AcceptanceRadiusCalibrationRange | number | Calibration range for the acceptance radius during move-over navigation. |
ActionTimeResetDelay | integer | Delay in game-time seconds before resetting action time. |
AddAllTalkInteractionCategoryTags | string[] | Tags that are added to all talk interaction categories (both Positive and Negative). |
AddOnAnimPlayIntervalSeconds | number | Required accumulated main-loop playback time before replaying an add-on animation. |
AutoFindPutDownInteractionBagId | string | Interaction bag ID for auto-find put-down behavior. |
AutoInsertInventoryPickupInteractionIdList | table<string, string> | Map from posture category ID to interaction ID for auto-inserting inventory pickup interactions. |
AutoInsertPutDownInteractionInfoList | table<string, FB1AutoInsertInteractionInfo> | Map from posture category ID to auto-insert interaction info used during put-down actions. |
AutoInsertSwitchHandInteractionIdList | table<string, string> | Map from posture category ID to interaction ID for auto-inserting switch-hand interactions. |
AutonomyFailedInteractionBagId | string | Interaction bag ID to execute when autonomy fails (references DT_InteractionBag). |
AutonomyFailedInteractionBagIdOnSit | string | Interaction bag ID to execute when autonomy fails while sitting (references DT_InteractionBag). |
AutonomyFailedInteractionCooltimeSecMax | number | Maximum cooldown time in seconds after a failed autonomy interaction. |
AutonomyFailedInteractionCooltimeSecMin | number | Minimum cooldown time in seconds after a failed autonomy interaction. |
AutonomyFishingSearchRadius | number | |
AutonomyInteractionFail_IntervalMax | number | Maximum interval in seconds before retrying autonomy after an interaction failure. |
AutonomyInteractionFail_IntervalMin | number | Minimum interval in seconds before retrying autonomy after an interaction failure. |
AutonomyIntervalForPC | number | Autonomy evaluation interval in seconds specific to player-controlled characters. |
AutonomyIntervalMax | number | Maximum interval in seconds between autonomy behavior evaluations. |
AutonomyIntervalMin | number | Minimum interval in seconds between autonomy behavior evaluations. |
AutonomyMaxTalkDistance | number | Maximum distance for autonomy talk interactions; beyond this distance, autonomy waits due to manual control. |
AutonomyRewardModifierPerObjectTemplateCount | any | Curve that modifies autonomy rewards based on the number of object templates present. |
AutonomyTalkFinished_IntervalMax | number | Maximum interval in seconds before autonomy resumes after a talk interaction finishes. |
AutonomyTalkFinished_IntervalMin | number | Minimum interval in seconds before autonomy resumes after a talk interaction finishes. |
Autonomy_RealtimeIntervalMax | number | Maximum realtime interval in seconds for autonomy re-evaluation. |
Autonomy_RealtimeIntervalMin | number | Minimum realtime interval in seconds for autonomy re-evaluation. |
AvailableObjectInteractionUIRange | number | Maximum distance at which the interaction UI becomes visible for objects. |
AvailableTalkInteractionUIRange | number | Maximum distance at which the talk interaction UI becomes visible. |
BookReadCancelInteractionBagId | string | Interaction bag ID executed when a book-read action is canceled. |
ChangeStateReactionInteractionBagId | string | Interaction bag ID for the change-state reaction behavior. |
CharacterSelfSelectionId | string | Selection set ID for the character's self-interaction selection. |
ChildBlockCheckForwardOffset | number | Forward offset (cm) from a character used to center the zone that detects a protected (baby/child) bystander blocking harmful interactions. Shared by the HasBlockingChildNearby condition. |
ChildBlockCheckRadius | number | Radius (cm) of the protected-child detection zone. Characters within this radius of the forward-offset center are checked. |
ClickInteractionBagCategory | string | Interaction bag category name for click-triggered interactions. |
ClickSelectionId | string | Selection set ID for click-based interaction selection. |
ClickableObjectInteractionRange | number | Maximum distance at which clickable objects show an interaction (in Unreal units). |
ClickableTalkInteractionRange | number | Maximum distance at which clickable talk interactions are available. |
CommonConditionDimmedTooltipTextId | string | Text ID for the common tooltip shown when an interaction condition is dimmed. |
DefaultAutonomyCooltimeMin | integer | Default cooldown time in minutes for autonomy-selected interactions. |
DisableMoveOverBuffId | string | Buff ID that disables the move-over behavior when present on the character. |
DisallowGroupedInteractionSelectionTag | string | Tag that prevents showing the GroupClickInteraction list of a ChildObject during interaction. |
DistFromFire | number | Distance at which characters stop from fire objects during walk-to navigation. |
