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UB1AudioConfigDataAsset

Overview

  • Data asset holding global audio configuration including listener settings, BGM, relationship sounds, environment sounds, audio modulation buses, vehicle audio, transport audio, and time control pitch settings.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUB1DataAssetBase

Properties (44)

NameTypeDescription
AccumulateProgressSoundTimenumberTime in seconds for the accumulate progress sound playback.
AnyBGMTransitionDataFB1BGMTransitionDataDefault transition data applied when switching any BGM.
BGMAudioBusAssetArrayany[]Audio bus assets used for BGM channels.
BGMChannelSoundControlMixesany[]Sound control bus mixes for individual BGM channels.
CameraLocationInterpolationCurveanyCurve controlling camera location interpolation for the audio listener.
CameraLocationInterpolationEndTimenumberTotal time in seconds for audio listener position interpolation to finish.
DopplerIntensitynumberDoppler intensity applied to vehicle sounds.
DopplerSmoothingInterpSpeednumberInterpolation speed for smoothing the Doppler effect on vehicle sounds.
DuckingSoundControlBusMixanySound control bus mix applied for ducking effects.
EnvironmentSoundVolumeFramePerDeltanumberVolume adjustment applied per frame delta for environment sounds.
FovValueControlBusMixanySound control bus mix applied based on field-of-view values.
LobbyControlBusMixanySound control bus mix applied in the lobby scene.
MapModeEscapeWeatherFadeOutTImenumberFade-out time in seconds when exiting map mode back to weather sounds.
MasterBGMMetaSoundanyMaster BGM MetaSound source asset.
NegativeRelationshipSoundanySound played when a relationship changes negatively.
PauseAndResumeControlBusMixanySound control bus mix applied when the game is paused and resumed.
PauseSubmixesany[]Sound submixes paused when the game is paused.
PitchSoundControlBusMixanySound control bus mix applied for pitch effects.
PositiveRelationshipSoundanySound played when a relationship changes positively.
ReadyNewPlaySoundanyMetaSound played to prepare a new BGM before switching.
RelationshipChangedCommonAudioIdstringAudio resource ID played for any relationship change.
RelationshipChangedNegativeAudioIdstringAudio resource ID played for negative relationship changes.
RelationshipChangedNegativeLevelintegerRelationship level threshold below which the negative change sound plays.
RelationshipChangedPositiveAudioIdstringAudio resource ID played for positive relationship changes.
RelationshipChangedPositiveLevelintegerRelationship level threshold above which the positive change sound plays.
RoomValueControlBusMixanySound control bus mix applied for room reverb values.
ShoulderViewListerLocationOffsetFVectorLocation offset of the audio listener in shoulder-view mode.
TalkSoundMaptable<EB1TalkSoundType, any>MetaSound sources mapped by talk sound type (Friendship, Romance, Business).
TimeControlFastPitchnumberAudio pitch multiplier applied at fast timescale (3.0 to 5.0).
TimeControlMaxPitchnumberAudio pitch multiplier applied at maximum timescale (30.0 and above).
TimeControlNormalPitchnumberAudio pitch multiplier applied at normal timescale (1.5 to 3.0).
TimeControlSlowPitchnumberAudio pitch multiplier applied at slow timescale (1.0 to 1.5).
TimeControlVeryFastPitchnumberAudio pitch multiplier applied at very fast timescale (5.0 to 30.0).
TimeOfDaySoundControlBusMixanySound control bus mix applied for time-of-day effects.
TopViewOffsetZCurveanyCurve controlling the Z-axis offset of the audio listener in top-view mode.
TopViewOffsetZValuenumberZ-axis offset of the audio listener in top-view mode.
TransportAudioMaptable<EB1TransportAudioResourceType, string>Audio resource IDs for transport transition events (subway, bus, elevator).
TransportFadeOutTimenumberFade-out time in seconds for transport audio on transition.
UnderwaterMetaSoundUMetaSoundSourceMetaSound source played while the audio listener is underwater.
VehicleSoundFadeInOutTimenumberFade-in and fade-out duration in seconds for vehicle sounds.
VerticalDistanceValueControlBusMixanySound control bus mix applied based on vertical distance values.
VolumeSoundControlBusMixMaptable<EB1AudioGroupType, any>Volume control bus mixes per audio group type.
WeatherEachOtherTransitionTImenumberCrossfade time in seconds between weather sounds.
bShoulderViewCameraAttachHeadbooleanIf true, the audio listener attaches to the character's head in shoulder-view mode.