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UB1CameraMode

Overview

  • Base class for Camera Mode implementations. Has functions and settings for camera activation, updating, and whether or not to use cine cam properties

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUObject

Properties (21)

NameTypeDescription
BlockingActorsAActor[]List for tracking actors that block the camera
CameraLagMaxTimeStepnumberMax time step used when sub-stepping camera lag.
CineCam_CurrentAperturenumberCamera aperture to use when UseCinecamSettings is enabled
CineCam_CurrentFocalLengthnumberCamera focal length to use when UseCinecamSettings is enabled
CineCam_DisplayOnly_FOVnumberFOV to use when UseCineCam is enabled
CineCam_FilmbackOverrideFCameraFilmbackSettingsCustom filmback settings to use when OverrideFilmback is enabled
CineCam_FocusDistanceAdjustmentnumberCustom focus distance adjustment to use when UseCinecamSettings is enabled
CollisionDataFB1CameraCollisionData
FOVnumberDesired FOV. Full angle, in degrees (e.g. 90.f)
PlayerCameraAB1PlayerCameraManager2Camera actor this mode is bound to
TransitionInTimenumberAmount of time camera transition should take when entering this camera mode
TransitionParamsFViewTargetTransitionParamsTransition parameters for this camera mode type
ViewPitchMaxOverridenumberPitch maximum limit to use when OverrideViewPitchMinAndMax is true
ViewPitchMinOverridenumberPitch minimum limit to use when OverrideViewPitchMinAndMax is true
bOverrideFilmbackbooleanWhen true, default cinecam filmback settings will be overriden by what is set in CineCam_FilmbackOverride
bOverrideViewPitchMinAndMaxbooleanWhen true, custom view pitch limits will be used for this camera mode
bShowFovboolean
bUseCineCambooleanIf true, this camera mode will use a cine cam component, allowing access to cinematic camera settings
bUseCineCamSettingsbooleanWhen true, custom cine cam settings will be applied when UseCinecam is enabled
bUseCustomFocusDistancebooleanWhen true, a custom focus distance will be provided to the cine cam via an implementation of the GetCustomFocusDistance Blueprint Implementable Event
bUseSpotLightboolean

Functions (2)

FunctionParametersReturnsDescription
GetCustomFocusDistanceViewTarget: AActor, ViewToWorld: FTransformnumberWhen UseCustomFocusDistance is true, this event should be implemented to determine a focus distance appropriate for the camera mode
ResetToDefaultSettings--Blueprint native event for camera modes to reset to default settings as needed