AvatarChangeBlendTime | number | Blend time (seconds) for re-entering first person when changing character. 0 means instant. |
AvatarChangeCameraMode | EB1CameraModeType | Camera mode to switch to when changing character (default: FirstPerson = stay first person). |
ExitCameraMode | EB1CameraModeType | Camera mode to switch to when exiting first person (default: ShoulderView). |
EyeOffset | FVector | Forward offset from head bone position (X=forward, Y=right, Z=up) in cm |
FirstPersonFOV | number | FOV for first-person view |
FreeViewHoldTime | number | View hold time (seconds) after releasing FreeView (right-click/stick). Returns to the default direction after this time. |
GamepadSensitivityMultiplier | number | Gamepad sensitivity multiplier |
MouseSensitivity | number | Mouse sensitivity multiplier |
PitchLimits | FVector2D | Pitch rotation limits (min, max) in degrees |
ReturnToForwardSpeed | number | Speed at which camera returns to head bone forward direction after drag release |
TalkExitHoldTime | number | LookAt hold time (seconds) after a conversation ends. Returns to the capsule direction after this time or when movement starts. |
TalkLookAtMaxDistance | number | Max distance (cm) for applying talk LookAt. Does not look beyond this. Default 200 cm = 2 m. |
TalkLookAtPitchLimit | number | Max pitch range (degrees) for applying talk LookAt. Does not look beyond this angle. Default 30. |
TalkLookAtYawLimit | number | Max yaw range (degrees) for applying talk LookAt. Looks only when within +/- this angle of the character's forward. 90 = within the forward hemisphere, 180 = no limit. |
YawLimits | FVector2D | Yaw rotation limits relative to character forward (min, max) in degrees |
bCursorHitPriority | boolean | Cursor hit priority (true, default) vs scanner priority (false) for gamepad interaction. |
bUseCapsuleBasedRotation | boolean | true: capsule-component (character)-based rotation/position; false: Head-bone-based rotation/position. |