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UB1StuckDataAsset

Overview

  • Data asset for the stuck detection system, configuring thresholds and alert messages for various stuck conditions.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUB1DataAssetBase

Properties (16)

NameTypeDescription
AlertMessage_AutonomyTimestringThe alert message shown when the autonomy time stuck condition is detected.
AlertMessage_CurrencySalvationstringThe alert message shown when the currency salvation stuck condition is detected.
AlertMessage_FamilyRelationshipstringThe alert message shown when the family relationship stuck condition is detected.
AlertMessage_GrowthUp_Baby01stringThe alert message shown when growing from Infant to Toddler (BL-56168).
AlertMessage_GrowthUp_Baby02stringThe alert message shown when growing from Toddler/Child to the next step (BL-56168).
AlertMessage_HomeDustyValuestringThe alert message shown when the home dusty stuck condition is detected.
AlertMessage_HomeFirestringThe alert message shown when a home fire stuck condition is detected.
AlertMessage_NotEnoughBedstringThe alert message shown when a not-enough-bed stuck condition is detected.
AlertMessage_NotEnoughStatstringThe alert message shown when the not-enough-stat stuck condition is detected.
CheckCoolTime_AlertintegerThe cooldown in in-game minutes between autonomy time alert checks.
CheckCoolTime_CantActionintegerThe cooldown in in-game minutes between action-blocked stuck checks.
Thresholds_AutonomyTimeintegerThe in-game minutes threshold for detecting an autonomy time stuck state.
Thresholds_CurrencySalvationintegerThe currency amount below which the currency salvation stuck condition is triggered.
Thresholds_FamilyRelationshipnumberThe family relationship score below which the family relationship stuck condition is triggered.
Thresholds_HomeDustyValuenumberThe home dusty value above which the home dusty stuck condition is triggered.
Thresholds_NotEnoughStatCountintegerThe number of stats below threshold required to trigger a not-enough-stat stuck condition.