AbandonedFoodDespawnHours | number | Hours a cleanup-target food left unattended outside a Residence site must sit hidden from the player (SLOD2) before it is force-despawned. |
AbsoluteDislikeTag | string | Object tag identifying items that are always disliked when received (100% dislike). |
AbsoluteLikeTag | string | Object tag identifying items that are always liked when received (100% like). |
BowlStaticMesh | UStaticMesh | Static mesh used for objects placed without a bowl. |
BowlStaticMeshBound | FVector | Bounding dimensions of the bowl static mesh. |
CannotHandOverTag | string | Object tag identifying items that cannot be handed over to other characters. |
LikeProbability | number | Probability that a character likes a received item (e.g., 0.6 means 60% chance). |
ProtectedFoodHours | number | Hours a partially-eaten meal stays protected from cleanup and autonomous pickup after the eater leaves the site. |