AccumulateProgressSoundTime | number | Time in seconds for the accumulate progress sound playback. |
AnyBGMTransitionData | FB1BGMTransitionData | Default transition data applied when switching any BGM. |
BGMAudioBusAssetArray | any[] | Audio bus assets used for BGM channels. |
BGMChannelSoundControlMixes | any[] | Sound control bus mixes for individual BGM channels. |
CameraLocationInterpolationCurve | any | Curve controlling camera location interpolation for the audio listener. |
CameraLocationInterpolationEndTime | number | Total time in seconds for audio listener position interpolation to finish. |
DopplerIntensity | number | Doppler intensity applied to vehicle sounds. |
DopplerSmoothingInterpSpeed | number | Interpolation speed for smoothing the Doppler effect on vehicle sounds. |
DuckingSoundControlBusMix | any | Sound control bus mix applied for ducking effects. |
EnvironmentSoundVolumeFramePerDelta | number | Volume adjustment applied per frame delta for environment sounds. |
FovValueControlBusMix | any | Sound control bus mix applied based on field-of-view values. |
LobbyControlBusMix | any | Sound control bus mix applied in the lobby scene. |
MapModeEscapeWeatherFadeOutTIme | number | Fade-out time in seconds when exiting map mode back to weather sounds. |
MasterBGMMetaSound | any | Master BGM MetaSound source asset. |
NegativeRelationshipSound | any | Sound played when a relationship changes negatively. |
PauseAndResumeControlBusMix | any | Sound control bus mix applied when the game is paused and resumed. |
PauseSubmixes | any[] | Sound submixes paused when the game is paused. |
PitchSoundControlBusMix | any | Sound control bus mix applied for pitch effects. |
PositiveRelationshipSound | any | Sound played when a relationship changes positively. |
ReadyNewPlaySound | any | MetaSound played to prepare a new BGM before switching. |
RelationshipChangedCommonAudioId | string | Audio resource ID played for any relationship change. |
RelationshipChangedNegativeAudioId | string | Audio resource ID played for negative relationship changes. |
RelationshipChangedNegativeLevel | integer | Relationship level threshold below which the negative change sound plays. |
RelationshipChangedPositiveAudioId | string | Audio resource ID played for positive relationship changes. |
RelationshipChangedPositiveLevel | integer | Relationship level threshold above which the positive change sound plays. |
RoomValueControlBusMix | any | Sound control bus mix applied for room reverb values. |
ShoulderViewListerLocationOffset | FVector | Location offset of the audio listener in shoulder-view mode. |
TalkSoundMap | table<EB1TalkSoundType, any> | MetaSound sources mapped by talk sound type (Friendship, Romance, Business). |
TimeControlFastPitch | number | Audio pitch multiplier applied at fast timescale (3.0 to 5.0). |
TimeControlMaxPitch | number | Audio pitch multiplier applied at maximum timescale (30.0 and above). |
TimeControlNormalPitch | number | Audio pitch multiplier applied at normal timescale (1.5 to 3.0). |
TimeControlSlowPitch | number | Audio pitch multiplier applied at slow timescale (1.0 to 1.5). |
TimeControlVeryFastPitch | number | Audio pitch multiplier applied at very fast timescale (5.0 to 30.0). |
TimeOfDaySoundControlBusMix | any | Sound control bus mix applied for time-of-day effects. |
TopViewOffsetZCurve | any | Curve controlling the Z-axis offset of the audio listener in top-view mode. |
TopViewOffsetZValue | number | Z-axis offset of the audio listener in top-view mode. |
TransportAudioMap | table<EB1TransportAudioResourceType, string> | Audio resource IDs for transport transition events (subway, bus, elevator). |
TransportFadeOutTime | number | Fade-out time in seconds for transport audio on transition. |
UnderwaterMetaSound | UMetaSoundSource | MetaSound source played while the audio listener is underwater. |
VehicleSoundFadeInOutTime | number | Fade-in and fade-out duration in seconds for vehicle sounds. |
VerticalDistanceValueControlBusMix | any | Sound control bus mix applied based on vertical distance values. |
VolumeSoundControlBusMixMap | table<EB1AudioGroupType, any> | Volume control bus mixes per audio group type. |
WeatherEachOtherTransitionTIme | number | Crossfade time in seconds between weather sounds. |
bShoulderViewCameraAttachHead | boolean | If true, the audio listener attaches to the character's head in shoulder-view mode. |