EscapeUnderwaterInteractionBagId | string | Interaction bag ID forced when a diving character must escape underwater in an emergency (references InteractionBag.Id). |
EscapeUnderwaterStatThresholds | FB1EscapeUnderwaterStatThreshold[] | Stats (OR-evaluated) whose crisis thresholds force an emergency underwater escape while diving. Empty disables the feature. |
FailedCollectInteractionBagIdList | string[] | List of interaction bag IDs used when collection of autonomy candidates fails. |
FailedFindFishingLocationInteractionBagId | string | Interaction bag ID used when no valid fishing location is found (references DT_InteractionBag). |
FinalCheckRange | number | Final check range used after move-over to verify the target slot is clear. |
ForceCategoryModeJobIds | string[] | |
FreeTimeAutonomyCooltimeMin | integer | Default cooldown time in minutes for FreeTime-path autonomy interactions (longer than the default to reduce repetition). |
FreeTimeEmotionPoolProbability | integer | FreeTime emotion pool commit chance (percent) within the non-TPO branch; normalized against the trait pool. |
FreeTimeSelectionWeightStepRatio | number | FreeTime selection weight geometric ratio per step. One Weight step (or the same-room bonus) makes an interaction this many times more likely. |
FreeTimeTPOPoolProbability | integer | FreeTime TPO pool entry chance (percent). Independent gate rolled first; not shared with the emotion/trait mass. |
FreeTimeTalkPoolProbability | integer | FreeTime talk entry chance (percent). Independent gate rolled after TPO; collects a Talk interaction if a nearby target exists, else falls through to the pool. |
FreeTimeTraitPoolProbability | integer | FreeTime trait pool commit chance (percent) within the non-TPO branch; normalized against the emotion pool. |
GoHomeSatisfyDesireInteractionBagId | string | Interaction bag ID used when going home to satisfy a desire (references InteractionBag.Id). |
InfiniteInteractionMotiveSpeechBubbleMap | table<string, string> | Map from stat ID to speech bubble ID displayed when an infinite interaction is canceled due to insufficient motivation. |
InteractionBagHistoryAlertCount | integer | Number of recent interaction bag history entries that trigger an alert. |
InteractionBagHistoryCheckInterval | integer | Interval (in interaction count) for checking interaction bag history. |
InteractionPanelRandomTalkEmotionNegativeTags | string[] | List of interaction bag tags for negative random talk emotions in the interaction panel. |
InteractionPanelRandomTalkEmotionPositiveTags | string[] | List of interaction bag tags for positive random talk emotions in the interaction panel. |
InteractionPanelSlotAMaxCount | integer | Maximum number of items to display in interaction panel slot A. Set to 0 for no limit. |
InteractionPanelSlotATags | string[] | List of interaction bag tags displayed in slot A of the interaction panel. |
InteractionPanelSlotBMaxCount | integer | Maximum number of items to display in interaction panel slot B. Set to 0 for no limit. |
InteractionPanelSlotBTags | string[] | List of interaction bag tags displayed in slot B of the interaction panel. |
InteractionPanelSlotCMaxCount | integer | Maximum number of items to display in interaction panel slot C. Set to 0 for no limit. |
InteractionRandomTalkEmotionIconMap | table<string, string> | Map from interaction bag tag to its corresponding random talk emotion icon. |
InterationUIClickCheckTime | number | Time threshold (in seconds) for determining whether to reopen the interaction UI when clicking a previously opened object. |
LightBrightnessLevels | table<string, FB1LightBrightnessLevel> | Brightness levels selectable through the light interaction, keyed by the level id used as S1 of the SetObjectBrightnessLevel execute (for example Light_Weak / Light_Middle / Light_Strong / Light_VeryStrong). Note that no level reproduces the as-placed look of a lamp: an untouched lamp renders at blueprint intensity times the emissive multiplier baked into its own material, which differs per lamp, and picking any level overrides that material value. |
MaxInteractionQueueCount | integer | Maximum number of interactions that can be added to the interaction queue (running + waiting). |
MaxInteractionRange | number | Maximum distance at which interactions can be executed (1000.0 = 10m). |
MaxInteractionWaitTime | number | Maximum time to wait before an interaction times out. |
MinBoxHeightForCollisionEnable | number | Minimum bounding box height for enabling collision on put-down objects. |
MinBoxVolumeForCollisionEnable | number | Minimum bounding box volume for enabling collision on put-down objects. |
MoveOverCoolTime | number | Cooldown time in seconds between successive move-over requests. |
MoveOverRange | number | Distance threshold for triggering move-over (make-way) behavior. |
