Angle | number | The angle in degrees within which a character can detect and react to another character. |
MinRelationshipAbsoluteValue | number | The minimum absolute relationship value required for a relationship-based reaction to trigger. |
Radius | number | The radius within which reaction detection is active. |
ReactionCoolTime | number | The cooldown time in seconds between reaction events for a character. |
ReactionRate | number | The probability multiplier applied to reaction triggers. |
ResetRadius | number | The radius at which a character resets to a non-reacting state. |