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UB1AnimationConfigDataAsset

Overview

  • Data asset holding global animation configuration including locomotion, look-at, animation budget allocator, rigid body, game object URO, and interaction IK settings.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsUB1DataAssetBase

Properties (47)

NameTypeDescription
AnimCachePathListFSoftObjectPath[]Pre-cached animation asset paths loaded at startup.
BlendTimeWithMotionWarpingnumberBlend time in seconds when transitioning with motion warping active.
ChainBonestable<EB1ChainBoneType, FB1ChainBone>Chain bone pairs indexed by chain bone type (e.g., Hand_R, Hand_L).
DifferentTargetCooltimeFB1ObservationCooltimeRangeCooltime range when switching to a different look-at target.
DiveSpotLightComponentClassanyBlueprint spotlight component class attached while the diving costume is active.
EnableEyeLookAtstringCurve parameter name to enable eye look-at.
EnableHeadLookAtstringCurve parameter name to enable head look-at.
EnableUpperBodyLookAtstringCurve parameter name to enable upper body look-at.
ExpectedCharacterSkeletonByPlayingComponenttable<string, USkeleton>Expected skeleton for each character PlayingComponentName (Root, Head). Data validation reports an animation whose skeleton differs from this, because cross-skeleton retargeting can crash parallel animation evaluation.
EyeLookAtLimitFRotatorRotation limit applied to eye look-at (pitch, yaw, roll).
EyeLookAtSpeednumberInterpolation speed for eye look-at.
FloatingInitialDirectionRangenumberHalf-range of the random yaw offset applied to the initial drift direction, in degrees.
FloatingRotationSpeednumberYaw turn rate applied while floating on water, in degrees per second.
FloatingSpeednumberHorizontal drift speed while floating on water, in cm/s.
FrameRatesWithGameObjectLODsinteger[]Frame rates used for game object LOD-based update rate optimization.
HeadLookAtLimitFRotatorRotation limit applied to head look-at.
JogLeanCurveanyCurve driving lean values during jogging.
LookAtDestHeadWeightnumberHead weight for destination-based look-at.
LookAtDestSpeednumberInterpolation speed for destination-based look-at.
LookAtDestUpperBodyWeightnumberUpper body weight for destination-based look-at.
LookAtLimitFRotatorRotation limit applied during interaction look-at.
LookAtObjectTargetIntervalnumberInterval in seconds between look-at object changes.
LookAtSocketNamestringSocket name used as the look-at source position.
LookAtSpeedCurveanyCurve controlling look-at speed by distance.
LookAtTargetDistancenumberMaximum distance in cm to pick a look-at target.
LookAtTargetIntervalnumberInterval in seconds between look-at target changes.
LookAtTargetPickRatenumberProbability that a look-at target is selected each evaluation.
MaxCharacterLookAtDistnumberMaximum distance in cm to look at a character.
MaxEyeLookAtDistnumberMaximum distance in cm for eye look-at.
MaxObjectLookAtDistnumberMaximum distance in cm to look at an object.
MaxTurnMoveAnglenumberMaximum angle in degrees at which the turn-start motion is triggered.
MinTurnMoveAnglenumberMinimum angle in degrees before a turn-start motion is triggered.
ObjectTagsUsingPickedEntityAsIKTargettable<string, boolean>Object tags whose picked entity is used as the IK target during interaction.
ObjectViewingYawAnglenumberViewing yaw angle used to determine if an object is in the observation field of view.
PitchRotationForDivenumberAngle for dive to align camera view.
ReenterStartStateThresholdnumberAngle threshold in degrees beyond which a turn-start motion is restarted after input deviation.
RotationSpeednumberRotation interpolation speed for standard characters.
RotationSpeedForBabynumberRotation interpolation speed for baby characters.
SameTargetCooltimeFB1ObservationCooltimeRangeCooltime range when looking at the same target consecutively.
SurfPaddlingRotationSpeednumberRotation interpolation speed during surf paddling.
SwimJogRotationSpeednumberRotation interpolation speed during swim jog.
SwimWalkRotationSpeednumberRotation interpolation speed during swim walk.
TalkLookAtTargetCooltimenumberCooltime in seconds before the talk look-at target character is invalidated.
ToddlerWalkFB1ToddlerWalkLocomotionConfigToddler walking unlock policy used by LocomotionOverride.
UpperBodyLookAtLimitFRotatorRotation limit applied to upper body look-at.
WalkLeanCurveanyCurve driving lean values during walking.
WalkingLookAtLimitFRotatorRotation limit applied to look-at while the character is walking (observation).