Anim_CitySelect | UWidgetAnimation | |
Anim_Init | UWidgetAnimation | |
BW_Button_AddFamilyMember | any | |
BW_Button_UIReset | UB1CommonButtonWidget | |
BW_WBP_ApprovalDocument | any | |
BW_WBP_FamilyTree | any | |
BW_Widget_Root | any | |
Button_CitySelect | UB1CommonButtonWidget | |
Button_CompleteEdit | UB1CommonButtonWidget | |
Button_ConfirmMake | UB1CommonButtonWidget | |
Button_MakeFamily | UB1CommonButtonWidget | |
CachedFamilyPortrait | any | |
CommonTitle_Back | UB1CommonTitleWidget | FamilyEdit. TODO: currently up to two, but make it handle a dynamically changing count. |
FamilyMemberInfo | FB1InstancedCharacter[] | |
GameMapId | string | |
WBP_FamilyCreate_FamilyProfile | UB1FamilyEditFamilyProfileWidget | |