CancelMessageIdMap | table<string, string> | Map from interaction ID to cancel message text ID for custom cancel messages. |
InteractionCancelMessageId_CannotCancelSleepwalkingInteraction | string | Cancel message text ID when a sleepwalking interaction cannot be canceled. |
InteractionCancelMessageId_NonCancelableInteraction | string | Cancel message text ID when the interaction cannot be canceled. |
InteractionCancelReasonMessageIdMap | table<EB1InteractionCancelReason, string> | Map from cancel-reason enum to the corresponding failure message text ID. Add new cancel reasons here. |
InteractionCancelUnablePutdownInInventoryObject | string | Cancel message text ID when an inventory object cannot be put down. |
InteractionCancelVehicleExitPositionInvalid | string | Cancel message text ID when the vehicle exit position is invalid. |
InteractionFailMessageId_CantAccessSlot | string | Dimmed tooltip text ID when interaction slots exist but are all inaccessible (height mismatch / blocked by another object). |
InteractionFailMessageId_CoopCommon | string | Failure message text ID for general coop interaction failures. |
InteractionFailMessageId_Default | string | Default interaction failure message text ID. |
InteractionFailMessageId_Disaster | string | Failure message text ID when a disaster prevents the interaction. |
InteractionFailMessageId_ErrandFail | string | Failure message text ID when an errand cannot be requested because the site has no object the runner could fetch. |
InteractionFailMessageId_ExecutingInteractionIsImmutable | string | Failure message text ID when the currently executing interaction is immutable. |
InteractionFailMessageId_GrabBaby | string | Failure message text ID when attempting to grab a baby fails. |
InteractionFailMessageId_HasNotCleaningObject | string | Failure message text ID when no cleaning object is present. |
InteractionFailMessageId_HasWhitelistBuff | string | Failure message text ID when the character has a whitelist buff that blocks the interaction. |
InteractionFailMessageId_InteractionQueueIsMax | string | Failure message text ID when the interaction queue has reached its maximum capacity. |
InteractionFailMessageId_MoveTogetherFailHost | string | Failure message text ID when move-together fails for the host. |
InteractionFailMessageId_MoveTogetherFailPlayerTarget | string | Failure message text ID when move-together fails for a player target. |
InteractionFailMessageId_MoveTogetherFailTarget | string | Failure message text ID when move-together fails for a non-player target. |
InteractionFailMessageId_NotEnoughCurrency | string | Failure message text ID when the player does not have enough currency. |
InteractionFailMessageId_NotFoundSlot | string | Failure message text ID when no valid interaction slot is found. |
InteractionFailMessageId_NotFoundSpaceTarget | string | Failure message text ID when no suitable space target is found for the interaction (e.g. 'no suitable usable spot nearby'). |
InteractionFailMessageId_NotHavePermission | string | Failure message text ID when the character does not have the required permission. |
InteractionFailMessageId_NotMyCompany | string | Failure message text ID when the interaction requires the character to be in their own company. |
InteractionFailMessageId_NotMyFixedSeat | string | Failure message text ID when the target seat is not the character's assigned fixed seat. |
InteractionFailMessageId_NotMyJobRankSeat | string | Failure message text ID when the character's job rank does not match the required seat. |
InteractionFailMessageId_PlayingCoop | string | Failure message text ID when already playing a coop interaction. |
InteractionFailMessageId_TargetSleeping | string | Failure message text ID when the target is sleeping. |
InteractionFailMessageId_TargetSleepwalking | string | Failure message text ID when the target is sleepwalking. |
InteractionFailMessageId_WalkTo | string | Failure message text ID for walk-to failures. |
InteractionMoveMessageId_CannotMoveCutInLineInteraction | string | Move message text ID when the character cannot move due to a cut-in-line interaction. |
InteractionMoveMessageId_UnableToMoveWithCar | string | Move message text ID when the character cannot move while in a vehicle. |
InteractionMoveMessageId_UnableToMoveWithGrabBaby | string | Move message text ID when the character cannot move while holding a baby. |
InteractionMoveMessageId_WalkToCanceled | string | StringTable key for the toast message shown when a walk move is canceled. |
TargetInteractionCancelReasonMessageIdMap | table<EB1InteractionCancelReason, string> | Map from TARGET interaction cancel reason enum to the corresponding failure message text ID. |