BlendAlpha | number | Blend alpha between the cached face pose and the interaction animation (Default Slot). |
BlendSwitch | boolean | Flag for switching the facial-expression animation (the blending is done in the animation blend node). |
BlendTime | number | Blend time used when switching the facial-expression animation. (The value may change during internal operation, so set data via DefaultFacePoseBlendTime.) |
CurrentLocomotionFacialAnim | any | |
DefaultFacePoseBlendTime | number | Blend time used when switching the facial-expression animation. |
EyeLookAt | FRotator | |
EyeLookAtLimit | FRotator | |
FacePoseAnimSequenceAlpha | any | |
FacePoseAnimSequenceBeta | any | |
IdleFacePoseAnimSequence | any | |
LiveLinkHeadRotation | FRotator | |
LiveLinkSubjectName | FLiveLinkSubjectName | |
LowerFaceBlendDescription | FB1CurveBlendDescription | |
MaxLODToRigLogic | integer | |
StatLocoBlendTime | number | |
SwimIdleFacePoseAnimSequence | any | |
SwimWalkFacePoseAnimSequence | any | |
WalkFacePoseAnimSequence | any | |
bEnableRigLogic | boolean | |
bEnableStatLocomotionFacial | boolean | Whether the stat-locomotion facial is ultimately played. |
bIsAnyMontagePlaying | boolean | |
bIsLocomotionState | boolean | Plays the stat-locomotion facial only when the body is in the locomotion state. When the body is playing a montage (not in the locomotion state) -> EB1LocomotionState::Animating. |
bIsStop | boolean | |
bIsSwim | boolean | |
bLiveLinkEnabled | boolean | |
bPlayStatLocomotionBodyAnim | boolean | Whether a stat-locomotion body anim is playing. |
bUpdateFaceAnimation | boolean | |