AccessoryMaterials | UMaterialInterface[] | Material array applied to accessory meshes in ghost mode. |
AscendDescTextDT | string | String table key for the ascension screen description text. |
AscendTexture | UObject | Texture shown in the ascension end-of-ghost-play screen. |
AscendTitleTextDT | string | String table key for the ascension screen title text. |
AscensionVideoPlayerId | EB1VideoPlayerId | Video player ID for the ascension cutscene. |
AttendFuneralDescTextDT | string | String table key for the attend-funeral screen description text. |
AttendFuneralTexture | UObject | Texture shown in the attend-funeral end-of-ghost-play screen. |
AttendFuneralTitleTextDT | string | String table key for the attend-funeral screen title text. |
AvoidGhostLifeTriggers | table<string, boolean> | Set of life trigger IDs that should not fire while in ghost mode. |
BodyMaterials | UMaterialInterface[] | Material array applied to the character body mesh in ghost mode. |
EyeMaterials | UMaterialInterface[] | Material array applied to the eye mesh in ghost mode. |
GarmentMaterials | UMaterialInterface[] | Material array applied to garment meshes in ghost mode. |
GhostFuneralId | string | Social event template ID for the ghost funeral event. |
GhostPlayAlertHour | integer | Time remaining (game hours) before ghost play ends when an alert is shown. |
GhostPlayTimeHour | integer | Total play time allowed for a ghost (in game hours). |
GhostPostProcessMaterial | UMaterial | Post-process material applied during ghost mode. |
GraveObjectTag | string | Object tag used to identify grave objects. |
HairMaterials | UMaterialInterface[] | Material array applied to the hair mesh in ghost mode. |
HeadEtcMaterials | UMaterialInterface[] | Material array applied to head-etc meshes (accessories, eyebrows, etc.) in ghost mode. |
HeadMaterials | UMaterialInterface[] | Material array applied to the head mesh in ghost mode. |
HideMaterial | UMaterialInterface | Material applied to meshes that should be fully hidden in ghost mode. |
MainRoleId | string | Main role ID used within the funeral social event. |
OnBecameGhostScriptId | string | Script ID executed when the character becomes a ghost. |
OnFinishGhostPlayInteractionBagId | string | Interaction bag ID executed when ghost play finishes. |
OnPlayEndPopupId | string | Popup ID shown when ghost play ends. |
PlayPopupTexture | UObject | Texture displayed in the ghost play confirmation popup. |
PregnancyThresholdGhostCount | integer | Ghost population count threshold above which new pregnancies are blocked. |
RebirthDescTextDT | string | String table key for the rebirth screen description text. |
RebirthTexture | UObject | Texture shown in the rebirth end-of-ghost-play screen. |
RebirthTitleTextDT | string | String table key for the rebirth screen title text. |
RebirthVideoPlayerId | EB1VideoPlayerId | Video player ID for the rebirth cutscene. |
SocialEventIds | table<string, boolean> | Set of social event IDs associated with the ghost funeral. |
UITimeAlertId | string | UI time alert ID shown during ghost play. |
UrnObjectId | string | Object ID for the urn placed at funeral. |
UrnStorageObjectTag | string | Object tag used to identify urn storage objects. |
bCanRebirth | boolean | Whether this ghost can be reborn after play ends. |