AutoCloseHourAfter | integer | Duration in hours after which auto-close occurs. Number of in-game hours after which a visit schedule is automatically closed. |
CrowdDecreaseHour | integer | Hour of the day when population begins decreasing (0~23). In-game hour when crowd population begins to decrease. |
CrowdIncreaseHour | integer | Hour of the day when population begins increasing (0~23). In-game hour when crowd population begins to increase. |
FriendVisitWaitBuffName | string | Name of the buff applied when waiting for a friend's visit. Buff name applied to a character while waiting for a visiting friend. |
GoHomeGhostInteractionBagId | string | Interaction bag ID used when a ghost character goes home. |
GoHomeInteractionBagId | string | Interaction Bag ID for "Go Home" action. Interaction bag ID used when a character goes home normally. |
GoHomeNonCancelableInteractionBagId | string | Interaction Bag ID for "Go Home" action. Interaction bag ID used when a character goes home and the action cannot be cancelled. |
GoHomeWithVehicleInteractionBagId | string | Interaction Bag ID for "Go Home with Vehicle" action. Interaction bag ID used when a character travels home by vehicle. |
GoToHomelessSiteInteractionBagId | string | Interaction bag ID used when a homeless character goes to a public homeless (rough-sleeping) site. |
GoToRoomInteractionBagId | string | Interaction bag ID used when a character goes to the reserved check-in (accommodation) room. |
LeisureCharacteristicChance | number | Autonomous leisure: chance the day's destination is chosen by characteristic trait (the remainder is a random eligible site). |
LeisureNatureChance | number | Autonomous leisure: chance the day's destination is chosen by nature trait. |
LeisureRandomSkipChance | number | Autonomous leisure: chance the day has no leisure outing at all (rolled before personality). |
MaxRandomAutonomyForCrowd | integer | Maximum random autonomy value for crowd characters. Maximum in-game minutes before a crowd character performs a random autonomous action. |
MaxStepStartWorking | integer | Maximum steps allowed before characters begin working. Maximum number of schedule steps allowed before a character must start working. |
MinRandomAutonomyForCrowd | integer | Minimum random autonomy value for crowd characters. Minimum in-game minutes before a crowd character performs a random autonomous action. |
MinStepStartWorking | integer | Minimum steps required before characters begin working. Minimum number of schedule steps that must pass before a character starts working. |
NoneTalkableTimeline | string[] | Timelines where talking interactions are disabled. List of timeline names in which talk interactions are suppressed. |
RetryAutonomyForCrowd | integer | Hour to retry crowd autonomy check (0~24). In-game hour at which the crowd autonomy check is retried if the character has no schedule. |
ScheduleEditDayOfWeekTextColorId | string | ColorMapping row ID for the weekday label text color on a normal (non-holiday) day in the schedule editor. |
ScheduleEditHolidayDayOfWeekTextColorId | string | ColorMapping row ID for the weekday label text color on a holiday in the schedule editor. |
ScheduleEditTooltip_EditLockedByAge_Message | string | Tooltip message displayed when editing is locked due to character age restrictions. Tooltip shown when schedule editing is restricted because of the character's age. |
ScheduleEditTooltip_MinTimeUnsatisfied | string | Tooltip message indicating minimum time requirement is not satisfied. Tooltip shown when the schedule's minimum time requirement is not met. |
ScheduleEdit_EditLockedByJob_Message | string | Message displayed when schedule editing is locked due to job constraints. UI message shown when schedule editing is blocked due to job restrictions. |
ScheduleEdit_EditLockedByScheduleIntersection_Message | string | Message displayed when schedule editing is locked due to intersection with other schedules. UI message shown when the edited schedule overlaps with another existing schedule. |
ScheduleEdit_MinTimeUnsatisfied_Message | string | Message displayed when schedule edit doesn't satisfy minimum time requirements. UI message shown when the edited schedule does not meet the minimum time requirement. |
ScheduleEdit_WorkingScheduleMinTimeUnsatisfied_Message | string | Message displayed when working schedule edit doesn't satisfy minimum time. UI message shown when a working schedule edit does not meet the minimum time requirement. |
ScheduleMoveSprintExceedTime | integer | Maximum allowed time in seconds for sprinting during schedule movement. Maximum real-time seconds a character may sprint while traveling to a schedule destination. |
ScheduleTooltipDefaultImage | UTexture2D | Default image for schedule tooltip. Default thumbnail image shown in the schedule tooltip when no specific image is available. |
ScheduleWalkToTeleportMaxRandomOffsetMinutes | integer | Maximum random extra minutes added to the teleport walk time offset. |
ScheduleWalkToTeleportMinMinute | integer | Minimum in-game minutes a character must walk before teleporting to the schedule destination. |
SiteExitRemainMinute | integer | Remaining minutes allowed for exiting the site. Number of in-game minutes remaining on schedule when the site exit is triggered. |
SpawnerOverlapDistance | number | Distance threshold to detect spawner overlaps. World-unit distance threshold used to detect overlapping spawner locations. |
StartWoringGap | integer | Delay or gap before characters start working. Number of schedule time steps delayed before a character begins their work order. |