AnimCachePathList | FSoftObjectPath[] | Pre-cached animation asset paths loaded at startup. |
BlendTimeWithMotionWarping | number | Blend time in seconds when transitioning with motion warping active. |
ChainBones | table<EB1ChainBoneType, FB1ChainBone> | Chain bone pairs indexed by chain bone type (e.g., Hand_R, Hand_L). |
DifferentTargetCooltime | FB1ObservationCooltimeRange | Cooltime range when switching to a different look-at target. |
DiveSpotLightComponentClass | any | Blueprint spotlight component class attached while the diving costume is active. |
EnableEyeLookAt | string | Curve parameter name to enable eye look-at. |
EnableHeadLookAt | string | Curve parameter name to enable head look-at. |
EnableUpperBodyLookAt | string | Curve parameter name to enable upper body look-at. |
ExpectedCharacterSkeletonByPlayingComponent | table<string, USkeleton> | Expected skeleton for each character PlayingComponentName (Root, Head). Data validation reports an animation whose skeleton differs from this, because cross-skeleton retargeting can crash parallel animation evaluation. |
EyeLookAtLimit | FRotator | Rotation limit applied to eye look-at (pitch, yaw, roll). |
EyeLookAtSpeed | number | Interpolation speed for eye look-at. |
FloatingInitialDirectionRange | number | Half-range of the random yaw offset applied to the initial drift direction, in degrees. |
FloatingRotationSpeed | number | Yaw turn rate applied while floating on water, in degrees per second. |
FloatingSpeed | number | Horizontal drift speed while floating on water, in cm/s. |
FrameRatesWithGameObjectLODs | integer[] | Frame rates used for game object LOD-based update rate optimization. |
HeadLookAtLimit | FRotator | Rotation limit applied to head look-at. |
JogLeanCurve | any | Curve driving lean values during jogging. |
LookAtDestHeadWeight | number | Head weight for destination-based look-at. |
LookAtDestSpeed | number | Interpolation speed for destination-based look-at. |
LookAtDestUpperBodyWeight | number | Upper body weight for destination-based look-at. |
LookAtLimit | FRotator | Rotation limit applied during interaction look-at. |
LookAtObjectTargetInterval | number | Interval in seconds between look-at object changes. |
LookAtSocketName | string | Socket name used as the look-at source position. |
LookAtSpeedCurve | any | Curve controlling look-at speed by distance. |
LookAtTargetDistance | number | Maximum distance in cm to pick a look-at target. |
LookAtTargetInterval | number | Interval in seconds between look-at target changes. |
LookAtTargetPickRate | number | Probability that a look-at target is selected each evaluation. |
MaxCharacterLookAtDist | number | Maximum distance in cm to look at a character. |
MaxEyeLookAtDist | number | Maximum distance in cm for eye look-at. |
MaxObjectLookAtDist | number | Maximum distance in cm to look at an object. |
MaxTurnMoveAngle | number | Maximum angle in degrees at which the turn-start motion is triggered. |
MinTurnMoveAngle | number | Minimum angle in degrees before a turn-start motion is triggered. |
ObjectTagsUsingPickedEntityAsIKTarget | table<string, boolean> | Object tags whose picked entity is used as the IK target during interaction. |
ObjectViewingYawAngle | number | Viewing yaw angle used to determine if an object is in the observation field of view. |
PitchRotationForDive | number | Angle for dive to align camera view. |
ReenterStartStateThreshold | number | Angle threshold in degrees beyond which a turn-start motion is restarted after input deviation. |
RotationSpeed | number | Rotation interpolation speed for standard characters. |
RotationSpeedForBaby | number | Rotation interpolation speed for baby characters. |
SameTargetCooltime | FB1ObservationCooltimeRange | Cooltime range when looking at the same target consecutively. |
SurfPaddlingRotationSpeed | number | Rotation interpolation speed during surf paddling. |
SwimJogRotationSpeed | number | Rotation interpolation speed during swim jog. |
SwimWalkRotationSpeed | number | Rotation interpolation speed during swim walk. |
TalkLookAtTargetCooltime | number | Cooltime in seconds before the talk look-at target character is invalidated. |
ToddlerWalk | FB1ToddlerWalkLocomotionConfig | Toddler walking unlock policy used by LocomotionOverride. |
UpperBodyLookAtLimit | FRotator | Rotation limit applied to upper body look-at. |
WalkLeanCurve | any | Curve driving lean values during walking. |
WalkingLookAtLimit | FRotator | Rotation limit applied to look-at while the character is walking (observation). |