ActiveActionMarker | any | Standalone guide used when the target has no interaction marker of its own: the object held in hand, and every target outside shoulder view (the interaction scanner only runs in character view modes). Kept out of MarkerPool / ActiveMarkers so the scanner clearing its markers every tick does not drop it. |
ActiveMarkers | table<AActor, UB1InteractionMarkerWidget> | |
BW_Canvas | any | |
CandidateFadeOutDuration | number | |
CandidateHoldDuration | number | |
InteractionTargetWidget | any | |
MarkerPool | UB1InteractionMarkerWidget[] | |
MarkerWidgetClass | UB1InteractionMarkerWidget | |