BlockingActors | AActor[] | List for tracking actors that block the camera |
CameraLagMaxTimeStep | number | Max time step used when sub-stepping camera lag. |
CineCam_CurrentAperture | number | Camera aperture to use when UseCinecamSettings is enabled |
CineCam_CurrentFocalLength | number | Camera focal length to use when UseCinecamSettings is enabled |
CineCam_DisplayOnly_FOV | number | FOV to use when UseCineCam is enabled |
CineCam_FilmbackOverride | FCameraFilmbackSettings | Custom filmback settings to use when OverrideFilmback is enabled |
CineCam_FocusDistanceAdjustment | number | Custom focus distance adjustment to use when UseCinecamSettings is enabled |
CollisionData | FB1CameraCollisionData | |
FOV | number | Desired FOV. Full angle, in degrees (e.g. 90.f) |
PlayerCamera | AB1PlayerCameraManager2 | Camera actor this mode is bound to |
TransitionInTime | number | Amount of time camera transition should take when entering this camera mode |
TransitionParams | FViewTargetTransitionParams | Transition parameters for this camera mode type |
ViewPitchMaxOverride | number | Pitch maximum limit to use when OverrideViewPitchMinAndMax is true |
ViewPitchMinOverride | number | Pitch minimum limit to use when OverrideViewPitchMinAndMax is true |
bOverrideFilmback | boolean | When true, default cinecam filmback settings will be overriden by what is set in CineCam_FilmbackOverride |
bOverrideViewPitchMinAndMax | boolean | When true, custom view pitch limits will be used for this camera mode |
bShowFov | boolean | |
bUseCineCam | boolean | If true, this camera mode will use a cine cam component, allowing access to cinematic camera settings |
bUseCineCamSettings | boolean | When true, custom cine cam settings will be applied when UseCinecam is enabled |
bUseCustomFocusDistance | boolean | When true, a custom focus distance will be provided to the cine cam via an implementation of the GetCustomFocusDistance Blueprint Implementable Event |
bUseSpotLight | boolean | |