AllowedBuffIds | table<string, boolean> | Set of buff IDs that grant door access permission. |
DeleteEmotionFXDurationSec | number | Duration in seconds for emotion deletion visual effects in the UI. |
EmotionBuffTimeModifierRange | FVector2D | Min/max multiplier range applied to emotion buff durations. |
EmotionInertiaBuffLifeMinute | integer | Base duration in minutes for emotion inertia buffs. |
EmotionInertiaBuffMaxValue | integer | Maximum bonus emotion value an inertia buff can provide. |
EmotionInertiaBuffStartValue | integer | Starting bonus emotion value when an inertia buff is first created. |
EmotionInertiaIgnoreThresholdMinutes | integer | Minimum time in minutes between same-polarity emotion buffs before inertia can trigger again. |
EmotionInertiaTriggerCount | integer | Number of same-polarity emotion buffs required to trigger an inertia buff. |
EmotionProgressBarEndValue | integer | Emotion value at which the progress bar is considered full. |
EmotionProgressBarStartPercent | number | Starting fill percentage for the emotion progress bar. |
InertiaEffectCoolTimeByBuff | integer | Cooldown in seconds before the same inertia buff effect can trigger again. |
NegativeInertiaBuffId | string | Buff ID used for negative emotion inertia. |
NewEmotionDurationSec | number | Duration in seconds that a new emotion indicator is shown in the UI. |
PositiveInertiaBuffId | string | Buff ID used for positive emotion inertia. |
UpDownEmotionFXDurationSec | number | Duration in seconds for emotion up/down visual effects in the UI. |