HorizontalImpulse | number | Horizontal impulse strength applied to the target. |
ImpulseBoneName | string | Bone name to apply impulse on. |
RagdollFacialMinLOD | integer | Minimum Character LOD quality (0=Lowest ~ 5=Ultra) to keep facial animation while ragdoll is active. 0 = keep facial on all quality levels, 6 = disable facial on all (quality caps at 5). |
RagdollMaxSimulatingTime | number | Max duration (seconds) to stay in ragdoll simulation before requesting recovery. 0 or below disables this fallback. |
RagdollStopAngleTolerance | number | Angle tolerance (degrees) for ragdoll stop detection. Rotation delta below this value counts as "not moving". |
RagdollStopDistTolerance | number | Distance tolerance (cm) for ragdoll stop detection. Pelvis displacement below this value counts as "not moving". |
RagdollStopThresholdTime | number | Time threshold for ragdoll stop detection (seconds). |
ShortCorrectionDuration | number | Duration (seconds) for short correction motion warping. |
ShortCorrectionMaxDistance | number | Max distance (cm) for short correction — below this, brief warping instead of full-duration warping. |
VerticalImpulse | number | Vertical impulse strength applied to the target. |