MultiInteractionProbability | number | Probability (0.0~1.0) of entering multi-interaction during autonomy. 0.0 = never, 1.0 = always. |
MustIsHomeConditionObjectIds | string[] | List of object IDs that must satisfy the IsHome condition for validation. |
NegativeInteractionBagTags | string[] | List of interaction bag tags considered negative in the interaction panel. |
NeverInterruptInteractionBagId | string[] | List of interaction bag IDs that should never be interrupted during self-move. |
NormalInteractionBagTags | string[] | Tags that are included in both the Positive and Negative interaction-bag tag lists. |
PassengerSelectionId | string | Selection set ID for the passenger selection group. |
PositiveInteractionBagTags | string[] | List of interaction bag tags considered positive in the interaction panel. |
PutDownInteractionBagId | string | Interaction bag ID for standard put-down behavior. |
PutDownToFloorMaxDistance | number | Maximum distance from the floor for put-down placement. |
PutDownToFloorMinDistance | number | Minimum distance from the floor for put-down placement. |
RandomPlayAnimPools | table<string, FB1RandomPlayAnimPool> | Maps a logical PlayAnim animation ID to character animation candidates selected once per Action instance. |
SatisfyDesireInteractionBagId | string | Interaction bag ID used when satisfying a desire (references InteractionBag.Id). |
SeatScoreSetting | FB1SeatScoreSetting | Weights used to score seat candidates when a character looks for a place to eat. |
SelectRandomEmoticonRetryCount | integer | Maximum number of retry attempts for selecting a random emoticon. |
SelfMoveInteractionBagId | string | Interaction bag ID for self-move actions (references DT_InteractionBag). |
SitInteractionBagCategory | string[] | List of interaction bag category names associated with sitting actions. |
SmartZoiInteractionQueueHighlightColor | FLinearColor | Gauge color for SmartZoi-selected interaction queue items. |
StoryTagColor1 | FLinearColor | First color used for story tags in the UI. |
StoryTagColor2 | FLinearColor | Second color used for story tags in the UI. |
StoryTagStringId | string | String ID for the story tag display text. |
TPOModeTalkCollectProbability | number | Probability of collecting Talk candidates in TPO mode (0.0 = never collect, 1.0 = always collect). |
TalkInteractionStartTalk | FB1TalkInteractionStartTalk | Configuration for the greeting (start talk) section of the talk interaction panel. |
TalkInteractionVerifySlotRange | number | Slot verification range specific to talk interactions during move-over checks. |
TalkSpanTime | number | Minimum time span between talk interactions in seconds. |
TraitTagColor1 | FLinearColor | First color used for trait tags in the UI. |
TraitTagColor2 | FLinearColor | Second color used for trait tags in the UI. |
TransientDesireInputWaitTime | number | Wait time in seconds before processing transient desire input for autonomy. |
TransientDesireInteractionCountMax | integer | Maximum number of transient desire interactions that can be queued at once. |
VerifySlotRange | number | Range for slot verification during move-over (make-way) checks. |
WaitOccupiedInteractionId | string | Interaction ID to execute when waiting for an occupied slot (references Interaction.Id). |
WaitOccupiedLimitCount | integer | Maximum number of interactions that can be queued while waiting for an occupied slot. |
WalkAroundLocationFindPathRetryCount | integer | Number of path-finding retry attempts when walking around a location. |
WalkToDirtyPlaceOffsetDistance | number | Offset distance applied when walking to a dirty place location. |
WalkToFinish_AddInteractionBagId | string | Interaction bag ID to insert when character overlap is detected at the end of a WalkTo. |
WalkToFinish_CharacterOverlapRange | number | Range used to detect overlap with other characters at the end of a WalkTo action. |
WalkToNearFishingLocationMaxDistance | number | Maximum distance threshold for a valid nearby fishing location. |
WalkToNearFishingLocationMinDistance | number | Minimum distance threshold for a valid nearby fishing location. |
WalkToNearbyInvalidSiteMaxDistance | number | Maximum distance from a site for it to be considered invalid for walk-to-nearby. |
WalkToNearbyInvalidSiteMinDistance | number | Minimum distance from a site for it to be considered invalid for walk-to-nearby. |
WalkToNearbyPathRatioMax | number | Maximum path ratio used for walk-to-nearby destination selection. |
WalkToNearbyPathRatioMin | number | Minimum path ratio used for walk-to-nearby destination selection. |
WalkToScheduleSiteInteractionBagId | string | Interaction bag ID for walking to a schedule site (references DT_InteractionBag). |
WatchingInteractionBagIds | string[] | List of interaction bag IDs used for watching event buttons. |
bAddExecutingActionForTarget | boolean | Whether to add the executing action to the target entity during interaction. |