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UB1GameConfigDataAsset

Overview

  • Data asset holding all core game configuration settings including time, save/load, build mode, mouse cursor, simulation LOD, and character collision presets.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUB1DataAssetBase

Properties (32)

NameTypeDescription
BasicSettingFB1GameConfigBasicSettingBasic game settings such as the customization map.
BuildKeyGuideUIXOffsetnumberHorizontal offset (units) for the build mode key guide UI element.
BuildProgressTimenumberDA_BuildMode Time (seconds) for a build action to complete.
BuildWorldEnableInteractionBagIdstable<string, boolean>Set of interaction bag IDs that are enabled during build world mode.
CharacterCollisionPresetFB1CharacterCollisionPresetConfigCharacter body collision preset configuration keyed by body age type.
CheatFilePathstringFile path to the cheat command file.
CullDistanceWithScale_CullDistancenumber[]Default maximum draw distance for scene objects.
CullDistanceWithScale_ObjectScalenumber[]Default maximum draw distance for scene objects.
DataCachePathListFSoftObjectPath[]List of data asset paths to pre-cache on startup.
DefaultMaxDrawDistancenumberDefault maximum draw distance for scene objects.
DisclaimerMaintainingTimenumberDuration (seconds) to display the fictional disclaimer screen on startup.
GameOptionConfirmCountdownTimenumberCountdown duration (seconds) for applying game options before they revert.
HoldToSprintForwardThresholdnumberLower bound of the forward input axis value that counts as holding forward.
HoldToSprintMaxTimeScalenumberHighest time scale at which the hold-to-sprint auto switch still runs. Faster game speeds keep walking. Compare against TimeScaleNormal / TimeScaleFast / TimeScaleVeryFast above.
HoldToSprintSecondsnumberSeconds of sustained forward input, measured in real time, before the player character auto-switches to sprint. Zero or below disables the feature.
HorizontalTranslationRangeFVector2DDA_PathFollow Horizontal translation range for zone graph path-following lateral deviation.
LicensesURLstringURL string for the licenses information page.
MouseCursorFB1MouseCursorConfigMouse cursor edge-scroll configuration.
OriginCapsuleRadiusnumberCapsule radius used for the default (origin) movement collision.
ReportWidgetClassUUserWidgetWidget class used for the in-game report UI.
SaveLoadFB1SaveLoadConfigSave and load configuration including auto-save interval and file limits.
SimulationLODFB1SimulationLODConfigSimulation LOD configuration for optimization.
SprintProbabilitynumberProbability that an NPC will sprint while following a zone graph path.
StartTimeFB1GameConfigDateTimeStarting date and time for the game session.
SwimCapsuleRadiusnumberCapsule radius used while swimming.
SwimSprintCapsuleRadiusnumberCapsule radius used while swimming and sprinting.
TimeFB1GameConfigTimeIn-game time scaling configuration.
TimeMPCanyMaterial parameter collection used to drive time-of-day visuals.
WalkCapsuleRadiusnumberCapsule radius used during normal walking.
WalkSprintCapsuleRadiusnumberCapsule radius used during walking and sprinting.
WorldTriggerJsonFilePathstringFile path to the world trigger JSON file.
bUseDefaultPawnAtEditorbooleanWhether to use the default pawn in editor mode.