BabySafetyInfo | FB1BabySafetyInfo | Baby safety configuration controlling neglect detection and babysitter calls. |
BonusSeedMoneyBySimulate | integer | Additional seed money granted to auto-simulated households upon move-in. |
CohabitConditionRelationshipStat | table<string, number> | Map of relationship stat IDs to minimum score thresholds required for cohabitation. |
CohabitEndFamilyMonitoringNotificationId | string | Notification ID sent to the household when cohabitation ends. |
CohabitPriorityRelationshipStatIds | string[] | List of relationship stat IDs evaluated in priority order for cohabitation eligibility. |
CohabitStartFamilyMonitoringNotificationId | string | Notification ID sent to the household when cohabitation begins. |
CreateHouseholdCurrencyDatasBySimulate | FB1CurrencyDefaultData[] | Default currency grants given to simulated households at creation. |
CurrencyId | string | Currency type ID granted to auto-moving households. |
GiveBirthScriptId | string | Script ID called at childbirth (self = pregnant character, target = newborn). |
GoHomeInteractionBagId | string | Interaction bag ID executed when the player taps "Go Home" in the household monitoring UI. |
HouseholdDefaultRelationshipId | string | Default relationship ID applied between members of the same household. |
MaxAutonomyChildCount | integer | Maximum co-resident children a couple may have before autonomous (AI-driven) pregnancy is blocked. Autonomous pregnancy is allowed only while the household has fewer children than this. |
MaxHouseholdMemberCount | integer | Maximum number of members allowed in a single household. |
MaxHouseholdMonitoringNotificationCount | integer | Maximum number of household monitoring notifications retained in the alert list. |
PerPersonCurrencyAmount | integer | Per-person currency amount granted when a household automatically moves in. |