BasicSetting | FB1GameConfigBasicSetting | Basic game settings such as the customization map. |
BuildKeyGuideUIXOffset | number | Horizontal offset (units) for the build mode key guide UI element. |
BuildProgressTime | number | DA_BuildMode Time (seconds) for a build action to complete. |
BuildWorldEnableInteractionBagIds | table<string, boolean> | Set of interaction bag IDs that are enabled during build world mode. |
CharacterCollisionPreset | FB1CharacterCollisionPresetConfig | Character body collision preset configuration keyed by body age type. |
CheatFilePath | string | File path to the cheat command file. |
CullDistanceWithScale_CullDistance | number[] | Default maximum draw distance for scene objects. |
CullDistanceWithScale_ObjectScale | number[] | Default maximum draw distance for scene objects. |
DataCachePathList | FSoftObjectPath[] | List of data asset paths to pre-cache on startup. |
DefaultMaxDrawDistance | number | Default maximum draw distance for scene objects. |
DisclaimerMaintainingTime | number | Duration (seconds) to display the fictional disclaimer screen on startup. |
GameOptionConfirmCountdownTime | number | Countdown duration (seconds) for applying game options before they revert. |
HoldToSprintForwardThreshold | number | Lower bound of the forward input axis value that counts as holding forward. |
HoldToSprintMaxTimeScale | number | Highest time scale at which the hold-to-sprint auto switch still runs. Faster game speeds keep walking. Compare against TimeScaleNormal / TimeScaleFast / TimeScaleVeryFast above. |
HoldToSprintSeconds | number | Seconds of sustained forward input, measured in real time, before the player character auto-switches to sprint. Zero or below disables the feature. |
HorizontalTranslationRange | FVector2D | DA_PathFollow Horizontal translation range for zone graph path-following lateral deviation. |
LicensesURL | string | URL string for the licenses information page. |
MouseCursor | FB1MouseCursorConfig | Mouse cursor edge-scroll configuration. |
OriginCapsuleRadius | number | Capsule radius used for the default (origin) movement collision. |
ReportWidgetClass | UUserWidget | Widget class used for the in-game report UI. |
SaveLoad | FB1SaveLoadConfig | Save and load configuration including auto-save interval and file limits. |
SimulationLOD | FB1SimulationLODConfig | Simulation LOD configuration for optimization. |
SprintProbability | number | Probability that an NPC will sprint while following a zone graph path. |
StartTime | FB1GameConfigDateTime | Starting date and time for the game session. |
SwimCapsuleRadius | number | Capsule radius used while swimming. |
SwimSprintCapsuleRadius | number | Capsule radius used while swimming and sprinting. |
Time | FB1GameConfigTime | In-game time scaling configuration. |
TimeMPC | any | Material parameter collection used to drive time-of-day visuals. |
WalkCapsuleRadius | number | Capsule radius used during normal walking. |
WalkSprintCapsuleRadius | number | Capsule radius used during walking and sprinting. |
WorldTriggerJsonFilePath | string | File path to the world trigger JSON file. |
bUseDefaultPawnAtEditor | boolean | Whether to use the default pawn in editor mode. |