AffectRelationshipStat | string[] | Stat IDs affected by relationship with crowd characters. |
ClampedMaxCrowdSpawnCount | integer | Hard cap on the number of crowd characters that can be spawned. |
CommuteNonSlod0HoldInGameMinutes | number | |
CrowdSpawnMinRealSecondsInterval | number | Minimum real-world seconds between consecutive crowd spawns (global throttle preventing burst spawning when the camera arrives at a new area). 0 disables. |
CrowdVisitDeniedJobs | string[] | List of job IDs that prevent crowd characters from visiting certain locations. |
DefaultCurrencyAmount | integer | Default currency amount assigned to spawned crowd characters. |
DefaultStatRange | FVector2D | Default stat value range assigned to spawned crowd characters (min, max in [0.0, 1.0]). |
DespawnAbleRadius | number | Minimum radius outside which crowd characters are despawned. |
DurationStay | integer | Duration in in-game hours that crowd characters stay at a location. |
IsRestrictRandomPreset | boolean | Whether to restrict which appearance presets can be randomly selected for crowd characters. |
LifeTimeWhenNotVisible | number | Lifetime in seconds for a crowd character that is not visible. |
MaxSpawnCount | integer | Maximum number of crowd characters that can be spawned simultaneously. |
MoveSameGroupSpawnerRate | number | Probability that a spawned crowd character moves to the same group spawner. |
NearCameraClampRadius | number | |
NightCrowdSpawnRate | number | Spawn rate multiplier applied to crowd characters during nighttime. |
RelatedCharacterSpawnRatio | number | Ratio of related characters (e.g., family members) spawned among the crowd. |
RelationshipCrowdRespawnStatValue | number | Relationship stat value that causes a crowd character to respawn immediately. |
ResidenceTeleportShortenRatio | number | |
RestrictCrowdPreset | FB1RestrictCrowdPreset[] | List of restricted crowd preset entries limiting random preset selection. |
RetryHighAOI | FB1RadiusRange | Radius range for retry logic in high AOI conditions. |
RetryInteractionTime | number | Time in seconds before retrying an interaction with a character. |
RetryLowAOI | FB1RadiusRange | Radius range for retry logic in low AOI (area of interest) conditions. |
RetryRequestPathSnap | integer | Maximum number of path snap retries for character placement. |
SharedServiceDistance | number | Maximum distance within which crowd characters share a service target. |
SnapSize | integer | Grid snap size used for crowd character placement. |
SpawnAbleRadius | number | Maximum radius within which crowd characters can be spawned. |
SpawnEndBornAge | integer | Maximum born age for spawnable crowd characters. |
SpawnExcludeCameraAngleDegrees | number | Full cone angle (degrees) around camera forward; spawners within +/- angle/2 of forward are excluded from crowd spawning. 180 = entire front hemisphere. |
SpawnIntervalMaxMinutes | integer | Maximum interval in in-game minutes between character spawn attempts. |
SpawnIntervalMinMinutes | integer | Minimum interval in in-game minutes between character spawn attempts. |
SpawnStartBornAge | integer | Minimum born age for spawnable crowd characters. |
SpawnerSearchRadius | number | Radius within which spawners are searched for crowd placement. |