AnimStartTime | number | |
BestPoseTime | number | |
CardinalDirectionDeadZone | number | |
Character | AB1Character | |
DisplacementSpeed | number | |
DiveIdleAnim | UAnimSequenceBase | |
DiveWalkAnim | UAnimSequenceBase | |
FallDistance | number | |
FemalePoseSearchDB | any | |
FootIKAlpha | number | |
HeadLookAt | FVector2D | |
HoldHandIKData | FB1HoldHandIKData | |
HoldHandMontageCache | any[] | Hand-holding montage cache (6 kinds: Child/Female/Male x R/L). Preloaded once in NativeInitializeAnimation; UpdateHoldHandMontage only does cache lookups. |
HoldHandPlayingMontage | any | Hand-holding montage playback state. |
IdleAnim | UAnimSequenceBase | |
IdleAnims | FB1RandomPlayerSequenceEntry[] | |
InputDirection | EB1Anim_Direction | |
InputVector | FVector | |
InputVectorRotationRate | number | |
InteractionTargetIKData | FB1InteractionTargetIKData | |
JogAnim | UAnimSequenceBase | |
JogLeanCurve | UCurveFloat | |
JogStartAnim | UAnimSequenceBase | |
JogToWalkAnim | UAnimSequenceBase | |
JumpFallLoopAnim | UAnimSequenceBase | |
JumpLandLightAnim | UAnimSequenceBase | |
JumpLandRunAnim | UAnimSequenceBase | |
JumpRunningApexAnim | UAnimSequenceBase | |
JumpRunningStartAnim | UAnimSequenceBase | |
JumpStandingApexAnim | UAnimSequenceBase | |
JumpStandingStartAnim | UAnimSequenceBase | |
LandRecoveryRemaining | number | |
LastLandType | EB1LandType | |
LeanAmount | FVector2D | |
LeanAngle | number | |
LeftArmBlendAlpha | number | |
LiveLinkHeadRotation | FRotator | |
LiveLinkSubjectName | FLiveLinkSubjectName | |
LocalVelocityDirectionAngle | number | |
LocomotionData | FB1CharacterLocomotionData | |
LocomotionPlayRate | number | Locomotion-only playback-rate scale (bound to the Walk/Jog PlayRate pins in the AnimBP). |
LocomotionState | EB1LocomotionState | |
MalePoseSearchDB | any | |
MaxWalkLoopCount | integer | |
MinWalkLoopCount | integer | |
PaddlingEndAnim | UAnimSequenceBase | |
PaddlingIdleAnim | UAnimSequenceBase | |
PaddlingStartAnim | UAnimSequenceBase | |
PaddlingWalkAnim | UAnimSequenceBase | |
PoseSearchBones | FBoneReference[] | |
RightArmBlendAlpha | number | |
RightGrabPoseDiffAdderAlpha | number | |
RootYawOffsetAngleClamp | FVector2D | |
SlotLayerAlpha | number | |
SlotLayerBlendSpeed | number | |
SmoothRotationRateOutRange180 | FVector2D | |
SmoothRotationRateOutRange90 | FVector2D | |
Speed | number | |
StartAnimType | EB1StartAnimType | |
StatLocomotionDatas | FB1StatLocomotionData[] | |
StateSequence | EAnim_StateSequence | Locomotion SM Data |
StopAnim | UAnimSequenceBase | |
SurfBalance | number | |
SurfingBS | UBlendSpace | |
SurfingBackwardBalanceOffAnim | UAnimSequenceBase | |
SurfingEndAnim | UAnimSequenceBase | |
SurfingFallingAnim | UAnimSequenceBase | |
SurfingForwardBalanceOffAnim | UAnimSequenceBase | |
SurfingReturnAnim | UAnimSequenceBase | |
SurfingStartAnim | UAnimSequenceBase | |
SwimIdleAnim | UAnimSequenceBase | |
SwimIdleRandomAnims | FB1RandomPlayerSequenceEntry[] | |
SwimJogAnim | UAnimSequenceBase | |
SwimJogStartAnim | UAnimSequenceBase | |
SwimJogToSwimWalkAnim | UAnimSequenceBase | |
SwimWalkAnim | UAnimSequenceBase | |
SwimWalkRandomAnims | FB1RandomPlayerSequenceEntry[] | |
SwimWalkStartAnim | UAnimSequenceBase | |
SwimWalkToSwimJogAnim | UAnimSequenceBase | |
TimeInLocomotionState | number | |
TurnMoveAnim | UAnimSequenceBase | |
UpperBodyLookAt | FVector2D | |
Velocity | FVector | |
VelocityRotationRate | number | |
VerticalVelocity | number | |
WalkAnim | UAnimSequenceBase | |
WalkLeanCurve | UCurveFloat | |
WalkRandomAnims | FB1RandomPlayerSequenceEntry[] | |
WalkSlopeAnim | UAnimSequenceBase | |
WalkStartAnim | UAnimSequenceBase | |
WalkToJogAnim | UAnimSequenceBase | |
bAirborneFromJump | boolean | |
bApexReached | boolean | |
bDisableRandomWalk | boolean | |
bEnableDebugInfo | boolean | |
bForcedStartToCycle | boolean | |
bHasVelocity | boolean | |
bIsAirborne | boolean | |
bIsApplyLookAtWeight | boolean | |
bIsDive | boolean | |
bIsDiveCycle | boolean | |
bIsFreefall | boolean | |
bIsGrabbingCharacter | boolean | |
bIsInLandRecovery | boolean | |
bIsJogCycle | boolean | |
bIsJogStart | boolean | |
bIsJogToWalk | boolean | Transition flags. Precomputed for multithreaded updates. |
bIsOverridingBaseLocomotion | boolean | Whether StatLocomotion is overriding the base/transition locomotion anim (bOverrideBaseLocomotion). When true, the ABP's CalculateJogPlayRate/CalculateWalkPlayRate turn off PlayRateBasis warping and return 1.0. (Override anims have a different stride, so speed warp against normal anims would be wrong.) |
bIsPivot | boolean | |
bIsPlayingStatAnim | boolean | |
bIsRagdoll | boolean | |
bIsRunningJump | boolean | |
bIsSlope | boolean | |
bIsStops | boolean | |
bIsSwim | boolean | |
bIsSwimJogCycle | boolean | |
bIsSwimJogStart | boolean | |
bIsSwimJogToSwimWalk | boolean | |
bIsSwimWalkCycle | boolean | |
bIsSwimWalkStart | boolean | |
bIsSwimWalkToSwimJog | boolean | |
bIsTurnMove | boolean | |
bIsWalkCycle | boolean | |
bIsWalkStart | boolean | |
bIsWalkToJog | boolean | |
bJustLanded | boolean | |
bLiveLinkEnabled | boolean | |
bStartFromMatchingPose | boolean | |
bStateBlended | boolean | |
bSurf | boolean | |
bSurfComplete | boolean | |
bSurfFalling | boolean | |
bSurfStagger | boolean | |