BusinessBackColor | FLinearColor | The back color used for business relationship visual effects. |
BusinessFrontColor | FLinearColor | The front color used for business relationship visual effects. |
BusinessFxTexture | UTexture2D | The texture asset used in business relationship visual effects. |
CommonGiftBoxList | string[] | The list of common gift box object IDs available for sending. |
ExSpouseTextId | string | The text ID for the ex-spouse label in the relationship UI. |
FamilyBackColor | FLinearColor | The back color used for family relationship visual effects. |
FamilyFrontColor | FLinearColor | The front color used for family relationship visual effects. |
FamilyFxTexture | UTexture2D | The texture asset used in family relationship visual effects. |
FamilyLoveBadStepTwoTextId | string | The text ID for the second bad family harmony step label. |
FamilyLoveBestStepTextId | string | The text ID for the best family harmony step label. |
FamilyLoveGoodStepTextId | string | The text ID for the good family harmony step label. |
FamilyLoveTextId | string | The text ID for the family harmony (hwamokdo) label. |
FamilyLoveTypeColor | table<EB1RelationshipFamilyLoveType, string> | A map from family love type to its corresponding color mapping ID. |
FamilyLoveWorstStepTextId | string | The text ID for the worst family harmony step label. |
FocusSelectionFx | FB1RelationshipFxSet | The visual effect set played during focus selection interactions. |
FriendshipBackColor | FLinearColor | The back color used for friendship relationship visual effects. |
FriendshipFrontColor | FLinearColor | The front color used for friendship relationship visual effects. |
FriendshipFxTexture | UTexture2D | The texture asset used in friendship relationship visual effects. |
FxAsset | UNiagaraSystem | The Niagara system asset used as the base relationship visual effect. |
FxNegative2_ProgressValue | number | The progress value threshold for showing the negative level 2 relationship effect. |
FxNegative3_ProgressValue | number | The progress value threshold for showing the negative level 3 relationship effect. |
FxPositive2_ProgressValue | number | The progress value threshold for showing the positive level 2 relationship effect. |
FxPositive3_ProgressValue | number | The progress value threshold for showing the positive level 3 relationship effect. |
GiftCommonCustomMobileMessageDtId | string | The common gift custom mobile message data table ID. |
GiftOpenFailMessageTextId | string | The text ID for the message shown when a gift open attempt fails. |
HeightAnim_CurveFloat | UCurveFloat | The curve float asset controlling the height animation of relationship effects. |
HouseMateTextId | string | The text ID for the housemate label in the relationship UI. |
MobileMessageSendGiftTextId | string | The text ID for the mobile message sent when a gift is successfully delivered. |
MobileSendGiftNoGiftTextId | string | The text ID for the mobile notification when a gift cannot be sent because there are no gifts available. |
MobileSendGiftNoHomeTextId | string | The text ID for the mobile notification when a gift cannot be sent because the recipient has no home. |
MoveTogeterConfirmButtonTextId | string | The text ID for the confirm button in the move-together UI. |
MoveTogetherMaxSelectableCount | integer | The maximum number of characters selectable for the move-together feature. |
OpacityAnim_CurveFloat | UCurveFloat | The curve float asset controlling the opacity animation of relationship effects. |
RelationStateFxEmoticonValue | integer[] | The list of relationship stat values at which the relationship FX emoticon changes. |
RelativeTextId | string | The text ID for the relative label in the relationship UI. |
RomanceBackColor | FLinearColor | The back color used for romance relationship visual effects. |
RomanceFrontColor | FLinearColor | The front color used for romance relationship visual effects. |
RomanceFxTexture | UTexture2D | The texture asset used in romance relationship visual effects. |
SelfNameTextId | string | The text ID for the self-name label in the relationship UI. |
ShowRelationshipFxDistance | number | The maximum distance at which relationship visual effects are shown. |
StoryFx | FB1RelationshipFxSet | The visual effect set played during story-related relationship events. |
TalkFinishRelationshipIdRunScriptMap | table<string, string> | A map from relationship ID to the script ID run when a talk interaction ends with that relationship active. |
TalkInteractionFinishScriptIdMap | table<string, string> | A map from relationship flag to the script ID executed when a talk interaction finishes. |
ToolTipWidgetClass | UUserWidget | The tooltip widget class used in the relationship UI. |