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UB1CharacterAnimInstance

Overview

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Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUB1AnimInstance

Properties (133)

NameTypeDescription
AnimStartTimenumber
BestPoseTimenumber
CardinalDirectionDeadZonenumber
CharacterAB1Character
DisplacementSpeednumber
DiveIdleAnimUAnimSequenceBase
DiveWalkAnimUAnimSequenceBase
FallDistancenumber
FemalePoseSearchDBany
FootIKAlphanumber
HeadLookAtFVector2D
HoldHandIKDataFB1HoldHandIKData
HoldHandMontageCacheany[]Hand-holding montage cache (6 kinds: Child/Female/Male x R/L). Preloaded once in NativeInitializeAnimation; UpdateHoldHandMontage only does cache lookups.
HoldHandPlayingMontageanyHand-holding montage playback state.
IdleAnimUAnimSequenceBase
IdleAnimsFB1RandomPlayerSequenceEntry[]
InputDirectionEB1Anim_Direction
InputVectorFVector
InputVectorRotationRatenumber
InteractionTargetIKDataFB1InteractionTargetIKData
JogAnimUAnimSequenceBase
JogLeanCurveUCurveFloat
JogStartAnimUAnimSequenceBase
JogToWalkAnimUAnimSequenceBase
JumpFallLoopAnimUAnimSequenceBase
JumpLandLightAnimUAnimSequenceBase
JumpLandRunAnimUAnimSequenceBase
JumpRunningApexAnimUAnimSequenceBase
JumpRunningStartAnimUAnimSequenceBase
JumpStandingApexAnimUAnimSequenceBase
JumpStandingStartAnimUAnimSequenceBase
LandRecoveryRemainingnumber
LastLandTypeEB1LandType
LeanAmountFVector2D
LeanAnglenumber
LeftArmBlendAlphanumber
LiveLinkHeadRotationFRotator
LiveLinkSubjectNameFLiveLinkSubjectName
LocalVelocityDirectionAnglenumber
LocomotionDataFB1CharacterLocomotionData
LocomotionPlayRatenumberLocomotion-only playback-rate scale (bound to the Walk/Jog PlayRate pins in the AnimBP).
LocomotionStateEB1LocomotionState
MalePoseSearchDBany
MaxWalkLoopCountinteger
MinWalkLoopCountinteger
PaddlingEndAnimUAnimSequenceBase
PaddlingIdleAnimUAnimSequenceBase
PaddlingStartAnimUAnimSequenceBase
PaddlingWalkAnimUAnimSequenceBase
PoseSearchBonesFBoneReference[]
RightArmBlendAlphanumber
RightGrabPoseDiffAdderAlphanumber
RootYawOffsetAngleClampFVector2D
SlotLayerAlphanumber
SlotLayerBlendSpeednumber
SmoothRotationRateOutRange180FVector2D
SmoothRotationRateOutRange90FVector2D
Speednumber
StartAnimTypeEB1StartAnimType
StatLocomotionDatasFB1StatLocomotionData[]
StateSequenceEAnim_StateSequenceLocomotion SM Data
StopAnimUAnimSequenceBase
SurfBalancenumber
SurfingBSUBlendSpace
SurfingBackwardBalanceOffAnimUAnimSequenceBase
SurfingEndAnimUAnimSequenceBase
SurfingFallingAnimUAnimSequenceBase
SurfingForwardBalanceOffAnimUAnimSequenceBase
SurfingReturnAnimUAnimSequenceBase
SurfingStartAnimUAnimSequenceBase
SwimIdleAnimUAnimSequenceBase
SwimIdleRandomAnimsFB1RandomPlayerSequenceEntry[]
SwimJogAnimUAnimSequenceBase
SwimJogStartAnimUAnimSequenceBase
SwimJogToSwimWalkAnimUAnimSequenceBase
SwimWalkAnimUAnimSequenceBase
SwimWalkRandomAnimsFB1RandomPlayerSequenceEntry[]
SwimWalkStartAnimUAnimSequenceBase
SwimWalkToSwimJogAnimUAnimSequenceBase
TimeInLocomotionStatenumber
TurnMoveAnimUAnimSequenceBase
UpperBodyLookAtFVector2D
VelocityFVector
VelocityRotationRatenumber
VerticalVelocitynumber
WalkAnimUAnimSequenceBase
WalkLeanCurveUCurveFloat
WalkRandomAnimsFB1RandomPlayerSequenceEntry[]
WalkSlopeAnimUAnimSequenceBase
WalkStartAnimUAnimSequenceBase
WalkToJogAnimUAnimSequenceBase
bAirborneFromJumpboolean
bApexReachedboolean
bDisableRandomWalkboolean
bEnableDebugInfoboolean
bForcedStartToCycleboolean
bHasVelocityboolean
bIsAirborneboolean
bIsApplyLookAtWeightboolean
bIsDiveboolean
bIsDiveCycleboolean
bIsFreefallboolean
bIsGrabbingCharacterboolean
bIsInLandRecoveryboolean
bIsJogCycleboolean
bIsJogStartboolean
bIsJogToWalkbooleanTransition flags. Precomputed for multithreaded updates.
bIsOverridingBaseLocomotionbooleanWhether StatLocomotion is overriding the base/transition locomotion anim (bOverrideBaseLocomotion). When true, the ABP's CalculateJogPlayRate/CalculateWalkPlayRate turn off PlayRateBasis warping and return 1.0. (Override anims have a different stride, so speed warp against normal anims would be wrong.)
bIsPivotboolean
bIsPlayingStatAnimboolean
bIsRagdollboolean
bIsRunningJumpboolean
bIsSlopeboolean
bIsStopsboolean
bIsSwimboolean
bIsSwimJogCycleboolean
bIsSwimJogStartboolean
bIsSwimJogToSwimWalkboolean
bIsSwimWalkCycleboolean
bIsSwimWalkStartboolean
bIsSwimWalkToSwimJogboolean
bIsTurnMoveboolean
bIsWalkCycleboolean
bIsWalkStartboolean
bIsWalkToJogboolean
bJustLandedboolean
bLiveLinkEnabledboolean
bStartFromMatchingPoseboolean
bStateBlendedboolean
bSurfboolean
bSurfCompleteboolean
bSurfFallingboolean
bSurfStaggerboolean

Functions (13)

FunctionParametersReturnsDescription
IsHoldingHand-booleanWhether hand-holding is active (HoldHandIKAlpha > 0). Used to branch behavior during hand-holding in RandomPlayer / Locomotion transitions.
OnCompleteSurfing--Callback invoked on Complete Surfing.
OnCycleBlended--Callback invoked on Cycle Blended.
OnCycleState--Callback invoked on Cycle State.
OnFallingSurfingAnimation--Callback invoked on Falling Surfing Animation.
OnFinishState--Callback invoked on Finish State.
OnFinishSurfing--Callback invoked on Finish Surfing.
OnIdleState--Callback invoked on Idle State.
OnPivotState--Callback invoked on Pivot State.
OnReadySurfing--Callback invoked on Ready Surfing.
OnStartState--Callback invoked on Start State.
OnStartSurfing--Callback invoked on Start Surfing.
OnTurnState--Callback invoked on Turn State.