FailCooldownMinutes | number | Cooldown duration (in game minutes) applied when a howling-triggered interaction fails due to movement issues (CharacterOverlap, FailedMoveOver, etc.). |
HowlingCannotCancelInteractionBagTag | string | Interaction bag tag that prevents an ongoing interaction from being cancelled by a howling event. |
LowPriorityHowlingIdList | table<string, boolean> | Howling ids treated as low priority. They are never received while the target is playing an interaction. |
TargetAOIRadius | integer | AOI grid radius used to collect candidate howling targets (n = (n+5)m of distance). |
TargetDistanceRadius | number | Additional distance filter radius (unreal units) applied after AOI collection. |