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UB1GhostDataAsset

Overview

  • Data asset defining ghost mode configuration, including material overrides for ghost rendering, UI popup references, play time limits, funeral settings, and cutscene video IDs.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUB1DataAssetBase

Properties (36)

NameTypeDescription
AccessoryMaterialsUMaterialInterface[]Material array applied to accessory meshes in ghost mode.
AscendDescTextDTstringString table key for the ascension screen description text.
AscendTextureUObjectTexture shown in the ascension end-of-ghost-play screen.
AscendTitleTextDTstringString table key for the ascension screen title text.
AscensionVideoPlayerIdEB1VideoPlayerIdVideo player ID for the ascension cutscene.
AttendFuneralDescTextDTstringString table key for the attend-funeral screen description text.
AttendFuneralTextureUObjectTexture shown in the attend-funeral end-of-ghost-play screen.
AttendFuneralTitleTextDTstringString table key for the attend-funeral screen title text.
AvoidGhostLifeTriggerstable<string, boolean>Set of life trigger IDs that should not fire while in ghost mode.
BodyMaterialsUMaterialInterface[]Material array applied to the character body mesh in ghost mode.
EyeMaterialsUMaterialInterface[]Material array applied to the eye mesh in ghost mode.
GarmentMaterialsUMaterialInterface[]Material array applied to garment meshes in ghost mode.
GhostFuneralIdstringSocial event template ID for the ghost funeral event.
GhostPlayAlertHourintegerTime remaining (game hours) before ghost play ends when an alert is shown.
GhostPlayTimeHourintegerTotal play time allowed for a ghost (in game hours).
GhostPostProcessMaterialUMaterialPost-process material applied during ghost mode.
GraveObjectTagstringObject tag used to identify grave objects.
HairMaterialsUMaterialInterface[]Material array applied to the hair mesh in ghost mode.
HeadEtcMaterialsUMaterialInterface[]Material array applied to head-etc meshes (accessories, eyebrows, etc.) in ghost mode.
HeadMaterialsUMaterialInterface[]Material array applied to the head mesh in ghost mode.
HideMaterialUMaterialInterfaceMaterial applied to meshes that should be fully hidden in ghost mode.
MainRoleIdstringMain role ID used within the funeral social event.
OnBecameGhostScriptIdstringScript ID executed when the character becomes a ghost.
OnFinishGhostPlayInteractionBagIdstringInteraction bag ID executed when ghost play finishes.
OnPlayEndPopupIdstringPopup ID shown when ghost play ends.
PlayPopupTextureUObjectTexture displayed in the ghost play confirmation popup.
PregnancyThresholdGhostCountintegerGhost population count threshold above which new pregnancies are blocked.
RebirthDescTextDTstringString table key for the rebirth screen description text.
RebirthTextureUObjectTexture shown in the rebirth end-of-ghost-play screen.
RebirthTitleTextDTstringString table key for the rebirth screen title text.
RebirthVideoPlayerIdEB1VideoPlayerIdVideo player ID for the rebirth cutscene.
SocialEventIdstable<string, boolean>Set of social event IDs associated with the ghost funeral.
UITimeAlertIdstringUI time alert ID shown during ghost play.
UrnObjectIdstringObject ID for the urn placed at funeral.
UrnStorageObjectTagstringObject tag used to identify urn storage objects.
bCanRebirthbooleanWhether this ghost can be reborn after play ends.