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UB1AnimNotify_KickObject

Overview

  • Kicks Kickable objects within a forward capsule range in front of the character at the AnimNotify frame. Detection capsule placement: base point = bottom of the character CapsuleComponent (foot position); forward = the mesh Y axis projected onto the XY plane; center = base + forward * ForwardOffset + Up * UpOffset; the capsule axis (Z) is laid down toward the forward direction.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUAnimNotify

Properties (7)

NameTypeDescription
AngularSpeednumberRotation speed (degrees/s) about the Z axis. Applied as an angular-velocity delta ignoring mass.
CapsuleHalfHeightnumberHalf-height of the target-detection capsule. Clamped to Radius even if set below CapsuleRadius.
CapsuleRadiusnumberRadius of the target-detection capsule. If HalfHeight is below this value, it is clamped to Radius.
ForwardOffsetnumberCapsule-center offset (cm) from the foot base point along the mesh Y axis (forward, normalized after removing Z).
LaunchSpeednumberHorizontal speed (cm/s) of the kick impulse. Multiplied into the object->kick direction vector (Z removed).
UpOffsetnumberCapsule-center offset (cm) upward from the foot base point.
UpwardSpeednumberUpward speed (cm/s) of the kick impulse. A negative value makes a downward impulse.