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UB1InteractionMessageDataAsset

Overview

  • Data asset that holds localized message IDs for interaction failure, cancel, and move events. Used to display appropriate feedback messages to the player during interaction system errors.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUB1DataAssetBase

Properties (35)

NameTypeDescription
CancelMessageIdMaptable<string, string>Map from interaction ID to cancel message text ID for custom cancel messages.
InteractionCancelMessageId_CannotCancelSleepwalkingInteractionstringCancel message text ID when a sleepwalking interaction cannot be canceled.
InteractionCancelMessageId_NonCancelableInteractionstringCancel message text ID when the interaction cannot be canceled.
InteractionCancelReasonMessageIdMaptable<EB1InteractionCancelReason, string>Map from cancel-reason enum to the corresponding failure message text ID. Add new cancel reasons here.
InteractionCancelUnablePutdownInInventoryObjectstringCancel message text ID when an inventory object cannot be put down.
InteractionCancelVehicleExitPositionInvalidstringCancel message text ID when the vehicle exit position is invalid.
InteractionFailMessageId_CantAccessSlotstringDimmed tooltip text ID when interaction slots exist but are all inaccessible (height mismatch / blocked by another object).
InteractionFailMessageId_CoopCommonstringFailure message text ID for general coop interaction failures.
InteractionFailMessageId_DefaultstringDefault interaction failure message text ID.
InteractionFailMessageId_DisasterstringFailure message text ID when a disaster prevents the interaction.
InteractionFailMessageId_ErrandFailstringFailure message text ID when an errand cannot be requested because the site has no object the runner could fetch.
InteractionFailMessageId_ExecutingInteractionIsImmutablestringFailure message text ID when the currently executing interaction is immutable.
InteractionFailMessageId_GrabBabystringFailure message text ID when attempting to grab a baby fails.
InteractionFailMessageId_HasNotCleaningObjectstringFailure message text ID when no cleaning object is present.
InteractionFailMessageId_HasWhitelistBuffstringFailure message text ID when the character has a whitelist buff that blocks the interaction.
InteractionFailMessageId_InteractionQueueIsMaxstringFailure message text ID when the interaction queue has reached its maximum capacity.
InteractionFailMessageId_MoveTogetherFailHoststringFailure message text ID when move-together fails for the host.
InteractionFailMessageId_MoveTogetherFailPlayerTargetstringFailure message text ID when move-together fails for a player target.
InteractionFailMessageId_MoveTogetherFailTargetstringFailure message text ID when move-together fails for a non-player target.
InteractionFailMessageId_NotEnoughCurrencystringFailure message text ID when the player does not have enough currency.
InteractionFailMessageId_NotFoundSlotstringFailure message text ID when no valid interaction slot is found.
InteractionFailMessageId_NotFoundSpaceTargetstringFailure message text ID when no suitable space target is found for the interaction (e.g. 'no suitable usable spot nearby').
InteractionFailMessageId_NotHavePermissionstringFailure message text ID when the character does not have the required permission.
InteractionFailMessageId_NotMyCompanystringFailure message text ID when the interaction requires the character to be in their own company.
InteractionFailMessageId_NotMyFixedSeatstringFailure message text ID when the target seat is not the character's assigned fixed seat.
InteractionFailMessageId_NotMyJobRankSeatstringFailure message text ID when the character's job rank does not match the required seat.
InteractionFailMessageId_PlayingCoopstringFailure message text ID when already playing a coop interaction.
InteractionFailMessageId_TargetSleepingstringFailure message text ID when the target is sleeping.
InteractionFailMessageId_TargetSleepwalkingstringFailure message text ID when the target is sleepwalking.
InteractionFailMessageId_WalkTostringFailure message text ID for walk-to failures.
InteractionMoveMessageId_CannotMoveCutInLineInteractionstringMove message text ID when the character cannot move due to a cut-in-line interaction.
InteractionMoveMessageId_UnableToMoveWithCarstringMove message text ID when the character cannot move while in a vehicle.
InteractionMoveMessageId_UnableToMoveWithGrabBabystringMove message text ID when the character cannot move while holding a baby.
InteractionMoveMessageId_WalkToCanceledstringStringTable key for the toast message shown when a walk move is canceled.
TargetInteractionCancelReasonMessageIdMaptable<EB1InteractionCancelReason, string>Map from TARGET interaction cancel reason enum to the corresponding failure message text ID.