithVehicleInteractionBagIdList | string[] | List of interaction bag IDs used for move-with-vehicle actions. |
MoveWithVehicleRatioForSchedule | number | Ratio of total schedule time used by vehicle travel for scheduling calculations. |
NonOwnerInDriverSeatMessage | string | Message shown when a non-owner attempts to drive the vehicle. |
OccupiedGaragePadMessage | string | Message shown when the garage pad is already occupied. |
OtherPassengerHaveNotEnteredMessage | string | Start Toast Messages Message shown when not all passengers have entered the vehicle before departure. |
OtherPassengerHaveNotEnteredTooltip | string | Tooltip shown when not all passengers have entered before departure. |
ParkingPlaceVisibilityDelay | integer | In-game minutes after a vehicle leaves its parking space before a placeholder prop appears (0-60). |
RagdollStopThresholdTime | number | Duration (seconds) used for non-lethal ragdoll stop detection. If position/rotation remain unchanged for this duration, ragdoll recovery begins. |
RequiredSkillId | string | ID of the skill required to operate certain vehicle types. |
ReturnToParkingPlaceExecutionScripts | string[] | List of script IDs executed collectively when towing, parking, or returning to a parking space. |
SailingBlockedByPassengerInteraction | string | Message shown when sailing is blocked because a passenger is interacting. |
ShipPurchaseBlockedMessage | string | Message shown when ship purchase is blocked. |
ShipPurchaseFailedPopupId | string | Popup ID shown when a ship purchase fails. |
ShipPurchaseSuccessPopupId | string | Popup ID shown when a ship purchase succeeds. |
SimulationDriverMesh | table<string, FB1SimulationDriverData> | Map of vehicle IDs to their simulation driver mesh data. |
SimulationDriverSlotAdjLocation | FVector | Location offset applied to the simulation driver slot relative to the vehicle. |
SitDriversSeatDriveVehicleMessage | string | Message shown prompting the driver to sit and drive the vehicle. |
SpecificCityInShipHeight | table<string, number> | Map of city names to the specific ship height override used in those cities. |
TowingDecisionDistance | number | Distance (cm) the player must be from the vehicle before the towing countdown begins. |
TowingDecisionTime | number | Time in seconds before an abandoned vehicle is towed. |
UnauthorizedGaragePadMessage | string | Message shown when the player attempts to use an unauthorized garage pad. |
UpdateStatPercentWhenEmbarkShip | number | Stat percentage (0.0 to 1.0) applied to all character stats when embarking on a ship. |
VehicleAccidentForceFallbackSpeed | number | Below this speed, accident probability is skipped and the fallback accident is forced instead. |
VehicleAccidentLowSpeedCharacterFallbackId | string | Accident ID used for vehicle-character collisions at low speed (below VehicleAccidentForceFallbackSpeed). |
VehicleAccidentMinimumCameraDistance | number | Minimum camera distance (cm) required for collision checks to occur during simulation. |
VehicleAccidentMinimumObjectDistance | number | Minimum distance (cm) from the vehicle for an object to be included in collision checks during simulation. |
VehicleAccidentOverlapMinimumSpeed | number | Minimum vehicle speed at which a collision is processed as an overlap event rather than a hit. |
VehicleDisableSellMessage | string | Message shown when selling a vehicle is disabled. |
VehicleMapIconSetting | FB1VehicleMapIconSetting | Map icon display settings for vehicles shown on the world map. |
VehiclePhysicsDefaultSetting | FB1VehiclePhysicsDefaultSetting | Shared defaults used by simple-physics vehicle mode. |
VehiclePurchaseFailedPopupId | string | Popup ID shown when a vehicle purchase fails. |
VehiclePurchaseFailureMessage | string | Message shown when a vehicle purchase fails. |
VehiclePurchaseSuccessPopupId | string | Popup ID shown when a vehicle purchase succeeds. |
VehicleSellFailureMessage | string | Message shown when a vehicle sell fails. |
VehicleSellSuccessMessage | string | Message shown when a vehicle sell succeeds. |
VehicleSetting | table<string, FB1VehicleSetting> | Map of vehicle IDs to their general vehicle settings. |
VehicleSpawnFailedMessage | string | Message shown when vehicle spawn fails. |
VehicleTowingMessage | string | Message shown when the vehicle is being towed. |
VehicleUnavailableMessage | string | Message shown when the vehicle is unavailable for use. |
VerticalImpulseHitByVehicle | number | Vertical (Z-axis) impulse force applied to a character when struck by a vehicle. |