BabyAttachSlotName | string | Slot name in the cradle blueprint to which the baby is spawned and attached. |
BlockCityTravelState | string | Threshold pregnancy state (a PregnancyStates.Id) that blocks city move/travel: this state and every state after it in the progression are blocked. None means never blocked. |
ChildInitPostureId | string | Initial posture ID assigned to newborn children. |
CoopMarriageInteractionTagName | string | Interaction tag name for cooperative marriage interactions. |
DefaultCradleObjectId | string | Object ID of the default cradle used during childbirth. |
FinishPregnancyLifeTriggerId | string | Life trigger executed only when pregnancy is successfully completed (i.e., childbirth) Life trigger ID executed only when pregnancy completes successfully (childbirth). |
FinishPregnancyScriptId | string | Script triggered when pregnancy ends, either by completion or cancellation Script ID executed when pregnancy ends (either by childbirth or cancellation). |
HealthDeathLifeTriggerId | string | Life trigger ID fired when a character's Health stat reaches 0 (death by HP depletion). |
IsEnableFamilyAlertMessage | boolean | Whether to display life-trigger alert messages (the first alert message) for the player's family members as well, not just the player. |
MarriageInteractionTagName | string | Interaction tag name for the marriage interaction. |
MarriageOrConditionIds | string[] | List of OR-combined condition IDs required for marriage to proceed. |
PostMarriageMovePopupId | string | Popup ID shown after a post-marriage move event. |
PregnancyBodyMorphGroup | string | Name of the morph group used to apply pregnancy-related body changes (e.g., belly expansion) Name of the body morph group used to apply belly expansion during pregnancy. |
PregnancyStates | FB1PregnancyStateInfo[] | Ordered list of pregnancy progression states Ordered list of pregnancy state info entries defining the pregnancy progression. |
StartPregnancyScriptId | string | Script triggered at the start of pregnancy Script ID executed when pregnancy begins. |
TrafficAccidentProbability | number | Probability (0-100) that a traffic accident results in a life trigger event. |
TriggerResetCooltime | number | Cooldown time in seconds before the traffic accident trigger can fire again. |
TriggeredVehicleVelocity | number | Minimum vehicle velocity (in Unreal units) to trigger a traffic accident life event. |
WeddingCarAssetPath | FSoftObjectPath | Soft path to the wedding car blueprint asset. |
WeddingCarObjectId | string | Object ID of the wedding car used in marriage events. |
WeddingCarStayTime | number | Duration in seconds the wedding car stays at the scene. |