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UB1ProfilerFunctionLibrary

Overview

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Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUBlueprintFunctionLibrary

Functions (22)

FunctionParametersReturnsDescription
ApplyBenchmarkGraphicsMode (static)GraphicsMode: EB1GraphicsModebooleanApplies the selected graphics mode to the game settings.
CleanupCrossPolygon (static)Points: FVector[]FVector[]
CleanupEdgePolygon (static)Points: FVector[], Dgree: numberFVector[]
CleanupPolygon (static)Points: FVector[]FVector[]
FindBenchmarkSpot (static)Entries: FB1BenchmarkEntry[], MapName: string, SpotName: string, OutSpot: FB1BenchmarkSpotbooleanFinds and returns Benchmark Spot.
GetB1ProfilerSubsystem (static)WorldContextObject: UObjectUB1ProfilerSubsystemReturns B1 Profiler Subsystem.
GetB1SiteLocations (static)-FVector[]Returns B1 Site Locations.
GetCentroid (static)Points: FVector[]FVectorReturns Centroid.
GetCentroid2D (static)Points: FVector2D[]FVector2DReturns Centroid2 D.
GetConvexHull (static)Points: FVector[], Resize: number, IsGroundZ: boolean, OffsetZ: numberFVector[]Returns Convex Hull.
GetConvexHull2D (static)Points: FVector2D[]FVector2D[]Returns Convex Hull2 D.
GetOffsetPolygon (static)Points: FVector[], Offset: number, Result: boolean, OffsetPoints: FVector[]-Returns Offset Polygon.
GetSoakDurationSeconds (static)DefaultHours: numbernumberReturns Soak Duration Seconds.
GetSoakLoadGamePath (static)-stringReturns Soak Load Game Path.
LoadBenchmarkCatalog (static)Name: string, OutSettings: FB1BenchmarkCatalogSettings, OutEntries: FB1BenchmarkEntry[]booleanLoads Benchmark Catalog.
ParseProfilerCatalog (static)IniFilePath: stringFB1ProfilerCatalog
ReScalePolygon (static)Points: FVector[], ReScale: numberFVector[]
RemoveNearlyPoints (static)Points: FVector[], Tolerance: numberFVector[]Removes Nearly Points.
RemoveNearlyPoints2D (static)Points: FVector2D[], Tolerance: number-Removes Nearly Points2 D.
ResizePolygon (static)Points: FVector[], Offset: number, IsCleanup: boolean, IsGroundZ: boolean, OffsetZ: numberFVector[]
ResizePolygon2D (static)Points: FVector2D[], Offset: number, IsCleanup: booleanFVector2D[]
SaveBenchmarkCatalog (static)Name: string, Settings: FB1BenchmarkCatalogSettings, Entries: FB1BenchmarkEntry[]booleanSaves Benchmark Catalog.